Wednesday, June 4, 2014

The future of 3D Mario


The last week I've been busy playing the shit out of Mario Kart 8 and it's truly a blast. The courses are really imaginative and rich in variety. And that got me thinking. Why doesn't Nintendo stretch this variety onto the Mario Jump'n'Run Titles.

The New Super Mario Bros. Series, although excellent in quality, has been stagnating since basically the first game. Also Super Mario 3D World suffered from the same problem. Now don't get me wrong. 3D World is an excellent Game, a perfect Jump'n'Run and the levels are filled with creativity. But to me many of the still felt bland. Artistically speaking. We always have some Ice levels, desert levels, grass levels, etc... and they use the same basic set for all of them. All the ice levels feel the same. Maybe this is a problem of the smaller courses mentality of 3D World, but for a next 3D Mario in the Spirit of Mario 64, Galaxy or (the underrated) Sunshine I wish for the same sort of creativity and diversity as in Mario Kart 8.

First of all I hope they go back to big courses like in Mario 64 and Sunshine. Galaxy was great, but many of it's Course were basically just obstacle courses with a star at the end. 3D World was even more of a step in that direction, so I hope they go the opposite with the next big tittle. I want courses where you can run around and explore. And also I hope they go away from the drawing board approach of the generic forest, sea, desert, etc. levels.

So again. What does this have to do with Mario Kart 8? Well many Mario Kart 8 stages with their background details and lively atmosphere got me thinking about how they would look if they were courses in a 3D Mario and that thought got me rather excited. Take Mount Wario as an example. It's one of the biggest courses in Mario Kart and it displays an amazing variety. You have an icy mountain summit, an ice cavern with a river running through, a damn for creating electricity, a winter forest and a ski resort. Each part could house amazing puzzles, adventures and a power star if Mount Wario were a course in a 3D Mario. And it doesn't stop there. Dolphin Shoals is a standard tropic beach course at the first glance, but it also houses an extended underwater cavern with a sea monster and rapids. What I want to say with that is, that even when a course may seem like something generic you can still find a fresh twist. Bone Dry Dunes is a standard desert, but through the different lightning and bones it didn't bother me.

Of course this is all about the aesthetic, but to me this is the only thing that needs to freshen up with Mario Games. Mechanically wise they're always near perfect. Give me levels like waterpark, sweet sweet canyon or cloudtop cruise as Mario 3D courses. Todays game industry is mostly build on hype. That is a sad fact, but it's the current reality. With the same levels as always you can't make peoples jaws drop. 3D World was an awesome game, but it was also just 3D Land 2. The Wii-U deserves a truly unique and full fledged Mario Jump'n'Run. I just hope that the creativity and variety of Mario Kart spills over into the development of that title.

So, to put it short. Give me big levels with lots of things to explore, give me excellent Jump'n'Run gameplay (that fact is a given), and give me creative, fresh and diverse courses. That is what I want from the next 3D Mario.

What are your thoughts about this? What do you expect/want from the next 3D Mario Jump'n'Run? Do you want Galaxy 2, 3D World 2 or something completely new?