Showing posts with label Splatoon. Show all posts
Showing posts with label Splatoon. Show all posts

Saturday, July 29, 2017

Splatoon 2 Review


It was during e3 2014 that Nintendo introduced us to a strange new project of theirs. A group of young developers had assembled and created their own vision of a new game, without interference from more senior staff. This new game slowly took form and then it was finally unveiled to the public as Splatoon. A new kind of Multiplayer Shooter that would cover the saturated genre with a fresh coat of paint.
Upon first seeing the game I wasn't sure what to think, but then the gameplay demonstration from the Show floor and reports from people, who had tried the game firsthand, started to show up. And from then onwards I was hooked. Just like most of Wii-U Owners. So far Splatoon sold an incredible 4.83 Million copies on an install base of only 13.56. That is an impressive 35% attach rate. Especially in Japan there was and still is a huge Hype surrounding the lovely SquidKids.

So it came to no surprise that Nintendo announced Splatoon 2 earlier this year as one of the launch window games for the Switch. Still some concerns did arise. Did they manage to create a good sequel in only one year of time? After all the development of Splatoon officially ended in 2016 one year after the games launch. And what improvements would Splatoon 2 bring to the table?


Story:


Just like with the first game the second installment also arrives with surprisingly fun single player. But while it was a surprise the first time around, this time this was expected. The story follows the principle of all Nintendo games in that it's basically the same thing as last time with some minor tweaks. But here I didn't mind because Splatoon is a very gameplay driven experience. Even in Single Player. In one way or another it was very refreshing to experience a callback to some of earlier FPS games with a simple story and platform driven gameplay.
Just for competitions sake here is the Story of Splatoon 2. Two years after the defeat of DJ Oktario by the hands of Agent 3 the great Zapfish, source of all energy in the town of Inkopolis, has disappeared once again. But what's even more troubling is that Callie, one half of the popular Squid Sisters Idol Group and also secretly Agent 1, is also missing. And because Captain Cuttlefish and Agent 3 are on vacation it's now up to Agent 2, also known as Marie from the Squid Sisters, to recruit a new Inkling and venture once again into Octo Canyon to solve this mystery.


As you can see the Story is more on the light side in this game, but once more let me stress that this is not a problem.

One thing that also returns from the first game are the sunken scrolls. One of them is hidden in each level of the single player campaign and finding them unlocks some nice trivia about the Inkling world, as well as some background story. But it's nothing really knew and if you played the first game you already know the surprisingly dark backstory behind the world of Splatoon. So for a veteran, while nice, the scrolls offer nothing new or interesting.


Gameplay:


The Gameplay formula in Splatoon 2 follows the same idea as the story. Don't fix something which isn't broken.

Up to this day Splatoon remains one of the few games that truly got Gyroscopic aiming right and the second installment also delivers in that regard. Everything feels fluid and intuitive. Once again you can switch between Squid and Kid form with the press of a button. The former allows you to swim quickly through your own Ink, even up walls, but also makes you more vulnerable, while your humanoid form is used for battle.


The single player once again features a variety of Mario Galaxy style levels. What I mean by that, is that levels consist out of several floating platforms of varying size. Each of these Islands consists of one ore two challenges and after beating them you can progress to the next one. And once more the Single Player proves to be the hidden gem of the game. The levels are extremely varied with each one offering a new idea or at least an extension of a previously encountered one.
One of the biggest changes is that now there are several different weapons, which you can use during your missions. Well to be honest that is not completely true. During the first playthrough of a level the weapon you have to use is preset. But afterward your free to choose. This is a big improvement over the original game where the Sniper and Roller weapon were locked as special challenges behind Amiibo. One accompanying effect of this new weapon variety is that the game in general feels harder. Especially the bosses. For example the second boss is really easy if you use a ranged weapon, but when you fight him the first time you have to use the Roller. So later on when you have access to all weapons for a level you can individually adjust the difficulty of your playthrough via the weapon you choose.
Apart from that the Single Player hasn't changed much. You still collect Salmon Roe as a sort of currency to upgrade your weapons. One thing that is new is a resource called Sardinium. One of these is also hidden in each level and they are also used to purchase upgrades.
One negative aspect of the Single Player is that it feels much more grindy than the first campaign. To 100% the game you need to beat every level with each of the 9 weapons. Also while the Salmon Roe you collected in the first title on your way to the last boss was easily enough to upgrade everything this time I didn't come even close.
If you just want to finish the single player then the campaign is once again a very enjoyable experience, but if you want to complete everything it becomes a grind pretty fast.

But in a game like Splatoon the single player is, of course, only the complementary course. The heart of the game lies in it's different multiyplayer modes. All of them are still 4on4 Matches against an opposing team of inklings. Except for one, but more on that later. Once again the game distinguishes between Turf War and Ranked battles. As you need at least rank 10 to participate in the latter, let us focus on the former for now.


The goal of Turf war is to cover as much of the map with your own Ink. Walls aren't counted for points, but can help you traversing the terrain faster. With a match lasting only 3 Minutes the frantic, fast and fun mentality of this mode is perfectly enhanced. The concept of Turf War is easy to grasp, but it will entertain you for several hours. It's perfect for quick match after work, as well as extended hour long sessions. At least I have yet to grow tired of these quick and entertaining battles.
At the end of each round you'll then earn experience points and money based on how well you performed during the battle.

Ranked battles are unlocked once your reach rank 10 and pit you against other players in one of three battle modes.
The first one, called Splat Zones, is a simply king of the hill style of mode. You and your team have to capture a point somewhere on the map (most of the time right in the middle) by covering it in your own ink. And then you simply have to defend it while accumulating points.


Next up is Tower Control. Here the goal is to capture a tower in the middle of the map, which then starts to move towards your enemies base. If it reaches the base your team wins, but if the enemy manages to capture it instead it starts to move towards your base.


And lastly there is the rainmaker mode. This mode is easily the most fun, but also needs the most coordination between you and your teammates. The goal here is to get the mighty rainmaker weapon int your enemies base. This weapon can be picked up by any player, but it slows you down. It also fires powerful, but slow bombs, which are easy to dodge. So to be successful you need the support of your team.


All three ranked modes require some coordination between you and your teammates. Because of that it can feel rather frustrating if you're stuck with group of bad randoms, but if you manage to play it with some friends it's a great deal of fun.
And because of this, once you reach at least A rank in Ranked battles, you can then participate in so called league battles. Join up with one friend to form a two man team and get paired with another two man power trip or ask three friends to form a full squad. Then you battle against others. At the end of each Legaue Battle (it ends when the stages rotate) your results will then displayed and you'll get to see how well you ranked in comparison with other players.


The last of the multiplayer modes is the newly introduced salmon run. Here you team up with three other players to work for the dubious Grizzco Industries and collect fish eggs for them. It's basically a horde mode, like so many shooters offer nowadays, but that is not keeping it from being loads of fun. Your team has to work together to survive on one of two maps against a seemingly endless stream of strange fishlike creatures called Salmonids. Just like most horde modes Salmon Run is incredibly addicting and fun. Not only are the enemies really varied and cool to fight, but there are also eight boss Salmonids, which need special tactics to be brought down.


The mode may rise and fall with your teammates, but that is true for every multiplayer focused game. As far as it concerns me I think Salmon Run is the best addition Splatoon 2 made to the game. Because of that it's even more bewildering that Nintendo once again choose to restrict your freedom on how you want to play the game.


With that let us head towards the negative points. One of them returns from the first game, albeit a little bit improved. Once again Splatoon 2 features a map rotation. That means for multiplayer you can't choose which map to play. You can't even vote for one out of the selection of stages. Instead you get to play tow maps for two hours before they change again. This means that if you plan on an extended session of Splatoon 2 you'll get the same two maps over and over again.
Even worse is the treatment Salmon Run got. Because Grizzco Industries isn't hiring all the time Salmon Run is only playable during specific time periods. That means if you have a worklife or other commitments on some days you simply won't be able to play this game mode, because it was only available from 2.am til 2.pm. This is simply unacceptable. If I pay full price for a game I expect to play all it's modes during all times of the day. It's especially bad because Salmon Run is the hidden star of the multiplayer in Splatoon 2. Also there are some sweet rewards like new equipment.

And that brings me to the next point. Inkopolis is still a very style driven metropolis. And because of that it's not only important to be good in battle, but also to look good in battle. Like in the first game you can equip your Inkling with Shoes, headgear and Tops. And once again these pieces of stylish clothing not only look good, but also help you in your fights. Each piece can hold up to four secondary benefits. These can range from quicker Ink regeneration to more movement speed in Squid form all the way to a quicker respawn after getting killed.


And once again you are able to re-roll these random benefits until you finally have crafted the piece of equipment that is perfect for your gameplay style. With that you're then finally able to jump into battle.

But to kill your enemies you need weapons. Luckily Sheldon has you covered. The charismatic shellfish once again sells you all the hottest stuff to efficiently destroy your enemies. With each rank up you unlock more and more weapons.
Like in the first game weapons always come as packs of three. One main weapon, one secondary and an ultimate. For balancing reasons this is fixed, so you'll always know that someone who uses a specific weapon will always have the same ultimate.
Weapon wise the game hasn't changed much. Most weapon types from the first game make a comeback, but there are also some new ones like the new Dualie weapons.


Probably the biggest change affected the ultimate weapons. They aren't as powerful as they were in the first game and are now much more situational in their use. But in the right hands they sill prove to be absolutely devastating.

Splatoon 2 once again uses the updated principle from the first game, which also is used in ARMS. That means the game shipped with a, to be honest, ridiculously small amount of maps and general content, but over the course of the year it will receive free updates adding new equipment, weapons, maps and maybe even game modes. Nintendo choose this model to ensure the longevity of Splatoon 2. Instead of dumping all on you at release they keep updating the game in order to have the player come back again and again. It proved to be a success with the original Splatoon and I'm sure it will work here again.
On the other hand some players may have the feeling that they get their full moneys worth only after one year when the Updates have finished.


Presentation:


On the first glance it would be hard to tell Splatoon 2 from its predecessor. In fact the game looks exactly the same. This isn't a bad thing however, as the first title already had a pretty unique art style. Again Nintendo doesn't need to fix something which isn't broken, but visually its exactly the game as the first one.


Apart from that the worlds are once again lively and colorful. Of course the Comic style helps with creating memorable scenes without having to add too much detail, but calling Splatoon 2 anything but a beautiful game would be a bold lie.

The stronger aspect of the presentation is, just like in the first game, the musical score. It accompanies the game perfectly. Both remixes from the first title as well as new songs fit perfectly into the colorful world of Inkopolis, where everything has to ''fresh'' and cool.
The new Band Off the Hook (Tentacles in Japanese) provide some really interesting songs. And even though Nintendo opted to use a gibberish language once more, that gibberish actually sounds really good.


It doesn't matter if it's in single player or during the frantic last minute of Turf War. The music always perfectly captures the feeling of the game and enhances it. In that regard it's a job well done.


Conclusion:


Splatoon 2 is a by the books sequel. It's the embodiment of the Don't fix what's not broken mentality. As a second installment in, what's hopefully going to be a long running franchise, it gets away with a lack of innovation, but at some places the ink is starting to run thin. With basically no changes and only new maps, weapons and one new game mode Splatoon 2 often feels more like an add-on to the original game.

However this doesn't change the fact that the game is pure additcing fun. From a great singleplayer where every mission is pure enjoyment to the quick and easy to grasp Turf Wars each and every game mode of Splatoon 2 is fun. I don't think there is a bigger achievement for a game. Or any game in that matter.


That is why some of the decisions Nintendo made hurt so much more. Not being able to play the excellent Salmon Run whenever I want really dampens my enjoyment for that mode. And the map rotation still is, and always will be, a dumb concept.

It's a testament to genius game concept that is Splatoon that despite all of this I can wholeheartedly recommend the game to all of you. It's full of charm and details.
If you loved the first one and own a Switch it's definitely worth the purchase, but if you own the first one Splatoon 2 won't offer anything truly new to you. At least not enough to buy a new system just for it.


Conclusion (One Sentence):



Splatoon 2 often feels more like a 1.5 edition of the base game than a full blown sequel, but the genius game concept is so much fun you won't mind this fact.  

Thursday, July 27, 2017

The Switch Online Rant


Nintendo is a strange company. On one hand they create one of the best and most addicting Online Games in Splatoon 2 and on the other they actively try everything to keep you from playing online with your friends. On one hand they are stuck in the past and on the other they try to forcefully implement Smartphones and anything new and exciting into their products.
So this time let's talk about the absolute idiocy that is the Nintendo Online Smartphone app.


One Step Forward, One Step back:


With the launch of the Switch Nintendo also announced their new plans for their Online infrastructure. Originally it was planned that it would start in the fall of this year, but now Nintendo has pushed back the start to earyl 2018. But what are the key data of their new Online service?
Well first and foremost it's not free anymore. Like with X-Box and PlayStation Nintendo will now charge a yearly fee for Online Play. It's considerably lower than the competition, with only 20$ a year, but the value is also not the same. Of course you'll get to play online, but instead of an big title from a year ago or an actual Indie Game for free, like on X-Box or PlayStation, Nintendo will only offer a NES Game each month. Originally you couldn't even keep the games. It was planned that after, for example, July ended, you'd loose access to the game of that month even though you were still paying for the Online Service. Luckily Nintendo changed that after a lot of complaints. So not everything's bad I guess.
But that's only half of their new online infrastructure. The other half is, to put it bluntly, stupid as hell. Because thing like Online Lobbies or Friendlists have been outsourced to a smartphone app. That means that if I want to play Splatoon 2 with my friends I have to download the smartphone app, start it on my phone and then add my friends there. It's needlessly complicated. Totalbiscuit released a sceenshot of what is necessary if you want to play with some of your friends.


That's is ridiculous.
Another thing is that as long as the app is running you can't do anything else on your phone. Got a message and want to check it? Not possible.

I'm sorry, but there is no justification for this. Especially as fans we should not put up with such lackluster execution.
Sadly this proves once more that Nintendo has absolutely no idea how online is working. To me it seems like if they tried to lessen the load on their Online Infrastructure via outsourcing. Still they want us to pay for it.

Splatoon 2 is a great game, but this online nonsense has really damped my enjoyment of the title. Sadly there isn't much we can do except for telling Nintendo directly how we feel about the situation. Maybe the listen.


Maybe...

and as always
thanks for reading

Friday, April 14, 2017

Nintendo Direct 12.04.2017


After the unfortunate passing of Nintendo President Satoru Iwata nearly two years ago Nintendo Directs have become quite the rarity. And while the Nintendo Switch event was held in similar spirit, the formal atmosphere couldn't match the carefree fun the Directs often had.
If you missed the Directs as much as I did, I have good news for you. Tonight we got treated to another Nintendo Direct, focusing on ARMS and Splatoon 2. Two of the biggest upcoming titles for Nintendos new console. But of course other titles were also mentioned.

So was this a good Direct? First take a look for yourself.


It was tightly packed and eventful, that is for sure, but let us start at the beginning. So after the Nintendo Switch event it seems Yoshiaki Koizumi is going to be the new, permanent host. And while he hasn't reached Satoru Iwatas level of charisma yet, I'm positive that he will grow into the role. Overall his presentation was a little bit stiff at times. Still overall I found the Direct rather charming and well done.

But, and this can't be denied, the whole presentation felt rather rushed. Apart from Splatoon 2 and ARMS no game got much more than a minute of screen time. Also there weren't any meaningful announcement, but more on that later. For now let us focus on the information that we were given.


We started of with a slew of 3DS titles, but really now meaningful information on any of them. Granted it were all games we had seen before, but still it felt really rushed. The information we got, apart from a very basic overview on the games, were mostly release dates. Still I find it reassuring that Nintendo still supports their six year old handheld. This reinforces their stand on the Switch being a true Home Console and not some sort of hybrid, which replaces the Wii-U and the 3DS.
And the titles coming to the handheld system aren't bad either. Ever Oasis and Monster Hunter Stories have me interested the most, but there seems to be something to enjoy for everybody. And the Pikmin game, which is now called Hey! Pikmin looks really good. It is a big departure from the main series, but as a Spin-off the 2D Side-Scrolling approach could really work.
But something that has become painfully clear is that Handheld game development is now entirely a Japanese Club. There has been no game announcement from a Western Studio for the 3DS. Not even from an Indie Studio. While the handheld market has always been eastern dominated it is a shame to see that the West seems to focus solely on Mobile Games nowadays.
Still I think most of us are fine with mostly Japanese games for the 3DS. And like I said earlier there is a wide array of different games and genres coming this year, so we have lots too look forward to. So far Nintendo does an excellent job in keeping the 3DS alive and I hope they will keep it that way for at least a year.


List of 3DS releases:

  • Hey! Pikmin: 28th July 2017
  • Ever Oasis: 23rd June 2017
  • Monster Hunter Stories: Fall 2017
  • YO-KAI Watch 2 Psychic Specters: Fall 2017
  • Culdcept Revolt: 29th August 2017
  • RPG Maker Fes: 27th June 2017
  • Miitopia: 2017
  • Fire Emblem Echoes DLC: 2017
  • New Kirby Multiplayer Game: Holiday 2017


But of course the 3DS wasn't the only focus of this Direct. There will be also new Amiibos. First up the already speculated new Zelda Amiibos finally got confirmed. On 23rd June Kid Link from Majoras Mask, Link from Skyward Sword and Link from Twilight Princess will come to stores. The Data Mined Skywards Sword and Fierce Deity Outfits from Breath of the Wild already revealed that these Amiibo were in the making, but now we finally have a release date.


But that's not all .Because soon we'll all be able to hold Bayonetta in our hands. Yes that's right. On 21st July 2017 the final three Amiibos from the Smash Bros. Series, including our favorite Witch will launch.


And now let us get to the main event.
Even with only a hand full of games the Nintendo Switch launch has been a huge success. But, and this has to be said, launching with on of the best games in history (Breath of the Wild) won't be enough to sustain a long term success, if there isn't a steady support of other games. And in this regard I'm not fully behind the Switch yet. On 28th April we'll get the definitive version of Mario Kart 8 with Mario Kart 8: Deluxe, but apart from that there is no truly big title coming till e3. At least fans of Japanese games can get the Switch without any worries.
While the support of Western developers is still in the air somehow it seems their Japanese colleges are fully behind Nintendos newest console.
But as for now, except from Sonic Forces, there is no big third party title announced for the Switch. Still if you missed out on the Wii-U the Swich is worth a purchase.


But were the 3rd Party developers dropped the ball (till now) Nintendo luckily is ready to pick it up. While the Wii-U suffered a long drought of games after it's launch this time it seems they have a slew of titles ready to launch overt he coming months.
Just like with Splatoon when it was first unveiled, ARMS looks better and better with each showing. It seems they truly have packed the game full with great Multiplayer content. The short presentation of a fight between Spring Man and new Character Min Min really showcased the intense and quick fun this game will (hopefully) provide. I'm still unsure if ARMS is going to be the next big thing, but it seems like a solid multiplayer title which will be loads of fun with your friends.
ARMS launches on 16th June 2017.


And only one month later we will be treated to the first true highlight of the Switches post launch line-up. Splatoon 2. As we all know the first game was a blowout success, especially in Japan where it even managed to outsell Final Fantasy 15 and Mario Kart 8. So of course the announcement of Splatoon 2 created a lot of buzz. After the original Splatoon was Nintendos first attempt at a Multiplayer Shooter Splatoon 2 now builds and expands on this basis. New Weapons, New Equipment and new Game modes.
If you're a Sony or Microsoft Gamer you're probably familiar with Horde Modes. They are quite popular in games like Gears of War or Call of Duty after all. Well now Nintendo only games can join the fun in Splatoon 2. The goal of this mode is to defend and survive against Waves of Enemies, who continuously grow stronger. It's a simple premise but with the right team of friends it's nearly endless fun.
The Nintendo Switch will get it's next System Seller on 21st July 2017 when Splatoon 2 launches.


List of Switch releases:

  • ARMS: 16th June 2017
  • Mario Kart 8 Deluxe: 28th April 2017
  • Ultra Street Fighter 2 The Final Challengers: 26th May 2017
  • Minecraft: 11th May 2017
  • Sonic Forces: Holiday 2017
  • Sonic Mania: Summer 2017
  • Project Mekuru (Working Title): Summer 2017
  • Fate/Extella: 25th July 2017
  • Disgaea 5 Complete: 23th May 2017
  • Monopoly: Fall 2017
  • Rayman Legends Definitive Edition: 2017
  • Sine Mora EX: Summer 2017
  • Battle Chasers Nightwar: (Late) Summer 2017
  • Payday 2: 2017
  • Namco Museum: Summer 2017
  • Splatoon 2: 21st July 2017


Verdict:


Was it a good Nintendo Direct? Well it was serviceable. Two months before e3 2017 I didn't expect a slew of unannounced games. Still with no announcement at all this only furthered my expectaions for Nintendos e3 presence this year. Only focusing on games we already know won't be enough. The Nintendo Switch needs to keep it's momentum and for this it needs the Hype of big announcements.
In regards to the Switch the Direct did it's job, but also reinforced the fear of the console being a Nintendo only machine once more. At least the support from Japanese developers seems to be a given, but even there the big titles are missing so far. All we get in the upcoming months are Indie and Retro titles. For the start this is enough, especially with Breath of the Wild keeping everyone busy, but in the long run the Switch needs to secure a steady supply of high profile titles to avoid the fate of the Wii-U.
But the Direct wasn't only doom and gloom. Because the first part, focusing on the 3DS, was really great, but also really rushed. It reinforced Nintenods statement that the Switch won't replace their dedicated Handheld. Instead they are focusing quite the resources into creating a lot of good games. Once again it is very Japanese focused content, but it is hardly Nintendos fault that most Western Studios nowadays associate mobile gaming with Phones and Tablets.
Overall it was a good Direct without any surprises or major upsets. The continued support of the 3DS is great and I withhold my judgement about the Switch until we have a clearer picture. Hopefully this will be the case after this years e3.


What are your thoughts on this Direct? Let me know in the comments.

And as always
thanks for reading

Thursday, January 12, 2017

The Switch is here (almost)

So how did you like the presentation?
Overall I think it was good, not outstanding or perfect, but still very good. It gave a clear view of the vision they have with the Switch and even though there could have been more, it showed us some games to look forward to. And if you didn't expect crazy things it was hardly a disappointing event. So far Nintendo never has shared the hardware specifics of their consoles before launch, so I didn't expect them to do it now. Generally the biggest ''problem'' of the presentation was the rumors preceding it. I saw some reactions of disappointed people about the rumored RabbidsXMario RPG, which wasn't shown (and probably never was real). So people are disappointed that something that didn't actually exist wasn't shown. But I digress.
Another, albeit smaller, problem was the location. I know Japan is the home of Nintendo and with the concept of the Switch probably the most important market, but the Japenese are very reserved people. And it showed during the event. The audience hardly generated any Hype and Hype is what sells consoles these days. Just take a look at the PlayStation 4 and it's launch line-up.

But before I rumble on to long about this presentation, let us take a look a the information we got.


The Console:



The Nintendo Switch will launch on the 3rd of March Worldwide for a suggested retail price of 299.99$. For us in europe this will most likely mean that it'll cost 299.99€. The purchase will include the Switch Console, a TV Docking station, the left and right Joy-Con Controller, an HDMI-Cable, and AC-Adapter to load and the Joy-Con Strips for better grip. It will also launch in two versions with different colored Joy-Cons.



The Vision for the Nintendo Switch is for it to be a Home Console Gaming System that gives you complete freedom of choice on how you want to play. You can play in TV-Mode or just take it with you as a handheld. Or us the build in stand to put in on a table and combine both worlds.



And while we didn't get any technical details we at least got the information that there will be no region lock and that the battery life will differ between two and a half and six and a half hours, depending on which game you play. For example while playing Breath of the Wild the Battery is expected to last three hours. Also we got the confirmation that you can load the Switch via the AC-Adapter while you play. Something that was a given honestly.


Now for the first damper of the presentation. The Nintendo Switch will be the console were free Online Gaming ends for Nintendo customers. Just like with the competition Online Services will cost you a fee for the Nintendo Switch. After a trial period this will start in Fall 2017. But of course it will also offer you several perks, which weren't shared during the presentation. Instead the unveiled them on their website.
  • A new dedicated smart device app will allow you to connect your phone to the switch, set up lobbys and voice chat and invite your friends to play with you.
  • You can download one NES or SNES game each month and they will have added Online Play.
  • Special discounts and offers for digital games and content.
So all in all Nintendo will offer a similar package to the PS+ and X-Box Live services. Personally I would have preferred if the service would've been optional, but sadly it will be mandatory if you want to play online. Anyways so far the have stated nothing about the price, so hopefully it won't be too high.



Something that's going to be free however is local multiplayer. If you so desire, and have enough friends, you'll be able to connect up to eight Switch consoles for local matches.



Joy-Cons:



Now let us talk about the real star of the Show. The Joy-Con controllers. Everything they shown about them sounds amazing and has really sold me on the Switch. Even more so than the ''Main''- Concept of playing however and wherever you want. Being able to attach and detach the Joy-Cons to suit your gaming needs is awesome.
The Joy-Cons will come in two varieties with distinct features.



The Right Joy-Con will feature the well known Y/X/B/A set of buttons as well as a home button. Both Joy-Cons also will have a control stick, as well as two shoulder buttons. What differentiates the right from the left is the NFC Reader build into the right controller. So you'll still be able to use your Amiibo with the Switch.
The thing to get excited about, however, is the build in motion tracker camera. The right Joy-Con features a sensor, which can detect shapes and distances. For example it can differentiate between Rock/Paper/Scissors. This offers some cool new possibilities and hopefully, as opposed to the Wii-U Gamepad, they're going to use them.



The left Joy-Con isn't as exciting. It will also feature the same amount of buttons as the right, but instead of a Home - there will be a Share button.



Both Joy-Cons can be used as a fully functional controller separately. The Joy Con Strap helps with that because it increases the size a little, as well as gives them prominent shoulder buttons.



Now for the last exciting Joy Con feature. Rumble HD and Motion Control. Yes Motion Controls are back with a vengeance. As someone, who quite enjoyed them on the Wii, I don't have a problem with that. But I also acknowledge that it could be a hassle. Luckily with the Joy-Cons you don't have to use it. You can use them as regular controllers, but some games will be designed elusively with Motion Controls in mind. But it doesn't have to be forced into each and every game.
The new Rumble HD feature allows for much more precise feelings. In the presentation the explained it as such. The Joy-Cons can emulate the feeling of a Glass filled with ice cubes. You can even feel how many ice cubes are in the glass or if water is poured into it.



And lastly there will be different colors of Joy-Cons available.


Games:




Now let us head to the most exciting, and for some most disappointing part of the presentation. Games. There weren't a ton of exclusive games shown and the launch window is still pretty much without confirmed launch, but Nintendo stated that there are already 80+ Games in development for the Switch. And it seems at least the Japanese Deves are fully behind the console. But first let us take a look at Nintendos own games.



First up we have the Wii Sports of the Switch, which is called 1,2 Switch. This game will launch alongside the console and I wouldn't be surprised if it is included with every console.
It is a two player dueling game utilizing the Joy-Cons. Judging on the trailer there will be several ways to duel. From a classic Wild West Shootout to Fencing to Magic Duels all the way to a Rock Out.
One thing they put a lot of emphasis on was the fact that for this game you don't have to look at the screen. Instead you're focused on your opponent. This could (and should) increase the social component.
This game gives me the vibe of a Warior Ware style experience focused on multiplayer. Lots of quick and easy to grasp minigames, which don't take longer than a couple of seconds to play. I think tht game has some potential to be a Party Hit. At least you can use it to quickly get smashed if the loser always has to take a shot.



The next game was described with having depth, challenge and replayability. Arms.
Arms is a fighting sports game, which provides a unique mix between boxing and shooting. Your characters have extensible Arms. So it's a boxing match with a lot more reach.
Arms is controlled with one Joy-Con in each hand. It works similar to boxing in Wii-Sports, but the Joy-Cons are much more precise, so it allows for more varied Gameplay. Also your character is truly mobile. You can use Dashs and Jumps for unique maneuvers.
Arms will feature local and online multiplayer battles against friends and strangers.
Playing more will unlock higher level techniques, so you'll have some long term goals.
I'm not sure if Arms will truly take off, but it looks like a quick an fun multiplayer game and it will launch in Spring 2017.



Now let's start with the big ones. Like I speculated (and hoped after the initial Switch trailer) the game shown there wasn't an enhanced Splatoon Port, but instead Splatoon 2. It was pretty clear that after the huge success of the first one Nintendo would quickly want to develop a second installment.
Judging from the trailer and the News we got so far it seems to be a consequent Sequel.
Turf War is still the number One sport in Inkopolis and as such will be the center piece of the game once more. It will feature new Stages, Weapons, Special Weapons and Clothes. Also the Inkling customization has been extended as well.
There is a new set of weapons, which you can Dual wield, increasing your mobility, but most likely decreasing your accuracy.
You can connect up to eight Switches for local multiplayer or play online from the comfort of your own home.
Just like with the first Splatoon after its release in Summer 2017 Splatoon 2 will get free Weapon and Stage Updates as well as online events. Yes Splatfests return (most likely).
Expect a Trailer watch over the course of the Weekend.



And now for the even bigger one. It looks strange and it proves that Mario truly has no limits. Super Mario Odyssey takes the worlds most well known Plumber on a Journey to unknown Worlds. While the Sprixie Kingdom in Super Mario 3D World was far away from the Mushroom Kingdom, but still recognizable, some of these truly look outlandish in a Mario Game. Who would have every thought of seeing Mario in a big, somewhat realistic looking city?
Super Mario Odyssey will the first time sine Mario 64 and Mario Sunshine that you'll be able to explore big, open courses in a Mario game. And it looks really awesome.
Also it seems your side kick this time will be your own hat, which comes to live. In the trailer we already see some unique use of it, and I'm sure there is a lot more to come.
Super Mario Odyssey will launch during Holiday Season 2017.
And I hope I'll get the trailer Watch for this ready by today.



Xenoblade Chronicles 2 seems to be a direct successor to the original Xenoblade Chronicles. As much as it pains me that we most likely will never get the answers to Xenoblade Chronicles Xs cliffhanger, I can't help but to get excited for this game. The strong anime style of the characters may need some time getting used to however.



Just like many speculated, and was the logical choice, we'll get a Fire Emblem Warriors on the Switch. Nothing so far information wise, but the Fire Emblem Series offers enough characters and possibilities for this, so I'm looking forward to it.



And now for a quick overview of the third parties. Like I said the Japanese developers seem to be fully on board with the Switch. Square Enix will be bringing Dragon Quest 10 and 11 to the console. As well as Dragon Quest Heroes 1 and 2. There will also be a new IP called Project Octopath Traveler, which sports a pretty unique presentation and has me quite intrigued.
No word so far on Final Fantasy However.



Atlus will be bringing a new Shin Megami Tensai to the Switch, but development has just begun, so it may take a while. Also we in the Wet will have to wait even longer for localization I'm sure.



Sega will support Switch and the new Sonic game will be coming to it.



Suda 51 announced that Travis Touchdown, the protagonist of the No More Heroes series, will return on the Switch. This got me pretty excited because the two No More Heroes games rank among my favorites on the Wii. Also the translator during this part of the presentation was hilariously overwhelmed.



On the western side we finally got the confirmation that The Elder Scrolls: Skyrim is going to launch on the Nintendo Switch. Also EA is supporting the console (for now) and the next Fifa will launch on the Switch.


Overall there seem to be many ports and new games in the works for the Switch, as illustrated by the overview video during the presentation. Altough we don't have definitive release dates for all of those yet. 



Now the last to games are Nintendo exclusives again. First let us start with a game that wasn't shown during the initial presentation, but got a trailer afterward. Mario Kart 8 Deluxe is an enhanced port of the excellent Wii-U Game. It features new Characters and a completely overhauled battle mode with new Items. I'm a little bit surprised that it won't be available at release but instead launch on the 28th of April, but it seems Nintendo wants to stretch out its game releases across the year.
However or me, who already owns the game on the Wii-U, they have to show some new course if they want me to buy it again.



And now finally we can talk about Zelda. Albeit very briefly. The game will launch on the 3rd of March as a Nintendo Switch launch title. Als Nintendo confirmed that the Wii-U version will launch at the same day. We also got a new, absolutely breathtaking trailer, which I will of course produce a Trailer Watch for, so I hope you'll look forward to it.


The Verdict:


As I initially said the Nintendo Switch presentation was good. Not overwhelmingly great, but not bad either. It gave us a overlook of the console and if you took a look back of other console unveils by Nintendo, you also weren’t disappointed. So far they have never shared information about the power of their products, and there was no indication that this time would be any different.
But the online reactions did show the problems of Rumors, which I talked about in last weeks Thoughtpiece. People had expectations of something that wasn't real to begin with, and now because Nintendo didn't show off those imaginary things, they are disappointed.
But even though it was a good presentation and we got a lot of information, it was still lacking in some departments. Only providing information about the paid online services on their homepage is a stupid move and the launch looks pretty lackluster right now. It's Nintendos job now to give us more information about the launch games in the coming days because as of now we only have 1,2 Switch and Breath of the Wild confirmed.
Still I'm very much looking forward to the Switch and hopefully my financial situation will allow me to buy it on Day 1.

What are your thoughts about the Nintendo Switch and it's games? Were you satisfied with the presentation or did you find it lacking?
Let me know your opinion in the comments.

And as always

thanks for reading.

Sunday, October 23, 2016

Trailer Watch: Nintendo Switch Announcement

Last Thursday the wait was finally over. One year and a half after it had been announced the Nintendo NX was finally unveiled to the world. It was the long rumored Hybrid concept bringing together the power of a console and the mobility of a handheld. That's what Nintendo promised at least. It remains to be seen if they can fulfill that promise. But for now we have a overview trailer showing what the Switch is all about. And even though it focused mostly on the games itself, it also gave us small glimpses at several of the games for the console.

Well enough introduction for something, which doesn't need introduction. Let us watch the Trailer and see if we can spot some interesting details.


Right of the bat we get a good look at the newest Zelda Title, Breath of the Wild, which will release for the Switch (as well as for the Wii-U.)


Here we get the confirmation that mounted combat from Twilight Princess returns. It seems Link isn't the only one, who can tame the wild horses roaming the fields of Hyrule. Something that remains to be seen is, if the Bokoblins will dynamically use the Horses. What I mean with that is if only selected and predetermined enemies can use mounts or if the situation is possible, where Link hunts a group of Bokoblins only for them to use a nearby group of horses as mounts spontaneously.
Latter would be really cool.
Also as we know from other previews of the game the Bokoblins can use a variety of weapons, but here they are only seen wielding clubs. Maybe later in the game you'll also encounter mounted enemies, which use Bows or other weapons, creating a more varied mounted combat.


Here we get our first look at the console, or the docking station to be more specific. It's nothing revolutionary looking, but it's well designed. As we know from Nintendo the docking station doesn't contain any rendering or processing power, but I'm pretty sure it will still enhance the performance of the Switch. In handheld mode the Switch will probably lower it's output to safe energy and cooling power. But docked into the station it can be actively cooled and doesn't need to concern itself with running out of battery power. That's why I think the docking station enhances the power of the Switch, as it easily allows overclocking.


Now we get a look at the controller of the Switch. Well that's not entirely true. We get to see one of the Switchs control options.


As you can see the actual control units, called Joy-Cons, can be easily taken off and attached to the Switch itself. The huge possibilities offered by this system is shown later in the trailer. You don't even have to attach the Joy Cons to anything in order to use them. Nintendo once again looks to support many different control options and I think this is great way of doing that. As for the ''controller'' itself. It looks fine and seems to handle rather well. I personally never had a problem with the Wii-U Gamepad, but for people who deemed it to big and chunky this should be good news.


As you can see, you can use the Switch like a tablet, lean back and use the Joy cons alone for the most comfortable gaming experience possible in a airplane.


This is the only problem I have with the Joy Cons. They seem rather small and when used like this I'm sure people with bigger hands will get cramps really fast. A good solution for this problem would be allowing the use of Wii-Motes. Their basic layout is pretty much the same, but they aren't as small. 

But now enough with jumping ahead in the trailer. Back to Zelda.


Here we have another one of the huge boss monster Aonuma mentioned during the first presentation of Breath of the Wild in 2014. It seems that these enemies can be found all around Hyrule. This huge Bokoblin takes a nap on a small island in the middle of a pond, before he is assaulted by Link.


Of course he doesn't like the rude awakening and a battle ensues. My guess would be that these Boss monsters all guard a part of Hyrule. During the e3 2016 presentation we've seen that Hyurle is segregated into different areas.


It seems pretty obvious that each of those areas would house a huge boss monster. We even saw one before in Steppe Talus.


But back to the Bokbolin Boss above. There are two interesting details on him. His glowing pendant and what seems to be a rainbow mohawk. I'm sure the pendant has a deep meaning, while the Mohawk may be the monsters weak spot. As for a way to fight the boss, I'm not sure. In direct combat his attacks may be to devastating, so I guess a approach like in Shadow of the Colossus, where you climb the beast and attack it's weakspot directly would work best. It also would combine pretty well with Breath of the Wilds climbing mechanic.


Here we have the confirmation that the Switch uses cartridges. These look pretty big, so hopefully they'll offer a lot of space.


And here we get a good look at the whole system. It's surprising how slim the Switch is. On top of the console we can see several openings, which will be probably used for cooling the system. Next to them you can see a slot used for headphones and then the already seen cartridge slot.


The Nintendo Switch Pro Controller seems to be a continuation of the Wii-U Pro Controller, which was great. So I haven't any worries here.


Now this is interesting again. We get a look at something, that seems to be a port of Mario Kart 8.


But last I checked King Boo wasn't a character in Mario Kart 8. Emily Rogers calls this an enhance port of Mario Kart 8, which would mean that it offers new content.
Another interesting fact seems to be the missing motorcycles. In the first picture we can see all twelve drivers and there isn't anyone driving one. But that doesn't mean they have been removed from the game, because we can see Rosalina, starting last, use an ATV Body. So these are still in and so it's good chance that we will see motorcycles again.


The last interesting part about this enhanced port/Mario Kart 9 is that, like in Double Dash, you'll be able to hold two items at once. Now maybe this is an indication that this game will be the long awaited Double Dash 2. It's entirely possible that they used single driver carts as place holder for this trailer. I think King Boo is another indication for this, as he had his debut in Double Dash.
For now everything is possible. The shown footage could be an enhanced Mario Kart 8 Port or an entirely new Mario Kart 9.


This picture proves that Multiplayer is still a large focus for Nintendo with the Switch and it seems easier than ever.


Now it becomes truly interesting. Here we've got the first glimpse at the next 3D Mario adventure, exclusively for the Switch. And right of the bat we are introduced to a pretty unfamiliar sight for the Mushroom Kingdom. The previewed level seems to be heavily influenced by Mexican themes. We can see a colorful small town in midst of a scorching desert. But it seems to be a rather cold desert, because if you take a close look you can see Ice on both edges of the picture. Even the fountain in the middle of the town seems to be frozen solid, with some icicles hanging from the wires next to it.
Generally the whole area seems to be much more open than any level from 3D World. So maybe this new adventure returns to the roots of Super Mario 64 and offers a truly exploration oriented experience.
Also remember the purple building on the far left side of the picture for now.


We also get to see some new, sombreror wearing characters. I'm not sure if they serve as enemies or allies, because they don't attack Mario, when he triple jumps next to them. In fact they don't pay any attention to him at all.
In the back of the picture we can also see what seems to be a huge stone structure, possible a temple of some sorts. There seems to be a while light emitting from the top, and my guess would be that there lies the source, which is responsible for all the ice in the middle of the desert.


Next up we get a better look of the stone Structure, which is bigger than first seen. If you take a look at the right side of the picture, next to the ice, which serves as barrier, you can see the same purple building which I told you to remember from the first picture. This is another prove that this Mario seems to go back to 64s huger and more open level design.
This picture also shows that Marios Long Jump is back again, next to the triple Jump shown in the earlier picture.


One nice little detail is Mario looking towards the Bullet Bill while dodging it. But the more interesting detail is the floating heart across the chasm on the right side. This is another indicator towards a 64 style of gameplay.


And lastly this picture proves that this Mario will have a Multiplayer once again.


The last part of the video now shows us what seems to be a Splatoon e-sports event. I'm not sure if Nintendo truly decides to take Splatoon down this route, but you can't argue that next to Smash Bros. Splatoon is the game with the most potential in that area.
Once again we can't tell if this is truly a Splatoon 2 or just an enhanced port, like Emily Rogers calls it, but it definitely offers new features.


It seems the customization of your Inkling has been drastically improved, with different hairstyles and even different trousers and gloves.

The Trailer did a good job of introducing us to the Nintendo Switch and enough to keep us speculating. I hope you liked this Trailer Watch and if I missed something (which I surely did) post it in the comments.

And as always

thanks for reading