Showing posts with label Wii-U. Show all posts
Showing posts with label Wii-U. Show all posts

Monday, September 25, 2017

Top 5 atmospheric Games on Nintendo Consoles

Happy and colorful. That is the image that Nintendo has cultivated over the years. And that's the way they are seen by the general public. Just take a look at their two latest big new IPs, Splatoon and ARMS, and you'll see it for yourself. Now of course there is nothing wrong with that, and that's the last thing I would want to imply. But this image, as true as it is, leads to one simple problem. At least in my eyes. People tend to see Nintendo as just that. It's just a kids and family company. And this will and should always be Nintendos main identity. But to say Nintendo is just that is very, very wrong.

When I say to you, think of a typical Nintendo title, most of you probably going to have a very specific picture in mind. But what people tend to forget, when thinking of Nintendo games, is that there is more than just the Happy and colorful fassade. There are countless games for Nintendo consoles with thick atmosphere. Of course this doesn't exclude happy and colorful ones, but most people tend to forget that. When you think of an atmospheric game you probably think of something dark and brooding. Which is a damn shame because atmosphere can come in all shapes and colors. So today I'd like to focus on this topic. I hope you'll enjoy my little collection of atmospheric Nintendo games.


5: Xenoblade Chronicles X



For me this game is still one of the best games on the Wii-U and it's a damn shame that so few people have played it. Luckily Xenoblade Chronicles 2 looks just as promising, so maybe this time around more people get to enjoy the creative worlds that Monolith tends to create. Because if there is one thing that this studio excels at, then it's creating imaginative worlds with rich atmosphere. And while the original Xenoblade had some really cool areas, which has to be expected of a game set on two gigantic titans, Xenoblade Chronicles X really took the cake for me. Becaues it was one of the few games that managed to create truly alien feeling areas. While venturing through Sylvalum or Noctilum I never had the feeling that something like this could exist on earth. Together with the genius music this created an alien atmosphere that has yet to be replicated by another game for me.


There is hardly anything comparable to the feeling of soaring through the Noctilum with your Skell. The titanic beasts and awe-inspiring enviroments just suck me in. Or the contrast between the calm serenity of Sylvalum and the deadly beasts that inhabit it. The other three continents int the game, Oblivia, Cauldros and Primordia, don't manage to live up to that standard fully, but they are just as beautiful. Especially at night.

Sadly that rich atmosphere is sometimes interrupted by the gameplay. I'm not talking about battles or the like, but things like collectibles being small blue crystals floating on the overworld instaed of actual things. Picking up an actual plant from the ground or simply driving over a bluy crystal symbolizing it, is a huge difference. Especially in the atmosphere department. Still the awe-inspiring enviroments will (hopefully) let forget about such minor hiccups.


4: Zombi U



Everytime I mention this game I praise it. But it's simply that good. Especially for being a launch title on the Wii-U. Coming from a time when Ubisoft still was fully behind Nintendo this game sought to do what Red Seel on the Wii couldn't. Showing of the new unique capabilities of the console and create a good title in the process. What we got is still one of the best Horror titles on any console. Ubisoft managed to do the unthinkable and make Zombies menacing again. And they did it with one simple trick, which also was responsible for the great atmosphere of the title. The perrfect use of the Wii-U gamepad. I have already talked countless times that Zombi U used the problem of competing screens to it's advantage. By not pausing the game when you open the inventory and forcing the player to look onto the gamepad they create a threatening atmosphere where you never can relax. Just how a Horror Game should feel.

Zombi U is the perfect example that you don't need the latest tech and best graphics to create an atmosphere that sucks you into the game. It uses the limitations and possibilities of it's hardware perfectly. That's also the reason why the port of the game for X-Box, PlayStation and PC didn't truly work in my eyes. Zombi U only works fully on the Wii-U, but here it creates a horror atmosphere that doesn't allow you to relax even one second.


3: Metroid Prime



You can't talk about atmosphere without mentioning one of the most atmospheric game series of all time. Even with it's limited tools on the NES and SNES Metroid always managed to suck you into it's alien worlds. The feeling of isolation mixed with the greatness of Samus Aran truly created an unique atmosphere. So when the series made the jump to 3D enviroments it continued to do exactly that. Metroid Prime was a huge risk for Nintendo. Not only was the series on a more than seven year hiatus, but the preceding game also was one of the greatest of all time. So could Talon IV keep up with the creepy and alien atmosphere of Planet Zebes?

To answer this question quickly. Yes it could. Retro masterfully reimagined Metroid as First-Person title, and while Talon IV may not feel as alien as Zebes at first glance, it is an absolutely stunning and atmospheric place to visit. Even now more than a decade later.

The one thing Retro absolutely nailed on their first try with the Metroid Series was the feeling of lonelyness. Exploring Talon IV always feels dangerous, but never out of your league. After all your Samus Aran.
One of the main reasons for the great atmosphere of the title is, without a doubt, the switch to first-Person. This creates a much stronger connection with the game. Metroid Prime manages to make you forget your surroundings and completely sucks you into it's alien world. And any game that still manages that more than a decade after it's release deserves a place on this list.



2: Resident Evil 4



In 2002 Capcom announced the Capcom 5. Five exclusive titles for the Nintendo Gamecube. Among those was one game in particular that created a lot of buzz. Resident Evil had been a PlayStation exclusive series up until then. But after releasing the excellent Remake on the first title on the GameCube the wind seemed to change. And so the excellent Resident Evil 4 was created from the ground up as GameCube exclusive. (Ironic because nowadays nearly each available platform on the market got a port of this game.)

After the third title in the series and the spin-off Code: Veronica the Resident Evil franchise was in a tight spot. The games, great as they were, had started to feel stale. Because of that game creator Shinji Mikami decided that the gameplay of the series needed a rework. The result was, and still is, one of the greates horror titles ever.

So what is so great about the atmosphere in Resident Evil 4? Well I could talk about how great the game sill looks or how the varied and detailed enviroments or rural spain suck you in. But the thing that truly creates the great atmosphere, at least for me, are the enemies. No longer are you fighting brainless Zombies, but infected villages and cul people. And while the Las Plagas parasite has made them obedient towards the cult, it hasn't turned them into mindless Zombies. They behave quite dynamically and adjust to your strategy. And that's what makes this game so atmospheric.


1: The Legend of Zelda: Breath of the Wild



Never ever before have I lost myself to such an extent in a virtual world. Only Skyrim and my first time playing World of Warcraft in 2005 come close to the feeling that Breath of the Wild created. When the game was first introduced in 2014 I couldn't completely believe Nintendos promise of a truly open game, where you could tackle problems from any possible angle. But I happily admit how wrong I was. Not only did Breath of the Wild create the most ''open'' Open world so far, but it also has showed me the limitations other, similar, games have. Awkwardly jumping up a mountain in Skyrim now feels so much worse after experiencing the climbing system in BotW.

To me the game is the complete package where presentation and gameplay perfectly work together to create the single best atmosphere in any game I've played so far.
An important factor in that is the genious muscial score, that is praised far to less when talking about the game. Yes the score is very withdrawn, but that's exactly the idea. It is only there to emphasize the world. Take the Hebra Mountains as an example. The sparse music there serves to pull you in and emphasize the feeling of cold- and lonelyness that these mountains emit. Also when the Score wells up from time to time it feels that much more intense and special.

If you've never played Breath of the Wild it's hard to describe but the ability to go wherever you want simply changes everything. When playing Breath of the Wild I don't have the feeling that I'm playing a game, instead it truly feels like an adventure. An Adventure everyone should experience for themselves.


So what games manage to suck you in with their atmosphere? Which games let you forget the fact that you're playing a game? I really love to hear your answer. So let me know in the comments.

And as always
thanks for reading

Monday, August 14, 2017

Top 5 Nintendo Summer Games

Summer is great. Well not for me because I hate the heat, but for pretty anyone else. Still even a Winter friend like me can appreciate the great atmosphere that comes along with summer. Just enjoying a sunny day by the water or go hiking in the mountains... there are countless great things about summer. Lucily for people like me there are videogames, which allow us to escape into warm summer worlds, even whil sitting in a nice cool basemant.

The summer has many faces, altough the classic beach theme is, of course, the most dominant one. Luckly the same goes for the world of videogames. So today I would like to take you an journy through five games, which would be perfect holiday destinations. So grab your swim shorts and bikinis, put on your sunglasses and enjoy the summer. And if the weather doesn't play nice then enjoy these virtual summer dreams.


5: Pokemon Sun/Moon



For a moment I thought about including Pokemon X/Y instead of Sun/Moon. France, or Kalos as it's called in the games, is a beautiful region, rich with culture and awesome sights. But to be honest the Alola region from Sun and Moon is nearly unbeatable in the summer category. Even though Hoenn comes close.
But Hawai, which is the real life inspiration for Alola, is one of the first things that come to mind, when anyone mentions summer and holiday.

Beautiful girls in hawaian dresses dancing between tiki torches while you enjoy a cold drink at the beach. Doesn't that sound like the perfect summer? And if your stay is filled with adventure and discovering new Pokemon then it's even better.

The Alola Region works because it offers nearly everything. You can even find a snowy peak on one of it's island. If the need to cool down ever arises. Apart from that there a beautiful beaches and lush jungles. Also there is the local Malasada speciality.


The Sight alone is enough to make my mouth water.
Alola simply offers everything from adventure to delicous treats and also it's very kid friendly. There is no better place for a family vaccation than the Alola region.



4: The Legend of Zelda: The Wind Wakter



The sun above and the water beneath you. Nothing but the endless sea in front of your boat. The flooded Hyrule from the Wind Waker made me long for the island life, even as a young boy in 2003. Experiencing the busy ''city'' life on Windfall island, the mysterious forest on Forest Haven or just relaxing at the beach on Outset Island. There is an activity for everyone on this huge ocean.

Also who doesn't like to feel like an explorer when discovering new Islands. The Ocean from Wind Waker also offers that. From frozen Islands to an acitve volcano the Ocean offers many unique sights to see. There are even rumors about a ghost ship appearing in clear, starry nights.

Some may call the long travel times by boat boring, but to me they are a chance to relax and simply enjoy the water and fres salt-breeze. The Wind Waker is your own adventure holiday. You are the captain of your own ship and you decide where you head too. And yes Breath of the Wild offers an even bigger freedom, but it doesn't have the same summer feeling. The blue sky above and the blue ocean beneath. That is what summer is all about. And all of that you can find in The Wind Wakers Hyrule.



3: Yoshis Island



Now if you're searching for a complete package than look no further. Lush forrests and Jungles? Check. Snowy mountain peaks? Check. Flower fields? Check. Beaches and water fun? Check.
Yoshis Island simply offers everyting. As long as you can overlook the insane Magikoopa trying to steal your baby. It even features some old castles to satisfy your need for some culture and history.

Of course like all vaccation destinations on this list this place isn't for the faint of hear. There is lots of action to be had on this island with lots of different activities. Be it skiing downhill, go cave diving or monkeying around in the jungle. There is something for everyone.

And while you enjoy the beautiful sights this island has to offer you, maybe you'll even topple down a spiked tyrant in still one of the most epic battles of all time. Talk about active holidays.



2: Donkey Kong Country: Tropical Freeze



Earlier I called a holiday in Alola kid friendly. In that case this place is the complete opposite. It's brutal, hard and absolutely amazing. But let's talk about the landscape first. A tour across the six islands of Tropical Freeze is probably the most varied vaccation you could have. You love the mountains? Well Autumn Heights has you covered. Want a Safari throug the African Wilderness? No problem just head over to the Bright Savannah. Just want to have fun at the Beach? Here's Sea Breeze cove for you. You love snow? Luckily the Snowmads have frozen over Donkey Kong Island creating the perfect winter wonderland for you to enjoy. There is even a jungle full of giant fruits and huge factories to satisfy your needs for something extraordinary.

Of course, just as I stated earlier, this amazing adventure isn't for everyone. It's an action vaccation by every definition. If your're looking for a relaxin holiday this isn't the place for you. But if you're searching for a satisfying experience head over to the nearest Funky Flights or simply jump into the next best rocket barrel.



1: Super Mario Sunshine



Of course the Number One spot could only go to a game, which has Holiday and vaccation as it's main theme. Isla Delfino is THE Holiday paradise and if you, or a doppelganger, who looks like you, dosn't cover the whole Island in paint the locals actually are very welcoming. And Isla Delfina has a lot to offer. From a four star spa resort (Ghosts inclusive) over a amusement park all the way to the countless beautiful beaches the Island is the ultimate summer holiday location. Of course it doesn't offer the geographical variety some of the earlier entries had, but everything here is made with one thing in mind. Vaccation. And because of that it can't be beaten.

Isla Delfino is the perfect place to forget your daily troubles. It may not be a huge island hopping adventure, but that doesn't mean there isn't a lot to do here. You can even clean the teeth of a giant eel, which will really scare the crap out of any one with deep water phobia. Or maybe you simply prefer to play with some watermelon at the beach? No matter what your preferences are Isla Delfino offers something for everyone.

So just sit back and relax. Enjoy the sun because you won't find any rain here. Theres always great wether and perfect conditions to fully enjoy your vaccation. All 365 days of the year.



So what games get you into the summer mood? What is your favourite virtual holiday destination? Maybe you prefer something really left field. Whatever it is let me know in the comments below.

And as always

thanks for reading

Wednesday, July 26, 2017

Nintendo Q1 Financial Results

I hope you all are enjoying Splatoon 2 as much as I do. If you managed to get hold of a Switch that is. But the launch of the sequel to one of the most addicting and fun online shooters in decades was not the only thing noteworthy that happened in the last couple of days.
Because today Nintendo released their Q1 financial results reports. With that we have up to date information about the sales figures of all Nintendo Platforms and games. The Quarter covers everything sold from the 1st April until the 30th June. So without further ado let's take a look at the data.

  • Net Sales: ¥154,069 Million
  • Operating Income: ¥16,208 Million
  • Profit: ¥21,260 Million

  • Total Switch Hardware: 4.70 Million
  • Total Switch Software: 13.60 Million
  • Total 3DS Hardware: 67.08 Million
  • Total 3DS Software: 335.10 Million
  • Total Wii-U Hardware: 13.56 Million
  • Total Wii-U Software 99.97 Million Units

  • Smart Device, IP related income: ¥9,062 Million
  • Earnings from Pokemon Go: ¥3,286 Million




So all in all we're looking at quite the successful quarter for Nintendo. And to think what could have been possible if the Switch wasn't plagued by constant supply issues. But there is on big thing that I would like to direct your eyes to. The insane attach rate Mario Kart 8 and Breath of the Wild have. Nearly everyone who owns a Switch owns those games. This once again proves the Power Nintendo IP has to sell software, but also poses a great danger. If Nintendos first party offerings are too successful 3rd Party developers may feel discouraged to bring their games onto the system. Nintendo has to actively work against this, not by releasing inferior games, but by encouraging and fostering relationship with other publishers. Lets hope they've learned their lesson from the Wii-U.

Anyways these numbers are great and prove that the Switch Hype is far from dying. Let's hope they can keep that momentum until the holidays, but with Super Mario Odyssey on the Horizon I have little doubts that they'll manage.

And as always

thanks fro reading

Thursday, July 13, 2017

The Legend of Zelda: Breath of the Wild - The Master Trials Review


Breath of the Wild was a new start for the series in many ways. It was a return to the roots of the Zelda series, but at the same time the next step in its evolution. After years of repeating the Ocarina of Time Formula of a semi-Open World Breath of the Wild, for the fist time since the first game, offer a truly open Hyrule. From the get go you could go anywhere you wanted. The only restricting factor was you.
But this open approach to the game design wasn't the only way in which Breath of the Wild broke with Zelda tradition. Earlier this year Eji Aonuma announced that this would be the first Zelda title to receive paid DLC. And the reception to this was... mixed.
And understandably so. The initial announcement was kept very vague. We only knew that the first part of the DLC would arrive in Summer and the second one, containing a new Storyline and Dungeon, would come around the end of this year. And then we were told that you only can purchase both DLCs together as a season pass for 20$.

This is quite the heavy investment for something we know so little about. Luckily over time Nintendo unveiled more and after e3 we had a pretty good idea of what to expect. And while I'm really looking forward to the second DLC The Champion's Ballad, which will serve as an epilogue to the main game, the first offering The Master Trials still looked somewhat sketchy.

It released on June 30th and after checking it out thoroughly let's find out if it is enough incentive to return to Hyrule once more or if you'd better wait until you spent your hard earned money on it.


The Master Trials: 


We'll start with the cold hard facts. The Master Trials consists of two big pieces of content surrounded by several smaller additions and quality of life improvements.

Master Mode serves as this games Hero Mode, but instead of simply upping the Damage Monsters deal and maybe mirroring the game world, like in older games, it does a lot more. Of course the higher damage is still a core part, but in addition the game also shuffles monsters around. For example you'll now encounter a Lynel right there on the Great Plateau. Also nearly all monsters in the game have been upgraded. This means instead of red Bokoblins you'll encounter the Blue Version from the get go. Also all Monsters now have regenerating health. So no hit and run tactics. And lastly the Mode introduces a new type of foe. Golden Enemies are even stronger than the silver variant. Fighting a Golden Lynel is an incredible feeling and the surest way to breaking all of your weapons trying to empty it's massive health bar.


All in all Master Mode makes an already challenging game even more challenging, but for me it's not really an incentive to start a new playthrough immediately. It doesn't add anything truly new to the game, which alters the experience. Since its launch I have spend over 300 hours in Breath of the Wild and just adding a higher difficulty isn't enough to spend another 300. At least for me.
Also it sill leaves a bad aftertaste that a feature that was included in older titles from the start is now sold as DLC, even if Master Mode is better than the older Hero Mode.

The other huge new addition to the game is the Trial of Sword. After installing the DLC and starting the game a voice informs you that Link is now ready to finally unlock the true power of the Master Sword. Of course you have to acquire the Master Sword first. When returning to the Deku Tree after receiving the message, he'll tell you about the Trial of the Sword. To enter this challenge you'll simply have to return the Sword to it's pedestal.
The Trial itself takes place in an interesting environment. It's clearly inside a Shiekah Shrine, but there are also pieces of the Overworld inside. This creates a really cool artificial looking place. Having the futuristic looking walls coupled with trees and Bokoblin Camps is a cool visual.
But I have completed Breath of the Wild, found all 120 Shrines and have all Armor upgraded to the maximum, is this Trial even challenging for me? Well if you ask yourself this then I have good news. Yes it absolutely is. Because it uses a simple, yet effective little twist, that already created on of the best Hidden Shrine Quests in the Game.
You see once you enter the Trial of the Sword you'll be stripped of all your equipment and inventory. Link starts this challenge completely naked. You have to complete the challenges ahead with only the items you find on your way. And the challenge ramps up pretty quickly. Soon you'll face black Lizalfos, Hinox and so forth. And with no armor these enemies will hurt you a lot.
The Trial of the Sword is great content and a lot of fun, simply because it's the quintessence of what makes Breath of the Wild so great. You continuously need to adapt to your surroundings using only your wits and the items you find along the way.


Because of that I don't think it's fair to compare the Trial to the simple gauntlet style challenge caves of older games. These could be ''outleveled'' to some extent. Here you'll have to truly master the game in order to complete the Trial. And even the reward is not too shabby. After beating the Trial of the Sword the Master Sword will unlock it's true power. From that Moment on forth it will always deal it's full 60 damage even when you're not fighting Guardians. It still has to recharge after some time, but now it's actually a very powerful weapon all over the World.

Apart from this two bigger features the DLC also includes the new Heros Path feature, a teleportation rune and new outfits for Link to wear.

The Heros Path is a cool feature that maps the path you have taken while traversing the vast world of Hyrule. It's especially helpful in narrowing down places you haven't visited and should be a great help in finding the last couple of missing Shrines. But this feature shouldn't be sold as a DLD, period.
The Traveler Medallion is in the same vein. It allows you to place down a rune anywhere in the World to which you then can teleport. With 120 Shrines and 15 Shiekah Towers there are enough places to teleport too already, but nonetheless this rune is a welcome improvement. It can help in a lot of cases, especially with those hidden shrine quests which can only be solved at specific times.
But both these features have the problem that they should have been included in the base game or at least be patched in for free. Quality of Life improvements should never be sold separately. This is maybe acceptable in Free to Play games, but not in a title which is sold at full price already.

The last part of the Master Trials are several new outfits for Link. These include Tingles Outfit.


Majoras Mask.


Midnas Helmet.


Korok Mask.


And the Phantom Armor.


What I really liked about the new outfits was how they got included. You don't simply get them handed over to you, but you have to find them first. This suits the kind of game Breath of the Wild is extremely well. It starts with side quests appearing in your logs. These then lead you to a journal in which you find hints on where to find the armor pieces.
Including DLC Armor this way is perfect, because it creates a new incentive to venture out in the world and explore it again. It was a lot of fun tracking down the Treasure Chests and figuring out the hints. My only gripe is that the Treasure Chests containing the Armor pieces could have been spread better across the whole map. They are pretty concentrated in one area.

Conclusion:


Since starting the practice Nintendo has been pretty hit and miss with their DLC. For every Mario Kart 8 or Hyrule Warriors we get a New Super Mario Bros. 2 or Fire Emblem: Shadows of Valentia. And sadly I have to say that the Master Trials falls into the latter category. Both big features of the DLC have been part of the base titles in the past. And even though the Trial of the Sword and Master Mode are superior to their counterparts, the Cave of Ordeals and the Hero Mode, in older titles the Upgrade doesn't justify the price. The same goes for the Heros Path and the Travelers Medallion which both are Quality of Life improvements, which shouldn't be sold to you after already paying full price for the game. So the only part of the DLC that I fully can get behind are the new costumes, which were perfectly included. A new incentive to once again venture into Hyrule and explore the beautiful landscape is always welcome. Sadly the other parts of the first DLC Breath of the Wild offers to us don't do that for me.

Now before you misunderstand me. I'm not saying that the DLC is completely bad. Master Mode is brutal and the Trial of the Sword dungeon is a great expansion of one of the most entertaining Hidden Shrine Quests in the regular game. But still the Master Trials offers mostly features that have been part of the base game in the past. And because Nintendo decided that you can't buy DLC for this game separately, I'll have to treat as if it cost's 10$. And when I look what Mario Kart 8 offered for 12$ I have to say that Zelda falls short... by a lot.

With this the second DLC launching later this years has to really outperform my expectations and maybe I'll change my opinion. Maybe with the full package the DLC will be worth the 20$ you pay for it. But for now I only can recommend it to Hardcore Zelda fans, who don't have enough of the game and are looking for even more challenges.


Conclusion (One Sentence): 


The Master Trials mostly offers features which have been part of the base game in older titles and doesn't feel like it's truly worth half of the 20$ you pay for the DLC, but it offers a new challenge for Fans which still want more out of the world of Hyrule.

And as always

thanks for reading

Tuesday, May 23, 2017

Top 5 Games on my Wishlist for e3 2017

In only three weeks it's once again time for hype, exaggerated expectations and lots and lots of CGI-Trailer, which don't show anything about the actual game. That's right, it's this time of the year again. As a gaming fan e3 is your Christmas. Except for Christmas, which is also Christmas. But I digress.
After a e3 2016 showing that was good, but rather limited, Nintendo seems to intend to come back with a vengeance this year. It all starts on Tuesday with the Nintendo Spotlight, which most likely is just a new name for the Digital Events of the last couple of years. And after that for the entire duration of e3 we will be treated to hours upon hours of livestreams from the Treehouse Team as well as an ARMS and Splatoon tournament.
So far Nintendo has done everything right with the Switch and it doesn't like they plan to slow down.

But what can we as Fans truly expect from their e3 showing? Super Mario Odyssey will be the star of the show, that is for sure. And certainly Xenoblade 2 and Fire Emblem Warriors will be at the show too. But what unannounced games can and should we expect? Well I can't give you a definitive answer to that question, but I can give you my Top 5 announcement wishes for e3 2017. If even one of these games will be announced I probably considered this e3 a success regardless of the rest.


5: F-Zero:



We start with a pretty easy pick. It has been fourteen years since the release of F-Zero GX for the Nintendo Gamecube. This is a damn shame because the game was one of the best futuristic racers of all time. It was also hard as fuck, but that only added to its charme. The abstinence of Captain Falcon has left a pretty huge hole for futuristic racing, which nowadays is filled by the capable hands of Shin'en with Fast RMX, but there is still room for more. Especially if it's the original that returns.

Something that has always been special about the F-Zero Franchise was the fact that it told an intriguing story. Nowadays you're lucky if your racing game contains a mission mode or any other form of single player content. That's why I think a proper F-Zero return is long overdue.

And of course there is the unprecedented feeling of speed and intensity that I associate with that franchise. No other future racer manages to catch it quite like F-Zero. When you race through an active volcano with 800kmh and know that one wrong bump can destroy your vehicle and all your hopes and dreams... it's just incredibly intense. And that's why F-Zero should return. Even only as a smaller Download Title would be ok.


4: Mario Maker



Now to make something clear from the get got. I'm not talking about a simple port like the 3DS Version. I'm talking about a new game or at the very least a greatly enhanced port. Mario Maker has been one of the most genius ideas Nintendo has ever had. They gave us the tools to create our ideal Mario experience and also helped us find out that Level Design is fucking hard. They truly created a game which can provide endless fun (and frustration.)

But even though Mario Maker was great it was also lacking in just as many departments. While I was pretty happy with the selection of graphical styles I missed things like Winter, Desert, Beach or Forest Themes. As well as level elements like slopes lava or water pits and other similar obstacles. Of course Mario Maker already contains loads of ways to create your ultimate level, and the community has proven that the only limit is your imagination, but I can't help but feel curious about what could be possible with even more.


3: Bayonetta 3



Make it happen Nintendo. Pay Platinum Games whatever they need and make the next installment in one of the best action series to ever grace the face of this planet.
Sorry got a little bit of track here. But honestly Nintendo truly should work together with Platinum to create a new Bayonetta game. While the second one hasn't been a huge financial success it was still a high profile title for the Wii-U and got a lot of attention. And of course it was a very good game winning multiple game of the year awards.

Nintendo has always struggled to unite Casual and Hardcore Fans behind their product. The Wii burned a lot of bridges with the Hardcore Crowd and the Wii-U tried to please both fanbases and utterly failed. But with the Switch I think it's possible. The appeal of the console speaks to both kind of gamers and with a diverse and unique game line-up it could become THE console to have. No matter what playstyle you prefer. Bayonetta 3 would be a strong incense to buy the system for any hardcore gamer.


2: Donkey Kong



Now I will admit this a completely selfish wish by me, but hey it's my list. It is no secret that my favorite Wii-U Game apart from Breath of the Wild is without a doubt Donkey Kong Country: Tropical Freeze. While many moaned that Retro didn't develop a Metroid game, but instead opted to do this, I was completely overjoyed. The original Trilogy on the SNES is amongst my favorite games of all time, especially the second one. And the return to from on the Wii was an amazing game too. So when the familiar drums where sounded during e3 2013 I had a smile from ear to ear.

And the end product was simply amazing. Tropical Freeze is the best 2D Plattformer I have ever played. The worlds and levels overflow with character and love for details. Retro managed to make these levels truly feel alive. They are not just segmented plattforming challenges, but feel like they're part of a much larger world. To me Tropical Freeze reached heights in level and world design that not even Mario could. It took me for a ride from Mangrove forests, through the Swiss Alps and the Savannah, across a fruity jungle and finally into a beautiful, but deadly frozen world. I can't help but feel excited thinking about what Retro would create on the Switch. What amazing adventure would be possible.


With a great looking HD Engine already in place and the Switch being easy to develop for, I'm sure Retro could manage to create a new Donkey Kong game with a small team, while the main studio works on another project. Speaking of...


1: Metroid



Was there ever any doubt that this would take number 1. It has been far too long since the last time we saw Samus. And I mean saw her properly. While I never hated Federation Force like the rest of the internet, I also felt let down by it.
All the way through the Wii-Us lifespan I waited for a Metroid announcement, but looking back now I can see that the circumstances were never promising enough for Samus return. As much as some of you may think otherwise Metroid Games aren't System Sellers. Yes they are beloved and critically praised, but they never sold too much. Even Metroid Prime 3: Corruption, which was released on the Wii, only sold 1.79 Million Units worldwide.

But as far as publicity goes a return of Samus would probably garner as much interest as a new Zelda or Mario title. Because even though she may have never sold as much as the aforementioned two, whenever someone talks about the Big 3 of Nintendo Metroid is most certainly mentioned. Also from the three franchises Metroid is most certainly the most ''hardcore''.

Nintendos current goal with the Switch should be to get the Hardcore gaming crowd on board. Because after the 3rd Party and general fail of the Wii-U many are still cautious. And if they want the Switch to have a long life they need Hardcore fans. Announcing a new Metroid Title would a sure way of showing these players that they too will have something to play on your system.

And I really want to see a new Metroid title. I mean it has been 7 years already... again.


What is on your wishlist for this years e3? Maybe a new Kid Icarus game or a successor to Mario RPG? Whatever it is let me know in the comments below.

And as always

thanks for reading

Tuesday, May 16, 2017

Top 5 Places to visit in Breath of the Wild

Warning: This Post will contain some Spoilers for Breath of the Wild.

The Legend of Zelda: Breath of the Wild is a huge game. Exploring all of Hyrule easily takes more than 300 hours. It is a game full of breathtaking and beautiful sights. The sheer vastness of the land can easily overwhelm you and I happened more than once that I completely forgot my initial goal and simply got lost in the amazing land of Hyrule. Nintendo managed to craft a world where simply exploring the land is fun. You don't need hundreds of side objectives and collectibles. The World itself is the star of the game.
Just running around and exploring the land is enough to deliver countless hours of fun. And it doesn't get boring.

Of course this new land of Hyrule houses many familiar areas, which have been a mainstay in the series since the beginning. Death Mountain truly captures the hostile and threatening atmosphere of an active volcano and the Gerudo Desert is always a challenge to survive, but there are also some new sights to discover. Akkala on the northern edge of the land always draws me in with its rough and untamed beauty.

Breath of the Wild offers something for everybody. Old and new fans.
It shows us a Hyrule that is unique and varied (although with a little to many cold areas for my liking). And that's why today I'd like to show you my picks for the Top 5 Areas you should visit in Breath of the Wild.


5: Hebra Mountains



There are four cold areas in the game. The Ranelle Peak, Mr. Hylia, the Gerudo Highlands and the entire Hebra region. And the last one is the area I choose for this place on the list. Hiking through the Hebra Mountains is a great experience. You truly get the feeling of being lost at the end of the World. I had a similar feeling during Twilight Princess while you climb Snowpeak, but here it's on a much bigger scale. Exploring Hebra you truly get the feeling that you're the only human in this fast icy landscape. So imagine my surprise when I found a world renowned Shield Surfer near Hebra Peak. But my inability to beat even the simplest of her courses isn’t the topic of this list.


Hebra is my favourite cold area in the game also because it's full of secrets. Be it the extremely well hidden Giant Whale Fossil in the area or the countless hot springs.
Especially during the night the cold beauty of this frozen landscape always manages to leave me breathless. Turn off your Shiekah Sensor + use the Pro-HUD and just spend an afternoon exploring Hebra. I guarantee you that it's one of the best experiences you can have with Breath of the Wild.


4: Farm Ruin



There isn't much to say about this entry. It's simply here because of the intense nostalgia value.
For many of us Ocarina of Time was among the first Zelda Games we played. Even my little sister loved it, altough her ''playthrough'' consisted of riding Epona around Hyrule Field for hours. But little girl or not everyone loved Links Horse. Winning Epona and escaping LonLon Ranch with her is one of the Iconic Zelda Moments.
For many people LonLon Ranch has a special place in Zelda. It's the home of the lovely Malon and one of the most peaceful places in all of Hyrule. Also there is the music.

The LonLon Ranch has always been close to Castle Town, so when Calamity Ganon destroyed Hyrule one hundred years ago, there is no way the LonLon Ranch was spared. Right? Right! If you explore Hyrule Field just southeast of Castle Town you may stumble upon an old Farm Ruin. And if you take your time to compare the layout of this ruin to the original LonLon Ranch in Ocarina of Time you'll see that this is the same place.


Breath of the Wild often has a melancholic atmosphere. After all the World is in ruin after the catastrophe 100 years ago. But seeing the LonLon Ranch reduced to nothing but rubble hit me especially hard. This was always one of the most peaceful places in the land. For anyone who has played Ocarina of Time this place, better than any other, shows the terror of Calamity Ganon.


3: Satori Mountain


When I first heard the legend of Satori Mountain ingame I didn't pay too much attention to it. A wanderer told me about his encounter with a monster on the top of said mountain. I simply thought the monster would be another Hinox. Boy was I wrong.
Through different encounters I learned more about the legendary mountain and found out that the Beast is the so called Lord of the Mountain. A protector of all wildlife in Hyrule. Now this intrigued me and I decided to find the legendary mountain. Luckily it was just around the corner from Outskirt Stable.

The mountain itself doesn't seem to be anything special at first sight. Halfway up I did find a grove full of apple trees and around the peak a Shrine awaited me, but nothing out of the ordinary so far. This changed when I arrived at the small pond near the peak. There a sight, unlike any other found in Hyrule, was presented to my eyes.


This sight became even more impressive at night, when I was finally able to spot the Lord of the Mountain and well... tame it.


Now, just like with the Farm Ruin, the backstory is what makes Satori Mountain special. But this time it's outside of the game.
I'm sure you've heard it by now, but let me tell the story eitherway. The legend of Satori Mountain is told by Botrick, an NPC who bears a striking resemblance to late Nintendo President Satoru Iwata. During Interviews the developers often told the story that they had the feeling that Iwata watchted over their work, just like the Lord of the Mountain, which name is Satori by the way, watches over Hyrules Wildlife.


2: Zoras Domain



Breath of the Wild succeeded in creating a new Hyrule for a new generation. Instead of focusing on Ocarina of Time and trying to surpass it, they managed to create something new. Twilight Princess often suffered from the fact that it was intended as a bigger Ocarina of Time.
It's funny that Breath of the Wild succeed in many areas where Twilight Princess failed exactly because it didn't try to do that. Zoras Domain in Twilight Princess felt rather lackluster, but with Breath of the Wild they truly managed to create the ''bigger'' and ''better'' version they have always dreamed off.
I strongly recommend taking the story intended route along the Zora River, instead of finding another way across the mountains. (Even though the different Cut Scene when entering the Throne Room is pretty great.)
The constant down pouring rain and strong enemies along the way build up the final reveal of Zoras Domain perfectly.

After visiting the rather modest villages of Hateno and Kakariko seeing this huge structure came as kind of a culture shock. And to be honest no other settlement in Hyrule managed to leave me in awe like Zoras Domain. Also here the threat of the Divine Beast seems the strongest. The constant down pouring rain really creates a brooding atmosphere and the realization that soon all of Hyrule could be flooded is quite dire.

Zoras Domain manages to break away from the blueprint set for Zora villages in the past and create a new and grand design for the race. It's a sight you can't afford to miss when playing Breath of the Wild.


1: Lost Woods



When hearing about the Lost Woods in Breath of the Wild for the first time I wondered how they would incorporate them into an open world game. Would I be able to skip the Woods and head directly to the Deku Tree? Or would they be instanced in some way and mandatory. How would Nintendo handle the idea of getting lost in a magical Forrest if you don't follow the right path? Luckily all my concerns where unfounded and Nintendo perfectly managed to capture the spirit of the Lost Woods. Oh and by they way you can skip them and just fly directly to the Deku Tree with your sailcloth.


But actually venturing through the woods is a one of a kind feeling. Nintendo perfectly managed to create a balance between a calm and serene and a creepy atmosphere. The music and the Koroks in the distance blend perfectly together.
For me this incarnation of the Lost Woods is the best by far. And instead listening to me telling you how good it it is, it is best experienced in person.


So what are your favorite places in Breath of the Wild. Which sight did leave you... breathless. Let me know in the comments.

And as always

thanks for reading.  

Thursday, May 11, 2017

The Legend of Zelda: Breath of the Sequel


Warning: This Post will contain some Spoilers for Breath of the Wild.

When Breath of the Wild launched to probably the best critics of any video game in the last decade, it was pretty certain that from now on this game would serve as the blueprint fro the Zelda series moving forward. Just like with Ocarina of Time nineteen years ago. And just with Ocarina of Time I hope they use the engine to create an immediate successor, which, while using the same blueprint, goes into a different direction.

It's a well known story by now, but after the release of Ocarina of Time Eiji Aonuma wanted to create a new kind of Zelda game. Shigeru Miyamoto and Nintendo green lit the project, but only if Aonuma could deliver the new installment in the span of one year. Even during the N64 days this was a ridiculously short time to develop a game. They only managed this by using many assets from Ocarina of Time and creating a dense and focused game world. The result was Majoras Mask, which is lauded as one of the best Zelda titles today.

You may already have guessed in which direction todays Thoughtpiece will go. Yes I'd like to talk about a Breath of the Wild sequel. The Game was a huge project. The biggest development team Nintendo has ever had. And I'm sure with over five years of development it wasn't cheap to make either. It's not a wild guess to say that Nintendo is already hard at work and a new Zelda title is at least in the concept stage. They already have a working physics and graphics engine. Under this premisses a sequel to Breath of the Wild would be not to expensive to make and probably won't take five years either.

So as customers we now have to ask ourselves what do we want from a sequel? Should Nintendo try something different or build on the foundation of Breath of the Wild?


Familiar but different: 


A direct sequel to Breath of the Wild would, in my opinion, the weakest way to create a new Zelda game. Exploring the same (maybe rebuild) Hyrule with different threats would be much better suited for a DLC to the original game. In Breath of the Wild the World was the star of the game. I think using it again, even though slightly changed, would lead to a huge fatigue factor with the player. In Breath of the Wild you had the feeling that you could discover something around every corner. A direct sequel couldn't offer the same, if the landscape wouldn't drastically change by some apocalyptic event. So a rebuild Hyrule is out of question, but what about another form of direct sequel. One that only takes the characters and moves them to a new location. Yes I'm talking about Breath of the Wilds Majoras Mask. Just like after Ocarina of Time Link got thrown into this new world Termina, the same could work for Breath of the Wild. Let me give you a quick overview of my idea.


After their victory over Calamity Ganon Link and Zelda are hard at work to rebuild Hyrule. But their progress is slow and riddled with setbacks. The land is still infested with Monsters and different races are scattered and low in numbers. The knowledge of the past is mostly lost. But one day a strange traveler arrives and he tells the two about a Mask that can grant wishes. This Happy Mask Salesman tells the Story of the Mask hidden away in an island nation off the coast of Hyrule. Now Link and maybe even Zelda head out to find this Mask to grant their wish of a rebuild Hyrule.

Yes it's exactly what it sounds like, I would love to have a modern Majoras Mask. The genius idea of the three day cycle that repeats itself every time is still responsible for one of the most alive feeling video game worlds of all time. And I would like to see that repeated in the modern age. Just think of the possibilities such a game would create nowadays.
Just like Termin this Island could work as a sort of Mirror to Hyrule, which would allow them to re-use several assets from Breath of the Wild. It, of course, wouldn't need to be so vast and huge like it's predecessors game world, but could make up for this fact by re-introducing the time travel mechanic. It would increase the loop to five or seven days however. The possibilities created by this system are endless. Of course it's a lot of work, but with a big and experienced team I think it's possible. And the game wouldn't need to be done in one year. Instead they should take their time and maybe release the new Zelda during holiday 2019.

The three day loop in Majoras Mask really made the inhabitants of Termina feel alive. Even today. Just think of the possibilities with todays technology. It would also fix the problem of Breath of the Wilds side quest feeling very lackluster. Majoras Mask was a game nearly completely made up of memorable side quests. The dynamic of NPCs having not only their own daily routine, but this being influenced by your actions or non-actions, is what made Termina such a ''realistic'' world. In Breath of the Wild we already have a very realistic world. In my review I said this is because every action creates a logical reaction. Everything has weight. People seek shelter when it rains or are startled when you draw your sword. If Nintendo would take this foundation and combine it with the daily routines from Majoras Mask they could create the most realistic Open World so far.


Just like Majoras Mask was a smaller, but more focused version of Ocarina of Time, the Breath of the Wild sequel could do the same. And seventeen years after the release of Marjoras Mask I think it's time to try the concept once more.


Into the Unknown:


Another possibility would for them to try something completely new. Just a new land with the same environments wouldn't do it. After all Hyrule pretty much covers everything already. Mountains (hot and cold), Forests, Jungle and Desert. You have it all. So why not go into a completely new direction. Breath of the Wild already introduced technology to the series. Why not make the next installment go full Steampunk? Instead of a natural Hyrule create a mechanical one. Give us something we truly have never seen before in a Zelda game.
Or create a world where Ganon won. A kind of apocalyptic version of Hyrule with Link roaming the wasteland as a lone wanderer. A kind of Apocalypse/Western mix.


The problem with such a proposal for a sequel is that it would take a lot of work creating new art assets and models. While a Majoras Mask 2 could justify re-using a lot from Breath of the Wild this couldn't work here. If Nintendo has streamlined and optimized their development process I'm sure they could create such a game in around three years, if they used the same engine as Breath of the Wild.

With Breath of the Wild Nintendo gave us the most complete and definitive Hyrule for a long time to come. That's why now would be a great time to experiment with the Zelda series and step out of the High Fantasy comfort Zone they used as framework for so long. With Breath of the Wild they have already proven that they are willing to question some of the foundations of the series, so why not go even further with the next installment. But what they shouldn't do is trying to recreate Breath of the Wild in any way, shape or form. They did that with Ocarina of Time for a long time. And while there was never a bad Zelda games, one can only wonder what could have been if they stepped out of their comfort zone earlier.

Of course I know it's funny for me to suggest them trying something new and wanting a Majoras Mask sequel only several paragraphs before, but that is because Majoras Mask approach to an Open World is still unique even after seventeen years. At least I can't think of a game that tried something similar.


To new realms:


If a Breath of the Wild sequel happens, and I have no doubt it will, and no matter how they approach it, they should not cling to closely to the predecessor. Instead I hope they boldly try something new (or old) to create a experience that may use the blueprint, but doesn't feel anything like Breath of the Wild.  


So what are your hopes and/or wishes for a Zelda sequel? Would you like something completely new? Or are your still enthralled by the wilderness of Hyrule? If you have any cool ideas let me hear them in the comments below.

And as always

thanks for reading