Thursday, July 13, 2017

The Legend of Zelda: Breath of the Wild - The Master Trials Review


Breath of the Wild was a new start for the series in many ways. It was a return to the roots of the Zelda series, but at the same time the next step in its evolution. After years of repeating the Ocarina of Time Formula of a semi-Open World Breath of the Wild, for the fist time since the first game, offer a truly open Hyrule. From the get go you could go anywhere you wanted. The only restricting factor was you.
But this open approach to the game design wasn't the only way in which Breath of the Wild broke with Zelda tradition. Earlier this year Eji Aonuma announced that this would be the first Zelda title to receive paid DLC. And the reception to this was... mixed.
And understandably so. The initial announcement was kept very vague. We only knew that the first part of the DLC would arrive in Summer and the second one, containing a new Storyline and Dungeon, would come around the end of this year. And then we were told that you only can purchase both DLCs together as a season pass for 20$.

This is quite the heavy investment for something we know so little about. Luckily over time Nintendo unveiled more and after e3 we had a pretty good idea of what to expect. And while I'm really looking forward to the second DLC The Champion's Ballad, which will serve as an epilogue to the main game, the first offering The Master Trials still looked somewhat sketchy.

It released on June 30th and after checking it out thoroughly let's find out if it is enough incentive to return to Hyrule once more or if you'd better wait until you spent your hard earned money on it.


The Master Trials: 


We'll start with the cold hard facts. The Master Trials consists of two big pieces of content surrounded by several smaller additions and quality of life improvements.

Master Mode serves as this games Hero Mode, but instead of simply upping the Damage Monsters deal and maybe mirroring the game world, like in older games, it does a lot more. Of course the higher damage is still a core part, but in addition the game also shuffles monsters around. For example you'll now encounter a Lynel right there on the Great Plateau. Also nearly all monsters in the game have been upgraded. This means instead of red Bokoblins you'll encounter the Blue Version from the get go. Also all Monsters now have regenerating health. So no hit and run tactics. And lastly the Mode introduces a new type of foe. Golden Enemies are even stronger than the silver variant. Fighting a Golden Lynel is an incredible feeling and the surest way to breaking all of your weapons trying to empty it's massive health bar.


All in all Master Mode makes an already challenging game even more challenging, but for me it's not really an incentive to start a new playthrough immediately. It doesn't add anything truly new to the game, which alters the experience. Since its launch I have spend over 300 hours in Breath of the Wild and just adding a higher difficulty isn't enough to spend another 300. At least for me.
Also it sill leaves a bad aftertaste that a feature that was included in older titles from the start is now sold as DLC, even if Master Mode is better than the older Hero Mode.

The other huge new addition to the game is the Trial of Sword. After installing the DLC and starting the game a voice informs you that Link is now ready to finally unlock the true power of the Master Sword. Of course you have to acquire the Master Sword first. When returning to the Deku Tree after receiving the message, he'll tell you about the Trial of the Sword. To enter this challenge you'll simply have to return the Sword to it's pedestal.
The Trial itself takes place in an interesting environment. It's clearly inside a Shiekah Shrine, but there are also pieces of the Overworld inside. This creates a really cool artificial looking place. Having the futuristic looking walls coupled with trees and Bokoblin Camps is a cool visual.
But I have completed Breath of the Wild, found all 120 Shrines and have all Armor upgraded to the maximum, is this Trial even challenging for me? Well if you ask yourself this then I have good news. Yes it absolutely is. Because it uses a simple, yet effective little twist, that already created on of the best Hidden Shrine Quests in the Game.
You see once you enter the Trial of the Sword you'll be stripped of all your equipment and inventory. Link starts this challenge completely naked. You have to complete the challenges ahead with only the items you find on your way. And the challenge ramps up pretty quickly. Soon you'll face black Lizalfos, Hinox and so forth. And with no armor these enemies will hurt you a lot.
The Trial of the Sword is great content and a lot of fun, simply because it's the quintessence of what makes Breath of the Wild so great. You continuously need to adapt to your surroundings using only your wits and the items you find along the way.


Because of that I don't think it's fair to compare the Trial to the simple gauntlet style challenge caves of older games. These could be ''outleveled'' to some extent. Here you'll have to truly master the game in order to complete the Trial. And even the reward is not too shabby. After beating the Trial of the Sword the Master Sword will unlock it's true power. From that Moment on forth it will always deal it's full 60 damage even when you're not fighting Guardians. It still has to recharge after some time, but now it's actually a very powerful weapon all over the World.

Apart from this two bigger features the DLC also includes the new Heros Path feature, a teleportation rune and new outfits for Link to wear.

The Heros Path is a cool feature that maps the path you have taken while traversing the vast world of Hyrule. It's especially helpful in narrowing down places you haven't visited and should be a great help in finding the last couple of missing Shrines. But this feature shouldn't be sold as a DLD, period.
The Traveler Medallion is in the same vein. It allows you to place down a rune anywhere in the World to which you then can teleport. With 120 Shrines and 15 Shiekah Towers there are enough places to teleport too already, but nonetheless this rune is a welcome improvement. It can help in a lot of cases, especially with those hidden shrine quests which can only be solved at specific times.
But both these features have the problem that they should have been included in the base game or at least be patched in for free. Quality of Life improvements should never be sold separately. This is maybe acceptable in Free to Play games, but not in a title which is sold at full price already.

The last part of the Master Trials are several new outfits for Link. These include Tingles Outfit.


Majoras Mask.


Midnas Helmet.


Korok Mask.


And the Phantom Armor.


What I really liked about the new outfits was how they got included. You don't simply get them handed over to you, but you have to find them first. This suits the kind of game Breath of the Wild is extremely well. It starts with side quests appearing in your logs. These then lead you to a journal in which you find hints on where to find the armor pieces.
Including DLC Armor this way is perfect, because it creates a new incentive to venture out in the world and explore it again. It was a lot of fun tracking down the Treasure Chests and figuring out the hints. My only gripe is that the Treasure Chests containing the Armor pieces could have been spread better across the whole map. They are pretty concentrated in one area.

Conclusion:


Since starting the practice Nintendo has been pretty hit and miss with their DLC. For every Mario Kart 8 or Hyrule Warriors we get a New Super Mario Bros. 2 or Fire Emblem: Shadows of Valentia. And sadly I have to say that the Master Trials falls into the latter category. Both big features of the DLC have been part of the base titles in the past. And even though the Trial of the Sword and Master Mode are superior to their counterparts, the Cave of Ordeals and the Hero Mode, in older titles the Upgrade doesn't justify the price. The same goes for the Heros Path and the Travelers Medallion which both are Quality of Life improvements, which shouldn't be sold to you after already paying full price for the game. So the only part of the DLC that I fully can get behind are the new costumes, which were perfectly included. A new incentive to once again venture into Hyrule and explore the beautiful landscape is always welcome. Sadly the other parts of the first DLC Breath of the Wild offers to us don't do that for me.

Now before you misunderstand me. I'm not saying that the DLC is completely bad. Master Mode is brutal and the Trial of the Sword dungeon is a great expansion of one of the most entertaining Hidden Shrine Quests in the regular game. But still the Master Trials offers mostly features that have been part of the base game in the past. And because Nintendo decided that you can't buy DLC for this game separately, I'll have to treat as if it cost's 10$. And when I look what Mario Kart 8 offered for 12$ I have to say that Zelda falls short... by a lot.

With this the second DLC launching later this years has to really outperform my expectations and maybe I'll change my opinion. Maybe with the full package the DLC will be worth the 20$ you pay for it. But for now I only can recommend it to Hardcore Zelda fans, who don't have enough of the game and are looking for even more challenges.


Conclusion (One Sentence): 


The Master Trials mostly offers features which have been part of the base game in older titles and doesn't feel like it's truly worth half of the 20$ you pay for the DLC, but it offers a new challenge for Fans which still want more out of the world of Hyrule.

And as always

thanks for reading

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