Monday, August 29, 2016

My Top 5 Nintendo Fan Games

As we all know Nintendo has a pretty strained relationship with Fan Games. Even though they are often passion projects that do their source material justice. Luckily Nintendos battle against the creators is often times a fight they can't win, because the Internet doesn't forget. But it's also quite frustrating if the company behind the characters you love does everything in their might to fight against your passion project. And because many of these great games deserve some spotlight I want to share my Top 5 Nintendo Fan Games with you.


5: Project M



We start with a ''game'' that is pretty well known in the Nintendo Fanbase. Project M is a modification to Super Smash Bros. Brawl that makes the game resemble Melee more closely. But that is not all. It also features some new (old) characters with Roy and Mewtwo as well as splitting up Samus and Zero Suit Samus, Sheik and Zelda as well as the Pokemon from the Pokemon Trainer.

As far as Modifications go this one is quite extensive and that is why I consider it as its own game. Until further development on the project was stopped in December 2015 it was a huge success and even featured on some national tournaments.

Project M was big success and a great passion project from several Super Smash Bros. Melee Fans from all over the world. If you're a Smash Bros. Fan and own a homebrewed Wii give it a go. It's great.


4: Kaizo Mario



No other Fan Game spawned such a cult following. No other Fan Game has a dedicated Speedrunner Community surrounding it. For many Kaizo Mario is the definitive Fan Game. At its heart it's just a Super Mario World modification with some new levels. But the difference between the original and the Fan game becomes quite evident in the first seconds of play.

Kaizo Mario is brutal, unforgiving and often just plain evil. It was the blueprint for many other Kaizo Games and to this day I haven't even beaten the first boss. Which is fucking unfair I may add, but I digress.

Kaizo Mario is an experiences. If good or bad you have to decide for yourself. But I urge everyone to at least try it once. Even if it's just to see how much you suck at Mario. And trust me you do.


3: Newer Super Mario Bros. Wii



Crafted over the Span of 3 Years Newer Super Mario Bros. Wii is more than just a modification of the original game. It's a brand new one. 128 all new levels, new Bosses, new Power Ups... The Size of this Project is amazing. The different Worlds are filled with detail and love and the themes are unique, all the way from a Halloween themed World into Space.

I cannot give this game a higher praise than call it a full fledged Mario game. It's just not made by Nintendo themselves.


2: Another Metroid 2 Remake:



In the last couple of weeks this project got a lot of spot light and it was much deserved. Even before the unnecessary Takedown request by Nintendo this game was on my radar. Metroid 2 is still a good game, but it has aged quite poorly. The monochromatic graphics of the original GameBoy didn't do the varied world justice. With the updated visuals this truly is a completely new game as far as I'm concerned.

Luckily the developer still continues the work on this project and even though it can't be found on his blog anymore there are more than enough sources all over the Internet.


1: Pokemon Uranium:



And finally we have the Number 1. Pokemon Uranium is a full fledged Pokemon Game over 9 Years in the Making. Brand new Pokemon, a brand new zone and countless new Sprites. If you show this to someone, who doesn't know, it would be easy to convince them that this is a real Pokemon game. Simply because it is.

It looks and plays just like the originals. So if you're looking for something nostalgic, but new at the same time, this is the perfect game. It's a loveletter from the developers towards the Pokemon Franchise and it deserves all of the support it can get.


This weeks Top List may be a little short. This is because of the release of World of Warcraft Legion, which will probably soak up my time for the next couple of days. Still I intend to release a Thoughtpiece on Wednesday.

And as always
thanks for reading


Friday, August 26, 2016

Lost & Found: Nintendo Promotional Videos

Hello and welcome to this new Friday regular. Here I'll talk about different interesting Nintendo related things. It can range from Merchandise, TV-Series or just plain interesting and weird stuff. I hope you all enjoy this new content.

So let's start today with two quite interesting and very, very 90s videos. These little gems were handed to Retailers in in holidy 1993 and 1994 to prepare them for selling Nintendo products. It's a nice flashback into easier times, when such things were still regularly used. And it couldn't get any more 90s even if they tried. It's a nice reminder on what made this era great and also absolutely cringe worthy.



That's that for today. I know it was a pretty short first Lost and Found, but I'll head out to Aninite in Vienna for the weekend so I'm in quite a hurry, but if you have any thoughts or suggestions about the format let me know in the comments.

And as always

thanks for reading

Wednesday, August 24, 2016

Nintendo vs Fans


In the last couple of weeks Nintendo Fans were treated to some disappointing news. It's well known that Nintendo is extremely protective towards their intellectual property, but the shutdown of Pokemon Uranium and the Metroid 2 Remake was still quite shocking for many fans. It's a fact that Nintendo has a, let's say, strained relationship with fanworks. This is not a simple topic and it needs to be talked about from several viewpoints, which is exactly what I will try to do. For the record I'm all for Fanworks and I think that Nintendo should try their best to make it possible for Fans to express their creativity. However I also can see why Nintendo is so protective of their IPs. But no matter what my stance on this subject is, let us first try to look at it from both angles. And as a word of warning, I'm not a lawyer or law expert in any case, but let's start for now. Oh and I'm also focusing on the US in this case, because that is where the most recent takedowns took place.


Nintendo needs to take down Fanworks


Nintendo is very protective of their Intellectual Property. And they should be. After all they own some of the most recognizable characters, no only in gaming, but in general. Their creations have shaped peoples childhood and inspire them. So from the perspective of their creators Fanworks are a labor of love. A way to show the world how deep their connection is to these characters. They (most of the time) do it for free and with the simple goal of sharing their passion with other likeminded people.

Then why is Nintendo going down so hard on these projects? Isn't there something called Fair Use? Well the Fair Use doesn't really apply in this case. You see Fair Use, in its most general sense, is the copying of coyprighted material done for a limited and ''transformative'' purpose. There have been countless debates over what is transformative, but for this text they are not of importance because Fair Use isn't the topic here. As harsh as it may be, but Fanworks, especially remakes and fan games, don't fall under the Fair Use clause. Or at least it's up to debate and you'll probably have to go to court over it. While these works are most certainly transformative, they are in now way limited. And they are Video Games. I think that is the main problem.


You see Nintendo is making Video Games, so if they allow other people to create video games with their characters, and don't act upon it, this could be seen by courts as a failure to protect their Intellectual Property. And this could then serve as a precedent in further cases leading to Nintendo losing the rights to their own Characters. That is the fear behind all those DMCA strikes and takedown notices. As an owner you need to make an active effort to protect your Intellectual Properties or you'll lose them.

From this perspective Nintendos actions do make sense. Even if the games are free. The fact that they are games makes them a potential threat. Even if the chance of the described scenario happening is miniscule, Nintendo isn't willing to risk anything. A company tradition that is also evident in their game design, but I digress.

Now that we elaborated on Nintendos position let us take a look at the other side of the fence.


Nintendo needs Fanworks


It is a fact that Mario and Co. are some of the most treasured franchises in history. It is also a fact that Nintendo Fans are among the more passionate out there. So it is only natural that Nintendo should capitalize on that fact. They should endorse those projects. Some of you may say that these Fan Games and especially the modernized remakes of older Nintendo titles cut into the Profits Big N makes via the Virtual Console. This is true, but on the other hand these projects also serve as free marketing. Done right this could be used to funnel potential customers towards the actual games.

Fans can even become integral to the experience of certain games. Just think of Bethesda titles without the Modding community. Or the Super Mario Maker community, which probably would have never gotten so big if not for the guys coming over from Kaizo Mario. The Story about someone beating the Pit of Panga: P-Break level for the first time even managed to hit some mainstream news sources. Looking at this level of exposure it's stupid not to capitalize on those loyal fans.


Nintendo still is trapped in their old fashioned ways. And while they often secured the survival of the company they need to realize when it is time to modernize. The Internet never forgets. Even if the original creators of fanworks remove them from their websites, there are thousand more were you can get the game. Instead of fighting a fire with a wet towel (and Nintendos fight against the Internet is nothing more) they should try to help these creators.

Like I said at the start of this article I'm no lawyer or expert in that field, but I'm sure an actual expert could find a way for Nintendo to keep their copyright claims, while allowing Fan works to exist. In the end it's just a question of will.

If Nintendo one day comes to the same conclusion remains to be seen, but for now they seem intent on continuing this battle. Even if it's one that neither side can win.

What is your stance on this whole topic? Let me know in the comments.
Oh and if you want to know more about the two Fan Games I mentioned in this post you can inform yourself right here: 



And as always

thanks for reading

Monday, August 22, 2016

My Top 5 Zelda Games

When someone decides to make a Toplist involving Nintendo one of the first things that comes to mind is The Legend of Zelda. Next to Mario no other Gaming IP has as much Prestige. Zelda games always rank among the best games of the year and are always considered game of the year material. Well except the CDI games, but I don't think I need to elaborate on why that is the case.

Source: Link: The Faces of Evil

Zelda is just a natural pic for Toplists because of its rich history and countless different areas to choose from. Top 5 Dungeons, Items, Enemies, Bosses, Zeldas, etc.
All of that has been done already of course, so today I don't want to wow you with a never before seen Toplist, but instead you get the father of all toplists. My top 5 favourite Zelda Titles.


5: The Legend of Zelda: Ocarina of Time



We start with the best Videogame of all time and it's only Number 5. This shouldn't be too surprising. I think I've never seen a favorite Zelda Game list, which was topped by Ocarina of Time. Widely considered to be the best game of all time it has lost quite some standing over the last couple of years. Especially inside the Zelda community. Still it can't be denied, that this game was and is still groundbreaking. It defined how games of this genre have to look and work. And over a decade later it still draws you into it's world.

Ocarina of Time is a classic story of heroism. A young boy, who becomes the legendary hero, who saves Hyrule. It's easy to relate to. Coupled with some of the best dungeons of all time (and one of the worst), memorable characters and a great soundtrack this makes Ocarina of Time definitely a worthy candidate for any toplist. The excellent 3DS remake also reinvigorated this status.

Ocarina of Times iconic status was both a blessing and a curse for the Zelda series. For countless years the team tried to recreate the success of Ocarina, without giving any thought to moving forward.

In the end Ocarina of Time is a timeless classic that shaped an entire genre. I rediscovered it on the 3DS and it clearly deserves the spot as best game of all time. For me, however, it's only the fifth best Zelda game.


4: The Legend of Zelda: A Link between Worlds



When this game was announced I wasn't too sure about it's premise. A direct successor to A Link to the Past? Twilight Princes was conceptualized as successor to Ocarina of Time and I often had the feeling that this fact hindered the game development more than it did help. But when I finally put down my 3DS after playing through A Link between Worlds without break, took a quick shower and than immediately started the game again in Hero Mode, I knew how wrong I had been. In my opinion this even beets the timeless Link to the Past. It's just that good.

The item lending idea could have been done a little better, but the ability to approach the game in many different ways, that resulted from that, was not only a breath of fresh air for the series, but a gust of wind that blew away all doubts. Zelda and an open concept of game design, that let's the player choose how to approach a situation, go hand in hand. I'm happy they used a handheld title as test grounds for that concept. The smaller and more focused world was perfect for it.

Even the, at first glance, boring mechanic where Link turns into a Painting on the Wall to move through cracks and so forth, was really well done and felt fresh and engaging. All in all A Link between Worlds was more than a worthy successor to A Link to the Past. In my opinion it even surpassed it. Just a great game from start to finish and one of the best Handheld Zeldas without a doubt.


3: Majoras Mask



In the last couple of years Majoras Mask seems to have taken Ocarina of Times places as favourite Zelda games for many. And even I have to admit, if I looked at this list with objectivity Majoras Mask would have been Number 1. But the two top picks have a strong personal meaning to me and so the N64 gem is only awarded with bronze.

I first played this game, when the 3DS remake was released. Yes I know it's an eternal stain on my reputation as a Nintendo Fan, but in my youth I simply didn't own a Nintendo 64. But that is a story for another time. Fact is that Majoras Mask is still the most unique Zelda game of all time and the one with most engaging world. I talked about it once, when I wrote about Majoras Mask after beating it for the first time (You can read this here, if you're interested). The three day cycle is one of the most genius game mechanics of all time because it allows the player to fail and see what the consequences are. There are a lot of world ending threats in video games, but I've never felt the stakes to be higher than in the first night at Romani Ranch while protecting the barn. Just because I saw what happens to Romani should I fail. Seeing the cheerful young girl go from this

Source: The Legend of Zelda: Majoras Mask

to this, made me do this side quest on every three day cycle.

Soruce: The Legend of Zelda: Majoras Mask

The three day cycle also allowed Nintendo to craft a truly believable world. Even to this day Termina is one of the most ''alive'' video game worlds out there. Nearly every Character feels alive. Normally the fact that all of activities are scripted would be an immersion killer, but here it's the complete opposite. You only see the same three days in the peoples lives over and over again. This allows for a variety of actions, while in other games most NPCs have one mundane action, which they perform day in and out.

Also the fact that this is by far the darkest Zelda adds to Majoras Mask uniqueness. Yes Twilight Princess also had some dark moments and the style was overall darker, but no other game in the series has dealt with such heavy themes as Majoras Mask. And really well at that. The horror of realizing the World is going to end. The ignorance of the impending doom. Acceptance... everything was portrayed really well by the characters. I wrote enough about this in last weeks toplist, so check it out if you want.

The great atmosphere even makes you forget that the game is severely lacking in dungeons, but still Majoras Mask deserves it's spot on any Zelda Toplist. Wherever that spot may be.


2: The Legend of Zelda: Links Awakening


Source: The Legend of Zelda: Links Awakening DX

Everyone has fond memories of their first Zelda. It doesn't matter if it was the legendary first game, the groundbreaking A Link to the Past or the genre defining Ocarina of Time.
My first Zelda game was one of the more odd ones. The first Handheld Zelda for the original GameBoy which proved that Nintendo are programming wizards. Packing such a, for the time, huge world packed full with Sidquests, Dungeons and Monsters onto such a small module is nothing short of amazing.

Something that I really love about this game is how unique it is. Koholint Island is packed with references to other Nintendo games. Gumbas and Womps make an appearance as enemies, Tarin looks like Mario and even a picture of Princess Peach appears during the game. I also like the raunchy humor the game often has. The legendary scene, where Link has to bring back the lost bikini top of a mermaid, still makes me laugh to this day. If you dive in front of her, before bringing her the tops, she quickly swims away and calls you a pervert. 
Or just take a look at this picture from the photo sidequest. 

Source: The Legend of Zelda: Links Awakening

Gameplay wise there is nothing to complain about. The dungeons are great, the controls feel responsive and the variety is gigantic for a Gameboy game.

Links Awakening is often overlooked by Zelda Fans, which is a damn shame, because it's a great entry in the series and has a very unique setting and story. If it wasn't my first Zelda game I wouldn't rank it quite as high, but as it stands it's a very deserving second place for The Legend of Zelda: Links Awakening.


1: The Legend of Zelda: The Wind Waker



Oh boy. When I first saw a test for Wind Waker in an old German gaming magazine I immediately fell in love with the game. I started saving up money, doing small jobs, and then after several months I finally was able to by a limited Nintendo Gamecube with game. It was the first time I worked for something I wanted and to this day I bring out the game from time to time, hook up my old Gamecube and play through it.

Wind Waker is just a timeless classic. I know I've said that pretty often during this toplist, and it's a fact that most Zelda games deserve this title, but Wind Waker even more so than others. Wind Wakers graphics are truly timeless. Even to this day the game looks excellent. Links countless facial animations make the character feel more alive than any other incarnation of our Hero.

Source: The Legend of Zelda: The Wind Waker

The World is huge and the Ocean feels endless from time to time, but it is filled with countless memorable sites (and just as many forgettable ones). Also this time the Story is one of the most relatable with your sister getting abducted at the start of the game.

For me Wind Waker is just pure joy. The colorful graphics, the amazing musical score and the wonderful world all work hand in hand to create one of the greatest gaming experiences I had the joy of playing through. I know that the game has some problems. The tedious Triforce Quest. The low amount of Temples and the lack of Quality in that department. The huge empty Ocean. I know all of these Problems and I agree that they are problems, but the game manages to make me forget that fact. To this day no other game creates such a warm feeling in my chest when I play it. And that is why The Legend of Zelda Wind Waker is my Number One pick.


So what are your favourite Zelda games? Do you have any fond memories of a specific game? Let me know in the comments.

And as always

thanks for reading

Monday, August 15, 2016

My Top 5 Darkest Nintendo Games

Nintendo is often seen as the Video Game Worlds Disney. This comparison makes a lot of sense. Both companies are significant influences in most childhoods. Many of us have fond memories of them, no matter if it's the first steps in Mario 64 or the Duck Tales Main Theme, which you won't get out of your head for the next couple of weeks now. You're welcome.

But something that is often forgotten is that both companies also have a darker side. And no I'm not talking about Disney as a mega corporation or Nintendos stupid Youtube Policies. I'm talking about actual content.

So today I wanted to share with you my choice for the Top5 Darkest Nintendo Games. And to be absolutely clear I'm only counting games which were published by Nintendo AND are not targeted exclusively for Adults. So I'm sorry but no Project Zero (Fatal Frame) or Eternal Darkness on this list.

First let me give a quick shout out to Donkey Kong Country 2: Diddy's Kong Quest. While the whole Crocodile Isle has an eerie feel to it the level Haunted Hall freaked me out as a child. The music in conjunction with the creepy ghosts that chase you and that ungodly laugh, if the catch you, was and is truly horrifying.

But now on to the actual list:


5: Super Mario Bros.


Source: Super Mario Bros.

The original Super Mario Bros. starts this list, and some of you may scratch your head asking yourself why. Well while the game isn't scary at all, except for the Hammer Brothers in World 8-3. Did you know they start chasing you, if you don't engage them for to long. Combined with the inability to walk back this is scary as hell. But back to the actual issue at hand. Some of you may already guessed why I call Super Mario Bros. a dark game. And it's not because anything in the actual game, but what's written in its manual. You see back in the day, and yes I know how stupid this sounds coming from someone born in 1991, video games often had extensive manuals. They explained the games basic control to you, and what's more important, often included an introduction to the games story. Or sometimes even the whole story, because games at that time weren't great a presenting a cinematic experience. Well just take a look at the official manual of Super Mario Bros.

Source: Super Mario Bros. Game Manual

Yeah that's right. It's easy to forget nowadays, but Bowser was, once upon a time, a magic user. And during the first game he turned nearly all Toads in the Mushroom Kingdom into blocks. That's why each time you break a block with your fist you basically kill a Toad. Well they could have dead from the moment they have been turned into bricks, but still that's a very dark fate for such peace loving creatures. And that is why I'll put Super Mario Bros. a Number five of the darkest Nintendo games.


4: Super Metroid


Source: Super Metroid

Metroid was an easy pic for this list. After all the games are known for their dark and intense atmosphere and the feeling of being all alone on a strange and hostile Alien World. And while Metroid Prime transferred this feeling perfectly into the third dimension, Metriod Prime 3 had, what is basically a level from a horror game, with the G.F.S. Valhalla and Metroid Fusion turned you into the Prey of an all powerful hunter, my choice still fell on Super Metroid. Planet Zebes is a dark and disturbing place full of strange beings, but that didn't qualify it for this spot. No the reason I choose this game were two things. First this:

Source: Super Metroid

You watch the skin an flesh of Crocomire melt off after you pushed him into the Lava. Coupled with the nightmare inducing scream of the beast this is some fucked up shit and completely catched me off guard when I played the game.
But what makes the whole game even darker for me is the story of the last Metroid. Metroids have been a dangerous species, but after eradicating the whole race in Metroid 2: Return of Samus there is only one single Baby Metroid left. And during the final battle against Motherbrain it sacrifices it's life to protect Samus. It's easy to forget during the intense fight, but what you witness is the end of an entire species.
And I know that Metroids get recreated/cloned/etc. in later games, but at this time you couldn't tell. It took over six years after Super Metroids release for the next game in the series to arrive. So when you finished the game for the first time this was the end of the Metroid Race. And that is pretty dark.



3: Super Paper Mario


Source: Super Paper Mario

I guess now we're starting with the pics everybody expects. Super Paper Mario is the third game in the Paper Mario series, and while it's predecessors didn't shy away from darker imaginary, most of it was censored in the West. Oh and nothing ever got as dark as this game. This game has everything. Little girls, who turn their head 180 degrees and reveal that they are a strange spider monstrosity, to the end of all existence and a young girl basically dying before your eyes. Oh and it also has the Underworld with the River Styx and countless souls in it. If you take away the child friendly presentation and focus on the story you'll see that Super Paper Mario is a very dark game. The two stand out experiences during the game, at least for me, have to be Luvbis ''death'' and the fate of Sammers Kingdom.
Let us start with the Kingdom first. After arriving in the Asia styled world you are tasked with defeating One Hundred of King Sammers warriors. Normally this would be a tedious and time consuming grind task, but not even halfway through it makes a dark turn. You see the Void is almost at full size in the kingdom. You can see it in the background all of the time. And after reaching the 30th door it finally reaches critical mass. The group is forced to flee into the safety of Flipside. After the event the door to Sammers Kingdom remains intact. So you return and are greeted by this:

Source: Super Paper Mario

This is the first time you actually see what the goal of your enemy is. No dark Kingdom of his own. No control over the world. Only absolute nothingness. Oh and all of the inhabitants of the kingdom perished of course.

The second mature and dark thing that stands out to me in this game is the fate of Luvbi. After witnessing the destruction of Sammers Kingdom you're then sent to the Underwhere and Overthere, Super Paper Marios equivalent of Hell and Heaven. There you're tasked by the rulers of the spheres to protect their daughter. At the end it turns out Luvbi (the daughter) is the Pure Heart you were looking for all of the time. As a defense mechanism it had been turned into an actual person. Being in the presence of heroes deserving the Pure Heart makes Luvbi change back into her true form. While she is struggling to maintain her personality she has a sincere and heartfelt goodbye with her parents. Many younger players won't recognize the heaviness of the situation, but this is a young girl saying goodbye to her parents before passing. You actually witness a girl dying in the arms of her parents.



2: Majoras Mask



Another Pic that many of you probably have anticipated, but if you talk about dark Nintendo games you have to mention Majoras Mask. This game is heavy. Really, really heavy. Not as heavy as my top pic, but damn it's still a game about the end of the World and how the people deal with it. I often talked about how genius the whole three day mechanic is. Without it creating such an atmosphere would be impossible. It enables the possibility of failure without lasting consequences. Seeing Romani in a nearly vegetative state for the first time after the attack of the Aliens in the previous night made me do this side quest on every following three day cycle.

Majoras Mask is filled to the brim with heavy themes and stories. There are countless theories about the game. Whether it's Link is actually dead or the five areas of Termina representing the five stages of grief. I want to focus on the personal stories instead. Seeing the whole World deteriorate over the course of the three days, while despair takes over. The Sword Master, who, in the last hours before the moon falls, cowers in fear unable to do anything but cry that he doesn't want to die. Cremia, who allows her oblivious little sister to drink Chateau Romani (the equivalent of Alcohol in Termina) during the last night and let's her sleep in her bed to numb the young girl before the inevitable end. The Postman, who is unable to break from his schedule, even during the worlds end. Over the three day cycle you get to know these characters. And that drives their despair home even harder.
Together with the dark stories not directly linked to the moon this makes Majoras Mask the darkest Zelda game and one of the overall darkest Nintendo games. There is some pretty heavy stuff in there. If you haven't played the game so far, grab your 3DS and do it. Do it NOW!


1: Mother 3


Source: Mother 3

My number One pic without question. Mother 3 may have only released in Japan, but through the excellent fan translation you can also enjoy it in the rest of the world. And damn is that game dark. I don't want to spoil to much, because Mother 3 is a niche game and many of you probably haven't played it, but damn is that game dark. Even though it's presentation is childish and happy go lucky this game deals with some very heavy themes. Loss, Death and Despair are only the tip of the Iceberg. And it's also an excellent game. If you haven't played it you should definitely check it out. Because of it's exclusivity it often gets overlooked, but in my opinion it tops even Earthbound. It is that good. But it's definitely not for children.
And now to finish this post I'll leave you with a picture, which will break your heart if you have played Mother 3.

and as always

thanks for reading


 Source: Mother 3

Wednesday, August 10, 2016

Why most mature games don't work on Nintendo consoles


One of the most dominant criticisms of any Nintendo Console is the lack of ''mature'' games. While the Nintendo 64 still had several adult oriented games even from Nintendo affiliated developers (Perfect Dark, GoldenEye, Conkers Bad Fur Day) the support has grown weaker and weaker with each new console. Mostly because the third Party support has grown weaker in general, but also because Nintendos own ventures in that direction weren't successful. So for today let's take a look at these ventures, why they didn't work and what kind of ''adult'' games Nintendo should focus on instead.

But first let me briefly address the term ''adult'' games. In it's core this is a stupid label, but sadly one that has proved itself persistent in the modern game industry. In itself it's completely irrelevant to a games quality, but not to it's success. Games still haven't completely grown out of this stigmata of being seen as child toys. Under this light the the term ''mature'' or ''adult'' game is a way of telling people: Look! Videogames aren't child toys These are games Adults can enjoy.
Which is pretty stupid, because as an Adult you should be able to enjoy any game you like, no matter what's genre or age rating it has. But I digress. In this article we'll take a look at games that deal with more adult oriented storylines and tone. So let's start right away with a game from the GameCube era.


Geist:



When Geist was first announced it created a lot of buzz. Even in the Year 2003 a game that wasn't a new entry in one of Nintendos known Franchises was seen as huge news. And the concept of the game was worthy of such buzz. To this day Geist remains on of the most innovative shooters I know. The concept is simply but genius. The player takes control of a ghost, who is able to possess objects, animals and humans. Each of this hosts offers a special talent you can use. Engineers can operate machines, while Rats fit through narrow passages. This allows for (theoretically) many different approaches to solve problems. However in order to possess a living creature it has to be frightened properly beforehand. This way you'll work your way up from inanimate objects to animals and finally humans.
The interesting concept is pretty well done with many different options to scare people and take control of them. Sadly it becomes a very generic first Person shooter once you posses an armed guard.
The Story was also pretty generic. A evil company that performs inhumane tests. The usual deal. But still it marked one of the last ventures of Nintendo into the ''adult'' Territory. In it's day it got mixed reviews and also performed lackluster saleswise.


Disaster: Day of Crisis



After their acquisition in 2007 by Nintendo this was the first major project by Monolith Soft under their new owner. It was quite an interesting game mixing rail shooter and adventure elements. It focused on the real danger of a major natural catastrophe, while also mixing it with a simultaneously happening Terrorist attack. Surviving, saving Civilians and pushing back the Terrorists are the main goals of this game.
As a Wii game it also heavily focused on integrating the Wii-Mote into the action. Each and every action is performed via motion controls, which is great at first, but also can become quite tedious.
Just like Geist Disaster: Day of Crisis received mixed reviews and lackluster sales.


Now why did these two games fail? Both were new IPs with fresh Ideas and a mature approach. One of them even released on one of the most successful consoles of all time during it's heyday. Yes both were a mixed bag quality wise, but that should not held them back as much as it (seemingly) did. In my opinion the Problem is pretty simple. These games didn't appeal to Nintendo Fans. It is well known that most Nintendo fans rarely ever leave their comfort zone and purchase games that aren't classic Nintendo franchises, but Splatoon showed that there is potential for new IPs, even Shooter games, within the fanbase. The Problem with Geist and Disaster wasn't that they were ''mature'' it was that they were adult games. Now before I explain this in detail let us take a look at a mature game that worked well on Nintendo consoles.


Metroid Prime:



After several years and a whole console cycle of absence this game marked the return to glory for Samus Aran. For the first time players could explore the world through her eyes in full 3D. Many call this game a milestone in the same vein as Super Mario 64 or Ocarina of Time and I think they are totally right. Metroid Prime perfectly transferred the feeling of the 2D titles into 3D. Talon IV, the Planet Samus explores during this game, rivals even Planet Zebes in my opinion. Stepping out into the Phenandra Drifts and listening to it's music is an experience that, to this day more than 12 years later, is unparalleled to me.


Also the Storytelling in this game is excellent. The world Samus explores is a hostile one. The former civilization of Talon IV lies in ruins, but through the newly introduced Scan Visor she can learn what happened to them. Metroid Prime delivers a deep and quite dark backstory via it's atmosphere and details, but you'll have to work for it.

So why did Metroid Prime work, while Geist, Disaster and others failed? Well the obvious answer would be because it's part of a well known franchise, but I wouldn't agree on that. Before it's release the Metroid Franchise had a long pause. Super Metroid released nearly 12 years prior. The franchse was as dead as it is today. No the key to Metroid Prime success, apart from being an excellent game, was another one.

The atmosphere in this game is very mature without becoming exclusive to adults.

A 12 year old can enjoy the game as much as an adult, even though he may not appreciate all the details. A father can play this game with his younger daugher without worrying about the violence or other adult themes.
This also proves true for other successful ''mature'' Nintendo games. The Legend of Zelda: Majoras Mask deals with some very heavy themes and imagery, but also presents itself in such a way that a younger audience still can enjoy the game, while their parents can delve deeper into it.

In my opinion the key to a successful ''adult'' Nintendo game is not losing their focus. Games should be fun for everyone. Adult games can be successful on Nintendo consoles, but they may have to work a little harder for it.

So what are your thoughts on this topic? Which adult games on Nintendo consoles have left a lasting impression on you?

And as always
thanks for reading

Monday, August 8, 2016

My Top 5 Donkey Kong Country: Tropical Freeze Stages

In my lasting crusade to fill this Blog with fun and engaging content, let me introduce you to a new weekly format. And as you guessed from the title, it's a simple Top List. Everyone does it so I'll also give it a try. Hopefully you'll enjoy my insights into different topics and maybe share your own.

For starters I thought I'd go with my absolute favorite Game for the Wii-U. Donkey Kong Tropical Freeze is the perfect platformer, as far as I'm concerned. The levels are just overflowing with atmosphere and are expertly crafted.
It was no easy task selecting only five of them to populate this list, but I didn't want it to get bloated. So without further ado here are my Top 5 Favorite Levels in Donkey Kong Tropical Freeze.

5 : Homecoming Hijinx


This level perfectly sets the stage for the final world of the game. Returning home to Donkey Kong Island and seeing everything crumble and dying under the unnatural ice creates a strong desire to stop the Snowmads. The genius musical score by David Wise and Kenji Yamamoto further enhances this. The level also does an expert job at teaching you it's main mechanic. Because of the unnaturally cold temperatures everything on the island crumbles under weight. Platforms start to fall apart once Donkey Kong jumps on them. You only have a brief period of time to advance before you fall to your doom. The mechanic forces a fast paced play style in this level and is thematically fitting. It also creates a sense of urgency to stop the Snowmads or there won't be much left of the Island you once called your home. These tricky jumps under a time limit coupled with the fact that the whole level only features one Kong Barrel at the very start create a great, challenging and visually stunning level. One I love to return to every time I start the game.

4: Amiss Abyss


This level is pure relaxation. At least from a graphical and musical perspective. It starts in a damp underwater cave but you quickly dive right into the deep sea. And what a beautiful deep sea it is. This level is one of the few silhouette stages in the game, giving it a surreal, but beautiful atmosphere. Again the great music by David Wise and Kenji Yamamot further enhances this. After taking in the great view you then advance with the help of small fish, which illuminate the area. And even though electric jellyfish and sea anemones are scattered throughout the level this never creates a hostile environment. Still the level is quite challenging with several timed sections, where you have to escape the floor and ceiling closing in on you. It's by no means an easy deep sea travel.
Diving deeper into the sea also provides you wit some simply breathtaking views. Sea Horses which glow in the Darkness. Ancient sunken structures. Alien looking corals. It was not a small amount of my deaths, which were caused by a distraction in the background of this beautiful and soothing level. It is simply a great experience from start to finish, which will surely help you relax after a long day of work.


3: Fruity Factory


Exploring a huge factory deep in the jungle gives me a true sense of adventure. The first barrel sequence gives you a good overview about the size of that whole place. Being partially overrun by jungle plants further enhances the feel of exploration. This is the place where the giant fruits from the surrounding jungles get turned into juice. Huge carving knives, rotating blades and a juice extractor, which provides two exciting chase sequences provide a challenging time while traveling through this huge place. The fact that there aren't to many enemies in this stage and most of them are carnivorous plants further mystifies this factory. It has been overrun by the jungle, but still operates. It looks old and worn down. It's a great place for adventure and exploration.
This also marks another rise in difficulty in the game. The ground is unstable. Either because it's a conveyor belt pushing you towards your doom or because it's no real ground. On several stages throughout the level you have to cross huge chasms full of deadly rotating blades. Luckily these blades cut up some fruits and you'll now have to use pieces of these fruits, that are flung into the air, as means to reach safe ground. This place proves that even something as simple as a 2D Platformer can create mysterious place of adventure, which I love to explore again and again.

2: Sawmill Thrill


My absolute favorite world in this game is the second one. I come from a country full of mountains and I simply love the majestic view they provide. While the first view levels in this world let you explore the lower parts of the mountain, this level marks the start of your ascend into the rocky heights. At the start you leave the leaf trees from the previous level behind and head into a beginning thunder storm. You hop into a minecart and race down a cliff dotted with tree logs until you finally enter a huge building.
This level is just one amazing experience from start to finish. The moment you enter the gigantic sawmill the music and atmosphere change completely. An threatening and exciting tune accompanies you through this dangerous place. While the storm outside may be rough, it is nothing against the action inside the Mill. Again, just like with the Factory, the size of this place is awe inspiring and really makes you wonder who built something like that.
But soon you leave the sawmill as your minecart breaks down and is replaced by a log, which serves as a boat. You head outside into the storm, but the music calms down. After the frenzy from before this section serves as cool down. Again the atmosphere is simply breathtaking. Deep hanging clouds, a dense forest in the background and huge beaver dams splitting up the lake into sections. It's hard to concentrate on the action with such gorgeous surroundings.
But the outdoor part comes to an end, and your log is used to build a new minecart. Thus you head into the final frenzy. You travel by huge warehouses full of logs in the background, while the place starts to break down. A saw falls off and starts to chase you, cutting up the path behind and creating new obstacles in front of you in the process.
A great thing about this level is it's perfectly attuned music. Each part of the level is accompanied by a specific part of music, which firs perfectly.
All in all Sawmill Thrill is a rollercoster ride of the best caliber. It's quick. It's fun. And it's a definitive staple each time I play the game.

1: Alpine Incline


The soothing music, the fog curling around the treetops, the fact that the whole forrest feels wet following the storm in the previous level. I love every part of this level. It creates the perfect atmosphere and every time I play I wonder how it would be to live there. The thick, deep hanging clouds create an evening atmosphere. The world feels like it's slowing down. Coupled with the amazing second part, which truly makes me feel the height Donkey Kong and his friends have already reached, this makes Alpine Incline the perfect experience for me. You start the level and quickly move onto several platforms, which are suspended in the air via a system of ropes. You can also see the next part of the level in the background, which is always a huge plus for me, because it creates a feeling of depth. It feels as if Donkey Kong explores a living, breathing world and not only a set of levels. Tropical Freeze does an excellent job in capturing that feeling.
The second part of the level then marks a tonal shift. Not as jarring as in the previous level between sawmill and outside, but still pretty strong. After you shoot through the clouds onto the highest peaks the music changes from soothing relaxation to a more ''bouncy'' tune, which really helps you feel the height. In this part you use several hot air balloons to bounce your way towards the goal. This is also were the levels grows slightly challenging, which also serves as a great distinction from the previous part.
And while this paragraph may be shorter than others Alpine Incline is without a doubt my most favorite level. It's highly subjective I know and mostly based on the atmosphere in the first part of the stage, which I adore, but this is the level I always play when putting Tropical Freeze into my Wii-U. It's just perfect.


And that was my list. Do you have any thoughts on it? What are your favorite stages in Tropical Freeze? Let me know in the comments.

And as always

thanks for reading