Wednesday, August 10, 2016

Why most mature games don't work on Nintendo consoles


One of the most dominant criticisms of any Nintendo Console is the lack of ''mature'' games. While the Nintendo 64 still had several adult oriented games even from Nintendo affiliated developers (Perfect Dark, GoldenEye, Conkers Bad Fur Day) the support has grown weaker and weaker with each new console. Mostly because the third Party support has grown weaker in general, but also because Nintendos own ventures in that direction weren't successful. So for today let's take a look at these ventures, why they didn't work and what kind of ''adult'' games Nintendo should focus on instead.

But first let me briefly address the term ''adult'' games. In it's core this is a stupid label, but sadly one that has proved itself persistent in the modern game industry. In itself it's completely irrelevant to a games quality, but not to it's success. Games still haven't completely grown out of this stigmata of being seen as child toys. Under this light the the term ''mature'' or ''adult'' game is a way of telling people: Look! Videogames aren't child toys These are games Adults can enjoy.
Which is pretty stupid, because as an Adult you should be able to enjoy any game you like, no matter what's genre or age rating it has. But I digress. In this article we'll take a look at games that deal with more adult oriented storylines and tone. So let's start right away with a game from the GameCube era.


Geist:



When Geist was first announced it created a lot of buzz. Even in the Year 2003 a game that wasn't a new entry in one of Nintendos known Franchises was seen as huge news. And the concept of the game was worthy of such buzz. To this day Geist remains on of the most innovative shooters I know. The concept is simply but genius. The player takes control of a ghost, who is able to possess objects, animals and humans. Each of this hosts offers a special talent you can use. Engineers can operate machines, while Rats fit through narrow passages. This allows for (theoretically) many different approaches to solve problems. However in order to possess a living creature it has to be frightened properly beforehand. This way you'll work your way up from inanimate objects to animals and finally humans.
The interesting concept is pretty well done with many different options to scare people and take control of them. Sadly it becomes a very generic first Person shooter once you posses an armed guard.
The Story was also pretty generic. A evil company that performs inhumane tests. The usual deal. But still it marked one of the last ventures of Nintendo into the ''adult'' Territory. In it's day it got mixed reviews and also performed lackluster saleswise.


Disaster: Day of Crisis



After their acquisition in 2007 by Nintendo this was the first major project by Monolith Soft under their new owner. It was quite an interesting game mixing rail shooter and adventure elements. It focused on the real danger of a major natural catastrophe, while also mixing it with a simultaneously happening Terrorist attack. Surviving, saving Civilians and pushing back the Terrorists are the main goals of this game.
As a Wii game it also heavily focused on integrating the Wii-Mote into the action. Each and every action is performed via motion controls, which is great at first, but also can become quite tedious.
Just like Geist Disaster: Day of Crisis received mixed reviews and lackluster sales.


Now why did these two games fail? Both were new IPs with fresh Ideas and a mature approach. One of them even released on one of the most successful consoles of all time during it's heyday. Yes both were a mixed bag quality wise, but that should not held them back as much as it (seemingly) did. In my opinion the Problem is pretty simple. These games didn't appeal to Nintendo Fans. It is well known that most Nintendo fans rarely ever leave their comfort zone and purchase games that aren't classic Nintendo franchises, but Splatoon showed that there is potential for new IPs, even Shooter games, within the fanbase. The Problem with Geist and Disaster wasn't that they were ''mature'' it was that they were adult games. Now before I explain this in detail let us take a look at a mature game that worked well on Nintendo consoles.


Metroid Prime:



After several years and a whole console cycle of absence this game marked the return to glory for Samus Aran. For the first time players could explore the world through her eyes in full 3D. Many call this game a milestone in the same vein as Super Mario 64 or Ocarina of Time and I think they are totally right. Metroid Prime perfectly transferred the feeling of the 2D titles into 3D. Talon IV, the Planet Samus explores during this game, rivals even Planet Zebes in my opinion. Stepping out into the Phenandra Drifts and listening to it's music is an experience that, to this day more than 12 years later, is unparalleled to me.


Also the Storytelling in this game is excellent. The world Samus explores is a hostile one. The former civilization of Talon IV lies in ruins, but through the newly introduced Scan Visor she can learn what happened to them. Metroid Prime delivers a deep and quite dark backstory via it's atmosphere and details, but you'll have to work for it.

So why did Metroid Prime work, while Geist, Disaster and others failed? Well the obvious answer would be because it's part of a well known franchise, but I wouldn't agree on that. Before it's release the Metroid Franchise had a long pause. Super Metroid released nearly 12 years prior. The franchse was as dead as it is today. No the key to Metroid Prime success, apart from being an excellent game, was another one.

The atmosphere in this game is very mature without becoming exclusive to adults.

A 12 year old can enjoy the game as much as an adult, even though he may not appreciate all the details. A father can play this game with his younger daugher without worrying about the violence or other adult themes.
This also proves true for other successful ''mature'' Nintendo games. The Legend of Zelda: Majoras Mask deals with some very heavy themes and imagery, but also presents itself in such a way that a younger audience still can enjoy the game, while their parents can delve deeper into it.

In my opinion the key to a successful ''adult'' Nintendo game is not losing their focus. Games should be fun for everyone. Adult games can be successful on Nintendo consoles, but they may have to work a little harder for it.

So what are your thoughts on this topic? Which adult games on Nintendo consoles have left a lasting impression on you?

And as always
thanks for reading

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