Wednesday, August 24, 2016

Nintendo vs Fans


In the last couple of weeks Nintendo Fans were treated to some disappointing news. It's well known that Nintendo is extremely protective towards their intellectual property, but the shutdown of Pokemon Uranium and the Metroid 2 Remake was still quite shocking for many fans. It's a fact that Nintendo has a, let's say, strained relationship with fanworks. This is not a simple topic and it needs to be talked about from several viewpoints, which is exactly what I will try to do. For the record I'm all for Fanworks and I think that Nintendo should try their best to make it possible for Fans to express their creativity. However I also can see why Nintendo is so protective of their IPs. But no matter what my stance on this subject is, let us first try to look at it from both angles. And as a word of warning, I'm not a lawyer or law expert in any case, but let's start for now. Oh and I'm also focusing on the US in this case, because that is where the most recent takedowns took place.


Nintendo needs to take down Fanworks


Nintendo is very protective of their Intellectual Property. And they should be. After all they own some of the most recognizable characters, no only in gaming, but in general. Their creations have shaped peoples childhood and inspire them. So from the perspective of their creators Fanworks are a labor of love. A way to show the world how deep their connection is to these characters. They (most of the time) do it for free and with the simple goal of sharing their passion with other likeminded people.

Then why is Nintendo going down so hard on these projects? Isn't there something called Fair Use? Well the Fair Use doesn't really apply in this case. You see Fair Use, in its most general sense, is the copying of coyprighted material done for a limited and ''transformative'' purpose. There have been countless debates over what is transformative, but for this text they are not of importance because Fair Use isn't the topic here. As harsh as it may be, but Fanworks, especially remakes and fan games, don't fall under the Fair Use clause. Or at least it's up to debate and you'll probably have to go to court over it. While these works are most certainly transformative, they are in now way limited. And they are Video Games. I think that is the main problem.


You see Nintendo is making Video Games, so if they allow other people to create video games with their characters, and don't act upon it, this could be seen by courts as a failure to protect their Intellectual Property. And this could then serve as a precedent in further cases leading to Nintendo losing the rights to their own Characters. That is the fear behind all those DMCA strikes and takedown notices. As an owner you need to make an active effort to protect your Intellectual Properties or you'll lose them.

From this perspective Nintendos actions do make sense. Even if the games are free. The fact that they are games makes them a potential threat. Even if the chance of the described scenario happening is miniscule, Nintendo isn't willing to risk anything. A company tradition that is also evident in their game design, but I digress.

Now that we elaborated on Nintendos position let us take a look at the other side of the fence.


Nintendo needs Fanworks


It is a fact that Mario and Co. are some of the most treasured franchises in history. It is also a fact that Nintendo Fans are among the more passionate out there. So it is only natural that Nintendo should capitalize on that fact. They should endorse those projects. Some of you may say that these Fan Games and especially the modernized remakes of older Nintendo titles cut into the Profits Big N makes via the Virtual Console. This is true, but on the other hand these projects also serve as free marketing. Done right this could be used to funnel potential customers towards the actual games.

Fans can even become integral to the experience of certain games. Just think of Bethesda titles without the Modding community. Or the Super Mario Maker community, which probably would have never gotten so big if not for the guys coming over from Kaizo Mario. The Story about someone beating the Pit of Panga: P-Break level for the first time even managed to hit some mainstream news sources. Looking at this level of exposure it's stupid not to capitalize on those loyal fans.


Nintendo still is trapped in their old fashioned ways. And while they often secured the survival of the company they need to realize when it is time to modernize. The Internet never forgets. Even if the original creators of fanworks remove them from their websites, there are thousand more were you can get the game. Instead of fighting a fire with a wet towel (and Nintendos fight against the Internet is nothing more) they should try to help these creators.

Like I said at the start of this article I'm no lawyer or expert in that field, but I'm sure an actual expert could find a way for Nintendo to keep their copyright claims, while allowing Fan works to exist. In the end it's just a question of will.

If Nintendo one day comes to the same conclusion remains to be seen, but for now they seem intent on continuing this battle. Even if it's one that neither side can win.

What is your stance on this whole topic? Let me know in the comments.
Oh and if you want to know more about the two Fan Games I mentioned in this post you can inform yourself right here: 



And as always

thanks for reading

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