Thursday, August 21, 2014

Oh the Horror...


I could talk about the whole Zoegate scandal, but honestly I don't care. So let's talk about horror games.

The reveal of Silent Hills generated some buzz, and while I'm interested in Kojimas take on horror, I'm also sceptical. Not because I don't trust Hideo Kojima, but because I don't think that big AAA Horror games work very well. The last “AAA” Horror Game that worked for me was Dead Space 1 and you could argue that it wasn't really AAA. Every other big horror game fell flat on the horror aspect. My hope now rides on the shoulders of The Evil Within, but the previews I've seen don't fill me with much confidence.
But why do AAA horror games don't work?

Horror is a niche genre. It's that simple.

True Horror doesn't have a mass appeal. The ordinary human just doesn't like beeing scared. And how do you expect to get back all your investments on fancy graphic engines, motioin capturing, voice work and marketing, if you can't sell your product to at least two million people? The answer is simple. You can't! And that is why you focus test the hell out of your product to find the biggest mass appeal. That's why RE 6 was a watered down, action mess.
The solution to this is simple and I already talked about in another blog post. Know your audience! I just don't think that horror games work on the current AAA market. But luckily we live in a time, where digital distribution makes it possible to produce smaller games. I think horror games coud thrive best in this environment. Just like Call of Juarez Gunslinger or FarCry Blood Dragon.

If you buy an AAA game for 60 or 70 bucks you expect a minimum value and play time, or you won't be satisfied. And rightfully so. But a long game time works against the ideals of horror games. The longer you play, the more you get accustomed to the situation. It becomes familiar. You know what to expect. And that's the greatest enemy of horror. There is a german saying: In der Kürze liegt die Würze, which means, roughly translated of course, keep it simple.
Fear is a basic human emotion. Normally it's a short an powerful impulse that wears down over time when we grow accustomed to the situation. Slender worked so well, because it didn't take more than half an hour to play and complete the game. But if you make your game an AAA experience you can't say stop after an hour. You have to provide more content. You have to provide variety. Different locations and different enemies. My fist encounter with a Necromorph in Dead Space was memorable. And this intensity remained for the first 1-2 hours, but after that, and with the inclusion of new monsters, they became just an nuisance. Isn't that the death of horror if your audience reaction is: Eh not those monsters again... BORING!

But the new monsters fill up that spot, don't they? Yes and no. Yes they're frighting at first, but in the back of your mind the image of the first enemy lingers. With becoming just simple cannon fodder they destroyed the picture of all monsters in the game. If they can be killed that easily, then everything can.

With your horror game you want to keep the player on the edge of his seat the whole time. At no time he should feel safe or relaxed. You don't want him to get accustomed. Yes I've said that a lot in this post, but it's important. You can keep him from growing accustomed with different means. Change the environment and the monsters constantly. Keep the game short. Create an environment in which he can't trust nothing(Eternal Darkness comes to mind). These all work if executed properly, but I think the best, and most cost efficient, way would be a short game.

For 10 bucks no one will complain if your game is only about two hours long. Well but some may complain, but they always do. With that you can keep the horror fresh without spending thousands of dollars on different locations and so on.

So that's my opinion on horror games and a possible future in which they could thrive. I just don't think that a game can carry true horror over an extended period of time in today’s industry. Of course you may disagree, so what are your thoughts on this subject? Are you huge fans of horror games? What was the last game that truly chilled your bones from start to finish?


Well anyways... thanks for reading

and... boo 

No comments:

Post a Comment