Games media 101: Be a fan by all means,
just not a fucking fanboy. Check your erections at the door and do
your job objectivly. - Marcus Beer ''The annoyed gamer''
I think this sums my thoughts on hype
up perfectly. The whole games industry is build on hype nowadays.
It's a downward spiral which only can end in another crash, because
one day the industry won't be able to sustain its own weight anymore.
Now to make things clear. I'm not
against someone getting excited for the newest Halo/Uncharted/Zelda,
but I'm against this blind hype that dominates the industry nowadays.
Please get excited for new games that interest you, but don't get
blinded.
But Hype is now an integral part of the
game industry. New game get's announced ---> Hype gets built--->
game releases and (most of the time) ---> doesn't meet
expectations.
It would be so simple to solve this
problem by telling your customers the truth, but I can also
understand the publishers. I know this sounds controversial at first
glance, but I can understand the publishers desire to build Hype in
such a front loaded industry. If it wouldn't be for the fact that
they themselves created this industry. They laid out the railroads
for the Hypetrain, but forgot the brakes.
So now let's talk about Hype, why it's
bad and what it means for the industry.
The tricky part about hype is that his
toxic effects aren't immediately visible. Aliens: Colonial Marines
sold over one million copies. Even through all the backlash it
received immediately. And this is an extreme example. Destiny and
Watch Dogs sold much more, but I'm not so sure if this will apply to
their sequels. Normally you'd expect a new ip to grow from one
installment to the next, but when your first game was overhyped and
therefore disappointed many gamers, I'm not sure if that is possible.
But the question is. Can todays game
industry survive without hype?
The industry today is extremely front
loaded with an immense decline in values. Most retail games don't
sell for their full retail price for even a month. After that the
steam sales start to hit. We, the customers, aren't wiling anymore to
pay the full price for games. Even for those who offer more than a
five hour long campaign.
So the only way the publishers knew to
respond was by creating overhyped games. Because if you hyper your
audience enough the won't be able to wait a month. They need to have
the game right now. Hype is a safety net for the publisher. Big Hype
generates high pre-orders. And Pre-orders mean guaranteed sales on
day one.
Hype, pre-oders, review embargos...
They all revolve around the mythical day one sales. If you can't
break even on day one, you fail. Coupled with unrealistic
expectations (Tomb Raider was considered a flop with 3.4 Million sold
copies) this can only lead to another crash. One day one of this
hyped games will ''flop'' (even if it's only by the definition of the
publishers) and what then? The only answer the publishers currently
know is to make everything even bigger. And I'm pretty sure that I
will live to see the day when everything collapses under its own
weight.
The other offenders in this whole hype
building are the customers. We are also responsible. Hype and fanboys
go hand in hand. And both destroy games. For others and themselves.
Because a fanboy will defend his game till the bitter end. He won't
allow any rationale discussion, but only his opinion. Even worse than
that are the disappointed fanboys. They turn their former excitement
for a game into pure hatred. Because the game didn't live up to their
expectations it is utter garbage.
Both versions are pretty toxic and not
fit for any discussion. And they're both created through hype. In an
age where we get buried under thousands of free to play games, 0.99
cent apps on our phones and steam sales, games have lost their value.
Games turned into another product to passively consume. We need to
start consume games actively again. Don't buy into the publishers
lies. Be critical, but by all means get excited. Love your hobby. A
healthy industry can only thrive long term with critical customers.
Hype makes everyone blind and we, the
customers, need to break through this circle. Because the publishers
won't do anything till it's to late.
So don't believe the hype.
Does anyone even remember which game
this slogan was used for?
And as always
Thanks for reading
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