Friday, December 23, 2016
Merry Christmas and a Happy new Year
What games will you play over christmas? Anyways enjoy the holidays and I'll see you again next year.
and as always
Thanks for reading
Monday, December 19, 2016
Maxwell or Pascal doesn't matter
I know I'm pretty
late and I know that most of you are probably sick of hearing Switch
rumors, but the last piece of news about Nintendos upcoming console
needs some addressing. Don't worry I'll make it quick.
So over the course
of last week a rumor surfaced via Venture Beat that the Nintendo
Switch won't use the actual generation of Nvidia chips dubbed
''Pascal'', but instead the older generation ''Maxwell'' Chips. If
you want to read up on the rumor you can do this here at the Source.
Now, as expected,
this rumor created a lot of buzz. Fears about repeating the mistake
of the Wii-U surfaced. People were quick to jump to conclusions and
call the Switch underpowered. And while I can't put your mind at
ease, if you fear the same, I hope I can at least give you some
insight into the topic.
The Maxwell/Pascal Difference:
First let me say
that the difference between Maxwell and Pascal is almost entirely
down to the manufacturing process. Maxwell is made on 28nm (TX1 even
on 20nm), while Pascal is produced on 16nm.
The actual
architectural difference between the two is minimal, and aside from
an improved color buffer compression, completely irrelevant for the
Nintendo Switch.
Still the article
never talks about, or even mentions, the manufacturing process. For a
believable leak this is pretty strange, because manufacturing is
obviously the defining difference between the two set of GPUs.
Another problem of
this article is that it gets the difference between the two chip sets
completely wrong. Saying ''Nintendo's box is relatively small, and so
it has to fit into the heat profile of a portable device, rather than
a set-top box. That's another reason that explains the older Maxwell
technology, as opposed to the Pascal's state-of-the-art tech.''
Pascal is
literally a more power efficient version of Maxwell, so the incentive
would be the other way around.
The auther then
says ''we expect the Nintendo Switch to be more than 1 Teraflop in
performance'', which is notably higher than even those people, who
were expecting Pascal, were considering. If this is a Maxwell chip,
then that would mean at least 4SMs (512 ''CUDA cores'') at 1GHz,
because they wont be able to push much past that on 28/20nm. This
would make the GPU much lager than anyone has expected.
What does this
mean?
So does this mean
we can all rest easy and the Switch will use the newest Pascal
architecture? I'm afraid not. But in my mind there are a few possible
scenarios.
The Nintendo
Switch uses a custom made Maxwell Chip at 20nm, and simply has a much
larger GPU than anticipated to account for the performance.
Nintendo looked at
the feature set planned for the Pascal when design started, realized
that the new features were largely irrelevant to their vision, and
decided that they would save time and just use a Maxwell shrunk to
16nm instead. This would technically be a Maxwell Chip, but
performance wise it would be completely identical to a Pascal GPU.
The sources are
wrong about the 1 Teraflop performance, the Maxell, or both.
So in the end the only worthwhile thing to take away from this article is this quote:
So in the end the only worthwhile thing to take away from this article is this quote:
''We expect the
Nintendo Switch to be more than 1 Teraflop in performance.''
A Teraflop
achieved by a Maxwell and a Teraflop achieved by a Pascal are
identical. And to the customers it's irrelevant if this was achieved
via using a lager Maxwell Chip on 28/20nm and at a lower clock or a
smaller Pascal Chip on 16nm and at a higher clock.
In the end there
was a lot of buzz for nothing, like always when a new Switch Rumour
hits the Internet. Let's all hope that this changes at January, 12th
with the final presentation of the Nintendo Switch. And hopefully
Nintendo won't be a secretive anymore in the future.
And as always
thanks for reading
Wednesday, December 14, 2016
First Look: Seasons of Heaven
Hello and welcome
to this first look at Seasons of Heaven.
In this feature we
take a look at upcoming games for Nintendo systems and the developers
behind them. We'll take a look at currently released information and
try to get a deeper understanding of the whole project.
For this first
iteration of First Look I've chosen Seasons of Heaven.
Seasons of Heaven
is the first true Nintendo Switch exclusive that got announced
officially on the 8th of December 2016. And before you
ask, no Zelda isn't an exclusive and we haven't got any other
official game announcements for the Switch yet.
So today I'd like
to take a look at this game from french indie developer Any Arts
Production.
The Developer:
Any Arts
Production is a french video game studio based in Los Angeles,
California. It was founded in 2014 by Nico Augusto a veteran
screenwriter for french television and also the author of the Book
Seasons of Heaven.
So far the
developer has nothing to show for, which can be quite of worrying for
a project this size, but on the other hand there is no baggage
weighing them down.
Their official
introduction video on Youtube doesn't tell us all too much either.
It's much of the obvious PR Fluff often seen in such Videos, but Nico
Augusto comes across as genuine. It seems that his project is truly a
dream of his, and that is always a good sign.
There is little
information about Any Arts Production. They're Facebook and Twitter
presence was quite inactive until several days ago. Of course with
the official announcement of Seasons of Heaven this has changed. If
this keeps up this is a good sign.
Any Arts
Production is a complete dark horse. They don't have any track record
in the Video Game Business. Their founder and studio head Nico
Augusto however has a background in french television and is the
author of the book their game is based off.
What you make from
this information is your choice.
The Background:
Seasons of Heaven
is based on the novel with the same name written by Nico Augusto. The
Book tells the story of the downfall of our civilization and what
comes afterward. It tells the story of a young boy named Yann, who
suffers from Asperger's syndrome, and his faithful companion Ani, a
french bulldog. Through telepathy the two can communicate with each
other, which is integral to their survival. On their journey they'll
meet key players of humanitys downfall and witness their
enlightenment or downfall.
That is and
excerpt from the official description of the book on Amazon. From
this excerpt and statements from Author Nico Augusto you can tell
that this book has a very spiritual core. Augustos background in
mystic and paranormal TV programs also seems to shine through. It's
hard to judge a book by it's cover, but it seems that Seasons of
Heaven was self published by it's Author and didn't receive any
editorial oversight. I can't say if the french version is better, but
the English kindle version lacks some basic formatting.
The Story,
however, sounds intriguing and, if told well, could also provide a
good basis for the video game.
The Game:
First here is a
short Teaser trailer for Seasons of Heaven. The full trailer will
launch next week on 19th of December.
I have to say this
Teaser takes it's name very seriously. What a tease. There is not all
too much to talk about, but let us do it anyways.
From the get go
the first thing you'll probably notices is the excellent graphical
quality of the game. Even at 720p it looks comparable to several high
profile PS4 games. But in todays day and age you have to be careful
with such first looks. Remember Watch Dogs? Seasons of Heaven looks
excellent, showing a high graphical fidelity and attention to detail,
but until I see this game running on a Nintendo Switch I reserve
further judgment. I trust the ambition of Any Arts Production, but
they have to proof they are able to deliver on their promise.
Then what else can
we talk about? Well the trailer shows us a very nature based and
mystical world. Apart from one strange building there are no signs of
a higher civilization. Nature seems to have claimed back much of the
land.
Overall it's a
very peaceful trailer and if we look at the main character, who
suffers from Asperger's syndrome, and the general description of the
book, it's safe to assume that the game will also follow suit.
So from here on
everything is pure speculation.
I think that this
game will be comparable to The Last Guardian on PS4. It will be
mostly focused on puzzles and exploration. The open areas and wide
fields shown in the trailer maybe hint at a open world like
structure, but I think that this is pretty far fetched. After all Any
Arts Production is a relatively small indie studio. Smaller, but well
thought out and designed puzzle sections would be easier to achieve
and probably suit the game better.
The telepathic
link between Yann and Ani is also predestined to be used as a
gameplay mechanic. The Ability to switch between the two characters
to explore and solve tasks is a safe bet. I'm sure it will build the
core of the gameplay for this title.
The Verdict:
Seasons of Heaven
is an interesting sounding project. It looks quite ambitious for a
first project from a small indie developer, but I think they are
passionate about this game. So for now I would say I'm giving them
the benefit of the doubt. At the same time I wouldn't advise to get
hyped about this game. There are too many unknown factors still.
There is a very realistic chance that everything may fall apart.
Seasons of Heaven
is a interesting looking game, which still has to prove that it can
move beyond it's promise and become what its developer intend.
Source for all images
Monday, December 12, 2016
My Top 5 Ice Worlds on Nintendo Platforms
It's the most
wonderful time of the year... to stay at home and give this whole
Christmas stuff the finger. Yes I'm not the biggest fan of Christmas.
Or at least the commercial side of Christmas. I'm a huge fan of
winter however. There is nothing better than sitting at home,
drinking a hot chocolate and watching the snow covered mountains
slowly getting swallowed by the darkness of the night. But before I
delve to deep into corny territories let me tell you what todays
Toplist is all about.
Winter and Ice
levels/worlds.
As someone, who
loves winter, it's only natural that I have a fondness for frosty
stages in games. I don't mind ice physics and often welcome them as
an added challenge in platforming games. I also love the frosty
atmosphere. It just adds something magical to scenery. Especially
during the night.
Because of that,
and the lack of actual snow outside of my window, I wanted to talk
about my Top 5 Ice Areas in Nintendo Games today. As always it's only
one pic per franchise. So let's jump right in.
5: Frozen Donkey
Kong Island
I have said it
many times before, but Donkey Kong Country: Tropical Freeze is
without a doubt my favorite game for the Wii-U. At least until Breath
of the Wild arrives.
It features five
completely new Islands to explore, as well as the returning Donkey
Kong Island. But as the title reveals this time there is something a
little different. The Snowmads have turned the whole Island into a
frozen paradise. Well a paradise only for them because the natural
wild- and plantlife is slowly dying.
The Island is on
this list because it offers a great variety, while keeping the Ice
theme close at heart. From the epic entrance to the World in
Homecoming Hijinx to the somber and ''frozen'' atmosphere in Seashore
War. It doesn't matter if you explore crumbling ruins or climb the
mountain in the midst of a titanic avalanche. Frozen Donkey Kong
Island offers a huge adventure for anyone. It is the pinnacle of a
great game and one of the most varied ''frozen'' zones I've ever
encountered. And that's why it's on this list.
4: World 5 –
Yoshis Island
Another favorite
game of mine. This time for the Super Nintendo. All in all I think
Yoshis Island is the best Jump'n'Run game ever created. In my opinion
it's perfection on a cartridge. And that is why I choose its fifth
world as Number 4 on this list.
Yoshis Island
revolves around the titular Island and after traveling through
Jungles and Forests you finally arrive at the tall mountains in the
middle of the Island. From there on you slowly ascend beyond the
clouds until you touch the sky. And with such an ascent of course the
weather changes accordingly. It starts to snow and before you realize
it the former green hills are covered in snow.
From there on out
this world is epic. Great enemies. A great usage of the cold
enviroment and what's most important Yoshi in Skies. This part of the
game alone is enough to elevate Yoshis Island to All Time Great
status. The Skiing section is the purest essence of fun.
Finishing Yoshis
Island should be on every Gamers bucket list, and with Christmas
around the corner and this great world as motivation.. .what are you
waiting for?
3: Cool, Cool
Mountain
You can't make a
list about Christmas and/or great Snow Stages without this level. And
before some of you start to whine, I consider Yoshi Games and Mario
Games different series at this point so it's ok to include Cool, Cool
Mountain.
This is one of the
first stages you'll enter in Mario 64 and damn does it everything
right. It's a clear step up difficulty wise from Bob-Omb Battlefield,
but it doesn't overdo it. Also its a clever inversion of tropes.
Instead of at the base you start this stage at the Mountaintop. But
what causes Cool, Cool Mountain to make this list is that this level
is pure Christmas to me.
Yes I said earlier
that I don't like Christmas (at least the commercial side), but it's
hard to keep this up when playing this level. From the get go the
atmosphere is pure holiday magic. I mean from the get go the scenery
with the small house and the big chimney on a snowy mountaintop
doesn't need any further explanation. Also the Penguin Slide is some
of the purest fun you can have in this game. Well except for the
cheating fat Penguin of course.
And the music...
well I don't think it needs further explanation. Just listen.
2: Phendrana Drifts
The first three
entrants on this list were pretty action oriented. And while the it
can get quite heated the Phendrana Drifts have a completely different
atmosphere than the entrants before. Of course it's dangerous and
there are countless deadly beasts roaming the frozen wasteland. But
at the same time exploring this frozen wasteland is some of the most
relaxing and at the same time loneliest feeling you can get in
Metroid Prime. It was here that I truly got the feeling that I was
playing Metroid in 3D for the first time.
Here you truly get
the feeling of being all alone. The music plays an important part in
this too. It just sounds cold. Whenever I step outside into the
Phendrana Drifts a shiver runs down my spine.
The only problem
of this Zone is that it offers little variety. Except from the lab
area it's mostly the same icy ravines and frozen areas. But it
presents this to a perfection hardly ever reached. Phenandra Drifts
is the coldest area that I've ever explored virtually. Everything
there just feels, and I'm sorry for the lack of a better word, cold.
Makes you
appreciate your warm flat all the more.
1: Sylvalum
Xenoblade
Chronicles X is the best RPG I played so far in this Generation. And
one thing this game truly excels in, is its world building. Planet
Mira feels like a truly alien world. While Primordia, Oblivia and
even Noctilum have a somewhat familiar feel to them, Sylvalum is the
first time you are truly hit with the realization that this is a
completely alien world. From the get go everything on this continent
feels strange and unfamiliar. The cold atmosphere and strange glowing
plants create an atmosphere that is hard to describe, and absolutely
breathtaking.
Especially during
the night, when the music becomes even more calm than during the day,
and one of the best looking skyboxes in any game appears, you can
truly take in the feel of this land. It is one of the most beautiful
experiences in any video game currently on the market.
But Sylvalum is
also a land of extreme danger. Something that creates a huge contrast
to the peaceful visuals and music, but also is part of the allure
this strange land has. It's the first time you truly encounter a big
presence of the Ganglion (hostile aliens that aim to eradicate
humanity). Also the beasts in this land are stranger than anything
you've seen before.
But surviving all
this dangers is totally worth it, when you can take a look at the
land from above during nighttime.
So what are your
favourite ice themed worlds or areas in Nintendo Games and beyond?
Let me know in the comments.
And as always
thanks for reading
Saturday, December 10, 2016
Lost & Found: Diddy Kong Racing Adventure
Hello and Welcome
to todays episode of Lost & Found.
Todays
episode is brought to you by the footage of a long lost game, which
never saw the light of day. After their huge successes on the N64 and
before their acquisition by Microsoft Rare was already working on
several titles for the Nintendo GameCube. One of those games was the
successor to the critically acclaimed Diddy Kong Racing.
Over the years information surfaced about what the game was all about, but now I can present you with a video from an early build of the game. It looks rough, understandably, but the developers vision for a open world style racing game utilizing animals as vehicles is clearly visible.
Over the years information surfaced about what the game was all about, but now I can present you with a video from an early build of the game. It looks rough, understandably, but the developers vision for a open world style racing game utilizing animals as vehicles is clearly visible.
It's
a nice reminder of what has never been. I hope you'll enjoy it and
mourn it a little bit.
And
as always
thanks
for reading
Wednesday, December 7, 2016
Trailer Watch: The Legend of Zelda: Breath of the Wild - Life in the Ruins
There is nothing
quite like a new Breath of Wild trailer to get people hyped beyond
belief. Saying this game is much anticipated wouldn't do it justice.
I'm sure I'm not only one that plans to take several days off of work
when this game releases.
Last week the Game
Commecials, sorry I mean Game Awards took place and Nintendo treated
us with a new trailer for the occasion. A Trailer that should finally
shut up the people, who lambasted the e3 Demo for being ''empty'' and
devoid of life. Because this trailer focused, as it's name reveals to
us, on the Life in the Ruins.
So lets have a
look.
First of all let
me say that this trailer is brilliant. Just like the rest of Breath
of the Wilds marketing so far. They don't show us much, but what they
show us has some weight. Instead of ruining the game via over
exposition they'll let us discover Hyrule for ourselves when Breath
of the Wild finally launches. But that doesn't mean we're not gonna
take a close look at how it is to live in the ruins.
The trailer starts
off with a view of the Shiekah symbol. Now as we know the Shiekah
Slate will play a huge role in this game and from that we can derive
that the Shiekah tribe will too. As long term Zelda fans should know
the Shiekah tribe are the chosen people of the Goddess Hylia, tasked
with protecting the royal family of Hyrule and the kingdom. The Tear
dropping from the Eye represents the suffering the Shiekah people
endured to protect the land. And I think this is what these first two
pictures shall show us.
The tear drops to
the ground and from it springs life. A symbol that the sacrifice of
the Shiekah tribe for the people of Hyrule gave them a peaceful life.
So in other words the Shiekah an their selfless service gave life to
Hyrule. Now this is just a theory of mine, but I think the
catastrophe (or whatever happens) that forces Link to put into stasis
for one hundred years and gives rise to Calamity Ganon could be
linked to the Shiekah tribe. Or better said to their disappearance.
If their selfless service gave life to Hyrule, then what happens if
they are gone? Without their help Link couldn't defeat Calamity Ganon
and Hyrule was ruined.
Anywas let's move
on.
In these two
pictures we seemingly get the confirmation of changing seasons. And
while I agree that this strongly supports this claim, it's not solid
evidence. The two pictures show different areas of a forest. And we
can't even be sure if it's the same forest at all. So maybe there
isn't a natural change of seasons, but rather one forest with green
and one with yellow trees. Still with their talk about the dynamic
weather system and creating a living, breathing world, I think it's
safe to assume that changing seasons will be included in Breath of
the Wild.
And now we finally
get a view at the main attraction of the trailer. The People of
Hyrule. Or whatever remains of them.
The first picture
shows us a familiar sight. The twin mountains and the huge gorge
separating them are well known by this point. But there is much more
in this picture than just some pretty landscapes. First I'd like to
talk about the person on the bridge. It's pretty clear that he isn't
someone hugely important, but rather a nameless NPC traveler. The
important part about him is that he is alone. The general feel of
this trailer is to show us how the People of Hyrule have adapted
their lifes after the catastrophe hit one hundred years ago. The land
is still in ruins and only a handful of people even dare to venture
out in the wild.
On the left we
also see a ruined guardian. As we know from the e3 Presentation even
in such a ruined state some of the Guardians remain slightly
functional. But here this is not the case. This Guardian is more of a
reminder to the ruined state of the ''old'' Hyrule.
On the right side
of the bridge we can spot a flysheet. This could maybe get used by
NPC to spend the night, which would give the world an even more alive
feeling.
The two last
things I want to talk about with this picture are the two structures
you can see. The first one directly in front of the left twin
mountain.We know that there will be guard towers all across the
world, which probably work as a way to quick travel. This looks like
it's going to be one of those.
And lastly there
is a the structure on the left side of the picture. If you look past
the trees you can see a castle like building sitting atop the hills
in the distance. I'll think this could be one of the games dungeons.
It's size would certainly fit that bill.
In this picture we
learn that the traveling NPCs aren't helpless. While it's not the
same person as in the picture before they clearly belong to the same
faction or tribe. Their clothes are very similar. But this picture
also shows us that these characters don't need a hero to safe them.
They seemingly engage in fights and defend themselves. While Link is
nowhere to be seen on this picture the left persons hairstyle greatly
reminds me of Impa.
So what is
happening here? To me it looks like these two travelers have probably
been seeking shelter from the storm in the ruin behind and now they
have to defend this place against two Bokoblin attackers.
And here we
finally get our first glimpse at a settlement. In contrast to the
other one seen later in the trailer this settlement seems to only
consist of one building. Also it's build in the open and has a
different style than the other village. From the looks of the
building these people seem to lead a life on Horseback. Not only does
the huge horsehead on top of the Tent give this away, but also the
general look of the tent, as well as the pictures on the side.
That is clearly the picture of a horse just above the side entrance. I think these tents could be found all over the world and serve
as sort of trading stations for a tribe of horseriders.
In this picture we
also see several people, but the most interesting one clearly is the
fellow with the paint brush hairdo on the left. If we take a closer
look at his backpack we see lots of brushes hanging on it. Maybe this
man is a special vendor. Maybe instead of the Happy Mask Salesman
we'll get the Happy Brush Salesman.
But back to the
building. We also get a brief look inside in this picture, but sadly
nothing too much. To me the wooden structure on the inside mostly
looks like a standard shop front.
The general feel
of the building comes across like it was inspired by mongolian
culture. The round form and colorful flags certainly support this
claim.
While the pictures
before did show us one solitary building, which could be a trading
post or something along those lines, now we finally see our first
true village in Breath of the Wild.
The settlement
seems to be very sheltered and protected. Something that makes sense
if we take the state of Hyrule into consideration. The World is wild
and untamed. It's still recuperating from the catastrophe that took
place 100 years ago. So in that light it makes sense to seek a very
secure and sheltered place to build your village.
What I really like
about this scene is that it shows us several cultivated fields and
fruit trees. It shows us how the people in this village manage to
survive. The buildings, while clearly belonging to the same style,
also look slightly distinct. Bigger, smaller, differentiating roof
forms. Nothing looks copy&pasted.
And on the
backside of the village, next to a waterfall, the main building can
be seen. If it's something like a city hall or just the home of the
village founder, I can't say.
Another view of
the village. Now from a different angle. We can spot several people
working on the fields. While the may not be important NPCs this gives
the World a huge boost in immersion. We can see firsthand how these
people work to survive.
We also get a good
view at the village entrance. It certainly is well hidden between the
rocks. I really hope we'll get to discover lots of hidden villages
during the course of the game.
Like everyone
seeing this scene noted Link has the Master Sword. Also he is
wearing, what I assume, the traditional blue Shiekah garb.
From what we know
Breath of the Wild will contain very few actual cut scenes. During
the first trailer we saw Link on a similar platform reacting to, what
seemed, Calamity Ganon engulfing Hyrule castle. Now he witnesses
something different.
This seems to be a
new race of bird people. I don't think these are Orni from Wind Waker, even if they
share some similarities. What's most interesting is the scarf and Bow
he is wearing. The Scarf has the same color and style as Links
Shiekah Garb. And the Bow... well the strange bird folk doesn't seem
to have hands or fingers, so what does he use a bow for?
Also interesting
in the picture beforehand Link doesn't carry a Bow on his back,
whilst in all other pictures of him he has one. So maybe this
stranger has stolen Links Bow. It could very well be that these Birds
are a race of thief that travel the Land.
Although we learn
in the gameplay released by the Treehouse team that there are also
friendly specimen of this race.
This picture is
interesting. In past Zelda games we already had huge, mystical flying
creatures. But never an airship like this. If my thief theory from
above proves to be true this most certainly is their base of
operations. Maybe it's not an airship, but a robot like the
Guardians. Then this could very well be on of the huge overworld
Bosses Aonuma was talking about during the first unveil of the game.
This is a very
interesting picture. It's clear that the Guardians protected Hyrule.
Then why did they fail? Why do they attack Link now? Is he somewhat
responsible for the downfall of Hyrule and they consider him an enemy
now? Or have the deteriorated so much over time that they attack
everything?
Whatever the
answer to this question is, her we see the result. Link locked in
horseback battle with two guardians. It seems the developers are
paying close attention to detail. Link needs to use both hands to
wield the axe and his attacks are slow and heavy, while he balances
on Eponas back.
But more
interesting than the battle taking place in the foreground are the
background details. On the right side of the picture we can see Death
Mountain. It looks quite menacing and conquering it will take a lot
of preparation I'm sure.
At the center,
right behind the Guardian we can spot Castle Hyrule. Nothing new to
see there.
And on the left
side we see a strange mountain with a circle cut out of its side. It
looks far to smooth to be natural, so I assume whatever changed this
mountain is going to be of at least some significance.
Is this Zelda? Is
it a female Link?
Well Aonuma made
clear that Link is a man in this game, so I think we can rule out the
second alternative. But I think there is a good possibility that this
is Zelda. The long blonde hair is a clear giveaway. What is clear is
that she's also wearing Shiekah clothes. If the Kingdom of Hyrule did
truly fall this makes sense. Just like in Ocarina of Time Zelda may
have been hidden away and brought up as a Shiekah. But is this the
''different'' Zelda? After all Link slept for one hundred years, so
it can't be ''his'' Zelda. Except if she was also hidden away, which
would make sense in order to keep Ganon from gaining the full
TriForce.
Whoever this
person may be she seems to also wield a Shiekah Slate. The color
scheme matches the one Link is wearing on his hip in other pictures
and you can even see a faint orange glow between the persons fingers.
Maybe Zelda also
travels Hyrule on her own to learn what happened to her ruined
Kingdom.
Here we see the
absolute destruction Ganon unleashed. This seems to be in close
proximity to castle Hyrule. The residual purple energy and black
spikes are a dead giveaway.
There is
absolutely no life present here. Not even enemies, but I'm sure there
will be huge challenges in the game if you arrive in this place. But
in this trailer the sombre and dark atmosphere shows us the
consequences of Calamity Ganons victory.
This is what seems
to be the remainder of Hyrule Towns central plaza.
What is
interesting about those two pictures is the fact that the destruction
seems to be relegated to, what was once, Hyrule City. What did make
Ganon stop? Why doesn't the whole of Hyrule look like this after one
hundred years? There has to been something that was able to stop
Ganon in some regard. Something was powerful enough to keep Calamity
Ganon contained in Hyrule City.
Here we get a full
look at Link. What is the reason for the strange glow emitting from
him? I don't know, but it may be linked to the TriForce. Maybe Links
TriForce of courage is awakening in this scene. This could be the
reason why Link was sealed away in the first place. He couldn't
awaken the TriForce in the past and wasn't able to fight Ganon
because of that.
Also the location
with the pillars in the background reminds me of the place where the
TriForce is located in A Link between Worlds.
And in the last
shoot we see Link kneeling next to a person. Is this Zelda?
I don't think so. At least not completely. Now this theory of mine is just a theory and I don't have any proof so far, but what if this person is Zelda. Just like the women earlier. But this person next to Link is the Queen of Hyrule. The Zelda he knew, who waited all those years for him to awaken from his stasis. Yes that would make her more than one hundred years old, but as we saw with Nico in Spirit Tracks that is more than possible. Now if this women is Queen Zelda that would make the blonde girl from the other pictures her descendant and the current Princess Zelda.
I don't think so. At least not completely. Now this theory of mine is just a theory and I don't have any proof so far, but what if this person is Zelda. Just like the women earlier. But this person next to Link is the Queen of Hyrule. The Zelda he knew, who waited all those years for him to awaken from his stasis. Yes that would make her more than one hundred years old, but as we saw with Nico in Spirit Tracks that is more than possible. Now if this women is Queen Zelda that would make the blonde girl from the other pictures her descendant and the current Princess Zelda.
Anyways the
clothes of the person next to Link look much more royal than the
simple outfit from the other women in earlier pictures. The darker color scheme also gives us the picture of an authority figure.
But whoever
this may be, the fist clench at the end shows us that now, with Link
at her side, she is ready to take back the Kingdom.
And that is all I
have to say to this trailer. It was great. It got me Goosebumps. And
most importantly it didn't show too much.
As always I have
probably missed many important details and as always I'm asking you
to point out every fail of mine.
Until then let me
know what you thought of the trailer and I hope you enjoyed this
Trailer Watch.
And as always
thanks for
reading.
Labels:
Nintendo,
Switch,
Trailer Watch,
Wii-U,
Zelda
Monday, December 5, 2016
My Top 5 Game Series, which deserve a new Entry on the Nintendo Switch
I don't know if
you recognized this but Nintendo has been around for quite a long
time. And with everyone looking forward to the Switch I thought that
it's time to look back in order to look forward.
Well that sounded
needlessly complicated, but at least it made me look smart. Right?
Anyways as you
probably already guessed from the title of this Post the Topic of
todays Toplist is five Nintendo Franchises which deserve a new
installment.
The Rules are
simple. Only games which didn't get a mainline entry in at least six
years are allowed to appear on this list. Also the franchise should
have had at least some success and/or belong to a genre not often
seen on Nintendo platforms.
With the Switch on
the Horizon and the immense Hype it's receiving now is also the best
time to reintroduce those classic franchises. Coupled together with
the iconic and well known Nintendo series this could be a second
chance for these characters and their games.
But now let's not
waste anymore time and jump right into the list. Here are my Top 5
Games Series, which deserve a new entry.
5: 1080° Snowboarding
I know it's hard
to believe nowadays, but there was a time when Snowboard Games like
SSX, where quite successful. It was around that time when people
still anticipated a new Need for Speed game. And while the
aforementioned SSX series focused on flashy tricks, Nintendo produced
their own game with a different focus. First released on the Nintendo
64 1080° Snowboarding set the focus on racing downhill. Of course
there where also modes focusing on tricks, but the center piece was
definitely the racing modes. Especially in the second installment
1080° Avalanche, which released on the GameCube roughly five years
after the first game debuted on the N64 in 1998.
The Games received
an overall positive reception with the second installment rating
lower than the first. Still sales of Avalanche fell short of
expectations, even though 1080° Snowboarding sold over one million
copies.
But now I think is
a good time to reinvigorate the franchise with a new release for the
Nintendo Switch. If Nintendo intends to follow with their promises
from the trailer 1080° would be a great fit. Being able to have two
player races anytime and anywhere could be a lot of fun. With the
JoyCons and the Nintendo Switch this becomes a possibility.
There is also not
a lot of competition for that kind of game.
Bringing 1080°
back as a budget or download title could work well. Make it a
Multiplayer focused title with cool Online and Offline Modes. Add a
Singleplayer mode where your character climbs the ladder. I'm sure
people would give it a try.
4: Punch Out!!
Let's got back two
and a half years and take a look at the Little Mac reveal trailer for
Smash Bros. People were beyond hyped for the character. He was just
the perfect fit for the franchise. Another cool thing about his
integration in Smash was the fact that it did shine some light on his
excellent game for the Nintendo Wii.
Released in 2009
it was the triumphant return of Little Mac... but it was pretty much
ignored by the public even though it sold over one million copies. An
that is a true shame, because Punch Out is one of the most enjoyable
Arcade Experiences one can have on any console.
The Nintendo
Switch could prove to be the perfect home for a new Punch Out!!
Installment. The portability of the Switch and the arcade gameplay of
Punch Out!! are perfect fits. It is the perfect game to enjoy in
short bursts. As with 1080° it would work best as a smaller download
title. Taking on one or two fighters or maybe even a whole circuit on
the go. This can probably fit into a bus or train ride.
And at home you
can enjoy impressive Boxing Battles on the big screen. A great fusion
of arcade and home console feeling. I'm sure Punch Out!! could pull
this off and that is why it deserves a new installment on the
Nintendo Switch.
3: Wave Race
Just like 1080°
Snowboarding Wave Race was quite the successful franchise on the N64
and fell short of expectations with the Gamecube. After a very modest
start on the GameBoy the series got huge critical acclaim with the
entry on the N64. Especially the accurate water physics where quite
impressive. Even by today’s standards they still hold up.
The Waves were
influenced by other players, yourself and the weather, which resulted
in every race being unique. Weather could even affect and change the
course layout.
Wave Race received
very positive reactions from press and gamers alike.
Just like with the
two games before I think a new Wave Race game would work best as a
smaller down loadable title. A realistic racing game, which isn't
about cars, is quite unique.
A rebirth of this
franchise could satisfy the need for some realistic racing games on
Nintendo Platforms. Just like with 1080° Snowboarding a multiplayer
focus and a career mode would be enough to warrant the purchase of
this game. Also it would help to diversify the Line-up of the Switch
outside of the standard Nintendo series.
2: F-Zero
It's if fucking
time. And I don't want to hear any excuses like they need some new
ideas to warrant a sequel. It has been thirteen years since the
release of F-Zero GX. Today Captain Falcon is more known for his
Smash Bros. appearance than for his actual day job. And if Nintendo
doesn't have the vacancies to develop the game outsource it. It
worked for GX, which was developed by Sega and I'm sure it would work
for F-Zero Switch. Shin'en showed with Fast Racing Neo that they are
more than capable of developing an F-Zero title.
I'm sure F-Zero
would become quite the success, if they keep their expectations in
check. The long awaited return of Captain Falcon would create quite a
lot of buzz. If handled right it could create an incentive for more
hardcore oriented gamers to buy the Switch.
A gain a focus on
multiplayer is a must.
As a blueprint for
a hypothetical F-Zero Switch you don't need to look any further than
Fast Racing Neo on the Wii-U.
With the proper
tools and support at hand Shin'en could create an awesome experience
on the Switch.
1: Metroid
Yeah I know I'm
predictable, but Metroid is one of my favorite gaming franchises of
all time. Especially the groundbreaking Prime games. And no I'm not
counting Federation Force among them, even though I don't hate the
game like the rest of the Internet. It's a fine game, but enough of
that already.
A new Metroid
would be a perfect title for the Switch because of several reasons.
Samus Aran is one
of the most beloved and well known women in video games. Even the
catastrophic Other M representation of her couldn't damage that fact.
Her return to form would send a positive message in regards to the
representation of Women in Video Games. But that is only the most
minor point.
Much more
important is the fact that Metroid is, A a franchise for Hardcore
Gamers, and B universally acclaimed. A new title in the series may
not become a huge multimillion Dollar seller, but it would surely
attract a lot of dedicated fans. Fans which would then go on to buy
other more Hardcore oriented games.
From all the games
I mentioned on this list Metroid is without a doubt the one most
suited for becoming a system seller. It would create a huge incentive
amongst more mature oriented hardcore Fans to buy the Nintendo
Switch.
It is definitely
time for Samus Aran to return to Glory.
What are your
thoughts about that? Which long forgotten Nintendo Series should get
the Kid Icarus Treatment next? Let me know.
And as always
thanks for reading
Labels:
Metroid,
Nintendo,
Older Games,
Switch,
Toplist
Sunday, December 4, 2016
Pokemon Sun/Moon Review
20 years ago a small company made a
unique game for the original Gameboy about some Monsters, which you
could catch and train. And only 20 years later this small game has
developed into one of the biggest franchise on this planet. Calling
Pokemon a Juggernaut would be an understatement. Pokemon has evolved
into a multi-billion dollar industry of its own. But after 20 years,
countless spin-offs and six mainline games the formula started to get
stale. Eight Gyms, Pokemon League and about 100 new Pokemon.
And while X/Y where huge steps forward
in graphics, it was still the same old structure.
When Sun and Moon were announced, from
the get go, Game Freak presented them a sort of a new beginning. The
biggest Pokemon adventures to date should breath some fresh air into
the storied franchise.
Did they manage to pull it off? Or are
Sun/Moon stagnating on a high level? Lets find out.
Story:
After moving to the new Alola Region
your character is introduced to Professor Kukui. And while the start
is very similar to every other Pokemon edition, some fundamental
changes show itself further along the road. The Alola Region isn't as
developed as other places in regards to Pokemon Battles. On Alolas
four island you won't find any gyms and even the Pokemon League is
still in the process of getting build .
Instead of traveling from city to city
and from Gym to Gym your character is sent to partake in an old
Alolaen Tradition. The Island Challenge.
When a Alolaen Child reaches its
eleventh birthday it travels the four islands of the region. On this
journey it has to master several difficult challenges and finally
beat the four Island Kings. In the end it works the same way as the
eight gym badges in earlier games, but it still feels fresh and new.
GameFreak created a good balance of new things, without losing the
familiar essence of the Pokemon Games.
On your characters first evening in the
region he (or she) encounters Lillie, the mysterious assistant of
Professor Kukui, and her Pokemon Nebbie. During those events your
character and Nebbie are saved from a fall by the guardian deity of
the first Island Kapu Toko. Of course there more to Nebbie and Lilie
and over the course of the adventure the two take a central and
important role.
On the next day you then finally get
your first Pokemon and can start your Island Challenge.
Over the course of your travels across
the four Islands you'll no only encounter the nefarious Team Skull,
which steals Pokemon and sells them, but also the mysterious Aether
Foundation, which tries to help Pokemon and keep them safe. But that
is not all. The Aether Foundation also researches the mysterious
Ultra Beasts. Creatures from a another dimension, which spill into
ours.
From the get go Pokemon Sun/Moon offer
a much better Story than their predecessors X/Y. And while it doesn't
reach quite the quality of Black/White, it's still one of the best
Pokemon Storys to date. Of course most of it ''Twists'' can be seen
miles ahead by observant players, but it doesn't diminish the quality
of the overall story. It is well written and very enjoyable, while
not leaving the trail set be previous games all too much.
Gameplay:
Gameplay wise not too much has changed,
apart from some new features and quality of life improvements. This
makes the enjoyable and addictive Pokemon Formula work even better.
It has worked 20 years ago and still
works perfectly now. The basic principle of capturing and training
Pokemon still creates the old, perfectly oiled treadmill that we all
love. I would say they perfected it even further with Pokemon
Sun/Moon. Never before my adventure felt as fluent as in the new
Alola Region. Some of the new additions just straighten out the
gameplay and make the journey much more enjoyable.
Another great use of the Rotom Pokedex
is the Pokemon Finder feature. At specific places throughout the
world you'll get the hint to use this feature. This allows you to
take pics of Pokemon. Yes it's exactly what you think. There is a
small Pokemon Snap Minigame built into Pokemon Sun/Moon. Just like
with the original Game you'll try to take the best picture possible.
It's a lot of fun, but also makes you wish for a true Pokemon Snap
follow up.
One of the first new additions, which
is also introduced in the Story, is the Rotom Pokedex. It basically
functions as a guide, which allows you to travel the Islands much
more effectively. I generally found it really helpful, while
navigating Alola and I think it's a great addition.
It also helps you during battles by
giving you information about your attacks and the Pokemon you battle.
Now if you have beaten a Pokemon before, you always see if an attack
against this Pokemon will be effective, very effective or not
effective.
It also allows you to display
information about the attacks your Pokemon knows. Now you can see a
quick description of the attack, whether its physical or special, and
how much damage it deals with one tip on the touchscreen.
These two additions make battles much
more fluent and enjoyable for People like me, who haven't memorized
the strengths and weakness of each and every Pokemon.
Another great quality of life change is
the fact that GameFreak got rid of the HM system. In older games you
were required to have at lest on HM Slave in your team. A Pokemon,
which you didn't use for battle, but instead only used because of its
ability to learn multiple HM. Now abilities like Surf or Strength are
covered by the new Ride Pager, which also replaces the bike. This new
item allows you to call different Pokemon to ride. It's such a simple
idea, which makes you think why it wasn't used before.
Over the course of the adventure you'll
unlock different Pokemon, which all have different abilities. Through
this you'll also gradually unlock more and more of Alola to explore.
Even on older Islands.
Apart from these two quality of life
changes not all to much has changed. You still encounter Pokemon in
the tall grass, battle trainer and become stronger.
Still there is one more thing that has
changed in battles. Or rather reverted. During my travels throughout
the region I hardly encountered any special battles. Things like sky
battles, mass battles and the like. It seems as if with Sun/Moon they
wanted to go back to the basics. The only exception is the new Battle
Royal, but you're only forced to do it once during the main story.
Battle Royal is a mode where four
Trainers fight at the same time. Everyone can attack everyone and the
battle ends, when one Trainer has no more Pokemon left to fight. It's
ok, but in my experience three trainers quickly start to dogpile in
one ruining the fun for this Trainer in the process.
Apart from that it's not bad as a
battle mode, but I doubt that it will stick for longer than this
generation lasts.
The addition of Z-Attacks is this
generations defining feature, just like the Mega-Evolutions in X/Y.
These attacks work pretty much the same. By giving your Pokemon a
special item to carry it can unleash a Z-Attack once every battle.
These attacks are extremely devastating and should be used wisely. I
personally prefer the Mega-Evolutions. They simply offer more
variety design and gameplay wise.
As you can read the core concept hasn't
changed much and received only minor quality of life improvements.
But it wouldn’t be a new Pokemon Generation if there weren’t
several new Gimmicks for you to enjoy. Some of them are improved
versions of older minigames and others are completely new.
PokeMonAmie has been replaced by the
new Pokemon Refresh. The only real change is that it can be triggered
directly after a battle and it doesn't contain minigames any more.
Instead the interaction with your Pokemon has been increased. You
can't just pet them now, but also clean them and heal them from
Status effects after a battle.
Petting your Pokemon, cleaning them and
giving them some PokeBeans to eat increases the affection the Pokemon
feel for you. Apart from some Evolutions, which require a high level
of affection, it also increases the power of your Pokemon in Battle.
They will sometimes avoid attacks, strike harder or even hold out
instead of fainting after a fatal hit.
The Festival Plaza is a new way to play
together with other Players from across the globe. Players from
around the globe can join you to battle, trade or just mingle.
Each player visiting you, will also
have a request. If you fullfill this requests you can earn Festival
Coins, which can be used to increase the rank of your Plaza or buy
cool stuff.
As you progress further you'll even
unlock the possibility to host special missions for several Trainers
to tackle together.
After I took some time getting used to,
I have to say that I greatly enjoy the festival plaza. It's a fun
little extra that allows you to join up with other people from across
the world. Of course the communication possibilities are very
limited, but that had to be expected. After all Pokemon is still
played mostly by children and Nintendo needs to ensure their safety.
The last new worthwhile addition is the
so called Poke Pelago. This paradise for Pokemon in your PC Boxes
consists of several islands. More Pokemon inside your Boxes means
that you'll be able to develop more islands and activities. Via these
activities your Pokemon may grow stronger or bring back some valuable
items. It's a nice idea that makes Pokemon not on your team useful.
Also it's not in the slightest invasive. It's enough to check Poke
Pelago once a day. From all the new features in Pokemon Sun/Moon I
think this has the highest chance to stay.
Pokemon Sun/Moon don't completely
revamp the Gameplay of the series, but they add enough tweaks and
changes to make the whole experience feel fresh again.
Presentation:
It can be said that the world of
Pokemon has never before felt this alive. But it also has to be said
that the limitations of the 3DS can be felt quite clearly. On the
positive sight of things the Alola region is absolutely phenomenal.
It's a joy to explore it. If X/Y were a test for a 3D Pokemon
Mainline adventure, these games are the generation to truly leap into
it. This time the characters look much better. The new lean look
clearly trumps the half-hearted chibi style from X/Y.
It just feels great traveling around
the Alola region.
On the other hand this game clearly
shows the limits of the 3Ds hardware. During battles there often
after clearly noticeable frame drops and slow downs. As well as long
loading times on the regular 3DS. I can't say if this is fixed on a
New 3DS.
There is also the fact that the 3D is
turned off for the entirety of the game. It is a shame that even
Nintendo games don't use the features of their console, but I think
it would have been impossible for Sun/Moon to run on 3DS otherwise.
On the Audio front there is nothing to
complain or praise especially. The themes are quite catchy and fit
the island vibe perfectly.
Conclusion:
Pokemon Sun/Moon are called the best
games since the series debut. While I don't agree with that statement
(The best games are still Silver/Gold/Crystal) it can't be denied
that Sun/Moon have been the most enjoyable Pokemon experience in a
long time for me. The new additions made the whole game even more
accessible and streamline, which isn't a bad thing. Small
improvements and the new Island challenge shake up the Gameplay
Formula without abandoning the roots of the series. Newcomers and
Veterans alike will enjoy the new start in Alola, while there is
still enough familiarity for returning players to not completely get
lost.
The new Z-Attacks often come across
like a cheaper version of the cool Mega-Evolutions from the previous
generation. But they still work in creating some unique battle
strategies.
Like in every generation there are many
new additions, which are quite enjoyable, but never get past the
stage of Mini-Game.
Graphically the games are the most
beautiful to date. The Alola region is beautiful, diverse and a lot
of fun to explore. Some graphical hiccups tarnish this slightly, but
overall it's not enough to bring the game down.
Sun/Moon are the best Pokemon Games in
a long time. Simple as that.
Conclusion (One Sentence):
Pokemon Sun/Moon don't reinvent the
wheel, but they tweak enough to make the Pokemon Machine run well
again, and in the process create the best Pokemon Games in a long
time.
Pictures ©Nintendo
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