Thursday, December 1, 2016

The Future of Pokemon


Now that I had enough time to play Pokemon Moon thoroughly (btw thanks Nintendo for releasing it five days later in the EU) I can wholeheartedly say that the Game is excellent. But more on that tomorrow when my review launches.
Today I want to talk about something that has been on my mind since Pokemon X and Y launched. And that is the question of Pokemons Future. We already have crossed the 800 mark for Pokemon, which is a lot from the original 151. And even though they released less new Pokemon with Generation six and seven the complaints about bad design have been growing louder.
First let me say that I don't share these feelings. I don't think the Pokemon design overall has been getting worse. Even in the first Generation there have been some very uninspired designs. Grimer and Muk come to mind.
What's true is that the Pokemon designs have become more outlandish and cartoon like. While the original 151 were mostly looking like animals in the newer generations many Pokemon got an extremely cartoony design. This makes them harder to classify for people and often causes some backlash against the design. But wit over 800 released Pokemon it becomes harder and harder to create something that isn't either a slightly remade version of an already released Pokemon or too outlandish to work in the context of the game. And this problem won't go away. So what is the Future of Pokemon? What can GameFreak do to keep the franchise afloat after 20 years on the top?


Take your time:


2013 we got X/Y and now in 2016 we got Sun/Moon.
Three years is a good time frame for a new Pokemon Generation, but I would even go a little bit further and make it four years. If you overstretch a franchise with to many consecutive releases it burns out, as evidently shown by Assassins Creed or Call of Duty, but if you give your Fans some time to recharge you can avoid the much dreaded franchise fatigue. A new Pokemon Game every four years, with a remake sprinkled in between, should be the perfect time frame to ensure the franchise still exists in 20 years.
Use the new Generations to introduce new Concept and then expand on those which worked in the Remakes. This way GameFreak can create a flow of creativity, which doesn't tire its consumers with countless releases.


Reduce the amount of new Pokemon:


This has been something that they have been doing for the Past couple of generations. Sun/Moon added 81 new Pokemon, while X/Y added only 72. However X/Y also added several Mega Evolutions. Speaking of Mega Evolutions. I think this is the path GameFreak should follow. This way they can reduce the amount of new Pokemon while also increase it at the same time. What I want to say is that instead of creating a completely new Pokemon they can ''bring back'' a classic by giving it a Mega Evolution. Something they did perfectly in X/Y and OR/AS. They invigorated some of the older and less used Pokemon. It's also easier than designing new Pokemon because the base Form of the Mega Evolution gives you an anchor where you can ground the design.


It's a shame that Sun/Moon don't add any new Mega Evolutions, but instead focus on the new Z-Attacks, which don't have that big of an impact in my opinion.

For the Future they need to bundle their creativity and focus on a few new Pokemon, while also giving some older ones Mega Evolutions to increase the diversity in viable Team Compositions.


Open up the World of Pokemon:


Generation seven did a good job in freshening up the franchise. Instead of traveling from Gym to Gym you now explore the four islands of Alola and try to beat the different trials of the Island Challenge. These Tasks can vary a lot and bring a fresh feeling to the old concept. Of course in the end the Pokemon League awaits, but some customs shouldn't be changed.
This concept of the Island Challenge is something that GameFreak should build upon in further releases. It opens up a lot of possibilities for a truly open Pokemon Game. In Sun/Moon the path you take is still very linear. You can't progress unless you beat a specific challenge first. Of course this is to ensure that there is a smooth challenge curve and you don't meet Pokemon or Trainers you aren't ready for yet, but it's also pretty restricting.


How about instead of taking a specific path across an Island it was totally open from the get go? What if you'd like to tackle the Fire trial before the Water one? This way players would get much more invested. The Problem with encountering Pokemon and Trainer, which are much higher than yours, could be solved in two ways.
Either make them scale, so that you'll always encounter Pokemon around your level or, and I would prefer that solution, give the player a warning if he enters an Area which is too high level for him. And if he ignores it he has to deal with it or fail.
With the step into full 3D Pokemon opened up its world and now is the time for the next step and create a truly open Pokemon Adventure.


These are the three main points, which would keep the next generation of Pokemon fresh and interesting. GameFreak have the comfortable Position that they created a franchise with a timeless concept, so they don't need to change any fundamental things about Pokemon. But they also shouldn't rest on their laurels. Pokemon is a huge franchise, but it isn't a no-brainer as the rise and fall of Pokemon Go did show us.
What are your ideas for the future of Pokemon? How do you think they should keep the franchise fresh? Let me know.

And as always

thanks for reading

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