Friday, April 29, 2016

Nintendo News: 25.04.2016 - 29.04.2016

Hello and Welcome to Dillians Nintendo News Recap.

This week is a rather brief recap, because most of the interesting stuff has already been covered during the Investors meeting. Nonetheless let us start with the new releases.

New Releases:


  • Yo-Kai Watch – Nintendo 3DS Game Card
  • Pixel Maker – Wii-U Download-Software
  • Mini Mario & Friends: amiibo Challenge – Wii-U Download-Software
  • Lost Reavers – Wii-U Download-Software
  • Mini Mario & Friends: amiibo Challenge – Nintendo 3DS Download-Software
  • Super Punch-Out!! - Virtual Console(New Nintendo 3DS)
  • Run Run and Die – Wii-U Download-Software
  • Tap Tap Arcade – Wii-U Download-Software
  • Sssnakes – Nintendo 3DS Download-Software
  • Shutshimi – Wii-U Download-Software
An OK week I would say. Europe finally got Yo-Kai Watch and Lost Reavers seems to be a solid Free to Play title. Apart from these two there is mostly junk, but at least Super Punch-Out!! for the New Nintendo 3DS is a fun virtual console title. However it speaks volumes on the software situation on the Wii-U that this is considered an OK week.




Nintendo:



The big news this week was, of course, the Nintendo investor meeting that happened on Wednesday. There Nintendo President Kimishima informed shareholders about the performance of Wii-U, 3DS and the upcoming plans of the company. Here are the highlights:

  • Nintendo was profitable, but the profit was down in comparison to last year.
  • Wii-U and 3DS sold slighty less than last fiscal year.
  • Miitomo is a huge success with over 10 Million Users
  • Fire Emblem and Animal Crossing are the first two Nintendo series to get smartphone apps.
  • The NX will launch worldwide in March 2017.
  • Zelda U is now Zelda U/NX it will launch in 2017 for both consoles.
  • This year Zelda will be the only game at E3.

If you want to read a more insightful post, I wrote one. You can view it here:




NX:



Nintendo President Kimishima also had a Q&A with the shareholders following the investors meeting, where we got some more information on the NX.

  • NX won't be sold at a loss, like the Wii-U was at the start.
  • The NX launches in March to ensure enough games are available at launch and in the post launch period
  • Nintendo has a lot of confidence in the NX and plans to make up the failure of the Wii-U.
  • NX is planned to have a long lifespan.



Metroid Prime: Federation Force:



This past week the PAX East in Boston took place and of course Nintendo was present. GameXplain got the chance to have an extensive look at Metroid Prime: Federation Force and released a gameplay video for you to enjoy.




Fire Emblem:



And not only did the guys over at GameXplain get the chance to hunt space pirats, but also to delve deep into the world of Idols and Demons!?





But not all is great with Tokyo Mirage Sessions#Fe, because some censorship has already been spotted. So far it's only light, but I'll keep an eye on it, and in the worst case won't buy this game either. Or at least only get a used copy of it. Hopefully my fears are unfounded.




The Legend of Zelda:



Apart from the painful delay of Zelda U this week also gave us another Zelda related information. Some of you may know the Zelda Mangas, which retell the Stories of the several games and add some more plot to them. For example did you know that Young Link and Volvagia formed a close friendship, making it all the harder for Adult Link to kill him? All that and more can be found in these Mangas. And now Twilight Princess finally joins the club and get its own Manga iteration. Vol. 1 will launch in June in Japan.



Splatoon:



And finally we have a quick update on Splatoon. This past weekend the second live concert of the Squid Sisters took place and it was very cool and very japanese. Check it out:





And that was it for this week. Enjoy your games and enjoy the weekend.

And as always

thanks for reading




Star Fox Zero Review

Overview:


Nearly 10 years have passed since the last adventure of Fox McCloud and his fearless crew. This explains the hype many fans felt, when the return of Star Fox was properly announced two years ago. But after the first true showing of the game at E3 2015 many voiced concerns about the design choices Myamoto and his team took, as well as the graphical quality of the game.
Can the finished game squelch those concerns, or were they justified?


Story:


Did you play Star Fox Command? Star Fox Assault? Great, but you don't have to remember any of the story details from those games. Star Fox Zero is a re-imagination of the N64 Star Fox, Lylat Wars, which was itself a re-imagination of the original Star Fox. Because of this the Story won't surprise long time fans of the franchise one bit.
The insane scientist Andross has declared war against the Lylat System, following his banishment from the capital planet Corneria. The leader of Cornerias defense forces, General Pepper, asks the elite mercenary group Star Fox for help.
The Plot is as formulaic as it gets, complete with the death of the heroic father by the hands of the antagonist 5 years before the game takes place.

It's not bad by any stretch and serves its purpose, but it once again shows the lack of vision Nintendo has in that regard. Instead of new stories they are contempt with telling the same ones over and over again. Especially with a series, such as Star Fox, which provides the setting for a great space opera style of story.


Gameplay:



Gameplay wise veterans of Lylat Wars will feel right at home. Except for the new controls of course, but more on that later.

Star Fox Zero is an arcade style action game. Most of the time it works similar to a rail shooter. Your vehicle is continuously moving forward, giving the player only the ability to move on a 2D plane to dodge attacks. From time to time the path will branch off and give you a decision were to go next. These branches sometimes also change the next mission, like in the original 64 game. This adds a lot of replayability to the game. Star Fox Zero is build with this idea in mind, which means that the main game is only about 2-4 hours long, but exploring all the different paths, chasing for high scores and medals will keep you occupied for much longer.

The rail shooter like sections are broken up from time to time with sections, where you can freely move your Airwing in a 3D space. These dogfight sections are the most entertaining parts of the game.

During the course of the story Fox will pilot several different vehicles with different strengths. While the general gameplay style is never severely affected by this, the Landmaster and Gyro-Wing offer enough tweaks to keep the player interested.

The Airwing is the backbone of your fleet. It is the most dominant of the vehicles and more than half of the missions feature it. Equipped with strong Laser cannons and the ability to lock onto targets it's an all rounder. New in this game is the ability to transform your Airwing into a dinosaur like Walker Form. This Form was originally planned for the canceled Star Fox 2 on the Super Nintendo and now they finally implemented it. With a simple button push you transform your ship and prepare it for land combat. The Walker offers better battle capacities for close quarter combat and is a nightmare to control. So I guess it offers no real advantage at all.


Next up is the Gyro Wing, a stealth based aircraft. It has decreased battle capabilities, but offers the ability to hack consoles via a remote controlled robot, which can also carry bombs for sabotage purposes. Gyro Wing Stages offer a more methodical and stealthy approach and are a refreshing change of pace.

Lastly the Landmaster is a tank. A huge tank, which now can also fly for a brief period of time. It packs quite the punch, and with its ability to lock onto three targets simultaneously it is the ultimate offensive weapon.


All these vehicles work just like in the previous entries, with the difference of the controls.
The new controls and use of the Wii-U Gamepad is probably the most controversial point of Star Fox Zero. Controlling your vehicles requires the simultaneous use of the right and left control stick. Coupled with motion controls for aiming and the dual screen approach Myamoto and his Team took, this creates a control scheme which you need to learn. It took me about 2 hours to get the hang of it, which was exactly the time it took to finish the game. But once you get the hang of it, the game becomes a lot more enjoyable. The question that remains is, if you're willing to take the time learning the controls properly.

The bigger problem is the integration of the Wii-U Gamepad. Calling it unintuitive doesn't do it justice. While the TV screen always shows the classic perspective from behind the ship, the Gamepad always shows a first person cockpit view. The problem with this is, that both screens contest with each other and none fulfills its role perfectly.
While the TV offers a better overview of the battle the targeting mechanism there is so vague that you can only hope to hit your targets.
Meanwhile the Gamepad offers precises targeting at the cost of seeing what the heck is going on around you.
This forces the player to always watch between the Gamepad and the TV screen, which gets really tiresome over the course of a gaming session. As a result I haven't played Star Fox Zero longer than an hour at a time.
Simply said, the constant battle of the Screens, as I call it, robs the game of much of its enjoyment.

This also dampens the desire to replay the game, which is the backbone of every Star Fox game. And that is a shame, because there are lots of hidden things in the different stages. The most obvious are the golden and silver rings, which replenish the shields of your Airwing. But there are also hidden medals, special items and hidden paths, which reward you with new missions and tasks. An example of this is in the first level, Corneria, where you can decide to follower your teammates or take another path and help out at the shoreline. Coupled with a highscore system for each level it is clear that Star Fox Zero expects you to play it's levels several times.

As last point let's talk about Amiibo. Star Fox Zero supports only two Amiibo, Fox and Falco, and while one is quite ok, the other combines all bad things about Amiibo.
The Fox Amiibo rewards you with the classic Airwing Skin from the original Star Fox on Super Nintendo and also changes the soundtrack. It's cosmetic and a nice nostalgic treat for Fans.
The Falco Amiiob is hardmode. When it was announced that Star Fox would offer and invinciblity mode for beginners the internet was really pissed. I argued that it wasn't a problem, because at the same time the announced the black Airwing, which deals more damage, but also takes a lot more. This way veterans could amp up the difficulty, if the desired. Well this exact black Airwing is only usable with the Falco Amiibo, basically locking Hardmode behind a 15 dollar paywall. And this is, to put it simply, total bullshit.


Presentation:


The Presentation of Star Fox Zero has got a lot of flak, when the game was first unveiled, and it hasn't gotten better since then. While the fact that the game runs with smooth 60fps (apart from small drops here and there) on both screens is quite the feat, but it comes with a steep price. And looking at the problems the two screen approach has created gameplay wise, I'm not sure if it was worth paying. The game uses a graphical style which reminds me of Wonderful 101, but still feels quite bland. Some textures look like from two generations ago and the levels generally lack details. Still the game is not ugly and the countless explosions, effects and the non-stop action do a good job in masking the lack of details. Still Star Fox Zero isn't a pretty game.


On the music front the game doesn't disappoint. The sound effects and explosions sound great and crisp. The soundtrack is often overshadowed by them, but it proves an excellent backdrop for the intense action on screen. Voice acting is sufficient, but the lack of an ability to change languages is something that shouldn't be present in a game in 2016.

All in all Star Fox Zero is an okay looking game, but the great action makes you forget it's graphical shortcomings most of the time.


Bonusround or the game after the game:


Spoiler Warning:

After beating the final Boss the Arcade Mode unlocks. This works similar to the N64 version of the game. You'll have to finish the whole game in one go, without getting a Game Over. There are also expert trainings for the different vehicles, which you unlock by collecting medals during the missions.


Conclusion:



Star Fox Zero is exactly what it promised it would be. A flawed new interpretation of the great Star Fox 64. It's arcade style game play may let you finish the game in a brief period of time, but the game is intended to played multiple times. This is needed if you want to find all the hidden paths and medals. The gameplay itself is unchanged and the fast pace action provides a lot of entertainment. Different vehicles, like the Landmaster and the Gyro Wing, keep things fresh.

The biggest gripe many players have, are the new controls, which need time getting used to. You truly have to learn them in order to properly enjoy the game. However the biggest problem of Star Fox Zero lies with it's use of the second screen. Constantly forcing the player to alternate between Gamepad and TV Screen can become quite tiresome. The Wii-U Gamepad and the TV are constantly fighting for your attention, instead of supporting each other.

Lastly the integration of Amiibo shows both, the best and worst way, of doing it. While the Fox Amiibo provides players with a nostalgic bonus the Falco figure unlocks the hardmode of the game, which should be a No-Go.


Conclusion (One Sentence):



Star Fox zero is a flawed retelling of the N64 Star Fox, which shows Nintendos lack of vision and has problems with its controls and use of the Wii-U Gamepad, but still provides you with a enjoyable action experience.


Thursday, April 28, 2016

Nintendo Investor Meeting April 2016


Sorry of the late release, but yesterday life was keeping me busy. The Star Fox Zero Review also takes its time, because the game offers a surprising amount of depth after you mastered its controls, and I like to play a game thoroughly before rating it. So tomorrow is the day.

But enough chit chat, because yesterday we got some pretty big news. Not all of them good, but News nonetheless.

Nintendo had their annual investor conference this Wednesday. They talked about sales of their products, the past fiscal year and of course gave us a glimpse into the future. So let's quickly summarize the most important points, before we delve deeper into them.

  • Miitomo is a huge success with over 10 Million Users
  • Fire Emblem and Animal Crossing are the first two Nintendo series to get smartphone apps.
  • The NX will launch worldwide in March 2017.
  • Zelda U is now Zelda U/NX it will launch in 2017 for both consoles.
  • This year Zelda will be the only game at E3.

Well some of this news are hard to stomach. Especially the delay of Zelda U, while quite understandable, is a slap in the face of many Wii-U gamers. But let's start with the cold numbers first.


Sales:


The ''good'' news first. While the profit of Nintendo did dramatically shrink, they didn't report a loss for the last fiscal year. 16,5 billion Yen (131,03 million €uro) means a decrease of profit by 60,6%.

The sales of 3DS and Wii-U were quite sluggish the past year. The 3DS sold 6,79 million units (8,73 million last year) and the 3,26 people can call themselves now owners of a Wii-U (3,38 million last year). So both consoles dropped beyond their last year sales, which clearly shows that these two devices are on their way out.


As for software Splatoon and Mario Maker proved to be the top sellers in 2015. Especially Splatoon surprised many with its success. 4,27 million units, over 1 million in Japan, are nearly unheard for a completely new Ip. Mario also proved that he still has the ability to pull in impressive Numbers. Mario Maker sold 3,52 million units since its launch in September 2015.
On the 3DS Animal Crossing remains the King. After the immense success of New Leaf the spinoff Happy Home Designer managed to sell 3.04 Million copies.

If you're interested, here is the list of the top 10 software titles for each platform.

Wii-U Sales (Million) 3DS Sales (Million)
Mario Kart 8 7,5 Pokemon X/Y 14,7
New Super Mario. Bros U 5,19 Mario Kart 7 13,26
Nintendo Land 5,07 Pokemon OR/AS 11,84
Super Mario 3D World 4,82 Super Mario 3D Land 10,73
Super Smash Bros. for Wii-U 4,8 New Super Mario Bros. 2 10,25
Splatoon 4,27 Animal Crossing: New Leaf 10
Super Mario Maker 3,52 Super Smash Bros. for Nintendo 3DS 8,12
New Super Luigi U 2,49 Tomodachi Life 4,98
Mario Party 10 1,76 Luigis Mansion: Dark Moon 4,82
Wind Waker HD 1,72 Ocarina of Time 3D 4,04



This sales figure show that Nintendos first party games still have an insane attach rate. Even on a struggling system like the Wii U several games come close to a 50% attach rate and Mario Kart 8 is in it's own dimension.

Lastly let's talk about Amiibo. Say what you want about the small figures, but they undeniably sell great.


Last year 24,7 million figures and 28,9 million amiibo cards were sold. I would even argue that Amiibo alone was responsible for Nintendos profit this year. This of course means that the company will double down even more on Amiibo. Expect even more use of them in further Nintendo games. Sadly this will probably push them further down the path of physical DLC, which they are dangerously close to already.


Smartphones:


With the success of Miitomo it was clear that Nintendo would continue their smartphone strategy. Many people were surprised when the first app for smart devices wasn't a already known IP, but something completely new. But now it's time for established series to enter the mobile world. Unsurprisingly Animal Crossing will be amongst them. More surprising is the second series chosen. Fire Emble. Well surprising at first glance maybe. Nintendo is still a Japanese company. The same goes for their mobile partner DeNA. With that their primary focus is on the Japanese market. Fire Emblem and Animal Crossing are both really popular in Japan and both series are at the opposite end of the spectrum in terms of ''hardcore'' appeal. With this move Nintendo can offer something to casual and hardcore gamers alike.


I expected Animal Crossing to be amongst the first series to get a smartphone game. It's gameplay just fits. Interesting is Nintendos announcement that they want to connect the smartphone version with other iterations of the game. I guess that it will be possible to visit Towns from other players across all devices. So you'll be able to visit your friends town from New Leaf while you're on your smartphone.

Fire Emblem on the other hand may seem surprising at first. After all it's one of Nintendos most hardcore series. But it's gameplay also is a natural fit for smartphones. The tactical battles can easily be controlled via Touch screen, and if they keep battles short they perfectly fit into a bus or train ride.
One thing is clear. Nintendo is continuing its smartphone strategy, but they haven't lost focus. Their dedicated video game systems are still the number 1 priority.



NX:


We didn't get much news about the NX. Definitively nothing to squelch the countless rumors. But we got a release date and an explanation for it.

NX will launch worldwide in March 2017.

Why not at the end of 2016 to capitalize on holiday sales? Well Nintendos president Kimishima explained it perfectly. This time they don't want to have any software droughts with the new system. So they are making sure that the NX will have an ample stream of software during its first year and that made a later release necessary.
Also they won't show of the NX during this years E3, but sometimes later this year. I guess they don't want to give the competition much time to react to their plans.


Zelda U/NX:


This was probably the biggest news from the conference. The Legend of Zelda for Wii-U will also launch on the NX. Well this alone wasn't a surprise, but the second delay of the game was. It will now release for both consoles in 2017, probably in march when the NX launches.
To say that many Nintendo fans were slightly upset about this news is an understatement. And it truly is a baffling decision. It robs the Wii-U of it's last big game this year. It's pretty clear that Nintendo now has officially written off their struggling console and are fully focused on the NX. Another thing that shows this are their E3 plans for this year.
Zelda U will be the only playable game at the show. Even Tokyo Mirage Sessions#FE, which launches in June, and Paper Mario Color Splash, which is scheduled for 2016, won't be present. This year will be all about Zelda. And while I expect a big celebration for the series 30th anniversary, it still leaves a bitter taste in my mouth. Why not show of Paper Mario?

If you look at all these tidbits of information it's pretty clear that there won't be anymore announcements for Wii-U games. Maybe even Paper Mario has been quietly moved to the NX to serve as launch game there.

At least for me the Wii-U had a good run. I own 23 games for the system, download and virtual console titles not included, and with Tokyo Mirage Sessions (if it's not censored to much) and Zelda the number rises to a good 25 games for the system. That's ok and definitely more titles than I own for the Wii.

At least we got a new artwork for Zelda.


Wait that's just a shot from the first E3 presentation. Sigh..


Anyways. What are your thoughts about this delay? Will you get the NX or the Wii-U Version? Or none at all?

And as always
thanks for reading


Friday, April 22, 2016

Nintendo News: 18.04.2016 - 22.04.2016

Hello and Welcome to Dillians Nintendo News Recap.

Apart from the Release of Star Fox Zero and Star Fox Guard this proved to be quite the tame week, so let's not lose any more time


New Releases:


  • Star Fox Zero - Wii-U
  • Star Fox Zero – Download Version (Wii-U)
  • Dan McFox: Headhunter – Nintendo 3DS Download-Software
  • Queen's Garden – Wii-U Download-Software
  • Mario Party DS – Virtual Console (Wii-U)
  • Mario Party 2 – Virtual Console (Wii-U)
  • Langrisser Re:Incernation-Tensei – Nintendo 3DS Download-Software
Well the obvious highlight this week was without a doubt Star Fox Zero. I'm currently playing the game, and expect to have the Review up by Monday or Tuesday. Apart from that Game there is your usual chunk of e-shop titles and virutal console releases. Mario Party DS and 2 are Ok entries of the series, so if you're in the mood to end some friendships grab those.



Tokyo Mirage Sessions#FE:



Let's start this weeks recap with some great news. As many of you probably know I, and many others, weren't to thrilled with the translation work Nintendo did for Fire Emblem Fates. So there was a valid concern regarding Tokyo Mirage Sessions#FE (still a great and easy to spell title by the way). But luckily Atlus announced that they would handle the translation of the game themselves. Looking at other Atlus games I don't think we have to worry to much now.


Another piece of Information regarding the game was the announcement of the Fortissimo edition for Europe and America. This came as somewhat of a surprise because of the sluggish sales of the game in Japan. The Fortissimo edition will include the game, an artbook, a soundtrack CD, lyric cards for sing along enthusiasts, stickers as well as several costume DLC worth 1,99$ each. In America this edition is exclusive to Amazon and GameStop and will cost you 80$. For Europe there currently is no further information, except that the Fortissimo edition will release here as well.



Star Fox Zero: 


To celebrate the launch of Star Fox Zero Nintendo released a 15 minute animated video, which details the first mission of the game. It's a lot of fun, good animation and cheesy dialoge. So right up my alley. And it has once again, after Smash Bros. and Kid Icarus, made people beg for an anime adaption of a popular Nintendo IP. Maybe one day they'll fullfill this wish. Till then enjoy Star Fox Zero: The Battle Begins.




Nintendo:


Several months after the tragic passing of Nintendo president Satoru Iwata Tatsumi Kimishima was elected as new Nintendo president. On March 21st he celebrated his 66th birthday. The first as president of Nintendo. Congratulations Mr. Kimishima (even if its late and you'll never read this.)




Metroid Prime: Federation Force:



After its announcement this game received a lot of backlash. The fan frustration was quite understandable, but in the end still pretty unfair to a game that honestly looks like it could be a lot of fun. Soon the question if the game is fun or not will be answered. And I use soon here very loosely. The Japanese Twitter account of the game announced that its release was pushed backwards to make further to the balance. But at least we now have the official release.
Metroid Prime: Federation Force will release on August 19th in America, on August 25th in Japan and finally on September 2nd in Europe.



Splatoon:



Splatoon is huge in Japan. Really, really huge. The Japanese truly love Nintendos quirky and unique shooter. To celebrate this the Squid Sisters will have their second live concert on April 29th. On this occasion Callie and Marie would like the attendees to dance with them. That's why Nintendo released a video with the dance, so that all Splatoon fans have a chance to train at home. Watching hundreds of people perform this dance with two holographic squid girls will be quite the sight... and very Japanese.




The Legend of Zelda:



This week several impressive videos of a Zelda: Ocarina of Time remake surfaced. You better take a look at them before Nintendo inevitably takes them down. All in all it looks very impressive and shows what could be possible. For his fan project the creator, CryZENx, uses the Unreal 4 engine. Especially the showcase of his version of Gerude Desert is quite impressive. Take a look:




Summer Games Done Quick:



While these are not strictly Nintendo News many SNES, N64 and NES games are important parts of these events, and I always love to follow them. If some of you don't know Awesome Games Done Quick (Each year in January) and Summer Games Done Quick are two events, where several speedrunners gather to show us their skills and gather money for a good cause. If you want to see your favorite games absolutely obliterated in no time at all there is no better place. The runs at these events are generally very entertaining and the runners and commentators to their best to explain everything to the audience. If you're interested in the world of speedrunning this events are always a great place to start. And if not they are still a blast to watch.

This years Summer Games Done Quick will happen from July 3rd to July 10th. If you're interested what games they'll play and when those games are on, then take a look at the schedule.



Pokemon:



And lastly for this week we have a small tid bit of Pokemon rumors. It seem the names of the new legendary Pokemons have been leaked by their trademarks. It seem the Sun legendary will be called Solgaleo, which indicates a Lion. It's counter part will be called Lunaala. Ala is the word for wing in several languages so it could be another legendary bird.

Now these two names are still rumors, but several sites are trusting the source and so I'm willing to post about them here. Take from this leak what you will. In May with new CoroCoro News we hopefully will know more.



And that was it for this week. Enjoy your games and enjoy the weekend.

And as always

thanks for reading  





Wednesday, April 20, 2016

Setting the Stage: Zelda

So last week I read an article by awesome Zelda Blogger Tourian Tourist and it got me thinking. If you're interested you can take a look at it right here: http://touriantourist.blogspot.co.at/

The idea of a Zelda game that breaks out of known settings and tries something new, has interested me for a long time. Yes Zelda is one of the quintessential Fantasy Medieval Games, but that has never stopped from incorporating different themes into its games. From the open sea of Wind Waker to the Trains of Spirit Tracks. Still it always remained true to it's classic fantasy core. I think it's time to change that and try something completely new. And with the groundwork already done through Zelda U the team could build upon the engine and knowledge to go truly wild.

So here are three scenarios I would like to see Zelda play in.


Wild West:

 Image Source: http://pertheseus.deviantart.com/art/Spaghetti-Hylian-327405368?q=boost%3Apopular%20max_age%3A72h%20zelda&qo=11

Just like Tourian Tourist suggested in his article, a Wild West Zelda could be a great idea. Link as lonely stranger that travels the land and brings justice wherever he goes, sounds like a lot of fun. Epona would, of course, be an integral part of the gameplay. Also the trains could make a comeback, and this time even make sense in context. Couple that with a variety of side quests like train robberies, bandit chases, treasure hunts and the always excellent Zelda dungeon design, and you've got yourself a great new Zelda game.

Of course it shouldn't stray to far from the core Zelda concept and turn the game into a shooter or something like that. Link should still be Link after all. But a change of scenario could bring fresh ideas into the series.

And a Wild West Scenario would bring a lot of cool areas as well. From lonely dust ridden plains, with small settlements here and there, all the way to snowy mountaintops and lush needle forests, where the gold rush is taken place.

We even can get a small glimpse of what could be, if you take a look at Kakariko and the Hidden Village in Twilight Princess. Still a Wild West Zelda, as awesome as it could be, is only number three on my list of alternate Zelda scenarios I'd like to see.


Victorian:

Image Source: Pinterest

Hyrule City. Dark alleyways full of shadows and secrets. Long nights under the full moon. A cold breeze howling through the streets. Narrow streets, secrets and poverty dominate the scene. At the other side of the City another world exists. Lush green parks. Wide cobbled streets. Luxurious mansions.

This Hyrule is a world of extremes and the setting for a pretty dark Zelda game. Inspired by the aesthetics of Victorian Age. Link could take many roles here. A young officer in Hyrule Cities corrupt police force. A boy from the Slums. Or even a total stranger, who happens to arrive in this dark and brooding city.

Style wise I would take Bloodbourne as an example. It captures the dark and menacing atmosphere of a city and it's surrounding Lands engulfed in darkness perfectly.

A huge city could prove to be a difficult scenario to pull of satisfyingly. After all it has the potential to become quite monotonous and boring. Still I think it could be done. Just look at Bloodbourne. With some surrounding lands and variety inside the City (Slums, Noble areas, Parks, Industry, etc.) this could become a very unique Zelda experience.

Dark catacombs, old cathedrals, abandoned asylums and the laboratory of an insane scientist would also make for quite the interesting dungeon settings.

Also Link wearing a Top Hat!


Steampunk:

Image Source: Pinterest

And now for my Number 1. And while this scenario often goes hand in hand with a Victorian setting, I wouldn't got for that. More of a classic medieval Hyrule with the addition of Steampunk elements. Airships. Robotic enemies. Maybe even a flying Hyrule City. Just look at Columbia from Bioshock Infinite.

This scenario would also add itself to the idea of a Open World Zelda. I once mentioned a baseless rumor about Zelda U, that I quite liked. In it Link was a tinker that crafted his own items and dungeons and side activities provided you with blueprints and materials to do so. In a Steampunk setting this would make even more sense. It also allows the player to choose his next course of action. Should he create the Hookshot or the Beetle... or Bombs or Digging Claws...

The Setting could also lead to new puzzles and ideas. Zelda has already often drifted in this direction. Twilight Princess City in the Sky or the robots from Skyward Sword come to mind. Delving fully into the potential a Steampunk scenario offers certainly would make for an aweseome and unique Zelda experience.


And that's the list of my top three alternative Zelda scenarios. I may delve deeper into them speratly on another occasion, but for now I would like to know which settings you would like Nintendo to try in the future.

And as always

Thanks for reading 

Friday, April 15, 2016

Nintendo News: 11.04.2016 - 15.04.2016

Hello and Welcome to Dillians Nintendo News Recap.

This week proved to be the calm before the storm that will be Star Fox Zero. But that is the future, and we're here for the present. So lets jump right in.

New Releases:


  • Star Sky 2 – Wii-U Download-Software
  • Paranautical Activity – Wii-U Download-Software
  • Pilotwings – Virtual Console (New Nintendo 3DS)
  • Yoshi's Story – Virtual Console (Wii-U)
  • Super Strike Beach Volleyball – Nintendo 3DS Download-Software
  • Color Bombs – Wii-U Download-Software
  • Olympia Rising – Wii-U Download-Software

I haven't played Yoshi's Story, but it's widely recognized to be inferior to its predecessor Yoshis Island. It's also considered to be quite easy. Still it's the most noteworthy release of this week. From the other games only Olympia Rising looked interesting to me, because I like the pixel artstyle and fast pace 2D Action. Apart from these two games there isn't anything noteworthy to talk about this week. Let's hope that next week proves to be better.



MyNintendo:


This week three new outfits for Miitomo got added as rewards for MyNintendo. For 200 Miitomo or Platin Points you can get you character one of the stylish new outfits seen below.


Source: https://my.nintendo.com/


Pokemon:


This week proved to be quite eventful, if you're a Pokemon Fan. First of all the Japanese CoroCoro magazin released their highly anticipated Pokemon Sun and Moon news, which proved to be completely non newsworthy. They released the Cover of the new editions, but they have been covered up, so that the only thing shown is that Sun has a red color scheme and Moon has a blue one. Surprise!



Bu of course that hasn't been all. The most important news this week was the announcement of new merchandise for the franchise. Of course merchandise is nothing new for Pokemon, but the direction GameFreak took with this one, may surprise some of you. To celebrate the 20th anniversary of their success franchise they decided to release... underwear. Female underwear to be specific. What a time to be alive.





Next up is an interesting rumor. According to several sources at least three movie studios are currently interested in acquiring the rights for a live action Pokemon movie. Warner Bros., Sony and Legendary are all interested in the franchise. Especially Legendary makes this case intersting, because the studio is owned by Chinese investor Wanda and the relationship between Japan and China can legitimately be called strained. Of course none of the involved parties has given a statement so far, but it's definitely an interesting prospect. Could a live action Pokemon Movie work? Or is it one of those properties that should go the animated route?


And lastly we got a new trailer for the upcoming Pokemon movie:


Source: https://www.youtube.com/watch?v=NWtBDuxrcS0


Animal Crossing:



15 Years ago on the Gamecube a franchise started, which nobody would have thought to become one of Nintendos biggest IP. But now we're here and Animal Crossing: New Leaf has sold 8.85 Million copies worldwide.
(Source: http://www.vgchartz.com/game/71137/animal-crossing-new-leaf/)
To celebrate the japanese launch of the game on the 14th April of 2001 Nintendo released a video today.


I have never played an Animal Crossing game, but I could see myself easily get caught up in it. And I'm sure the video is not the only thing Nintendo has planned for this anniversary.

Source: https://www.youtube.com/watch?v=HWNlzQMEb68


Splatoon:



Nintendo and Nickelodeon have teamed up to bring you the newest Splatfest, and it's probably one of the most appropriate to date. Team Patrick vs. Team Spongebob.
The special thing about this Splatfest is the fact that for the first time players from Europe and America can face each other in this ocean crossing event. It takes place from 23rd to 24th April.



Super Mario Bros. :


Yes you have read this correctly. A news about a 31 year old game. But in the world of Speedrunning the age of game is, by no means, an indicator for it's popularity. And you're never done, because there is always something to improve. The american speedrunner darbian proved this this week by beating his own world record for Super Mario Bros. by 367 milliseconds. Yes milliseconds. Here is the full video of this impressing feat.


Source: https://www.youtube.com/watch?v=Ev-QpxN8wPo


Kirby:



On the 10th of June Kirby launches his new adventure on the 3DS. Nintendo is slowly starting to release more information about the game and this week they started with a Japanese overview trailer. They also announced that a special version of the game will be released with the new Kirby Amiibo included, but we all we're suspecting this anyway, so that's no surprise. Anyway here is the trailer:


Source: https://www.youtube.com/watch?v=nOUt0qE5on8


And that was it for this week. Enjoy your games and enjoy the weekend.

And as always

thanks for reading  

Wednesday, April 13, 2016

A Next Gen Mario Stage


While this week proved pretty uneventful in terms of Nintendo News, except for the announcement that Pokemon Sun will have a red and Pokemon Moon a blue cover, I think this is the perfect opportunity to offer you something I wanted to write for a long time. Some readers of this blog may remember my post about the future of 3D Mario and it's level design and how I think that Mario needs to go back to awe inspiring levels that really let you explore them. If not you can read all about it here:



Today I don't want to rehash the same old ideas from these two post, but give you practical look on how I would like a Mario course in the next 3D Mario to look like.

But first let me cover the basics again. The next 3D Mario, in my opinion, should go back to the Mario 64 style of Level design. Open levels with Powers Stars that can be tackled in different orders and an extensive focus on exploration. Also they should break through the stale concepts of standard Desert, Mountain, Lava Worlds and offer some creative new twists to this formula. As many of you know I think Mario Kart 8 did this perfectly, with its detailed and imaginative tracks.
With that in mind let me take you on a ride through the hypothetical 3D Mario Wild Woods stage I thought up.


Picture Source: Mario Kart 8

First when you enter the stage there won't be any Star selection. You get thrown right in. When you're in the stage a counter on the right side of the screen will inform you that there are eight Power Stars in Wild Woods. To keep track of the tasks you'll have to do and the information you gathered on them, Mario has an Adventure Guide. A Book which helps you keeping an overview and can be accessed through the Pause Menu (or the Wii-U Gamepad).

Mario starts between the feet of the giant tree. Here he finds a small Toad village nestled between the mighty roots, next to a small lake. There Mario can talk to the inhabitants and gather the first information about the course. The Toads tell him that they have lost contact with the Shy Guy village in the treetops because the water wheel, which powers their elevators to the top, has stopped. They also inform Mario not to get too close to the lake because of the monster inside.

So from the get go Mario has two directions to choose from. So let's check on this water wheel for starters. It's located on the side of the tree. A series of hollowed out trunks transports rain water from the treetops down to power the wheel. After traversing some roots and local wildlife Mario arrives at the source of the problem. A huge beaver dam blocks nearly all of the water. After dealing with the problem by going inside the dam, beating the beavers and stomping the supporting wooden pillars into the ground, the dam is destroyed and the water is free to flow. Now Mario simply has to return to the village to gather his first Power Star from the village elder.


Now what next? With the power source of the elevators restored Mario could take the quick route up into the treetops, or he could investigate the lake monster. Maybe he spotted a golden glimmer halfway up the tree while heading towards the dam?

Well why don't we check on this glimmer and in the process discover a new power up? So back to the hollow roots, where Mario finds out that he can't go against the strong water current. But there are several roots and branches, which help him ascend. More enemies await, while Mario masters the tricky platforming until he can't ascend any further. But the Power Star is still out of reach. If he looks around Mario may recognize some Tree Sap pouring out of a branch. And one of the villager Toads mentioned that they used the sap to walk up to the treetops in earlier days before the elevator got build.

If Mario steps inside the Sap he'll turn into Sap-Mario, who can stick to any surface and connect objects with threads of tree sap. Touching water will reverse the transformation. Luckily there are countless water droplets on the leafs. With the help of this new transformation Mario can finally reach the Power Star on the branches.


Now it's finally time to return to the Toad village or maybe investigate the strange hole in the bark a little bit further upwards. This leads Mario into the tree, where Koopa Troops have enlisted some bugs to harvest the Tree Sap. Here he has his first confrontation with this Worlds main Enemy. A Koopa General riding a giant bug. Some Shy Guys from the village above will tell him that they don't serve Bowser anymore. When the Koopa King began to drain the sap from the Tree they broke free, because this will destroy their home. They now ask for Marios help in sabotaging the harvest. He has to gather several sap bombs from the lower levels of the area and bring them to the pipes transporting the sap down the tree. Exploding them there will clog the pipes and stop the draining. Mario also encounters new enemies, which use Sap grenades to freeze him for brief periods of time, in which he's open for attacks.

The Koopa General acts as an additional hazard. He patrols the area on his bug and if he spots Mario, starts attacking which most likely will destroy any sap bombs he's currently transporting. If that happens he has to hide out of sight, till the General loses interest and Mario can gather another bomb.


Picture Source: Mario Kart 8

Now that Mario has sabotaged the draining of the sap it's finally time to head to the Shy Guy Village in the treetops. Or maybe this was the first thing you did after repairing the elevator? Anyway when arriving in the village Mario will be greeted by the village elder, who informs him that the Shy Guys don't serve Bowser anymore. Something we, of course, are already aware of. While exploring the Village Mario will gather information much in the same way as in the Toad village before. One Shy Guy may tell him of strange sounds coming from his cellar. This is another way of getting into the sap draining area, which is the source of the disturbance.

Another will tell Mario that this giant tree only bears one fruit and that it's located at the very top, but you can't reach it without the help of Sap-Mario. Luckily their local Sap spring works again after Mario stopped the draining. With the help of his new Power up he can ascend even further to the top, where the fabled fruit awaits.

But the Koopa General has also arrived and want's revenge for the earlier sabotage of his operation. Now the culmination of Wild Woods starts.

The General flies out of reach and bombards Mario with sap grenades. If Mario isn't fast enough, he'll be stuck to the ground and the Koopa General then proceeds to burn the sap, dealing damage to him. Mario has to use several flowers, which launch him into the air, when he enters them. Something used to ascend the tree earlier. This coupled with Sap-Mario will leave behind a sap thread. With this he can connect the bug to the tree, greatly reducing it's mobility. After doing this three times the bug is captured and throws off the Koopa general. Now Mario simply has to jump on him three times, while also avoiding sap grenades, fire and shell attacks. After that he can finally claim the legendary fruit of the tree, which, of course, houses a power star.


That's four stars done, but there are still four to go. Also this is the one of two stars with a prerequisite. The very top of the tree can only be reached, after sabotaging the sap drain operation.

But now back to the Shy Guy village. Another problem arises there. Mario is informed that their supply of Masks has vanished. He is told that a Shy Guy mask is made out of a mystical material. After being born a Shy Guy immediately gets his mask, which grows with it's owner. The masks are made out of a special wood from the Heart of the Tree. And that's where the Shy Guys send you.

Mario now has to gather several materials from around the Tree to satisfy the Hearts guardian. This Guardian is found halfway up the Tree if you jump out of the elevator at the right time. It's a part of the tree itself, and the materials gathered are simply a nice snack for the guardian, so that it will open its mouth and Mario can jump in.

At the heart of the tree Mario finds the culprit, who is responsible for the vanished masks. The Village elder, who is still loyal to Bowser. He plans on destroying the heart and blaming Mario, which would drive the Shy Guys back into the Koopa Kings service. Mario now has to stop him from doing this by extinguishing the flames with his Water based power up, which is introduced in another level. After that he can return to the village and witness a mask being placed on a newborn Shy Guy, but of course we don't get to see its face.


Picture Source: Mario Kart 8

The last task in the Shy Guy village can only be done, after destroying the beaver dam blocking the hollowed roots. Something Mario has already done in this playthrough. It's a simple race down the tree and if Mario wins, he is awarded with a Power Star.


So now it's finally time to check on the monster in the lake. It's a giant Catfish. And he is no monster, but simply has huge stomach pain. He begs Mario to help him. Now Mario has to look around for a cure. While talking to the Toads one old Lady mentioned her old family recipe to cure any stomach pain. Something she uses regularly after each Chili Fiesta. She sends Mario to gather the ingredients for a herbal tea. And that's how you cure the Catfish, who spits out the Power Star, once the pain is gone.


Now for the last star. This one is a classic. Gather eight red coins hidden across the entire course.

And this is the hypothetical Wild Woods Course I thought up for the upcoming Mario 3D game. Tell me what you think of it and the focus on exploration. 

I hope you enjoyed this little idea of mine.

And as always

thanks for reading