So last week I read an article by
awesome Zelda Blogger Tourian Tourist and it got me thinking. If
you're interested you can take a look at it right here:
http://touriantourist.blogspot.co.at/
The idea of a Zelda game that breaks
out of known settings and tries something new, has interested me for
a long time. Yes Zelda is one of the quintessential Fantasy Medieval
Games, but that has never stopped from incorporating different themes
into its games. From the open sea of Wind Waker to the Trains of
Spirit Tracks. Still it always remained true to it's classic fantasy
core. I think it's time to change that and try something completely
new. And with the groundwork already done through Zelda U the team
could build upon the engine and knowledge to go truly wild.
So here are three scenarios I would
like to see Zelda play in.
Wild West:
Image Source: http://pertheseus.deviantart.com/art/Spaghetti-Hylian-327405368?q=boost%3Apopular%20max_age%3A72h%20zelda&qo=11
Just like Tourian
Tourist suggested in his article, a Wild West Zelda could be a great
idea. Link as lonely stranger that travels the land and brings
justice wherever he goes, sounds like a lot of fun. Epona would, of
course, be an integral part of the gameplay. Also the trains could
make a comeback, and this time even make sense in context. Couple
that with a variety of side quests like train robberies, bandit
chases, treasure hunts and the always excellent Zelda dungeon design,
and you've got yourself a great new Zelda game.
Of course it
shouldn't stray to far from the core Zelda concept and turn the game
into a shooter or something like that. Link should still be Link
after all. But a change of scenario could bring fresh ideas into the
series.
And a Wild West
Scenario would bring a lot of cool areas as well. From lonely dust
ridden plains, with small settlements here and there, all the way to
snowy mountaintops and lush needle forests, where the gold rush is
taken place.
We even can get a
small glimpse of what could be, if you take a look at Kakariko and
the Hidden Village in Twilight Princess. Still a Wild West Zelda, as
awesome as it could be, is only number three on my list of alternate
Zelda scenarios I'd like to see.
Victorian:
Image Source: Pinterest
Hyrule City. Dark
alleyways full of shadows and secrets. Long nights under the full
moon. A cold breeze howling through the streets. Narrow streets,
secrets and poverty dominate the scene. At the other side of the City
another world exists. Lush green parks. Wide cobbled streets.
Luxurious mansions.
This Hyrule is a
world of extremes and the setting for a pretty dark Zelda game.
Inspired by the aesthetics of Victorian Age. Link could take many
roles here. A young officer in Hyrule Cities corrupt police force. A
boy from the Slums. Or even a total stranger, who happens to arrive
in this dark and brooding city.
Style wise I would
take Bloodbourne as an example. It captures the dark and menacing
atmosphere of a city and it's surrounding Lands engulfed in darkness
perfectly.
A huge city could
prove to be a difficult scenario to pull of satisfyingly. After all
it has the potential to become quite monotonous and boring. Still I
think it could be done. Just look at Bloodbourne. With some
surrounding lands and variety inside the City (Slums, Noble areas,
Parks, Industry, etc.) this could become a very unique Zelda
experience.
Dark catacombs,
old cathedrals, abandoned asylums and the laboratory of an insane
scientist would also make for quite the interesting dungeon settings.
Also Link wearing
a Top Hat!
Steampunk:
Image Source: Pinterest
And now for my
Number 1. And while this scenario often goes hand in hand with a
Victorian setting, I wouldn't got for that. More of a classic
medieval Hyrule with the addition of Steampunk elements. Airships.
Robotic enemies. Maybe even a flying Hyrule City. Just look at
Columbia from Bioshock Infinite.
This scenario
would also add itself to the idea of a Open World Zelda. I once
mentioned a baseless rumor about Zelda U, that I quite liked. In it
Link was a tinker that crafted his own items and dungeons and side
activities provided you with blueprints and materials to do so. In a
Steampunk setting this would make even more sense. It also allows the
player to choose his next course of action. Should he create the
Hookshot or the Beetle... or Bombs or Digging Claws...
The Setting could
also lead to new puzzles and ideas. Zelda has already often drifted
in this direction. Twilight Princess City in the Sky or the robots
from Skyward Sword come to mind. Delving fully into the potential a
Steampunk scenario offers certainly would make for an aweseome and
unique Zelda experience.
And that's the
list of my top three alternative Zelda scenarios. I may delve deeper
into them speratly on another occasion, but for now I would like to
know which settings you would like Nintendo to try in the future.
And as always
Thanks for reading
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