Tuesday, September 19, 2017

5 old Nintendo titles that deserve a remake

Have you all been busy playing Samus Returns? The Remake of the original Metroid 2 for GameBoy had me shackled to my 3DS screen for the whole weekend. I think calling it just a remake doesn't do the end result justice. Nintendo and Mercury Steam did more than that. They took the original and build a completely new game on it's foundation. Not only did they improve the graphics, but they added story, new areas and the amazing melee counter feature. Metroid: Samus Returns truly is the ultimate version of the original Metroid 2.
But this remake has had me thinking. What other games of the past deserve the same treatment?

There are lots of Nintendo classics out there which were held back by the limitations of their time. Not to say that they are bad games, but looking at what they created out of Metroid 2 with Samus Returns it makes you wonder what possibilities other titles hold.
We now live in the world of remasters, HD remakes and ports, so seeing an actual remake, built from the ground up, is an exciting prospect. And it's something I would love to see more off.


5: Kid Icarus



The original Kid Icarus often gets overlooked when talking about great Nintendo games. It launched only a little more than four months after Metroid in Japan and in the EU and US it even launched before Samus iconic first adventure. Because it used the same basic formula it is often called a clone, but even though the games might be similar tha doesn't diminish the fact that Kid Icarus is an excellent title. Pit got a little bit more atention in the past couple of years via his inclusion in Smash Bros. and he even recieved a new title in 2012. But after that the series once again went into hibernation.

A remake of the first game would be a good way to gauge interest for a continuitation of the series. The artstyle of Uprising could be used for that job creating a familiar feel for anyone who played the 2012 entrance of the series.

Kid Icarus would also make sense because of it's genre. In recent times the Metroidvania genre has grown in popularity thanks to excellent indie titles like Hollow Knight. Because of that there is now a pretty big demand for such games and as one of the pioneers of that genre Kid Icarus would surely attract some attention. Also with all the enhanced backstory that Uprising introduced adding new parts to the original is definitely possible. And lastly with a release more than 30 years ago you can't accuse Nintendo of cashing in on the IP by re-releasing a title from last year or so.


4: Links Awakening



You always remember your first and have fond memories of it. That's why I'll always consider Link's Awaking among my favourite Zelda titles. It also helps that it is a damn good game. It's always amazing to see how much the developers got onto the GameBoy. It's the full Zelda experience with eight dungeons, side objectives and even a trading sequence. Also it's definitely the most ''loose'' of all the Zelda games with things like Goombas appearing as enemies or a Mario lookalike turning into a Tanuki. Thins you wouldn't expect in a Zelda title.

Of course being my first Zelda title I will always have a soft spot for the original Links Awakening. Especially when talking about the original German translation and all the raunchy humor it contained, but by using the Link between Worlds Engine and adapting the title for the 3DS you could open up one of the darkest Zelda stories for a whole new audience.

Unlike Kid Icarus or Metroid Zeld doesn't need this remake. It's not a series that has been slumbering for the past couple of years, but instead saw the biggest release in franchise history earlier this year with Breath of the Wild. But just like Breath of the Wild was a bold new step into a completely new direction for the series, a remake for Links Awakening could be a great and cost effective way to give players a more traditional Zelda experience. Also it would allow one of the more obscure Zelda titles to shine instead of A Link to the Past (which would also be a great candidate for a remake)


3: Wario Land 4



This won't be the only time we get to see Wario on this list, but more on that later. He may have started as a villian, but Nintendo seemed to realize that Marios greedy evil clone was the perfect anti-hero. And so the next game after his first appearance in Mario Land 2 was in his own game titled Wario Land. From this came a long and successfull series of great Jump'n'Run games which, in my opinion, peaked with Wario Land 4 for the GameBoy Advance.

Not only did this title sport some of the most imaginative level designs of the series, but also added several mechanics that truly created an unique Jump'n'Run experience. The core of the Wario Land series has always been the collection of different treasures and as many coins as you you could. Even in the first this unlocked several endings in which Wario either owned a Bird House or a full blown Planet at the end. Wario Land 4 took this concept and build one of the best portable Jump'n'Runs on this foundation.

Levels in Wario Land 4 always consist of two parts. Your first goal is to find a Keyghost, which will open the door to the next level. For this you progress normally through the level, avoiding obstacles and collecting hidden treasure. But there is a twist. The Ghost can only be accessed after setting of a bomb, which will blow up the whole level. So now your goal is to escapce as fast as you can. This makes every level a mixture of exploration in the first part and a frantic speed run back in the second.
Wario Land 4 also offers a second quest like Hardmode, which is a rarity in most Jump'n'Run games.

So with all this in mind the game would be a welcome change of pace in todays market. Also if they could use the artstyle of The Shake Dimension i could die happily.



2: Donkey Kong Land series



Now I may bend the rules a little bit with this one, but hey it's my list after all. When Rare introduced the World to the Donkey Kong Country games all were blown away by the graphical power they showcased. Of course some voices of dissent suggested that without the fancy graphics the games wouldn't be half as good. So what did Rare do to prove them wrong? They released the Donkey Kong Land series of games.

I think especially the first deserves a mention. Because while 2 and 3 were heavily inspired by their respective Country conterparts the first one was truly his own game, even featuring a City as final world. The Story was that Kranky, unsatisfied by DKs showcase in the first Country, hired King K. Rool to steal all bananas again. Talk about a nonsense plot. But the level design can't be disputed. It proved that Rare could create great games, no matter the technical limitations.

Donkey Kong Land still stands the test of time gameplay wise, but the yellowish graphics on the first Gameboy really are hard to watch nowadays. Reworking these titles for the 3DS, using the Donkey Kong Country Returns 3D engine, or the Tropical Freeze one on the Swithc (one can dream) would be a great way of giving us Fans some more Donkey Kong, without involving Retro. (They should work on a differen project)


1: Super Mario Land 2: The Six Golden Coins



When I talked about Wario Land 4 earlier I mentioned that he would appear once again on this list. Most of you probably guessed that it would be this title. Especially since I praised it loudly in another post of mine. But it's just a simple fact that Super Mario Land 2 is this good. After the first adventure of the worlds most favourite (Ex-)Plumber successfully transfered the Mario experience onto the Handheld. Even though there were some hiccups. Still it was a solid Mario game.

The sequel, however, blew the first one out of the water in every aspect. Not only the graphics got massively improved, but we also got a overworld map and free level selection. Honestly the game much more seemed like a portable Mario World than a sequel to the first one. Also it featured some very unique enemies and levels, unlike anyhting seen before and after in other Mario games.

I already mentioned the worldmap. Unlike the one on Mario World, which still was offering a straightforward progression path, the Island in Mario Land 2 was completely open. What I mean by that is that you could tackle each of the six worlds the game offered in any order you wanted. Got stuck on a level in the Pumpkin Zone? Just head over to the Turtle Zone and enjoy some excellent water action.

Generally speaking Super Mario Land 2 offered an incredible ammound of diversity for a GameBoy game. From szenery to mechanics. How often do you see Mario wearing a space suit and jumping around on the moon with low gravity? Or have him shrunk to microscopic Size and battle ants in their hive?

Mario Land 2 is the perfect candidate for a Remake, not only because it is a great game, but also an unique one. Something that hasn't been seen in the Mario Universe since then. Also I want to see how the Jason Vorhees Masks with knives in their heads look like after a graphical overhaul.


So this was my selection for five older Nintendo titles, which deserve the remake treatment Samus Returns got. What games would you like to see getting a complete graphical overhaul? Let me know in the comments

and as always
thanks for reading

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