I normally don't give anything about
metacritc, but a thread I saw in the last days has sparked my
interest. The Op in this thread claimed that with a Metascore of
80 InFamous: Second Son had failed. In which kind of world do we live
where this score is considered a failure. Why are we so afraid of
mediocre games? Why is a 9/10 for a hyped game like GTA 5 worth a
death threat to the reviewer?
There are many factors at work here and
I think we are all to blame. The Reviewers, the consumers and the
Industry itself. The Game Industry has become an industry of
superlatives. It's bigger than ever and at the same time blander than
ever. And with that we have separated the market into two extremes.
Triple A Games and Indies. There is nothing in between anymore. Small
or Big, but where is the medium size.
In the eyes of the big publishers
everything has to sell in the millions or it's not worth doing at all. Game
Reviewers can change their rating system to a 4 Star rating, cause a
nowadays a big game rarely gets something lower than 7/10.
And the customer is afraid. Afraid that
his 70€ game purchase might not be worth it. Afraid that he could
regret his Pre-Order. Afraid that the game might not live up to the
hype. You're afraid of wasting your money and time. And that is
totally legitimate, but that also narrows down your possibilities.
Surely you could get burned, but you might find a gem inside the
fire.
But enough with this pointless words.
Let's talk about some things that could be done.
Publishers: Know your audience
Not every game or genre is fitted for
Triple A Gaming and that's okay. The yearly cycle of games like Call
of Duty was born because there is a crowd for it. I don't blame
the publishers for milking CoD or Assassins Creed, but I blame them for trying to make
every game Call of Duty. You would have to be a total brickhead to
actually think that this works. It's simple greed that drives these
men and women. Why should we be satisfied with one Call of Duty when
we can have 2 or 3 or 10. But every sane person knows that you can't
grow forever. One thing that grows forever is cancer. Think about
that.
As long as this mindset dominates the
industry I don't see games breaking out of this cycle of Triple A or
Indie. This brings me back to my initial statement. Know your
audience and dimension your game appropriately. If you bring
something like Hitman back it's pretty simple. Look at the sales
figures of the old games and take these as a base for your
assumptions. If the last game sold 2 Million than make a game which
can be profitable with 2 Million copies sold. If the game then
surpasses your expectations you can increase the budget for the next
iteration.
I know I simplified the problem here,
but my core point stands. A survival horror game won't sell as much
as a first person shooter, so you can't justify the same costs for
this kind of game.
The second point I would like to see
return are medium priced games. I, for example, own Deadly Creatures
for the Wii. It's an original game, which is mediocre in every
aspect. But I'm not mad because it's price was 30€ when it was
released. Why did this kind of games die out? It may not make large
amounts of cash, but it will still sell even if it's only mediocre.
Because it doesn't hurt if it's not a masterpiece. It's the same
thing with steam deals. You're not mad when a game you got for a
reasonable price turns out to be just solid. Indies show that this
works. Games like Limbo are great, but I wouldn't be willing to pay
full price for them. But for the price they're being sold I have no
second thoughts about buying.
I'm not defending bad games here, nor
do I want you to accept them, but Sonic Lost World or Knack aren't
bad games. They're just overpriced for the value they actually
provide.
Reviewers: Believe nothing
Believe the Hype. That's what IGN had
to say about Titanfall. In a time where 10 out of 10s get thrown
around like leaves in autumn it's hard to survive with anything
except that. This review industry gives us the picture that nearly
all games are either masterpieces or trash.
GTA 5: Masterpiece
Titanfall: Masterpiece
Super Mario 3D World: Masterpiece
When nearly all big games get an 8/10 at
least, the 7 or 6 out of 10 feel the blow. InFamous is seen as a
piece of crap by some people because of that. What we need is a
healthy review culture which uses the whole skala. That means that a
5 out of 10 is not a catastrophe, but a solid game with some bigger
flaws, but it still can be enjoyed by genre fans nonetheless.
I, for example, would rate Yoshis New
Island with a 6 out of ten. It's a good Jump'n'Run without really new
ideas and a solid, but weaker, sequel to the Original.
If game reviewers want to be taken
seriously they need to step up their game. It's not enough to hand
out a ''bad'' score to a big game once in a while. The Review
spectrum needs to be broadened. 9 out of ten has to mean something again, because right now it only speaks to me: Well that game doesn't
suck.
Consumer: Tolerance is the key
But for this to work we, the consumer,
need to change too. Right now many gamers have a live or die
mentality. A game is either a glorious masterpiece sent from the high
heavens or a piece of crap no one can, and should, enjoy. Stop that.
Find some middle ground. And also give smaller games, which fit a
genre you enjoy, a chance.
The Industry is big enough to house
everyone. But right now we're all cramming ourselves into one corner
and one day we just won't fit anymore. And when that happens I will
probably play Deadly Creatures.
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