Friday, November 28, 2014

Amiibo: How they could be used


In my last post I ranted a little bit about Amiibo usage in Hyrule Warriors. In fact it upset me so much, that I intend to boycott all Zelda Amiibos for the time being. Samus will feel a little bit lonely next to my Garp figurine, but so be it. But I'm the last person, who just rants, without providing some sort of thought for solution. So here are my ideas for Amiibo Integration in different games.


Hyrule Warriors:

Yes I know that this game is already released and the Amiibo support is also already revealed, but Hyrule Warriors is the only game, so far, which does it wrong in my opinion. Amiibos should enhance and support a game without feeling mandatory. But in Hyrule Warriors case this is just the case. Weapons have a huge impact on how you play with a character and are a big part of this game. So by binding one weapon exclusively to an Amiibo you create the need to buy this figure. Because it's literally the only way to obtain the spinner weapon.
So how could these figures be used in Hyrule Warriors? There are several possibilities. The first is the way the others are used. Giving you weapons, rupees and materials. Another possible use would be costumes like in Mario Kart. Of course these two possibilities are pretty standard, but they would be nice enhancements.
An even better use would be a variation of the Smash Bros. usage of Amiibos. If you use a supported Amiibo (Link, Zelda, Shiek, etc.) in Hyrule Warriors you call this character to help you. It would attack the enemy, conquer keeps and collect materials for you. You could also equip and train this character and take it to your friends to help them too. And it doesn't have to stop there. If you want added challenge you could summon your character as an enemy. This would increase the challenge, but also yield better loot.
I think this would be a great use of the figures and enhance the game without feeling mandatory.


Splatoon:

The first idea that springs to mind regarding Amiibo and Splatoon would be accessorizes to individualize your characters. We already saw that there are many different inklings, so this would be a nice touch. Buy a Mario Amiibo and get his clothes, cap, mustache, etc. to decorate your inkling with. Maybe you could go even further. Add sigils or emblems to decorate your weapons and headquarters with.
Just don't add weapons or things like that which are tied to Amiibos.


Captain Toad Treasure Tracker:

It was announced earlier that this game will also receive Amiibo support and to be honest I'm not sure how this could work. Captain Toad is a pretty basic game so I don't have many ideas on which you could expand the Amiibo integration. The only idea I came up with would be an integration of Mario Amiibos, which were also characters in Super Mario 3D World. When you use that Amiibo you can race it in several levels and if you beat it in every level you unlock this figure as a playable character in the game. Of course the wouldn't be able to jump, but it would be nice to play as Rosalina.

But... this would be the worst possible integration of Amiibos. Locking up characters behind their figurines is a big no go. However this is the only way of Amiibo integration I came up with. So lets hope that Nintendo is more imaginative than me, or we would get Hyrule Warriors 2.0 with this game. And I would really hate it if I had to boycott the Toadette figurine (which they will announce hopefully). That girl is just to cute.


Yoshis Wooly World:

With Yoshi there are also not so much way of Amiibo integration. A wool version of Amiibos would be to cost intensive to create I guess, and it would also be locked character DLC, which is the worst possible outcome, as I mentioned in the Captain Toad section. So from the gameplay which was shown to us I guess that Amiibos will take the part of second player if you don't have anyone around. Touch the gamepad with your figure and summon a second Yoshi to help you.
Also racing would be another option. Maybe exclusive to the Yoshi Amiibo. When you use the Yoshi Amiibo it will race you on different or all stages. Beat it to receive stamps/medals/concept art. It would add another layer of challenge and long time motivation to this game. You could even save your own record times on your Amiibos, take them to a friends home and laugh at him while he tries to beat you.. or cry if he actually does.


Xenoblade Chronicles X:

So far Xenoblade didn't get conformation for Amiibo support, but I'm pretty sure that from now on nearly every big Nintendo title will get it. So how could it work in Xenoblade? My first thought was optional hunting missions which reward cosmetic awards. The game looks like your Hero will receive a great deal of customization. So this would be a nice integration. Kill the Mariosaurus to produce clothes out of his hide. Something like that would be nice. They could also add a Shulk skin for your character if you own the Amiibo.


Zelda:

Zelda will receive Amiibo support. There is no doubt about it. But how will it look like? Well this question only Anouma can truly answer, but I'll try my best. It's pretty hard, because we don't know anything about this Zelda yet, except that it will be open world and probably have a random dungeon order like A Link between Worlds.
I personally like the enhance difficulty approach which I detailed with Hyrule warriors. Amiibos could summon Shadow Links which hunt you, but also reward a ton of rupee/collectibles.
Of course Nintendo would also need to offer the possibility to summon a helpful Amiibo. This would create a nice offer of choice.
If you have problems with a dungeon or fight you could use Amiibos to help you, but if you're a Zelda pro and want more challenge, then summon some Shadow Links to spice things up.


So these are my basic ideas for Amiibo Use. I think these would enhance the games, but don't feel mandatory. Of course Amiibos are DLC in some way and all this ideas could be integrated into the games directly. I would also prefer this, but so far Amiibos don't look like a ripoff. I bought Samus today and she is well designed and processed. And as long as they keep the benefits of Amiibos a bonus I think these figures will be a nice bonus.

But what are your thoughts about them? Do you like/ don't like them? And how would you like to see them integrated into future Nintendo titles?

And as always

thanks for reading

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