picture source: Nintendo
And everything was different. On
Saturday Aonuma announced that The Legend of Zelda for Wii-U won't
release this year. Well he said that they don't make a 2015 release
their top priority anymore, but we all know that this means a 2016
release for the most-anticipated Wii-U game. If anyone of you hasn't
seen the announcement yet, here it is:
Well it's a damn shame, but sadly it's
nothing new. So far, nearly every console Zelda title has been delayed
and with Zelda U being the first Open World and the first HD entry of
the series this could be expected. Nonetheless it is still a bummer.
What is even worse is the reaction of some fans.
It is ok to be upset about this, but
the outright hatred some fans show, is really disturbing. I am a
pretty positive person, so I prefer to look at this from a positive
angle. The delay gives the team a chance to make the best Zelda game
they could. I think that during the development of the open world
Aonuma and his team realized the full potential they have at hands.
The incredible things they could create in such an environment.
Something they hadn't realized during the initial planing of the
title. And for that they need more time. And as a fan I'll happily
give them the time they need. The Wii-U still has several great games
coming this year and treating them as garbage, just because they
aren't Zelda, is pretty unfair. We still have Xenoblade Chronicles X,
Star Fox, Devils Third, Splatoon, Yoshis Wooly World, Mario Maker and
titles that will be announced at E3.
The delay also makes sense in the light
of 2016 being the 30th anniversary of Zelda.
However I can also understand the
people criticizing Nintendo for this decision. Couldn't this ideas
have been realized in a sequel? Of course this could have been the
case, if the Wii-U was more successful. But right now it's pretty
clear that we won't get another 3D Mario or a second full Zelda game
on the console. Nintendo often said that they want to satisfy
current users of the console, which is just a nice way of saying, the'll give us just enough games so that we won't regret buying the console.
That's probably why Aonuma wants to cram as much ideas as possible in
this title. Could it become to bloated because of that? That's a real
danger. The delays of Zelda titles didn't often end in a better
product, while Majoras Mask, which was completed under massive time
pressure in just over a year, is now fondly remembered as one of
the best games of all time. So a more focused approach is often
better, but I still remain positive
The one thing that puzzles me, is that
the game won't be shown at E3. For me that can only mean one of two
things. Either the game is receiving a massive overhaul as we speak,
and will be revealed later that year for a second time. The Tokyo
Game Show or the next Game Awards would be likely dates. Or they want
to push a 2015 release date and don't want to waste their time with
E3, as it takes roughly one month of time to create a working E3
demo. This are the two scenarios I'm betting on, and I'm pretty sure
we will see a May 2016 release date for Zelda U.
Oh and the idea that Zelda U could be a
cross-platform title, releasing on the NX and the Wii-U. I wouldn't
really count on that. For starters the situation between Zelda U and
Twilight Princess is vastly different. The Gamecube already had a
full fledged Zelda Title with Wind Waker.
Also this would send a catastrophic
message to Nintendo fans and that is the last thing the company needs
right now. Right now Nintendo needs to build trust in it's products.
They do this through releasing high-quality titles for the Wii-U and
supporting it even through it's rough times. Abandoning your console
at the first sign of trouble and releasing a successor hasn't proven
to be a good business practice. Just ask Sega.
So the Zelda U delay happened. What was
your reaction?
And as always
thanks for reading
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