picture source: Nintendo
Last Thursday we didn't only get the
yearly numbers from Nintendo, but also a dedicated Spatoon direct.
And after extensively playing the Demo this Saturday I'm allowing
myself to draw an early conclusion on the planned release model of
the game.
For all of you, who didn't watch the
direct, let me recap quickly. Splatoon will release on May, 28th
for 40 bucks in retail. It will feature the full single player
campaign, tons of weapons and gear for customization, the
Amiibo-challenges, the local 2-player battle Dojo mode and the online
mode turf wars. The Splat Zones online mode will be unlocked after a
number of players reached level 10. However the game will also launch
with only 5 online Maps. This is the basic package of Splatoon.
But they also announced their plans to
support the game long time. Over the course of the summer we
continually get new maps, weapons and apparel and in august a huge
update, containing two new multiplayer modes, will launch. All of
these updates will be completely free, which is an important factor,
because otherwise I wouldn't defend this game.
Many of the people I spoke to, were
satisfied with the direct and happy with Nintendos dedication to long
time support of the game, but others criticized the game for being
incomplete at launch. While no one can say for sure if this is the
case (we don't know anything about the length of the campaign) only 5
maps seem a little bit low for a game with such a strong online
focus. So let look at this issue from two sides.
First let me say that everything
discussed is based on the additional content remaining free. If the
new maps and such will be offered as only paid dlc then there is
absolutely no way to look at this from a positive angle.
But now lets start with the positive
outlook on the release plans. Long term support is secure. For a new
IP we are looking at a massive wave of post-launch support. From the
commercials to the presentations, everything shows that Nintendo
intends to make Splatoon big. This is great news for anyone planning
on buying the game. There will be always something new to try out an
play. New maps to explore. New gear to combine. And in August two new
modes. This secures a long lasting motivation and helps in building a
strong community. It's not companies, which make a game big, but the
community. Nintendo seems to have realized this and support the
process of building a strong community with all their might. By
staggering the release of new content across the whole summer they
won't allow the game to disappear into the fabled summer hole. They
create the motivation to always come back and try the new content.
And from what I've seen of the game during the stress test, I'm
pretty sure that many people will love to do that, because Splatoon
is build on an addictive and fun foundation.
Now let's talk about the dangers of
this release model. Yes they outlook of future content looks rather
rosy, but what does it help if the initial content is lacking. Only 5
multiplayer maps doesn't sound like much and if you played the stress
test, in fact, it isn't. Matches are action packed but short and even
with the playable maps only rotating every 2 hours you'll soon have
seen everything. If you play a new game extensively there won't be
too much content at the beginning. At least in multiplayer. The maps
are an important factor in Splatoon and the low number could severely
limit the potential of the game.
In the end it all depends on the after
releas schedule of Nintendo. If the manage to support the game with a
stream of new content continuously over the summer I don't think this
model will fail. If they take to long to provide additional maps,
then it could definitively turn ugly pretty quickly. If the campaign
is entertaining and not to short and the first new maps launch
alongside the Splat Zones mode one or two weeks after launch,
Splatoon is looking at a bright future.
What you think of this release model
really boils down to the simple question of trust. Do you trust
Nintendo or are you skeptic? I personally trust them, but if the
screw this up, it has probably been the last time. So far I see no
indicators for this, but it's not like Nintendo is immune to such
things *cough* Xenoblade DLC
*cough* Smahs Bros. Mii-Fighter Costumes *cough*
What
are you thoughts about Splatoons release mode? Have you played the
demo? Did you like it?
And
as always
thanks
for reading
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