Wednesday, June 3, 2015

Splatoon Review

Overview:

14 years after release of Pikmin Nintendo finally launches a new big IP. To be fair they often launch smaller new games like Dillons Rolling Western or Pullblox, but nothing that has the potential to stand up there with Mario, Link and the others. But Splatoon sets out to change that fact and a lot of shooter traditions along the way. In its core Splatoon is an online 4 on 4 arena shooter, but unlike other representatives of this genre the team that wins isn't the one with the most kills. In Turf Wars the team that covers the most turf with their own ink wins. This creates an unique dynamic unlike any other shooter I have played.

After starting the game for the first time a small tour of Inkopolis Plaza, the main hub of the game, introduces the player to the different features of the game. While the online component is obviously the main point of the game, it also offers a small Story mode.



Story:


Inkopolis huge Zapfish has been stolen and after following some crazy, old dude down the sewer he introduces himself as Captain Cuttlefish. After 100 years the Octarians, the natural enemy of inklings, have returned and now it's up to you to save the Inkopolis.

As always the Story of a Nintendo game is pretty basic, but it has charming characters.

And they even thought up an explanation for the multiplayer. Turf Wars are simply the favourite way to spent ones free time in Inkopolis.


Gameplay:


But enough of the Story. Let's get to the main course. The Gameplay. And here Splatoon absolutely shines. Like I said earlier, the games main feature are 4 on 4 online battles. Currently the online modes are quite sparse, but Nintendo intends to support the game over the summer with a steady stream of free updates. Turf War is the main online mode. It's perfect for quick, intense and fun matches, while ranked matches offer a more strategical approach with the Splat Zones mode.

In Turf Wars the simple goal of your team is to claim as much turf as possible during the three minutes a round lasts. This is possible, because the weapons of Splatoon don't shoot lasers, bullets or whatever, but harmless ink. Altough it's not as harmless to the enemy, but more on that later. Covering the ground the ground with Ink provides several advantages apart from winning the game. First and most important you can swim in your own Ink. Through a simple button push you turn yourself into a squid. While not really fast on ground, you can swim through your own ink at incredible speed and also swim up ink covered walls, which completely changes the way you traverse around the maps. This also replenishes your ink tank, which serves as ammunition for main and secondary weapons. While swimming in ink only small ripples tell your location, and when remaining completely still, you are pretty much invisible. A perfect way to set up ambushes. The second advantage is that enemy players are slowed down in your ink and gradually take damage.

But don't think that claiming your turf is a entirely peaceful operation. You can, and have to kill your opponents. This provides two important advantages. Firstly a dead enemy explodes into your own ink, claiming the turf around him for your team. Also it prevents him from claiming turf of his own. If you die you respawn at your starting point, but you don't have to get back to the fray by squid, although this is sometimes preferable. With a quick press on the gamepad you can jump to any player of your team. This quickly gets you back into the fray to help, but is also quite dangerous. Without the proper gear the location, where you will land, is shown to all players in the area, so it can happen that you jump right into an ambush and die again.

I have to talk about the Game Pad here, because I think Splatoon has one of the best uses for it yet. The Game Pad always shows a live map of the area. That means you can see every change in turf and all your teammates directly on your gamepad. This is important to keep an overview of the battlefield, as one player that slips behind enemy lines and starts to claim turf there, can deal a lot of damage.

All this features together create an incredible fast paced and action oriented gameplay, where it is possible to turn the game till the last seconds. It often happens that one or two Players slip through enemy lines and start claiming turf, while the other two hold the enemy team off at a choke point. You have to cautiously think if it's better to pursue an withdrawing enemy or claim some turf instead.


Splat Zones on the other hand can only be played once you reach level 10 and offer a different playstyle from the often chaotic Turf Wars. In this mode your team has to claim and defend a specific zone on the map. This makes sure that the battle is always concentrated on one single spot and also increases the value of, for example, sniper rifles, because killing enemy players is much more important in this environment. When your team claims the Splat Zone a timer begins to tick towards zero. However if you loose your Zone you'll get a penalty added. With much back and forth Splat Zone matches usually last far longer than Turf Wars.

Even with only this two modes Splatoon creates many different playstyles which are all valuable, and supports them with a huge array of gear.

Like in any other online Shooter you earn exp and start to climb levels. This unlocks new gear opportunities at the shop keepers in Inkopolis Plaza. And here it shows how deep this game can truly get.

You can individualize the look of your Inkling with Shoes, Shirts and Hats. There is a ton of choice. All of this gear comes with different stats. For example you may buy shoes that increase the rate on which your recover Ink in squid form or a hat that makes you completely invisible while swimming in your own ink. With this the player can build an outfit perfectly fitting his playstyle. A piece of gear can hold up to four effects, but only the first is known from the get go. The others are randomly selected when you level up, but there is a way to reroll the abilities on a piece, if they don't suit you.


The weapons are the most important part in any shooter and Splatoon offers a wide variety of them. Sniper rifles are good for killing enemy players, but not the best to claim turf, while the big Paint Roller is perfect for this and ambushes, but often loses in 1 on 1 combat. There is a weapon for everyone and all of them play pretty differently. A part in this plays that you don't buy one weapon alone, but a set of three. Main Weapon, secondary and Ultimate. Some players have complained that this preset isn't good for variety, but it provides a basis on which all weapons can balanced. This ensures that there won't be one perfect build, which gets used all of the time. As with the Main weapons the secondaries and ultimates offer a great variety, both in defensive and offensive ways.

But as much variety as the weapons and gear offer, the same can't be said for the maps. At least just yet. Splatoon launched with only five multiplayer maps. However one new map and weapon have already been released just three days after launch for completely free. But still, 6 maps aren't something to brag about. Also Splatoon decided to hide this factor, or at least weaken it, with one of the dumbest decisions of all time and my only true complaint about this game. No matter if you play Splat Zones or Turf Wars, the maps are always chosen out of a pool of two. This pool changes every four hours, but still this is a pretty stupid decision. I, for example, love the map Arowana Mall, but I haven't played it in over two days now, because it was never part of the rotation when I played. This can create a feeling of fatigue pretty fast, and should be addressed.


But there are still other modes apart from online. The battle dojo is the place to go if you fancy some 1 on 1 local multiplayer battles. It handles like multiplayer in Hyrule Warriors. One player uses a Pro-controller and the TV, while the other plays on the game pad. In this mode the goal is to pop as many ballons, spread across the map, as possible. It's a fun and small distraction, but nothing more. I would have loved the ability to play this mode online for some battles against friends, who don't live in my vicinity.


And of course there is the Story mode. Even if it was just an addition to beef up the game a little bit, I'm pretty happy they did it. Levels in the Story mode play pretty differently. Here the platforming aspect is much more important. The levels in Octo Valley consist of several floating islands which you have to traverse. It really feels like a shooter version of Super Mario Galaxy. The levels offer a great variety of ideas, although some get used several times. From sponges that grow lager as they're splattered with ink, to invisible paths which you have to make visible, the single player campaign, as short as it is, never gets boring. After roughly five hours you then end one of the best boss fights I have ever faced. 


Sadly you can't use the gear from the multiplayer in single player. Your inkling will always use the standard Hero Weapon and Hero Suit. However you can choose between three types of grenades. Ultimates, like the Ink-Zooka, are actually collectibles during missions.
In the levels you'll find two things to collect. Orange Orbs, awarded for killing enemies, destroying boxes or collected simply in the world, are a currency to upgrade your weapon and side arms. And every level contains a hidden scroll, which contains trivia information about the Inkling Society and at the end provide some (rather dark) background lore. I won't spoil anything, but it's worth to collect them all.
Overall the sinlge player is a little bit too easy, apart from the last boss. Enemys often don't pose a threat and there are many checkpoints.


Now lastly let's talk about Amiibos. While the Splatoon Amiibos are absolutely stunning, they're integration into the game is probably the worst use of Amiibos so far. To be completely honest they are nothing more than on disc DLC. Through scanning an Amiibo you unlock a set of callenges in single player levels. The female inkling forces you to play with the sniper rifle, while the male uses the Paint roller. The squid Amiibo, only available through the special edition of the game or the special pack with all three Amiibos, provides you with such challenges as time limits or limited ink. These challenges change the way of approaching the stages pretty drastically. Completing a set of challenges then awards a piece of gear to wear, an 8-bit mini-game or a new skin for a weapon.


I wont detract any points for this, but it should be noted that this is the absolute worst use of Amiibos since the exclusive spinner weapon in Hyrule Warriors.

Also no other Amiibos are supported. So you won't get Marios Hat as an outfit choice if you scan him.


Presentation:

Splatoon looks absolutely stunning and it can compete with Mario Kart 8 and Captain Toad for the title of best looking Wii-U game. The game runs with smooth 60fps and 720p resolution. Some textures in the back, outside the actual arenas, may look a little bit outdated, but during the intense gameplay you most likely won't notice. I also have to specially talk about the Ink. It truly looks great. Splattering it every where, swimming through it... All of this looks absolutely beautiful and... fun. Without any noticeable frame drops, even during heated matches, and a great attention to detail (even though this will disappear under a layer of ink shortly after the start of the game) Splatoon just oozes the usual Nintendo charm.


The music on the other hand is unlike anything any heard in a Nintendo title. It strongly reminded me of Jet Set Radio. Sadly they aren't all to many tracks in the game, but some of them, like the Main Theme or the second stage song of the final boss, are instant classics to me.


Conclusion:


What a great start for a completely new IP. Never has getting messy been so much fun. The gameplay is fresh and a stark contrast to other modern shooters. It reminded me of the good old days of Quake and Unreal a lot. Fast pace action and a giant variety of playstyles secure a long interest in the game. The two modes, currently available, play different enough and need a different approach for winning. However content is still lacking, but Nintendo intends to provide lots of free updates over the course of summer, culminating in a huge August update. I never had the feeling of playing an incomplete game, but still if you prefer a huge variety of content, I can't recommend this game to you yet, even if it only costs 40 bucks. But even when more maps will be available, they still will be hindered through the stupid rotation mechanic. Also the Amiibo integration is questionable at best.
The Gameplay is Splatoon strongest selling point, supported by great graphics and a nice single player.

In the end Splatoon is a great foundation on which future sequels can stand, but also has no problem holding it's own turf. A unique and fresh breath of air into the world of Online Shooters.

+ Colorful and charming visuals
+ Exciting gameplay, which supports a big variety of play styles
+ Free support with new weapons, maps and online modes
+ Suprisingly great Single Player

- Currently small amount of maps
- Map rotation every four hours forces you to play the same maps over and over.
- Amiibo are just On-Disc DLC


8/10

Source of all pictures: Nintendo

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