Amiibos are great, but the current
situation is bullshit. So lets talk about that.
The latest Amiibo wave, which included
Lucina, more than ever showed the problems Nintendo has with its
products. For example Libro, an Austrian retailer, only received 2
Lucina Amiibos. For the whole of Austria. Currently she sells for a
about 39 bucks on Amazon. This poses a real danger for the potential
of Amiibos because more and more potential customers can't get the
Amiibo they want. ''Why should I even try. I won't get it either
way'' Many people already think like that.
The insanity reached its peak when
Amazon had to release specific time frames in which you could then
pre-order Amiibos.
Nintendo fucked up with the production
of Amiibos. There is just no other way to say this. The only question
now is, how they fucked up. Either they have very, very conservative
estimates of the sales potential Amiibos posses, or they are
deliberately holding back their production. Both possibilities show
that Nintendo is just stupid, but let's talk about them either way.
After 2 years of losses Nintendo is
very cautious. Of course they are. Satoru Iwata needs to secure his
position. The company is Japanese, which are generally very risk
averse. With the Wii-U situation and the 3DS, which sells good, but
not even close to its predecessor, they hoped for Amiibos to be the
next big thing. But they also hoped that the Wii-U could compete with
the Wii saleswise. So this time they choose a very safe approach,
because they didn't want even one unsold Amiibo. And that was ok...
last November. But now they have the numbers. They know that people
are going crazy over this figures. Time after time they were sold out
and Nintendo refused to up the production of them. Their apologies
also lose their value after every wave that has stock problems. So
they know the demand for these figures and simply still don't want to
increase production, because it's better to sell less, but all you
have in stock, than to sell much more, but only reach a sell through
of 70%. From a business sense this may make sense, but it is very
short sighted. Yes they sell all of the Amiibos they produce. Yes the
don't make any losses on them. But they're customers also start to
lose interest, because the can't get the product they want. After the
second, third or fourth fruitless attempt of getting the figure you
want, you probably gonna say: Fuck it! And with that Nintendo no only
lost 2-4 sales, but also all future ones. Also word of mouth travels
fast, and will probably discourage even more potential customers.
Now this was the first possible answer
for the Amiibo shortages. The second one is even worse. Seeing the
numbers and knowing the demand, Nintendo still doesn't up the
production because it doesn't want to. The company wants to create an
artificial shortage. With this they increase the demand to absurd
levels. (I'm looking at you Rosalina Amiibo) While this is a viable
strategy, it's also practically spitting on your customers. And it is
a dangerous strategy, because, like I said in the paragraph above,
instead of creating more demand it also can create a fatigue. It's a
thin line Nintendo is currently balancing on. And if they don't pay
attention it may tilt.
Now I'm a Nintendo fan, but I find it
hard to believe that the company is stupid enough to not see the
clear demand for Amiibos, so I don't think reason one for the
shortage is correct. Sadly I think they are creating a artificial
shortage. Let's just hope they don't burn themselves with that
strategy.
And now for the second negative point
about Amiib. The current integration into games. Nintendo sold the
Amiibos with the promise, that they would be useful in a wide array
of games. And for the first half of this year this was mostly true.
But everything changed with Splatoon. When they first announced the
game and such, I wrote that it would probably support all Amiibos. It
just seemed logical. With the games focus on clothing, it would have
been perfect for that. Then the announced the Splatoon Amiibos and I
was hyped. Callenging special missions? Ok that maybe is a little bit
DLCish, but you get some cool rewards. But then Splatoon released and
apart from the three Inkling Amiibos none other were supported. Not
Mario. Not Link. Not Samus.
Why?
Scan your Mario Amiibo and receive his Hat for your Inkling to wear. The same goes for Links Tunic, Dks tie, Samus Helmet, etc. It was obvious. But they didn't do it. Any Amiibo integration would have been fine. Just give us an ordinary clothing item and a short challenge mission. But nope. It's eat(have the Splatoon Amiibos) or die (Sucks to be you). It doesn't bode well for the future of Amiibo, if they can't come up with a use for all of them on a game like Splatoon. I mean Yoshis Wooly World does it perfectly.
Scan your Mario Amiibo and receive his Hat for your Inkling to wear. The same goes for Links Tunic, Dks tie, Samus Helmet, etc. It was obvious. But they didn't do it. Any Amiibo integration would have been fine. Just give us an ordinary clothing item and a short challenge mission. But nope. It's eat(have the Splatoon Amiibos) or die (Sucks to be you). It doesn't bode well for the future of Amiibo, if they can't come up with a use for all of them on a game like Splatoon. I mean Yoshis Wooly World does it perfectly.
I don't hope this is the start of at
trend, or soon you'll need a specific Amiibo for each game you get.
And then they truly are nothing more than overprices, physical DLC.
Luckily I'm done with them, after I got
my Zero Suit Samus. But what are your thoughts on this topic? Have
you missed out on an Amiibo you truly wanted? Are you happy with
their integration so far?
And as always
thanks for reading
source of both pictures: Nintendo
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