Image Source: Nintendo
I'm pretty hyped for Super Mario Maker,
and judging by the reception on the internet, I'm not the only one.
Combining the perfect controls of a Mario Game and the limitless
creativity of players around the world, will surely create a great
selection of memorable levels. (And at least the same amount of junk,
but whatever.)
I have often thought about delving into
game design and Mario Maker offers me an easy opportunity to try
myself as a level designer. The Wii-U Gamepad also offers an easy and
intituive way to create levels. One thing I always found off-putting
in Little Big Planet was how clunky its editor often felt.
But enough about praising a game that
isn't even released yet. I'll leave that to gaming websites and
commercials. I want to talk about the impact that Super Mario Maker
will have on the Mario Series. At least its 2D iterations.
Like I said above, Super Mario Maker
offers nearly limitless opportunities to create levels and the
creativity of the community will make sure that this actually
happens. That is great and what's even better is, that this will
force Nintendo to innovate the series again. Just releasing another
game, that essentially is nothing but a level pack, won't cut it
anymore. New Super Mario Bros. U was great, and probably the best
modern 2D Mario, but it still felt stale. The new Super Mario Bros.
Series is reaching a point of franchise fatigue, just like Assasssins
Creed or Call of Duty. And now with Super Mario Maker, this won't cut
it anymore. Why should I buy a new game for full price, when I can
play dozens upon dozens of levels in Mario Maker?
That's why Nintendo will have to shake
up the franchise if they want to keep it going. And looking at the
sales of these games, they most certainly will. For the first time in
over 8 years we may get more than just some new power ups and a world
map.
Let's take a look at some of the
possibilities. Super Mario 3D World already offered some refreshing
alternatives from standard Mario courses. The circus levels, even
though I didn't like them, were a great addition. The same goes for
the japanese castle theme. But I want to take a look at an older
game. A game that really offered fresh worlds that we've never seen
in a Mario Game before and ever since.
Super Mario Land 2: The Six Golden
Coins for the original Game Boy. It's currently available on the 3DS
e-shop so take a look if you want. For anyone not familiar with this
game, let me explain. It marked the debut off Wario, who took
residence in Marios Castle, while he was away saving Princess Daisy
during the events of Super Mario Land. Yes apparently Mario has
castle. I guess in the end Peach gave him more than just a cake. But
let's return to the game before we drift to far into Rule 34
territory. To regain access to his castle Mario has to find 6 Golden
Coins scattered across the island. This takes him to six distinct
worlds, which are unlike any he has seen so far.
Image source: http://tibots.deviantart.com/art/Super-Mario-Land-2-323274559
First of we have the Turtle Zone, which
starts with a standard beach level, before entering a sunken
submarine and finally the belly of a giant whale.
Then there is the Mario Zone, which
basically is a giant Mario robot. You'll enter through his foot and
fight your way up to his brain, avoiding screws, tin soldiers, cranes
and conveyor belts.
Next up is the Pumpkin Zone. After
besting a graveyard full of walking strawberrys with knives int heir
heads, japanese Demons (Oni) and other dangers, Mario enters a
witch's cottage.
There is also the Makro Zone. This is a
simple, normal house. However, Mario is shrunk to the size of an ant.
The first level even takes place in the garden outside the house with
lot's of ant enemies. Then you'll battle yourself across the ground
floor, before ascending to the attic through the chimney.
And if you're too bored down on boring
old earth you can take a trip to space. First you have to deal with
reduced gravity, while walking on the surface of the moon, before
jumping into outer space and float towards victory. Even the final
boss of the previous game returns for a brief intermezzo.
And finally there is the Tree Zone.
Ascend a giant tree. First through it's branches and then either
across it's leaves or through a beehive.
All of these Zones offer other gameplay
ideas and different enemies, never before seen in a Mario game. Also
Wario was a nice change from the usual Bowser monotony. He was even
the first to use Marios Power ups against him in a pretty cool boss
battle.
Image Source: Nintendo
The World Map was another strong point
of the game. You didn't need to beat the 6 Worlds in any prescribed
order. You could freely choose which one to tackle next. Some levels
even had hidden exits, which let you skip some or took you to a bonus
level. And in the Tree Zone you could choose which level you wanted
to play to reach the top. All this combined offered a amount of
freedom, which I truly found refreshing.
Of course there were problems, like the
overall simplicity of the game. And it was pretty easy. But for me
Mario (at least 2D) never reached this kind of variety ever again.
And that's what I hope Nintendo will
return to after Mario Maker. Just giving us the same Grassland,
Desert, Water, Snow, Forrest, Mountains, Clouds, Lava Word Design
again and again won't cut it anymore. They really need to come up
with some crazy new designs to justify another entry in the New
Series.
Also it doesn't have to be restricted
to just Level scenery. They also can change up the gameplay, which in
return will have a huge effect on the level design. They could, for
example, make the background more interactive, have Mario shift
between two planes of existence or something we couldn't even dream
off.
Of course there is the danger of loosing the Mario essence of great level design and perfect controlls a long those lines, but I trust Nintendo enough for them to not let that happen.
Of course there is the danger of loosing the Mario essence of great level design and perfect controlls a long those lines, but I trust Nintendo enough for them to not let that happen.
All in all I think that Mario Maker is
a great package for Nintendo fans. Not only do we get a great game,
with nearly limitless potential, but it also forces Nintendo to
refocus and innovate the 2D Mario franchise. In the worst case the
just won't do new 2D Marios, but at least that frees capacities to
work on other franchises.
So for me Super Mario Maker is a
complete win on all accounts. But what is your opinion? Do you share
my hopes for the future of 2D Marios? What new features or scenarios
would you love to see in New Super Mario Bros. NX?
And as always
thanks for reading
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