I'm a fan of Open
World adventures. I like the feeling of being lost in a huge world,
the ability to go nearly anywhere and the countless possibilities to
experience the game. Because of that I'm pretty hyped for the next
Zelda. And looking at the countless e3 awards the game won I'm not
the only one.
With Breath of the
Wild Nintendo returns to the Open World genre, which the first ever
Legend of Zelda was a pioneer of. And from the looks it's a return to
glory. But today I don't want to praise Zelda or Open Worlds. That
has been done enough in the past couple of weeks and months. Today I
want to take a critical look at the trend to turn every series into
an Open World. I doesn't matter if it's a shooter, adventure or even
Puzzle Game. Everything today needs to have a huge world. If this
serves the game or not is only a secondary concern.
For Zelda it was a
natural fit. Like I said above the first Zelda was one of the
pioneers of the Open World style of game. But in the last couple of
weeks, after the reveal of Breath of the Wild, I even heard wishes
for Mario to go Open World. Or Metroid. Or Donkey Kong. And while one
could argue that at least Metroid often has a semi Open World
experience, it's that fact that is its strength and therefor it
shouldn't go full Open World.
Now what's the
Problem with games such as Metroid going Open World? Well it's
something that can be observed with several other series which have
performed the transition. Metal Gear Solid 5 or the actual Mirrors
Edge Catalyst both suffer from a lack of urgency and direction. And
while Snakes last adventure still was a great game Mirrors Edge
unique gameplay suffered from the by the numbers Open World.
I think the same
would apply to Mario or other Nintendo properties if they were
forcefully transformed into Open World experiences. Metroid needs the
boundaries to function. Mario needs confined levels to work.
This restrictions
create the framework which makes these games work. By creating a set
of confinements the player has to abide they can create a tight
gameplay experience. This is a strength that no Open World game will
ever achieve.
Source: Metroid Prime
Advancing
technology makes it possible to create bigger and bigger worlds, but
sometimes it's a small world that hast the biggest impact. I know I
may sound like a bitter old man and I'm not talking down on Open
World games in general, but the decision to transform a linear game
into an open one often comes with a lot of sacrifices. Being able to
go anywhere anytime is not always a good thing. Often game developers
loose focus on what made their game them work in the first place
because they get lost in the huge world they created.
In the end it
depends on the developers to make it work. They need to compensate
the unpreventable tradeoffs. They have to find a way to adapt the
gameplay of their title to this new surroundings. But sometimes it's
just not worth it.
But one thing I
think we all can agree on. If they step into an Open World than this
should never be done half halfheartedly.
In the end this is
a question where the answer is based on personal preferences.
Focus against
Freedom. What is your preference?
And as always
thanks for reading
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