Friday, October 28, 2016

Lost & Found: The Night of Horror

Hello and Welcome to todays episode of Lost & Found.


With Halloween just around the corner todays episode is dedicated to Freddy, Jason and all the other Horror greats. Why do you ask? And why on a Nintendo focused Blog? Well it's simple. They all appeared in an infamous comic from the German Club Nintendo magazine.


It's hard to think something like that would be possible in a official Nintendo fan magazine. Not only can you see Wario scheming with Satan. (Yes he is called Abigor, but come on.) But there is also a Zombie Peach and Link, Mario and Kirby transforming into Horror Versions of themselves. My favorite definitely is Pinhead Kirby.


This comic is a great blast from the past. Made during a period where Nintendo, especially Nintendo Germany, was far more lenient with their policy and, in my opinion, also more charmful. Another example for this was the translation of Links Awakening.

Now if you're interested in this quite unique and a little bit cringy comic you can check out a completely translated version here. It's definitely worth it.


And as always

thanks for reading 

Monday, October 24, 2016

My Top 5 Creepy Nintendo Enemies

October is slowly reaching its end and with it the night of horrors and spooky events is also drawing closer. Halloween is a big deal. Even here in Europe, though it has somewhat declined the past couple of years. Still it's a welcome excuse to dedicate October to all things horror.
And why shouldn't we. Horror is great.
And even though Nintendo fans don't often get the treat of a good Horror game, there is no shortage in unsettling and dark themes in Nintendo games.

Today I didn't want to take a look at bosses, areas or stories, but simply at the creepiest enemies in Nintendo games. Just your regular run of the mill guy (or girl), who still manages to send shivers down your spine. It doesn't matter if it's a creepy design, unnerving game mechanics or a dark backstory. If the enemy manages to feel you uncomfortable, you try to avoid him as good as possible or he simply scares you, he belongs on that list.

As always only one enemy per franchise and game. So let's start.


5: Waterwraith



Deep within the darkness of the submerged castle waits a creature... Unstoppable and Unfeeling it's only purpose is to fill the heart of its prey with dread.

Pikmin 2 is a pretty happy game. You send your colorful plant slaves to fight your battles and recover junk for your entertainment. Maybe it's not as happy as I first thought. But that doesn't excuse the horror that is the Waterwraith.
When I first discovered the Submerged Castle I immediately started to explore it. Deep and ancient caverns always draw me in. But my happy go lucky exploring was cut short by this beast. After five minutes it suddenly dropped down from the ceiling and started chasing me down. The music changed into a frantic chase theme. At first I tried to hold my ground, but soon I realized my foolishness. The Waterwraith can't be stopped. It hunts you down and never stops.
Within this one level Pikmin 2 turned from a happy strategy game into pure survival horror.
Your only hope of survival is to escape to the next level of the submerged castle. Deeper down into the darkness. But this is only a temporary escape, because after five minutes all starts over again.

The Waterwrait is a scary enemy for a couple of reasons. His first appearance most certainly catches you off guard. The music and your ships analysis(or lack theroff) immediately tell you that this is a dangerous beast. But once you realize how dangerous the wrait truly is, you probably have lost most your Pikmins already.
It's scare factor is lessened by the fact that it only appears after five minutes on each floor, so you have some time to prepare. But it's coming... and there is nothing you can do to stop it.

Except killing it on the last floor... Anyways lets move on.


4: Phanto



When I played Super Mario Bros. 2 as kid this guy was responsible for one of the most traumatic experiences of my childhood. First of his design is pretty creepy. That smile haunted my dreams. And secondly he is, like the waterwraith, an unstoppable force. His only purpose is to guard the keys in the game and if you dare to take them, then praying for the swift mercy of death is your best option.
Well it's not all that bad. You can also run like hell to reach the keydoor and flee to safety.

Phanto is a scary foe, because of his inevitability. You can avoid the waterwraith if you're fast enough while exploring the submerged castle. But if you want to proceed in Super Mario Bros. 2, you'll need that key. You'll have to face Phanto. This dreadful conclusion makes him worse. He will hunt you down and kill you. And he will do it with a grin.


3: Rock Croc



I'm not sure if any amount of Bananas was worth passing through this cave. A Cave inhabited by subterranean Crocodiles, which now only one thing. How to make your life miserable. The Rock Crocs only appear in one stage of Donkey Kong Country, but they left a lasting impression with me. In true tradition on this list they are unstoppable enemies, which you can't harm in any way.

Well unstoppable may not be 100% right. The Rock Crocs hate red light and will curl into a ball if the lighting in their mine takes that color. And this is exactly the main mechanic of their stage. Through Stop and Go Barrels Donkey and Diddy Kong can switch the lights for a brief period of time. This allows them to pass the Rock Crocs, but it's no free ride. The time they'll have is very short and one wrong move may lead you to end up surrounded by awakened Rock Crocs, who tear you to shreds.
Ok, the last part may be a little overexaggerated , but you'll lose one Kong at least.

What makes the Rock Croc so creepy isn't only their adrenalin inducing game mechanic, but their looks. On SNES most of the time you only saw their glowing red eyes. And they are quick. You can't outrun them. Being hunted in the darkness deep below the earth is a feeling that is the pinacle of horror. And to my youthful self the Rock Crocs provided just that.


2: X Parasite


I'm sorry Metroids.


John Carpenters The Thing is one of the best Horror Movies of all time. Same goes for Invasion of the Body Snatchers. This is because of the fear and distrust they create through their premise. A being that can copy you completely from your memories to your abilities is absolutely horrifying.
And that is why the X-Parasite is number two on this list.

This creatures are the natural inhabitants of SR-388. They were held in check by their natural enemies the Metroids. But because Samus killed the species off in Metroid 2 the X could recuperate. Once they infect a host creature this Parasites will suck it completely dry. Everything from the memories, to abilities and the personality. Nothing remains, but a perfect emotionless copy of the victim. When you can't trust the people, which you knew for all of your life ,because they may have already been replaced, who can you trust?
That is why the X is so terrifying. It has the ability to destroy whole civilizations without them realizing it.
Also this beasts are responsible for creating the most terrifying enemy Samus has ever faced. Sa-X!

Fighting the X is almost impossible. If you're not a Metroid you hardly stand a chance. Also the more technological advanced a civilization is, the harder it becomes to fight them. They grow stronger with each absorbed person. They gain more information and more power. And they won't stop until the control every single life form on a planet.


1: Dead Hand



This guy just had to be number one. Even today I ask myself how this beast could end up in an E-rated game.

The first time you encounter this monster is as a child at the bottom of the well in Kakariko village. You enter a room full of strange white hands sticking out from the ground. Well nothing unusual, right? Wrong!
After wandering around the room for a little bit to no avail you finally decide to check out one of the hands. That is the moment it happens. The Hand grabs you and from behind you this... thing emerges. You can't see its face, but its bloody stumps instead of hands combined with the unnaturally long neck and the unnerving way it waddles towards you, are enough the send you into horror mode.
Then it lowers it's head and you can look directly into its dead eyes and at the unhinged jaw, ready to bite your head off.

This beast doesn't belong in a game that is rated E for everyone. I think we can all agree on that. Also a fun fact in german the Dead Hand is called Hirnsauger, which translates into Brain Slurper. This makes his aim for Links head with his Jaw even more unnerving.
The Dead Hand is a horrible sight and it never gets better. Even now when I'm playing the 3DS Remake it sends shivers down my spine and I truly hate this battle. Knowing what comes, once I step into the reach of one of those hands, doesn't help at all. It only makes it worse.


So what are your opinions on this list? Which enemies still scare the shit out of you? Which enemies do you hate facing, no matter how often? Let me know in the comments.

And as always

thanks for reading

Sunday, October 23, 2016

Trailer Watch: Nintendo Switch Announcement

Last Thursday the wait was finally over. One year and a half after it had been announced the Nintendo NX was finally unveiled to the world. It was the long rumored Hybrid concept bringing together the power of a console and the mobility of a handheld. That's what Nintendo promised at least. It remains to be seen if they can fulfill that promise. But for now we have a overview trailer showing what the Switch is all about. And even though it focused mostly on the games itself, it also gave us small glimpses at several of the games for the console.

Well enough introduction for something, which doesn't need introduction. Let us watch the Trailer and see if we can spot some interesting details.


Right of the bat we get a good look at the newest Zelda Title, Breath of the Wild, which will release for the Switch (as well as for the Wii-U.)


Here we get the confirmation that mounted combat from Twilight Princess returns. It seems Link isn't the only one, who can tame the wild horses roaming the fields of Hyrule. Something that remains to be seen is, if the Bokoblins will dynamically use the Horses. What I mean with that is if only selected and predetermined enemies can use mounts or if the situation is possible, where Link hunts a group of Bokoblins only for them to use a nearby group of horses as mounts spontaneously.
Latter would be really cool.
Also as we know from other previews of the game the Bokoblins can use a variety of weapons, but here they are only seen wielding clubs. Maybe later in the game you'll also encounter mounted enemies, which use Bows or other weapons, creating a more varied mounted combat.


Here we get our first look at the console, or the docking station to be more specific. It's nothing revolutionary looking, but it's well designed. As we know from Nintendo the docking station doesn't contain any rendering or processing power, but I'm pretty sure it will still enhance the performance of the Switch. In handheld mode the Switch will probably lower it's output to safe energy and cooling power. But docked into the station it can be actively cooled and doesn't need to concern itself with running out of battery power. That's why I think the docking station enhances the power of the Switch, as it easily allows overclocking.


Now we get a look at the controller of the Switch. Well that's not entirely true. We get to see one of the Switchs control options.


As you can see the actual control units, called Joy-Cons, can be easily taken off and attached to the Switch itself. The huge possibilities offered by this system is shown later in the trailer. You don't even have to attach the Joy Cons to anything in order to use them. Nintendo once again looks to support many different control options and I think this is great way of doing that. As for the ''controller'' itself. It looks fine and seems to handle rather well. I personally never had a problem with the Wii-U Gamepad, but for people who deemed it to big and chunky this should be good news.


As you can see, you can use the Switch like a tablet, lean back and use the Joy cons alone for the most comfortable gaming experience possible in a airplane.


This is the only problem I have with the Joy Cons. They seem rather small and when used like this I'm sure people with bigger hands will get cramps really fast. A good solution for this problem would be allowing the use of Wii-Motes. Their basic layout is pretty much the same, but they aren't as small. 

But now enough with jumping ahead in the trailer. Back to Zelda.


Here we have another one of the huge boss monster Aonuma mentioned during the first presentation of Breath of the Wild in 2014. It seems that these enemies can be found all around Hyrule. This huge Bokoblin takes a nap on a small island in the middle of a pond, before he is assaulted by Link.


Of course he doesn't like the rude awakening and a battle ensues. My guess would be that these Boss monsters all guard a part of Hyrule. During the e3 2016 presentation we've seen that Hyurle is segregated into different areas.


It seems pretty obvious that each of those areas would house a huge boss monster. We even saw one before in Steppe Talus.


But back to the Bokbolin Boss above. There are two interesting details on him. His glowing pendant and what seems to be a rainbow mohawk. I'm sure the pendant has a deep meaning, while the Mohawk may be the monsters weak spot. As for a way to fight the boss, I'm not sure. In direct combat his attacks may be to devastating, so I guess a approach like in Shadow of the Colossus, where you climb the beast and attack it's weakspot directly would work best. It also would combine pretty well with Breath of the Wilds climbing mechanic.


Here we have the confirmation that the Switch uses cartridges. These look pretty big, so hopefully they'll offer a lot of space.


And here we get a good look at the whole system. It's surprising how slim the Switch is. On top of the console we can see several openings, which will be probably used for cooling the system. Next to them you can see a slot used for headphones and then the already seen cartridge slot.


The Nintendo Switch Pro Controller seems to be a continuation of the Wii-U Pro Controller, which was great. So I haven't any worries here.


Now this is interesting again. We get a look at something, that seems to be a port of Mario Kart 8.


But last I checked King Boo wasn't a character in Mario Kart 8. Emily Rogers calls this an enhance port of Mario Kart 8, which would mean that it offers new content.
Another interesting fact seems to be the missing motorcycles. In the first picture we can see all twelve drivers and there isn't anyone driving one. But that doesn't mean they have been removed from the game, because we can see Rosalina, starting last, use an ATV Body. So these are still in and so it's good chance that we will see motorcycles again.


The last interesting part about this enhanced port/Mario Kart 9 is that, like in Double Dash, you'll be able to hold two items at once. Now maybe this is an indication that this game will be the long awaited Double Dash 2. It's entirely possible that they used single driver carts as place holder for this trailer. I think King Boo is another indication for this, as he had his debut in Double Dash.
For now everything is possible. The shown footage could be an enhanced Mario Kart 8 Port or an entirely new Mario Kart 9.


This picture proves that Multiplayer is still a large focus for Nintendo with the Switch and it seems easier than ever.


Now it becomes truly interesting. Here we've got the first glimpse at the next 3D Mario adventure, exclusively for the Switch. And right of the bat we are introduced to a pretty unfamiliar sight for the Mushroom Kingdom. The previewed level seems to be heavily influenced by Mexican themes. We can see a colorful small town in midst of a scorching desert. But it seems to be a rather cold desert, because if you take a close look you can see Ice on both edges of the picture. Even the fountain in the middle of the town seems to be frozen solid, with some icicles hanging from the wires next to it.
Generally the whole area seems to be much more open than any level from 3D World. So maybe this new adventure returns to the roots of Super Mario 64 and offers a truly exploration oriented experience.
Also remember the purple building on the far left side of the picture for now.


We also get to see some new, sombreror wearing characters. I'm not sure if they serve as enemies or allies, because they don't attack Mario, when he triple jumps next to them. In fact they don't pay any attention to him at all.
In the back of the picture we can also see what seems to be a huge stone structure, possible a temple of some sorts. There seems to be a while light emitting from the top, and my guess would be that there lies the source, which is responsible for all the ice in the middle of the desert.


Next up we get a better look of the stone Structure, which is bigger than first seen. If you take a look at the right side of the picture, next to the ice, which serves as barrier, you can see the same purple building which I told you to remember from the first picture. This is another prove that this Mario seems to go back to 64s huger and more open level design.
This picture also shows that Marios Long Jump is back again, next to the triple Jump shown in the earlier picture.


One nice little detail is Mario looking towards the Bullet Bill while dodging it. But the more interesting detail is the floating heart across the chasm on the right side. This is another indicator towards a 64 style of gameplay.


And lastly this picture proves that this Mario will have a Multiplayer once again.


The last part of the video now shows us what seems to be a Splatoon e-sports event. I'm not sure if Nintendo truly decides to take Splatoon down this route, but you can't argue that next to Smash Bros. Splatoon is the game with the most potential in that area.
Once again we can't tell if this is truly a Splatoon 2 or just an enhanced port, like Emily Rogers calls it, but it definitely offers new features.


It seems the customization of your Inkling has been drastically improved, with different hairstyles and even different trousers and gloves.

The Trailer did a good job of introducing us to the Nintendo Switch and enough to keep us speculating. I hope you liked this Trailer Watch and if I missed something (which I surely did) post it in the comments.

And as always

thanks for reading

Saturday, October 22, 2016

Lost & Found: Links Awakening 64

Hello and Welcome to todays episode of Lost & Found.

It's about a fan project again. But hey if it's good there is no reason to give it the spotlight. Even if it's just on my blog. And this fan project definitely deserves it.
As we know there are thousands of talented fans out there, which create great art, music and even games inspired by Nintendos countless classics. And today I wanted to show you one of those projects, I am most excited about. As some of you may know Links Awakening was my first Zelda and is still one of my all time favorite games. The unique humor and setting combined with the timeless Zelda gameplay created a classic that I hold near and dear to my heart. So you probably can guess my excitement, when I heard that a fan is working on a mod, which recreates the game in the engine of Ocarina of Time and Majoras Mask. This mod, called Links Awakening 64, finally got a first trailer several days ago and I just had to share it with you guys. So I hope you're as excited as I am for this project and are looking forward to it.


Also the creator of Links Awakening 64, Ty Anderson, released a video detailing the process of recreating the Coholint Library for the game. It's a great look at how much work creating a video game is, and it made me appreciate the work of those countless talented fan creators even more.


I hope you enjoyed todays episode of Lost and Found.

And as always

thanks for reading

Friday, October 21, 2016

Nintendo Switch: Facts and Rumors


Yesterday Nintendo swept the internet of its feet when they unveiled the Nintendo Switch. Well most of the Internet anyways, because there will always be some negative people out there. But from what brief look we got, it seems as if Nintendo has learned from the mistakes they made with the Wii-U. The Switch has a clear and understandable vision behind it and the video explained it very good. Yesterday I already wrote down my initial thoughts about the switch and today I want to give you a overview about all known facts and rumors surrounding the Nintendo Switch.


The Announcement has generated lots of positivity and many people seem excited for the newest Nintendo Console. So let us jump right in an start with some of the facts.


The Facts:


Nintendo sees the Switch as a home console and it should be treated as such. Source

The Switch supports Unreal Engine 4. Source

The Nintendo Switch is powered by custom made nvidia technology. It uses a customized Tegra processor and includes the same technology as the current top graphic cards. It also has a completely new physics engine and easier tools for developers to use. Source

The Switch uses cartridges as medium.Source

Because of that there won't be any physical backwards compatibility. To play Wii-U or 3DS Games you'll still need the respective console. However Nintendo didn't specify if there will be a digital backwards compatibility. So maybe you'll be able to at least transfer your downloaded games onto the Switch. Source

Nintendo didn't specify if the Switch will be able to play Smartphone games.Source

Nintendo didn't specify how long the battery life of the Switch is, but they stressed that it will be as long as possible and it should not be a problem while gaming on the go. Source

The Switch will support Amiibos. Source

The Docking Station only serves as a means to bring the picture fast and seamlessly to the TV-Screen. It doesn't contain any GPU or Processor. All processing and such is done inside the portable unit. Source

A lot of developers have already pledged their support for the Switch. The comments are positive throughout and several big publishers already announced that they have games in the works. Source


The Rumors:


The Nintendo Switch will be the first Nintendo console without a region lock. Source

There won't be anymore announcements this year. Source

The Switch won't have a lot of build in space for digital games, but it can be easily expanded via SD-Cards. You'll also be able to increase the space by using a portable harddrive with the Docking Station. This will, however, limit your range of playing those games. 


The Verdict:


The Nintendo Switch proves to be a bold new step, but I think it's a step in the right direction. By breaking up the line between handheld and console gaming Nintendo takes a big load of its shoulders. Instead of trying to keep two healthy systems afloat they can now concentrate on one.
The move back to cartridges also makes sense. They don't take as much space as disks, and in today day and age they are faster, more reliable and offer a bigger space. This should keep load times on the Switch low and also keep mandatory installations at a minimum.

The Switchs message is play how you want, anywhere you want.

Of course it remains to be seen if the Switch can truly capitalize on the promising outlook it presented so far. The price will be a huge factor. As well as battery life and power.
I think it's safe to assume that the Switch won't be more powerful than the PS4 or Xbox One, but if the specs are at least competitive I think it has a good chance of becoming successful.

In my opinion the biggest weaknesses of the Switch will be the limited storage. Have you seen how flat the actual console is? I can't imagine that there is a 500GB harddrive hidden inside.

The Switch seems to be aimed at the more casual players, as well as Nintendo fans. That is why I think the price point of the console will be the deciding factor. If it's competitive the Switch may warrant a purchase as secondary console for ''Hardcore'' Gamers, which mostly use the PC or Sony/Microsoft Systems, as well as be attractive for the more casual audience, who are drawn in by the promise to easily play on the go.

So what are your first thoughts about the Nintendo Switch? Are you excited or let down? Maybe tomorrows Trailer Watch, where we'll dig into the announcement and see if we can find hidden details, will help you with your decision. Anyways let me know your opinion in the comments.

And as always
thanks for reading

Thursday, October 20, 2016

Switch it up

You know looking back at all the rumors, leaks, guesses and predictions... I don't really miss the mystery Nintendo made out of the NX.
So now we have the Nintendo Switch and I think that's a pretty good name for the console. Anyways here is the trailer.


From the get go the message is clear. It's much better done than the Wii-U, which confused the people when it was announced. Not only do we have a clear distinction by name, but also the console and the whole concept behind it is clearly shown and explained. It is clear from the get go what Nintendos intention was with this. Under this light I would call this first glimpse at the switch a success from a marketing point of view. Of course things like the Price, Battery life and games remain to be seen, but for now I'm optimistic.


So let us talk about what we saw in the trailer. The Nintendo Switch is indeed the Hybrid concept that was rumored. And it exceeded my expectations. Seeing the gameplay seamlessly switch from big screen to handheld was quite impressive. Of course this also means that the docking station doesn't have any GPU or CPU build in, because then it would have never worked so easily. So the Docking Station is probably exclusively for upscaling the games for a bigger screen. All the processing and rendering is done by the handheld. This also means that means that the Switch probably won't be as powerful as the PS4. There is honestly no way to achieve that and keep a competitive price tag. Don't forget that the Switch comes with an expensive HD screen.

And for anyone worried that this will be a Wii-U 2.0. I can at least squelch your worries. The Switch is not build on the foundation of two Screens, but rather you can switch (see what I did there) the gameplay seamlessly from one screen to another. And for anyone complaining about a clunky controller Nintendo has found a solution in detachable parts. Judging from the trailer there are countless ways to enjoy games on the Switch. From using it like a handheld, to using the small screen as a tablet and holding only the control elements in your hands, to playing on the big screen.
Honestly it got me quite excited.

But we didn't just get a look at the console, but also some games. And although it was only a brief glimpse the newest Mario game looks quite promising. It seems to return to the freedom of Mario 64 and Sunshine, but mixing it up with a pinch of 3D World.


Apart from that we got some new Breath of the Wild Footage, which showed mounted combat and a new overworld Boss enemy and it seem the Skyrim HD Remaster is also heading to the Switch.


And that's not all. Here is a list of confirmed developers, who announced their support for the Nintendo Switch. And yes I know the Wii-U also had developer support at first, but it seems Nintendo has learned from their mistakes and there are some promising names on it.


It's an impressive List and it shows that Nintendo truly tries to get third parties on board this time. All big western publishers are on board and even Bethesda (Elder Scrolls, Fallout), Take Two (GTA) and Warner Bros (Batman, Shadows of Mordor) are listed. Let's hope that Nintendo can ceep this support going this time. Because together with the excellent games from in house studios the Switch could become the ultimate gaming experience. Also From Software is on there, so maybe we'll get a Dark Souls on the Switch. 

Nintendo Switch promises games anywhere and anytime. It promises countless ways to enjoy games. If they can hold that promise I'm pretty sure the console will be a huge success. But of course this first trailer is not enough information. We still need a price and specifics on how powerful the Switch is going to be. But all in all I'm pleasantly surprised by the Swith and I think Nintendo has satisfied the Hype they build. At least for now.

So what are your thoughts on this new console? Do you like it? Are you disappointed? What are your expectations now that we have seen the idea behind the Switch? Let me know in the comments.

And as always

thanks for reading

Finally

It's finally happening. The Wait is over.


Yes it's only a three minute preview trailer, but at this stage anything is better than nothing. Let's all hope Nintendo manages to satisfy the hype they've been building over the past couple of months. Anyways we'll find out at 7 a.m. PT (4 p.m where I am).

and as always
thanks for reading

Tuesday, October 18, 2016

My Top 5 Creepy Areas in Nintendo Games

Nintendo is often called the videogame worlds Disney. Hardly is it ever associated with something dark and scary. But just like Disney has its night on bald mountain Nintendo has several areas that are truly scary. Areas where even adults may get chills down their spines. If you stumble upon them in a Nintendo game they may hit you even harder because that is something you'd least expect to find there.

Two weeks ago I presented you my picks for the most haunted places in Nintendo games. And while these places could get kinda creepy, the five areas today really take the cake for me. These are areas that really send shivers down my spine. As always there will be only one area per franchise. So now enjoy my picks for the top 5 creepiest Nintendo areas.


5: Shiver Star (Kirby Series)



Kirby games are always happy go lucky. Just like their protagonist. After all it's a game series about a smiling pink ball and his adventures. So you wouldn't expect visiting a dead earth along the way to reclaim the Crystal Shards. This pic is solely on this list because of the dark and depressing implications, which made the factory worlds of Planet Shiver Star so unsettling to me. Even thousands of years after its inhabitants died out or moved to another planet their robot creations still continue to work. I find it kinda haunting traveling through these still working factories. It's a small glimpse into the past of a dead planet.

I always found Shiver Star rather morbid and creepy. Even Kirbys cheerful music and graphics couldn't help disguise this fact. Once you realize the fact that you explore a dead, post-apocalyptic earth the atmosphere of the worlds changes completely. It's a depressing and dark outlook into the future of our planet, and the cutesy presentation only serves to make it worse.


4: River Twygz (Super Paper Mario)



This game was rated E for everyone for gods sake. Just listen to this music. It alone is enough to keep you awake for the night. But let's not get ahead of ourselves. In Super Paper Mario one of the last chapter sends you to this worlds heaven and hell to reclaim the last pure heart. The River is located in the Underwhere. It's filled with the tears of thousands of sinners, which give the river its purple color. That is already pretty dark for a Mario game, but it gets worse. Just like with the original River Styx there is a ferrymen, who will take you across for a small fee. However if you choose to swim instead (which is possible) you'll be greeted by those.


These disembodied hands will attack you and Mario has no way of fighting back. No amount of colorful paper graphics can diminish the fact that you're swimming in the river of the dead, while under constant attack from spook skeletal hands. Super Paper Mario is already a pretty dark game beforehand (You know with all the destruction of reality in Sammers Kingdom) ,but this easily takes the cake. It's a truly dark and spooky area fitting for any horror game. And that is why it's number 4 on this list.


3: Shadow Temple (The Legend of Zelda: Ocarina of Time)


The Zelda series is home to lots and lots of dark and creepy areas. Be it the Arbiters Grounds in Twilight Princess, Ikana Canyon in Majoras Mask or the Bottom of the Well in Ocarina of Time. Even the forest temple in the same game with it's eerie music sometimes sends a chill down my spine. But the number one pick for me is without a doubt the Shadow Temple. The game itself calls it the place where Hyrules Dark Past is buried.
As we know from Ocarinas backstory several years before the game took place a huge war was waged in Hyrule. Links Mother brought her son before the Deku Tree, so that he may grow up far away from the horrors of war.
The Shadow Temple looks like it was used as a prison during that time. A prison where torture seemed to be the norm.


Exploring the temple is a truly dark adventure. You can't trust your eyes and without the Eye of Truth you'll have a hard time navigating through the blood drenched corridors. The dark hallways are filled with traps, ReDeads and Wallmasters.
The final boss, the Demon Bongo Bongo, is a large, pale and headless torso with a bloody neck and chopped of hands.



The Shadow Temple is truly a testament to Hyrules Darkness. It is a place of unspeakable horrors and crimes and the game does a good job showing you that.


2: GFS Valhalla (Metroid Prime: Corruption)


When I talked about the list of my top 5 Nintendo villains I mentioned SA-X from Metroid Fusion as my number four. The reason I put it on this spot was because it managed to make the player feel helpless. No easy feat when you're playing Samus Aran.


The GFS Valhalla achieves the same without letting you face the source of your uneasiness. This abandoned vessel fills you with dread and constantly puts you on the edge. In good survival horror fashion you only uncover what happened there bit by bit. The music and environment seem hostile from the get go, and you'll get the ever increasing feeling of impending doom. The game expertly creates this high tension which keeps on building.
It is hard describing the area without spoiling to much, but Retro managed to create an atmosphere where even normal enemies seem threatening to Samus. It's a perfectly crafted horror experience in a game where you would at least expect it. And have I mentioned the music? Because it's fucking great.



1: The Devils Machine (Earthbound)



The Mother games are all pretty dark beyond their colorful and happy presentation. Just play Mother 3 and you'll understand. You'll understand.
Anyways Earthbounds (Mother 2) final Boss Giygas is well known by this point. And his boss fight is a great part of why the final area of this game makes this list. But even before the dark and incomprehensible chaos that is Giygas you're face with the Devils Machine. This device was created to contain Giygas unending power. After entering through a hole in the Cave of the Past Ness and his friends follow several pulsing flesh tubes till they reach the machines core. The whole thing has a striking similarity to a female womb, and with all the heavy symbolism surrounding Giygas this doesn't seem to be an accident.


All this combined with the creepy and unsettling music in the background makes this place a truly spine chilling experience. And after that you still have the Giygas fight to go through. The tream truly managed make you feel the incomprehensible mass of chaos that he has become. His boss fight is stressful and fear inducing. The twisted visuals and his unstoppable attacks are truly nerve wracking. It's something that still, to this day, makes be break out in cold sweat. And that is why Giygas and the Devils Machine are the well deserved top pick for this list.



So what are your creepy experiences with Nintendo games? Which areas or chapters send chills down your spines? Let me know in the comments.

And as always

thanks for reading

Sunday, October 16, 2016

Women in Games: Sylvia Christel


I thought I'd surprise you today with a topic I haven't talked about in a long while. While most of the buzz surrounding Women in Games has died down quite a bit, the clickbaity nature of this topic raises it's ugly head form time to time.
I consider myself to be part of the camp that values freedom of expression higher than any kind of political agenda and I can accept if a game is not meant for me. Sadly it seems that I'm the minority in this case. But I don't want to go on complaining about the more and more self centered nature of todays society.

Instead let us talk about something positive. There are many ways to approach the topic of women in video games. Many choose the route of complaining about things they don't like, which often ends in simple uninformed bashing of a character.
I want to talk about positive examples. Or at least examples, who I deem positive. Now you may disagree with me on this and that is your right to do so, but I hope we can keep this whole thing civil.

As I said with my post on Bayonetta and why she is a great character I'm pretty sex positive. That's why I don't have a problem with female characters, who openly live their sexuality. I don't think they are devaluing women nor harm the picture of women in any way. But I also think that such a behavior needs to fit the character. In other words I don't think that a shy girl should wear slutty clothing, even if it's an optional costume, but when Bayonetta rocks her High Heels I don't have a problem with it.

So in that light today I wanted to talk about another cool female character, who is great, interesting, sexy and integral to the games plot. So let's talk about Sylvia Christel from No More Heroes.


Unknown, Arrogant and Amazing: 



For anyone who has never heard of No More Heroes before let me quickly recap the plot. One night after the brutal murder of his family Travis Touchdown is approached by the mysterious Sylvia Christel, who tells him a way out of his grief. She convinces Travis to try becoming the Number 1 Killer in Santa Destroy and then sweetens the deal by promising to sleep with him if he achieves that goal. What follows is a great and surreal Story about School Girl Assassins, Magicans, Irish Twin Brother and Killer Grandmas among others.

And tieing all this madness together is Sylvia Christel. She is your motivation. Your goal. And she is an awesome female character. If you only look at her appearance and don't delve deeper into her character, you'll probably get the impression that she is a standard fanservice character. I mean just look how she dresses. That's horrible and only serves to attract the male gaze. Am I right?

Of course not.

While there is no arguing that Sylvia is a very sexy character and is often seen in situation, where she serves as eye candy, she is also much more than that.
Yes Sylvias look is designed to appeal to horny men because that is exactly her goal. She knows that men like Travis are easily manipulated by a beautiful women. Her appearance is empowering, because she deliberately uses it to her advantage. She knows that men, who think with their penis, are easily controlled and she uses her looks to achieve that. That is also the reason the camera often pans over her jiggling breasts or ass. Travis is a pervert. A likeable pervert, but still a pervert, and as the games protagonist the camera mimics his gaze.
By criticizing Sylvia on the basis of her looks alone you remove her character from the equation and, in the end, only devalue her and reduce her to an object. Yes Sylvia is a very sexy and sexual character, but again there is nothing inherently wrong with that.

Another thin I truly like about Sylvia is that she is no saint. She lies, cheats and steals for her personal gain. Still she manages to remain likeable. I like such grey characters and find it refreshing if a women is allowed to have such a character. This still happens too rarely, which is a damn shame. As long as we don't stop labeling characters instead of looking at the whole picture this won't stop.

Sylvia Christel is a great character, she is intelligent, sometimes ruthless and always sexy. And she uses her looks to her full advantage. And yes she often wears revealing outfits, but it's justified via her character and the games story.

She is a great female character in video games and if you don't like her I would be happy to hear your arguments. But if it only boils down to big tits on a fictional character harm the self worth of women, then there is not much self worth to begin with.
And if you don't like such characters and feel like they hurt you in any way or form, the solution is simple. Don't buy games with big breasted women and instead let the rest of us ''perverts'' enjoy them.

While the ending maybe was a little harsh, I still would like to hear your opinions on Sylvia Christel or the topic in general.

And as always

thanks for reading

Friday, October 14, 2016

Lost & Found: Zelda CDI HD

Hello and Welcome to todays episode of Lost & Found.

This week it's only a quick episode about a cool video I found online. Some of you may know the Zelda CDI games and those of you who don't... you're very very lucky.
These games are infamous for their lack of quality and rightfully so. To put it simply they are horrible. And now some fan on Youtube has recreated the cut scenes of these games as HD remakes.
It's just as horrible as everyone expected.


If you ''liked'' the video you can check out the creators channel here. ''Enjoy.''

And as always

thanks for reading