Seven Weeks, 350 Hours and I've not
even found half of the Koroks in this game.
From this sentence alone you can grasp
the immense scope of this new Hyrule, but bigger isn't always better.
Has the new start for the Zelda series took off or are its wings
burning off rather quickly?
Before we can answer this question
there is a lot to do. 900 Korok seeds, 120 schrines, 76 side quests,
four divine beasts and Ganon wait to be discovered, conquered or
banished.
When Eiji Aonuma announced that a new
Zelda Game was in the making for the Wii-U in 2013 we couldn't know
that it would take us four more years (and another console) until we
finally would be able to experience this new Hyrule. But one thing
was always mentioned over the course of this four years. The Goal of
this new Zelda would be to break with some of the conventions of the
Zelda series. Little did we know just how different this game would
feel to it's predecessor Skyward Sword.
After Ocarina of Time was the blueprint
of 3D Zelda Games for the last twenty years, Breath of the Wild takes
a step back to the Open World roots of the series on the NES.
The complete Review is spoiler free of course.
Story:
A mysterious voice calls out for Link,
waking him up from his slumber in a strange, futuristic looking cave.
After exploring the small room he stumbles upon a blue glowing
terminal, which hands him a device known as the Shiekah-Slate. This
opens the way out of the cave. And with this he steps out into the
huge, endless seeming world of Hyrule.
As you can see from this introduction
Breath of the Wild really follows through on the promise of an open
Zelda experience. The Story is definitely one of the lighter parts of
the game. Which doesn't mean it's bad, just that it's not the main
focus. After finishing the first area, the Great Plateau, and
unlocking the full power of your Shiekah Slate, you're given only two
objectives. Defeat Ganon and find Impa. And from there one it is
completely up to you how and if you want to experience the Story
Breath of the Wild has to offer.
You can try to fight Ganon directly or
head towards Kakariko... or you simply wander into the wild and
explore this huge and beautiful Hyrule. It is completely up to you
and the Story reflects that. Now I won't spoil anything here, so you
can read easy.
The Story itself is, like I said,
rather light and pretty much the standard Zelda story. And while I
prefer the personal touch of, for example, the Wind Wakers Story, I
have to admit that Breath of the Wilds Story is perfectly suited for
an Open World experience. And it has some of the best Character Work
seen in the Series so far. Especially for Princess Zelda. Through
different cutscenes you'll get to know the Princess rather well and
learn to understand her struggles and where she comes from.
Like the rest of the Story, except for
the final Ganon Battle, these cutscenes are completely optional, but
if you manage to collect them all you'll get the true ending of the
game. So calling them completely optional isn't totally right.
Also there is more than the Main Story
that can be experienced. There are lots of side stories to be
discovered. These are mostly simple on task missions, which tell a
small story. Only a handful side quests tell a deeper tale. So in
that regard they can't be compared to the often extensive Side Quests
in other Games. In Zelda it's mostly: Hey I'd like to see these
weapons could you bring them to me or some Monsters took our sheep,
please rescue them.
But the stories are told in a charming
and quirky way, so there is that.
Also this doesn't mean there are no
longer side quests in the game. For example there is one, where Link
has to solve the mystery of a theft in a small village, where
everybody could be the culprit. And one Questline even sees you
building a whole town.
But the light focus on storytelling
also has one negative impact on the game. The villain. Zelda has
always been home to some quite colorful bad guys. Girahim, Yuga or
Zant, just to name a few. But with Breath of the Wild, and it's open
design, you can't really build a Bad Guy in the same way. Heavily
scripted encounters wouldn't work with the open design philosophy of
the game.
This is the reason why Ganon has had a
rather weak impact on me during my playthrough. He is build up by
many characters as this calamity that has to be stopped, but in the
end he is just that. A Calamity without character.
Lastly let me say that I really like
Zeldas role in this game. Without going into much detail, she plays a
vital role in Links journey. For the past couple of Games Zelda has
become more and more involved in the story. She is no longer a Damsel
in Distress, but her own character with her own journey. And while
Link is primary there for fighting Ganon, without Zelda he would not
be able to win. This also holds true for Breath of the Wild. Without
Zelda you wouldn't have the opportunity to challenge Ganon. It's
simple. Without Link Zelda can't succeed, but without Zelda Link
can't succeed either. The Co-dependency makes neither of them a weak
character, but relatable.
The Story of Breath of the Wild isn't
the games strongest point, but it's serviceable and offers some great
and unique characters. You may choose to ignore it, but if you decide
to explore it you will find it very rewarding.
Gameplay:
When Aonuma said he wanted to rethink
the conventions of the Zelda series and introduce a more open
approach, I couldn't imagine how far he and his team would go. Breath
of the Wild is a complete new start for the franchise, and now you
don't need to have played a Game in the series before to enjoy this
entry to the fullest.
The game literally throws you into the
world, with only a basic objective to follow. But you're free to
explore your surroundings from the get got. No more hand holding or
drawn out tutorials. Well that is not entirely true, because you
start out on the Forgotten Plateau, which acts as an introduction to
the new world of Hyrule. And it does this job splendidly. Without the
need of constant text boxes and hints. This area teaches you
everything you need to know about the word. It contains all
challenges and environments you'll encounter in Hyrule, albeit on a
much smaller scale.
And if you need it the old Man is
always present to serve as a guide and help you out. But it's not
forced in any way. There are even things you can easily miss in this
area, like him giving you the Winters Clothes on the peak of Mt.
Hylia. From the get got Breath of the Wild respects the player and
his ability to solve problems.
After learning the basics of survival
and getting equipped with all necessary tools to save Hyrule the game
finally lets you run free on it's massive world. But don't be fooled.
The Forgotten Plateau is already quite extensive. I easily spend
nearly ten hours there at the start and haven't found everything. Far
from it.
Now with only two basic goals given to
you you're free to head of to wherever you want. And when I say
wherever I mean wherever. Breath of the Wilds world gives you an
unprecedented freedom to explore and traverse your surroundings.
In older Zelda games it was common for
the Overworld to open up piece by piece. In Twilight Princess you had
to reclaim the different provinces of Hyrule from the Twilight Realm
for example. In this game there is nothing holding you back.
In Ocarina of Time you needed the
Hookshot to enter the Forest Temple. In Breath of the Wild you earn
all your abilities on the great Plateau.
But these are not the only barriers
that Nintendo removed. Do you know the feeling in other Open World
Games when you see a point of interest and want to head there? Almost
all of the time there is a clear path you're meant to take. Maybe you
awkwardly try to jump up a mountain, but almost all of the time
you're forced to take the developer intended path. This has the
effect that even the biggest Open Worlds can feel rather small and
confined.
Breath of the Wild solves this Problem
with two easy solutions. Climbing and Gliding.
Link has the ability to climb almost everything (as long as he has enough stamina) and with one push of a button he pulls out his sail cloth, which allows him to freely glide through the air.
You see a huge mountain at the horizon? You don't need to follow a road. Just climb it.
Link has the ability to climb almost everything (as long as he has enough stamina) and with one push of a button he pulls out his sail cloth, which allows him to freely glide through the air.
You see a huge mountain at the horizon? You don't need to follow a road. Just climb it.
See something interesting from a high
vantage point? Just jump and glide there.
Breath of the Wild gives you and
unprecedented amount of freedom and control over Links movement. How
you traverse the varied lands of Hyrule is completely up to you.
Never before did a Open World feel this open.
But this open World is also quite
dangerous. Breath of the Wild is probably the hardest Zelda Game
since the NES days. Ironically the most time I died was on the Great
Plateau. But this only served to teach me about the brutality of this
new Hyrule early on. Instead of rushing right in, I learned to
prepare and adapt to my surroundings. After that I hardly ever died
during my main adventure. Again the game does an excellent job at
respecting the players abilities.
If you find an enemy camp, observe it
closely. There is almost always a way to exploit your surroundings.
Be it carelessly placed explosives or the crates, which can be used
with your magnesis ability.
Which brings us directly to the enemies
of the game. Overall the diversity is good, but not overwhelming. You
will often end up facing a stronger version of a enemy type you've
beaten countless times before. If you have seen one Bokoblin, you've
seen them all. They only vary in colors and the damage they deal and
tank. And while there are many iconic Zelda enemies in this game,
some, like the Lynels even make their 3D debut, there are also some
iconic ones missing. Sadly the Darknuts are nowhere to be found. I
always enjoyed those epic battles against the dark knights in Wind
Waker or Twilight Princess and with Breath of the Wilds great combat
systems, I'm sure they would have been a blast here too.
Still the slightly lacking variety of
enemies is diminished by the fact that they all have a very different
style in Battle. Lizalfos normally try to keep some distance and only
close in for an attack, while Moblins are big Berserker types, which
swing wildly at you. Also the different kind of monsters often
interact with each other in a hilarious way. Seeing a Moblin pick up
a smaller Bokoblin and throw it at me, was a priceless experience.
Generally combat is a strong point of
the game. Not loner are you confined to one Type of Weapon, namely
the Sword, but are free to choose which style suits you best. Maybe
you prefer the standard combination of Shield and One handed weapon,
or maybe you prefer the devastating attacks of a Broadsword? Or maybe
you enjoy the quickness and range of lances? Couple this wide array
of weapons and fighting styles with well thought out dodge and block
mechanics and you get a nearly perfect combat cocktail.
Simply said each and every fight in
Breath of the Wild feels unique. I never ever felt bored by a Yiga
ambush and even after more than 200 hours of play I still love
jumping into an enemy camp from above to wreak havoc. Just like with
everything else in this game, Breath of the Wild gives you complete
freedom to approach combat situations as you see fit. Stealth or
Rambo... both paths lead to victory. But only if you properly prepare
first.
The combat, however, also houses one of
the few points of critique in this masterpiece. Weapon durability.
I'm sure you've heard everything about this by now, so I'll keep it
short. The weapons of Hyrule are more brittle than glass. Its not
uncommon for a sword to break after five to ten enemies. The idea
behind this, as stated by the developers, was to create a world,
where you constantly have to adapt. And in that regard the succeeded.
Enemies often drop their own weapons. So there is a constant stream
of new weapons and in fact I've never even gotten close to run out of
weapons. But even though there is a constant supply of weapons the
durability creates another problem. Right now half of my inventory is
filled with weapons I feel hesitant to use, because I don't want to
loose them. Why should I use my Royal Greatsword on a simply
Lizalfos, if there could be a Lynel around the next corner?
The weapon durability creates the need
to save your valuable weapons because you don't want to ''waste''
them.
There is no easy way to solve this
problem. All I can say is that I never felt restricted by the weapon
durability and I fully understand the intention of the developers.
But if you're a weapon horder in other games, you'll probably hate
the system in Breath of the Wild.
I talked about the importance of
preparation a few times now. In that regard Breath of the Wild also
allows a extent of customization that has not been known in a Zelda
Game so far. In older titles there was hardly any crafting or combat
preparation. This is also one of the things Breath of the Wild
fundamentally changes. Not only do you have countless different armor
sets with different bonuses, but also crafting has become a huge part
of the game. Hyrule is full of ingridients you can collect. From
Fruits to Fish to Mushrooms to Insects. There is something to collect
on every corner. You can hunt different animals for their meat or
just be contempt with collecting what the Nature provides you with.
Also all enemies drop different body
parts. Guts, Horns or Tails. There is a lot to collect.
But that isn't all there is to gather
in the fields of Hyrule. Chopping down Trees provides you fire wood,
which can be used to build campfires to rest or warm yourself. And
the Ore Veins scattered across the various mountains provide you with
rare gems, which can be sold for a large amount of money.
So what can you do with these full bags
you'll definitely have after one trip into the wild? The first and
most important use of ingredients is cooking. Every Human settlement,
be it a town or a stable, offers you a cooking pot, and often you'll
also find some in the ruins of Houses. Once the fire burns these can
be used to create food and medicine. Especially early on these are
necessary if you want to survive the harsh environments of Hyrule.
And once again the Game respects the player and doesn't hand you
anything on a silver plate. There is no menu, where you can read up
on recipes. Instead you'll learn them by experimenting and exploring
the world. Characters you meet may tell you a recipe. Also in every
stable and most buildings you can find pictures of recipes hanging on
the walls. Also if you have a cooked meal you can look up which exact
ingredients you used, if you want to recreate it.
So what does cooking do? In Breath of
the Wild you won't find Hearts by simply cutting grass. The only way
for Link to restore Health is sleeping in a bed, resting by a fire or
eating. So during heated battles you should definitely take the time
to eat some Curry Rice if you want to survive. There are many
different buffs food can give you, determined by the ingredients.
Using Chili will create a fiery dish, that keeps you warm in cold
environment. Make a delicious Fruit Cake with Mighty Bananas and
increase your attack power. Together with different Armor and Weapons
these buffs allow you to customize Link to fit your own personal
fighting style. Maybe you want to play a raging Berserker, who dishes
out devastating blows, or you prefer a defensive Tank, who takes even
the mightiest blows.
Medicine works in the same way. But
instead of cooking delicious fruits, meat and spices you'll use
Insects and Monster Parts. Medicine won't restore Hearts, but the
effects are generally stronger and are active for longer periods of
time.
Master cooking early on and surviving
in Hyrule will be much easier for you.
Fighting monsters and gathering
ingredients. Is there more to Breath of the Wilds World than that? Of
course. Hidden across the entire World are 120 Shrines and 900 Korok
Seeds as well as 76 Side Quests. The Side Quests, like stated earlier
in the Story section, are pretty basic most of the time. Which of
course doesn't mean they don't tell engaging Storylines from time to
time. But they were definitely not to focus of the game and can't
keep up with the great offering provided by other games like the
Witcher.
The much bigger star are the Shiekah
Shrines hidden across the land. These mostly replace the Dungeons of
old Zelda titles. Most of them revolve around one puzzle concept and
can be solved in five to fifteen minutes. And they are home to some
of the most unique and imaginative Puzzles in the series. Also while
there is often one clear solution, the open design of Breath of the
Wild often allows for completely crazy solutions. There are some
truly insane ways of solving some shrines.
The shrines also serve as means to
progress your character. Solving one rewards you with a Spirit Orb.
Four of these Orbs can be used to either increase your Stamina Gauge
or get a new Heart container.
The Shrines can be found all over
Hyrule and often you'll probably stumble across them by accident.
However there are also 42 Hidden Shrine Quests. Those aren't like
Side Quests, where you're told the objective quite clearly most of
the time, but more like riddles. These often serve to make the world
even more believable and alive. For example Link finds an old Diary
in a destroyed hut on the peak of an icy mountain. Instead of having
a Quest Marker telling you exactly where you have to go, you just
have the notes from the diary, which abruptly stops. This makes you
wonder what could have happened to the Author, and also it makes
finding the Shrine even more rewarding, because you finished his work
after so many years. It just feels great stumbling across this
destroyed hut on this mountain peak, finding the diary and solving
it's mystery. Something that Breath of the Wild manages to create is
a very believable Open World.
120 Shrines may sound like a lot, but
Nintendo cheated a little because not all of them contain puzzles.
Some are simple Combat Trials, where you are pitted against a small
guardian. These come in three different difficulties. Another cheap
method to increase the Shrine number are the blessing Shrines. These
often come at the end of a hidden Shrine Quest and simply contain one
chest and a Spirit Orb.
Still searching for the Shrines never
grows tedious. Something that can't be said for the Korok Seeds. 900
Koroks are hidden across Hyrule and wait for you to find them and
solve their Puzzles. Of course it's not 900 different Puzzles. They
often repeat themselves, but the variety is high enough. But still
there is Korok around nearly every corner in Hyrule. So if you focus
on finding them all there is hardly a time where you can just enjoy
the breathtaking lands. Instead you'll be forced to search every nook
and cranny. And the reward for finding all 900, without spoiling it,
is simply not worth the hassle.
Still you should try to find at least a
few because these seeds are used to increase the size of your Shield,
Bow and Weapons pouch respectively. But to increase all of them to
the maximum only needs 441 Seeds.
When Aounuma first announced Breath of
the Wild he stated that the World is the true star of this game. And
he was absolutely right with that statement. I've simply never
explored a World that has felt that alive and believable in any game
so far. Hyrule is a living and breathing world and you can see the
love to detail the developers used to create it. It's many different
factors that make this Open World. But the two central pillars are
the absolute freedom to traverse the land and the great physics
engine. Link can interact with anything in this world. Nothing feels
like it's just scenery.
The whole game revolves around
survival. To survive the bitter cold of the Hebra mountains you
either need to put on some warm clothes or cook special food or
medicine. Snow and Sand slows you down. During Rain Fire and Bomb
Arrows won't work. Metal will attract lightning. The environment
plays a huge role in how you approach the situation.
But that is not all what makes this
world so alive. It's not just how you react, but also the other
characters. People will seek shelter when it rains. They tell you to
stop if you pull out your sword in a town.
To put it simply everything in Breath
of the Wild has impact. If you shoot an arrow at a tree you can
retrieve it. Link will leave footprints in the snow. You can cut down
a tree and use it's trunk to cross a gap. Everything you do
influences the World and the World itself influences your actions.
In regards to the world itself Breath
of the Wild is simply the best and most complete Open World
experience so far.
Presentation:
Breath of the Wild takes a similar
approach to presentation as Skyward Sword did. The characters and
world are clearly influenced by a cartoon look, but not to such a
degree as in Wind Waker. Instead the presentation often reminded me
of Animes, especially the works of Studio Ghibli. This means that if
you're a fan of realistic looking Zelda tittles, you probably won't
enjoy the presentation as much.
But if you don't mind such colorful
graphics, I would say that Breath of the Wild is among the mot
beautiful looking games currently available. The presentation is very
colorful and time and time again Hyrule manages to create
breathtaking views.
On the technical side of things the
game runs with 720p and 30fps on the Wii-U and with 900p and 30fps on
the Switch in docked mode. In Handheld mode this is scaled down to
720p and 30fps also. But, and this is unusual for a Nintendo game,
from time to time there are recognizable fps drops. Especially during
high intense actions scenes it can happen that the frame rate drops
below 20fps. Nintendo has already applied several smaller patches,
which helped with the problem, but didn't entirely fix it. And while
overall these technical issues didn't bug me much, they should be
noted. They can diminish your enjoyment of the game greatly if you
deem such things important. Even though the don't happen around every
corner, fps drops are a semi-regular occurrence.
On the music side of things Breath of
the Wild also breaks with series tradition. For the first time Konji
Kondo isn't the main composer. Luckily the music didn't suffer from
this fact. But in this game takes a backseat, sort of. While you're
exploring the Wilderness there is little to none background music.
Everything is kept very light with natural noises being most of it.
Only during select view events or confrontations the music starts to
push into the foreground. But this general natural and light approach
to music makes these events even more impactful.
Saying that Breath of the Wild doesn't
have a memorable score would do the game injustice. Like everything
else in this game it's a bold new step for the series, but overall
Breath of the Wild has an amazing score. Just not the one you would
expect at first. Still there are some absolutely epic pieces of music
in this game. To me Hyrule Castle stand out the most, combining dread
and the glimmer of past grandness with many memorable tunes from the
series.
Conclusion:
The Legend of Zelda Breath of the Wild
is a bold new step for the series. For the first time Link and the
player are able to explore a truly open world. And Nintendo really
knocked it out of the Park right from the get go. Simply speaking
Breath of the Wild is THE Open World games on which all others will
be measure from now on. Never before have I experienced such a degree
of freedom. Never has a World felt more believable and alive.
Exploring the new Hyrule is one grand
adventure. Climbing every surface and gliding from tall peaks gives
you an unprecedented freedom of exploring your surroundings. And the
world was designed with this in mind. There are countless high
vantage points which you can glide off.
The World is filled with countless
secrets to uncover, treasures to find and people to encounters. This
sheer size can feel overwhelming at times, but Breath of the Wild
does a splendid job in simply making traverse the terrain fun.
This new Hyrule is home to some fierce
foes however, which make exploring the lands quite dangerous. And the
game isn't afraid of letting you fail. Without proper preparation the
Game Over screen will be a common sight. The enemies are fierce and
often will take you down with one or two hits, but the combat system
is never unfair. Everything is beatable from the get go. With Parries
and dodges the combat has never felt more rewarding and fluent in any
Zelda game. Even without a treasure chest at the end it's a lot of
fun to attack an enemy camp, no matter if you take them out one by
one with a stealth approach or storm in like a Berserker.
The Key word that comes to mind when
describing Breath of the Wild is survival. Hyrule is a harsh and
hostile land, but it offers you everything you need to survive.
Medicine and food with helpful effects can be created. The countless
weapons allow you to quickly adapt to any situation. Simply said
Hyrule demands a lot from you, but it's incredibly rewarding.
Of course not everything is great.
Beath of the Wild is no perfect game. No game is. Weapons often break
after you have barely used them. The quickness in which you find new
weapons helps with this problem, but it still feels bad to have your
Savage Lynel Sword break after only one Hinox battle.
Also the Story is quite hit and miss.
With the open World approach and the fact that you can go anywhere
anytime (only hindered by your own abilities) it is a given that the
Story has to take a back seat. And while the Story isn't bad this is
a recognizable fact. Also the Side Quests often feel very mundane.
What Breath of the Wild nails however
is the characters. While the overarching plot is on the lighter side
of things the characters are great. Especially Zelda comes to mind.
Her story is told splendidly and I greatly encourage you to get the
true ending of the game to give it proper closure. And while most of
the other characters remain a little bit pale they are still very
likable.
However there is one exception to this.
Ganon. The big bad himself is probably the weakest incarnation of the
dark Lord we have ever seen. Storywise. Powerwise he is freaking
powerful.
Conclusion (One Sentence):
Breath of the Wild drastically changes
the Zelda formula to create an unprecedented world of survival and
exploration, which will be the go-to comparison for every Open Word
in the future and simply is one of the best games of the last decade.
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