Wednesday, April 26, 2017

Why Breath of the Wilds Princess Zelda isn't a Damsel in Distress


Warning: This article will contain Spoilers for the Story of Breath of the Wild

The Legend of Zelda: Breath of the Wild breaks many conventions of the Zelda series. It's completely open design philosophy allows the player to experience the game completely at his own pace. Wherever you want to go you can go, only hindered by your own abilities and preparation. But as much as some things have changed some stayed the same. The Story is such a foundation. It's basically the same in every Zelda game, and I'm happy about that fact. And while some details may change the overarching plot of good versus evil and the trifecta of the TriForce is always the same.

And this is a good thing. The basic plot will always give you a feeling of familiarity, while the details can change to keep things fresh. The Legend of Zelda with it's different timelines and incarnations of Link, Zelda and Ganon is perfect for such an approach to storytelling.
Breath of the Wild is no exception to this. But with its completely open design the developers faced the problem of portraying the story properly. After all you could easily miss important parts simply by heading in the ''wrong'' direction.

All Open World Games have a problem with linear storytelling. If you're supposed to reach different places in a specific order to not mess up the story progression the game can't be completely open. Twilight Princess and it's semi Open World come to mind. While Hyrule in that game was huge for the time it only opened up piece by piece. So while you had kind of an open World it was segregated by the story progression.
On the other Hand you have games like Skyrim, where you can go anywhere anytime, but because of that the Main Story lacks any urgency. ''Oh no Alduin is back and feasts on the souls of Sovengarde... well first let explore this dwarfen ruin and after that maybe I will...''

Breath of the Wild solved this Problem by putting most of the Story in the past. It is not a perfect solution and the game has definitely some flaws in that department (the weak characterization of Ganon comes to mind), but overall this allows the player to explore the Story at his own pace and leisure and in the end still have a cohesive Story arc.
Well I have writtne a lot already, so let us finally come to todays topic. Amongst the critical praise for the Game one critique did catch my eye. 


Some of you may be sick and tired of the topic, but I think it's worthy to discuss. Feminist Frequency called out the the fact that once again Zelda needs to be saved by link. They lamented the use of this tired trope. Once again Zelda is nothing more than a Damsel in Distress. Well that is simply not true. But before I talk about the power dynamic between Zelda and Link and why she isn't a Damsel, but a very capable Hero in her own right, let us take a look at her Character Arc in Breath of the Wild. Oh and once again this will contain Spoilers.



Struggling with herself:


As mentioned earlier most of Breath of the Wilds Story plays in the past. You'll experience this by visiting specific places in the World and unlocking Links lost memories. These cutscenes play 100 Years in the past, shortly before Ganons devastating attack. Via these memories we get to know the four champions of Hyurles races and Princess Zelda. For me this portrayal of Zelda is one of the best and most fleshed out in the entire series. We learn that she is plagued by self doubt. While Link ascended the ranks, became the youngest Royal Knight in the History of Hyrule and drew the Master Sword out of it's socket, she still has to awaken her powers. Zelda can't even hear the voice of the Master Sword. When exploring Hyrule Caslte you can stumble across Zeldas and the Kings diary, which delve deeper in this subject.

We learn that Zelda lost her Mother at the young age of six. This robbed the young princess of her teacher, and even though the King noted that she never cried or faltered during the funeral, it left a huge hole in Zeldas life. Torn between her duty and her inability to awaken her powers Zelda would've needed the guidance of her Mother more than ever. Because of this the young Princess focused on studying the ancient technology of the Shiekah.

This is never outright stated in the game, but I believe this was because of Zeldas fear that she would not be able to awaken her sealing powers. Instead she hoped that the Divine Beasts and Guardians would be able to defeat Ganon instead. This self doubt also shows itself whenever Zelda lashes out at Link. He fulfilled his destiny. He wields the Master Sword. Every time she looks at him he reminds her of her own failure. Through this we get to know a Zelda, who seems much more relatable and human than her previous incarnations.


Over the course of the story we also see that Zelda grows to care for Link. We see her grow as a person and finally, in her most desperate hour, she manages to manifest her powers to protect the one, who has always protected her. After Link is put to sleep in the Shrine, she then brings the Master Swort back to it's pedestal in front of the Deku Tree. At this time Zelda knows what she has to do. If Ganon is left unchecked he would destroy Hyrule. But she also knows that she alone can't hope to defeat the Calamity. This is clear, when she asks the Deku Tree to convey her message to Link. But when the Deku Tree stops her, telling the princess that she herself should talk to Link, the young women takes heart from this words. Determined she steps into Hyrule Castle alone to fight Ganon. And for one Hundred years she has just done that.

Zelda is a strong personality in this game, not because of that, but because we saw her growth first hand. At least if you collect all the memories. The player can understand her struggle and even if she is somewhat bratty in some scenes, it is all understandable. She is a young women, who has always struggled to fulfill her destiny. But finally she does just that and bravely steps up to defend her land against the Calamity. So where is she a damsel? Let's talk about that.


The definition of Strength:


On first glance nothing has changed to older titles in the series. Zelda is trapped inside the castle with Ganon and Link has to safe her. So she still is a Damsel in Distress? Yes, but only if you don't care to look any further than that. Only with a very superficial view on the game and the Story you could come to the conclusion that Zelda is a Damsel.

First of all the Dynamic has completely shifted. Not Zelda is being held captured by Ganon, but the exact opposite is the case. Zelda is keeping Ganon contained within the Castle, so that he can't destroy the rest of Hyrule. She is there as of her own free will. Sacrificing her own freedom to keep her beloved country safe. This far from Damsel behavior, which is often characterized by the Damsel having no own agency. She only exists to be saved by the Hero.
With Zelda we have a completely different picture. Not only does she has her own Story arc and character development via the Memories, but she also is the one to safe Link and all of Hyrule first. Without her Link would have perished one hundred years ago and the whole land would be destroyed by Ganon by now.

But she still needs to be saved by Link in the end I hear critics cry. Yes that is the truth, but so what? Zelda is no Damsel, but she isn't a Mary Sue either. She has limits. She is not a fighter. Link represents Courage. She represents Wisdom. Link fights Ganon and she banishes him. Both need each other to triumph.

If you're not convinced lets take a look at the situation without Zelda in the Picture. First of Link would've found a completely different Hyrule. Most likely everything would have been covered by Malice and most, if not all, of the Land would be dead. Certainly all other Races would've perished, which means Link would've been truly alone in this destroyed and hostile world. Ganon would've been able to take on his full powered form. Also Link wouldn't have the Light Arrows to fight the monster.
Now lets say despite all this Link manages to defeat Ganon. Without Zelda he would not be able to banish him. Ganon would simply regenerate and attack again until he finally overpowers the Hero.

You see Links and Zeldas relationship is co-dependent. One can't succeed without the other. Link may be able to defeat Ganon in combat, but he can't deal the final blow. Zelda may be able to keep the Beast in Check, but she can't damage it. None of the two is all powerful.


Zelda is no Damsel in Distress in Breath of the Wild because she is portrayed having her own agency. She has her own story and path. She chooses to make the ultimate sacrifice in order to make Links victory possible.
And lastly I want to mention the true ending. This cutscene is one of the best pieces of Storytelling in recent memories. It only plays when you manage to collect all memories first. In that scene we learn that keeping Ganon in check for 100 years and then finally banishing him has completely depleted Zelda of her powers. She can't hear the voice of the Master Sword any more, nor does she have her sealing powers. But she is ok with that. She has finally come to terms with herself. And she is already looking forward. She and Link will rebuild Hyrule. And now she can finally research the Shiekah technology without any pressure. Even though she fulfilled her destiny there is still a lot more to do. Simply said Zelda isn't defined by her role as incarnation of the Goddess.
Calling this Zelda a Damsel in Distress only shows that you have a very limited understanding of Tropes and Storytelling and/or haven't truly played the game. Either way it is a pretty stupid complaint.


Like I said earlier Breath of the Wild has some weaknesses and is by no means a perfect game (even though it comes very, very close), but its incarnation of Zelda is one of the strongest and best developed female characters in the franchises history. It's just that the game doesn't hand these facts to you on a silver platter, but you'll have to work for it.  

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