Thursday, May 4, 2017

The Breath of the DLC Dilemma

Warning: This Post will contain some Gameplay Spoilers for Breath of the Wild and its upcoming DLC.


Breath of the Wild does a lot to break the conventions of the Zelda series. It is a complete new approach to the storied franchise and a sharp contrast to previous entries. Most of this convention breaks appear in the Gameplay department, but some are more outside of the game. Shortly before the game finally launched Eiji Aonuma announced the Breath of the Wild expansion pass. This DLC will include two packs, which would launch during Summer 2017 and during Winter 2017 respectively. It also included an expansion pass Bonus, which included three Treasure Chests found on the Great Plateau, where one of them included a Nintend Switch Shirt for Link to wear.

And while most of the convention breaks in Breath of the Wild were applauded by the fans this one was taken with mixed feelings. Maybe it was because it cam out of the blue and was announced only vaguely.


Nintendo is always pretty secretive with information to their upcoming games. Well at least until the go into overdrive shortly before release and spoil pretty much everything. Here it was similar. We only got these vague announcements about the DLC, but were expected to pay 20€ upfront for something we can't fully enjoy till nearly one year later. It left a pretty sour taste in the mouths of many people. Generally it's always bad form when a expansion is announced before the game even launched. Even if it is not true it gives of the picture of Content being cut out to be sold to us separately. And now that we have the full overview about what the first DLC will offer, I have to say that this seems to hold true with Breath of the Wild. Everything announced for the first pack is something that could and should've been in the actual game from the beginning. So how about we first dissect the DLC and then talk about its problems afterwards.


A Trial for your Wallet:


The first DLC for Breath of the Wild offers exactly what was announced earlier. A Cave of Trials, a new Map feature and a Hard Mode. As well as some ingame Items. For one half of a 20€ DLC Pack this isn't much.

Trial of the Sword:


The biggest and most important part of this content pack is surely the Trial of the Sword Challenge ''Dungeon.'' It can be entered by putting your Master Sword back in it's socket. You'll then be stripped of all your equipment, similar to the Eventide Island Shrine Quest. You then have to battle through 45 Rooms full of enemies, adapting and gathering equipment as you progress. The reward is the Awakened Master Sword, which now will deal 60 Damage all of the Time.


It's a nice idea and the mixed visual of the Shiekah Shrine with outdoor content looks cool, but in essence it is just another Challenge Cave, which many Zeldas offered before as a part of the base game.

Hard Mode:


The new Hard Mode is simply that. A Hard Mode. Enemies will now regenerate their Health, so you have to finish them off quickly. Also all monsters will move up on tier. This means the red variants will be replaced by blue ones from the get got and a new tier of enemy will be included. So if silver Lynels give you a a hard time, you can look forward to fighting gold ones. And lastly all monsters will be much more observant of their surroundings, so sneaking up on them should become more challenging as well. But the mode won't change any Shrine Locations or Puzzles. So if you hoped for anything like the original Zeldas 2nd Quest or Master Quest then you'll be disappointed. So basically this is this games Hero Mode, which in older titles was also part of the game from the get go.


Oh yeah also some platforms will float in the air carrying enemies and treasure to the skies above Hyurle.

Hero's Path: 


And now for the last big feature of the DLC. The Hero's Path.
It will record all your movements across Hyrule for up to 200 hours. This makes it easier to spot areas of the world which you haven't visited so far and maybe allow you to hunt down those last remaining Korok Seeds or Shrines. Overall it's a great feature, but for the love of Miyamoto why is it paid DLC? Why do I have to pay for a feature that, by all means, should have been part of the game from the get go. A full priced game should never offer any paid extra content which makes it easier. Even if it's just single player. Which brings me to the next point.

Travel Medallion: 


The Travel Rune is a new key item, which allows Link to mark any place in the World for Quick Travel. Firstly this isn't really needed. There are Shrines and Shiekah Towers all across Hyrule. 


Still it is a helpful feature for some hidden Shrine Quests, where you have to perform an action at a specific time of the day. With the Travel Rune you can mark the place, adventure somewhere else and quickly return when needed. But why again is this paid DLC?

Masks and other Stuff: 


Lastly the DLC will feature some new outfits for Link. This is expected and nice and actually the only part of the DLC, which I have not problem with. Well not entirely. While most of the Outfits look cool and are great Fanservice, but the Korok Mask is once again something that should have been implemented in the game from the get go.


The Mask will simply shake when a hidden Korok is nearby. This is great and all, but once again Nintendo allows you to pay to make the game easier. 900 Koroks is a huge number and I have essentially given up on finding all of them (especially because the Reward is not worth it). But by making this Mask a DLC item Nintendo tells its customers. Do you have Trouble finding all hidden Koroks in our full price game? Well if you give us some more money we may be able to help you. It just leaves a bitter aftertaste in my mouth.


Hit or Miss:


So apart from the Trial of the Sword and the fanservice costumes this DLC includes only additions, which should have been part of the game from the get go. Gameplay wise it offers next to nothing. I don't think the Trial of the Sword will take more than one afternoon to complete and the new Hard Mode is hardly any incentive to start the game anew. And honestly selling the Map feature, the Travel Rune and the Korok Mask to us for real money is a pretty bad move by Nintendo. A someone, who hates scummy DLC practices I can't give Nintendo a pass, just because they are my favorite gaming company.

Nintendos DLC has always been kinda hit and miss and so far it seems like Breath of the Wild will fall into the miss category. Of course we don't know anything about the second DLC, which will launch later this year and include a new Dungeon and Story chapter, but honestly I don't think it will reach the magnitude of, for example, The Witcher 3 DLC.
So far the 20€ they want for this season pass haven't been worth it at all. In fact I would go as far as calling the current offering of DLC for Breath of the Wild lazy and uninspired. It's definitely not worthy of such a great game. But what could Nintendo have done better?

Well that always depends of what you expect from a DLC. Should it build on the core strengths of a title and merely expand on them, or should it try something new and work on the problems of the main game?
I would argue that Breath of the Wild is a strong game on it's own and there isn't a glraring flaw that could be fixed by a DLC. So Nintendo should instead focus on building on the titles core strengths. Here is an example:

Kiltons Monster Madness:


Kilton is a strange merchant fascinated by monsters. After you found him for the first time in Akkala, he'll appear next to villages during the night. He sells you unique items in exchange for monster parts. He also offers kind of a side quest. For slaying all Molduga, Hinox and Talux Minibosses on the Overworld respectively you'll earn a medal. But what if he would ask more of you? Kiltons Monster Madness could be him asking you to delve into specific monster infested areas to help with his research. These could be new (Caves, Underground Ruins, etc.) or preexisting locations, which have been overrun by Monsters. Small side missions where you have to fight hordes of a specific enemy. As reward you could get special weapons or items, which help you in fights against those monsters and of course tons of materials.
Another Monster Madness idea would be Link having to find and hunt a specific strong monster. Kilton tells you about a powerful Moblin/Bokoblin/etc. Boss, but he can only tell you the general area, where you'll find the guy. There you'd have to clear out enemy camps to find clues until you gathered enough to make the Boss appear. Of course he would be a very though version of his Monster Type and should pose a serious challenge.
Another Idea for rewards would be that those Bosses drop special materials, which you then can use to upgrade the Monster Masks and Dark Link Set making them even more effective.
And lastly what if Kliton asks you to observe Monsters and their daily routines. Link would have to follow a group of wandering monsters without getting spotted for a specific amount of time. The reward would be a better understanding of this enemy type, which also makes him more effective while fighting them.

This would be an idea for the more of the same kind of DLC. It expands on an already established character and offers a new incentive to fight monsters and head out into the world. Of course a real second Quest kind of Hardmode would be also welcome. Or anything that is more than some very basic features, which should have been part of the basic game from the get go.


But what is your take on this whole Breath of the DLC Story? Are you happy with the first expansion pack? Are you mad? Or do you withhold your judgement until the Story DLC is unveiled? Let me know in the comments and if you have ideas about Breath of the Wild DLC I would love to read them.

And as always
thanks for reading

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