Wednesday, August 23, 2017

Top Five Times Nintendo has thought outside the box

Nintendo is an interesting company. On one hand they are as conservative as it gets, but on the other they always manage to surprise us with some new inovation. I think it's this duality that has allowed them to stay relevant up to this day. They never forget their roots, but always strive to move forward. Of course they sometimes go overboard in both directions. Innovation for Innovations sake is never desirable, as is complete stillstand.
But overall Nintendo managed to achieve a good balance I think.

Still the company is mostly seen as living in the past, being stuck in their old ways. But as we fans all know this is far from the truth. Nintendo is an ever changing company with one single focus. Creating quality Video Games for us to enjoy. Now before this introduction sounds even more like a glorified press release, let me introduce todays topic to you.

Overall Nintendo is a traditonalistic company. We can always count on them releasing a new Mario Kart on a console or handheld. We always know that the next Mario adventure is on it's way, and we can be certain that a return to Hyrule is already planned. And we know what to expect from these games. Great, but familiar gameplay. But today I'd like to shine the focus on the unexpected. The decisions that took us all by surprise. Today I'd like to talk about the five times that Nintendo has thought outside the box. The times the left their comfort zone and created something truly new.


5: Breath of the Wild



Who woul'dve thought that a series like Zelda, which is filled to the brim with history, would appear on a list like that. And to be honest up until e3 2016 I would've never even considered it, but then this trailer hit and changed everything.


In just 3 Minutes and 19 Seconds Nintendo managed to throw everything we knew about Zelda out of the Window. A completely open World. Survival Gameplay. Breath of the Wild looked like a different game entirely. And the simple truth is, it not only seemed that way, but also felt unlike any Zelda title before once you've got to play it. The new world of Hyrule, while familiar at first sight, was something you have never seen on a Nintendo console before.

Zelda is a storied franchise with a lot of critical acclaim. Nintendo didn't need to change anything about the formula. Skyward Sword, the last truly classic console Zelda, sold well and recieved great scores. Still Nintendo and Eiji Aonuma opted to give the series a complete shake-up. It was a huge risk fundamentally changing, what is arguaby, your most important franchise so completely, but it was a risk that, in the end, payed out.
Breath of the Wild was a new start for Zelda. Like the original game in 1986 or Ocarin of Time in 1998 it has set the standard for future iterations of the series. The Legend of Zelda Breath of the Wild is one of the best examples of Nintendo stepping outside their comfort zone. And it is glorious.


4: Virtual Console



Nostalgia is a huge part of Nintendos identity. Heck if you ask the right people they will tell you that it's the only thing about Nintendo. No other gaming company can look back on such a storied history as Nintendo. For over 30 years they've been providing us with great games and great memories. But in 2005 this wasn't really the case. Apart from a Handful SNES games they had ported to the GameBoy Advance Nintendo didn't really capitalize on their long history of games. Nobody in the industry did. Everything was focused on moving forward. If you wanted to enjoy the classics you'd have to find an old console at someones yard sale. But during e3 2005 while introducing the Wii Satoru Iwata revealed the Virtual Console.

The Wii was the first Nintendo console with actual backwards compability. But instead of fullfilling the standard of being able to play games from the previous console generation they went beyond that. Via the Virtual Console the Wii was backwards compatible towards all former Nintendo consoles. Of course you'd had to buy the games again, but for many this was a small price for having all of their favourite games on one console. Now you could play A Link to the Past and Super Mario 64 back to back without the need of switching consoles.

The Virtual Console marked the first time that Nintend truly started capitalizing on the massive value of Nostalgia. It was a genius idea and proved that they were capable of adapting to a new market. The Wii was the first gaming console for a lot of people and via Virtual Console they were given the chance to catch up on over 20 years of gaming history.


3: Donkey Kong



It seems hard to understand nowadays, but in 1980 the world was a very different place. And even though video games were mildly successful during that time their appeal was still very limited. They story behind the game is well known nowadays. In 1980 Nintendo of America was left with a large amount of Radar Scope arcade machines, because they failed to sell. Hiroshi Yamauchi, the president of Nintendo during that time, tasked a young designer called Shigeru Miyamoto to create a replacement game, which could be insterted into the machines to replace Radar Scope. This was Miyamotos first shot at designing a video game. He was also supervised by veteran Nintendo engineer Gunpei Yokoi (who you might know as the father of the GameBoy)

The two immidiatelly started working on a game concept that, for that time, was truly revolutionary. Yokoi and Miyamoto used the graphics as a means to characterize the hero of the game. No longer were you a faceless character, but you controlled Jumpman on his quest to save the beautiful Pauline from the brutish Donkey Kong. Not only that, but the two designers also included Cutscenes and different stages. Unheard at that time.

Donkey Kong proved to be a huge success and the jump start for Miyamotos legendary career. It revolutionized story telling in video games. And all that because Nintendo thought outside the box to find a solution for the unsold Radar Scope machines.


2: Metroid Prime:



Let's see. You have one of your most iconic franchises, which hasn't seen a new release in over 8 years. You want to bring it back, but it has to adapt and change to fit into the modern gaming enviroment. Whad do you do?
If your answer is you hand the task to a newly founded american studio, which hasn't released any games so far then welcome abord the board of executives at Nintendo. Because that's exactly what happened in 2002 when Nintendo released Metriod Prime for the GameCube.
In 2000 Shigeru Miyamoto visited the studios of Retro in Austing, Texas. He wasn't impressed with the prototypes of games the studio was working on during that times, but saw a lot of potential in their Action-Adventure Game Engine. He suggested it could be used to develop a new game in the Metroid series. And that's not the only thing he did suggest. He was also the driving force behind transitioning the game into an first person perspective.

This was a bold new step. Afterall Super Metroid is often regarded as one of the best games of all time. To throw nearly everything about this game out of the window and create a new experience in Metroid Prime was a huge risk. But like with Breath of the Wild it was a risk that was very well worth taking. Next to Ocarina of Time and Super Mario 64 Metroid Prime is often named when talking about the perfect example of a 2D to 3D transition. And it has cemented it's place as one of the best games of all time. Just like its predecessor.


1: Wii



In 2005 Nintendo was in a difficult position. Their days of ruing over the console market were long gone. Sony had dominated them the second time in a row with the PlayStation 2 and the Gamecube had even fallen short in defeating the new competitor X-Box. At the end of the sixth generaion the PlayStation 2 reigned supreme with over 150 Million Units followed by the X-Box with 24 and then the Gamecube with 22 Million sales. During this time Nintendo president Satoru Iwata realized something. Nintendo couldn't compete directly with Sony and Microsoft. So instead of entering the ever evolving hardware and power race Nintendo instead opted for something different. Instead of fighting for a finite amount of hardcore gamers they instead decided to tap into a completely new market of customers. People, which up until then, wheren't even considered to be possible buyers. People, who had never played a video game before. Nintendo literally jumped out of the box of pre-existing customers with the Wii.

During e3 2005 Nintendo announced the Nintendo Wii. Barely more powerful than a Nintendo Gamecube and instead focusing on motion controls. It took everyone by surprise. Instead of making games look better and bigger they introduced a completely new way to play. And the reletively weak tech had another advantage. The Wii sold for a retail price which none of the other two consoles could come even close to.

Nintendo had created the perfect storm. Everyone immidiatelly understood the appeal of Motion Gaming through Wii sports and the low price made the decission to get a Wii even easier. No matter on which side you are on the whole Motion Gaming experience in 2006 and 2007 the Wii was the thing to get. And at the end of the console generation, despite it's short comings and a lackluster support during it's latter days, the Wii reigned supreme with over 101 Million Units sold.


When did Nintendo surprise you? Did they ever? Tell me in the comments.

and as always
thanks for reading

Monday, August 14, 2017

Top 5 Nintendo Summer Games

Summer is great. Well not for me because I hate the heat, but for pretty anyone else. Still even a Winter friend like me can appreciate the great atmosphere that comes along with summer. Just enjoying a sunny day by the water or go hiking in the mountains... there are countless great things about summer. Lucily for people like me there are videogames, which allow us to escape into warm summer worlds, even whil sitting in a nice cool basemant.

The summer has many faces, altough the classic beach theme is, of course, the most dominant one. Luckly the same goes for the world of videogames. So today I would like to take you an journy through five games, which would be perfect holiday destinations. So grab your swim shorts and bikinis, put on your sunglasses and enjoy the summer. And if the weather doesn't play nice then enjoy these virtual summer dreams.


5: Pokemon Sun/Moon



For a moment I thought about including Pokemon X/Y instead of Sun/Moon. France, or Kalos as it's called in the games, is a beautiful region, rich with culture and awesome sights. But to be honest the Alola region from Sun and Moon is nearly unbeatable in the summer category. Even though Hoenn comes close.
But Hawai, which is the real life inspiration for Alola, is one of the first things that come to mind, when anyone mentions summer and holiday.

Beautiful girls in hawaian dresses dancing between tiki torches while you enjoy a cold drink at the beach. Doesn't that sound like the perfect summer? And if your stay is filled with adventure and discovering new Pokemon then it's even better.

The Alola Region works because it offers nearly everything. You can even find a snowy peak on one of it's island. If the need to cool down ever arises. Apart from that there a beautiful beaches and lush jungles. Also there is the local Malasada speciality.


The Sight alone is enough to make my mouth water.
Alola simply offers everything from adventure to delicous treats and also it's very kid friendly. There is no better place for a family vaccation than the Alola region.



4: The Legend of Zelda: The Wind Wakter



The sun above and the water beneath you. Nothing but the endless sea in front of your boat. The flooded Hyrule from the Wind Waker made me long for the island life, even as a young boy in 2003. Experiencing the busy ''city'' life on Windfall island, the mysterious forest on Forest Haven or just relaxing at the beach on Outset Island. There is an activity for everyone on this huge ocean.

Also who doesn't like to feel like an explorer when discovering new Islands. The Ocean from Wind Waker also offers that. From frozen Islands to an acitve volcano the Ocean offers many unique sights to see. There are even rumors about a ghost ship appearing in clear, starry nights.

Some may call the long travel times by boat boring, but to me they are a chance to relax and simply enjoy the water and fres salt-breeze. The Wind Waker is your own adventure holiday. You are the captain of your own ship and you decide where you head too. And yes Breath of the Wild offers an even bigger freedom, but it doesn't have the same summer feeling. The blue sky above and the blue ocean beneath. That is what summer is all about. And all of that you can find in The Wind Wakers Hyrule.



3: Yoshis Island



Now if you're searching for a complete package than look no further. Lush forrests and Jungles? Check. Snowy mountain peaks? Check. Flower fields? Check. Beaches and water fun? Check.
Yoshis Island simply offers everyting. As long as you can overlook the insane Magikoopa trying to steal your baby. It even features some old castles to satisfy your need for some culture and history.

Of course like all vaccation destinations on this list this place isn't for the faint of hear. There is lots of action to be had on this island with lots of different activities. Be it skiing downhill, go cave diving or monkeying around in the jungle. There is something for everyone.

And while you enjoy the beautiful sights this island has to offer you, maybe you'll even topple down a spiked tyrant in still one of the most epic battles of all time. Talk about active holidays.



2: Donkey Kong Country: Tropical Freeze



Earlier I called a holiday in Alola kid friendly. In that case this place is the complete opposite. It's brutal, hard and absolutely amazing. But let's talk about the landscape first. A tour across the six islands of Tropical Freeze is probably the most varied vaccation you could have. You love the mountains? Well Autumn Heights has you covered. Want a Safari throug the African Wilderness? No problem just head over to the Bright Savannah. Just want to have fun at the Beach? Here's Sea Breeze cove for you. You love snow? Luckily the Snowmads have frozen over Donkey Kong Island creating the perfect winter wonderland for you to enjoy. There is even a jungle full of giant fruits and huge factories to satisfy your needs for something extraordinary.

Of course, just as I stated earlier, this amazing adventure isn't for everyone. It's an action vaccation by every definition. If your're looking for a relaxin holiday this isn't the place for you. But if you're searching for a satisfying experience head over to the nearest Funky Flights or simply jump into the next best rocket barrel.



1: Super Mario Sunshine



Of course the Number One spot could only go to a game, which has Holiday and vaccation as it's main theme. Isla Delfino is THE Holiday paradise and if you, or a doppelganger, who looks like you, dosn't cover the whole Island in paint the locals actually are very welcoming. And Isla Delfina has a lot to offer. From a four star spa resort (Ghosts inclusive) over a amusement park all the way to the countless beautiful beaches the Island is the ultimate summer holiday location. Of course it doesn't offer the geographical variety some of the earlier entries had, but everything here is made with one thing in mind. Vaccation. And because of that it can't be beaten.

Isla Delfino is the perfect place to forget your daily troubles. It may not be a huge island hopping adventure, but that doesn't mean there isn't a lot to do here. You can even clean the teeth of a giant eel, which will really scare the crap out of any one with deep water phobia. Or maybe you simply prefer to play with some watermelon at the beach? No matter what your preferences are Isla Delfino offers something for everyone.

So just sit back and relax. Enjoy the sun because you won't find any rain here. Theres always great wether and perfect conditions to fully enjoy your vaccation. All 365 days of the year.



So what games get you into the summer mood? What is your favourite virtual holiday destination? Maybe you prefer something really left field. Whatever it is let me know in the comments below.

And as always

thanks for reading

Friday, August 4, 2017

Why you should criticize what you love

Last week Nintendo specified the use Amiibos would have in the upcoming Metroid: Samus Returns for the Nintendo 3DS. And to say it bluntly, they are pretty dumb. Since releasing the figurines Nintendo has struggled to find a good use in games for them. Right now it's a hit and miss kind of thing. Either you'll get next to nothing or Amiibos work as physical DLC.
From the get go the Amiibo Idea, as great as it is, was facing a lot of challenges. Because everyone has a different threshold on when he thinks Amiibo implementation becomes intrusive there was never a way to truly win. But still Nintendo use of these figures has ranged from excellent to being a insolence to their customers.


So what is the Problem with Samus Returns? Well it's simple. If you want to play the Hardmode then you better own the new Samus Amiibo that launches alongside the game on the 15th of September. Just like the Black Airwing in Star Fox Zero, which was unlocked via the Falco Amiibo, this forces players, who want to face the biggest challenge the game has to offer, to pay 15$ extra. I have criticized that the first DLC of Breath of the Wild unlocked the Master Mode for that game because a difficulty should never be locked behind a Paywall, but only behind a skillwall. And this is exactly the same.

Like I said there have many different uses for Amiibos in the past. Some of the good and some of them bad. And I don't want to talk about that again or why the use for Samus Returns is bad. It has been said time and time again. And as you've probably guessed from the tittle this isn't todays topic. This news is only the catalyst because it once more showed the problems of modern fan culture.


Fan vs Fanboy:


Being a fan of something is great. It helps us connect with other, similar minded, people. It gives us lots of things to look forward. And it inspires us to create our own works of art. There are thousands of stories of people finding happiness and even love through a shared fandom. So yes being a fan is something great that should always be celebrated and never hidden.

Still being a fan also poses some dangers. The danger of losing focus on anything not related to your fandom is a very real one. Also identifying to closely with it will blurry the line between you and the thing you're a fan of. In that case any critique someone may offer to it will be taken personally. And that is the downfall of all meaningful conversation.


This is especially true if you're fan of a company like Nintendo or Sony. Or any videogame publisher to be honest. Because if you take something personally it's only natural to lash out in defense. When the info about the Amiibo Use in Samus Returns got out many where quick to rightfully criticize it. But just as many quickly joined to defend Nintendo, calling all who had a different opinion hater or even threatened them. Now I'm not one to take these online threats seriously, but it shows the problem we currently have in the online age. Everything has to be about me. Social Media is one huge narcissistic shit show. If someone critiques something I like that must mean he critiques me.

That's the thought process that lies at the bottom of this problem. Identifying to closely with a company leads you to becoming blind for it's flaws and problems. And to be honest everyone and everything has flaws. Yes even Nintendo. Because first and foremost these companies only want your money. Some may call this a cynical world view, but this is the endgame for every company. Yes some of them surely care for their customers, but in the end all these ways of binding people to your brand only serve to get these people as customers. And if these customers happily consume without complaining then all the better.

One thing that every company tries is to maximize it's profits. That's just how our capitalism driven society works. Our ''job'' as customers is not consumption, but instead acting as controlling organ to keep the companies in check. And that is something that being a blind fan undermines. Also it sooner or later kills itself. What I mean by that is that being a blind, always supporting fang will kill your love for the product. Because even if you are a huge Nintendo fan there will always be things about them that bug you, but you won't be able to say this outright. To admit that your favorite company has flaws, is the same as to admit that you are flawed because you choose them. So instead of voicing your opinion you start to simply accept everything, but the frustration won't go away. And because there are thousands more like you, your company doesn't see any reason to change their ways. One day there will be the point where even you are fed up with their antics. And that's when you cease being a fan. One thing that is important to realize is that you don't owe these companies anything. You don't need to defend them or protect them. What you need is to call them out on their bullshit before it can destroy what you love.

Let's just take a look at the X-Box One. When it was announced Microsoft planned on it needing to be online all the time. If you couldn't connect to the Internet you wouldn't be able to play. Luckily the fans lashed out and that stupid idea got canceled. But what if blind supporting Fanboys would have been in their place?


Well like everything anti-consumer that isn't fought before it can take root the idea would have bloomed and quickly became an accepted standard. And like any standard it would get copied by other competitors.

You should always criticize what you love.

What I'm saying with that is not to never be happy about your fandom. Just that you should never grow blind for problems. Engaged fans help their fandom to evolve and grow. Also taking critique aimed at your object of passion personally is the dumbest thing you could do. It destroys all hope of ever reaching your discussion partner and only leads to hardened fronts.

Just remember. You don't owe those companies anything. Not your love, nor your money. This has to be earned time and time again. Or we'll end up with a 60$ game for which you need five different Amiibos to unlock the true ending. And one more if you want to play it Co-op.


And as always

thanks for reading