Wednesday, August 23, 2017

Top Five Times Nintendo has thought outside the box

Nintendo is an interesting company. On one hand they are as conservative as it gets, but on the other they always manage to surprise us with some new inovation. I think it's this duality that has allowed them to stay relevant up to this day. They never forget their roots, but always strive to move forward. Of course they sometimes go overboard in both directions. Innovation for Innovations sake is never desirable, as is complete stillstand.
But overall Nintendo managed to achieve a good balance I think.

Still the company is mostly seen as living in the past, being stuck in their old ways. But as we fans all know this is far from the truth. Nintendo is an ever changing company with one single focus. Creating quality Video Games for us to enjoy. Now before this introduction sounds even more like a glorified press release, let me introduce todays topic to you.

Overall Nintendo is a traditonalistic company. We can always count on them releasing a new Mario Kart on a console or handheld. We always know that the next Mario adventure is on it's way, and we can be certain that a return to Hyrule is already planned. And we know what to expect from these games. Great, but familiar gameplay. But today I'd like to shine the focus on the unexpected. The decisions that took us all by surprise. Today I'd like to talk about the five times that Nintendo has thought outside the box. The times the left their comfort zone and created something truly new.


5: Breath of the Wild



Who woul'dve thought that a series like Zelda, which is filled to the brim with history, would appear on a list like that. And to be honest up until e3 2016 I would've never even considered it, but then this trailer hit and changed everything.


In just 3 Minutes and 19 Seconds Nintendo managed to throw everything we knew about Zelda out of the Window. A completely open World. Survival Gameplay. Breath of the Wild looked like a different game entirely. And the simple truth is, it not only seemed that way, but also felt unlike any Zelda title before once you've got to play it. The new world of Hyrule, while familiar at first sight, was something you have never seen on a Nintendo console before.

Zelda is a storied franchise with a lot of critical acclaim. Nintendo didn't need to change anything about the formula. Skyward Sword, the last truly classic console Zelda, sold well and recieved great scores. Still Nintendo and Eiji Aonuma opted to give the series a complete shake-up. It was a huge risk fundamentally changing, what is arguaby, your most important franchise so completely, but it was a risk that, in the end, payed out.
Breath of the Wild was a new start for Zelda. Like the original game in 1986 or Ocarin of Time in 1998 it has set the standard for future iterations of the series. The Legend of Zelda Breath of the Wild is one of the best examples of Nintendo stepping outside their comfort zone. And it is glorious.


4: Virtual Console



Nostalgia is a huge part of Nintendos identity. Heck if you ask the right people they will tell you that it's the only thing about Nintendo. No other gaming company can look back on such a storied history as Nintendo. For over 30 years they've been providing us with great games and great memories. But in 2005 this wasn't really the case. Apart from a Handful SNES games they had ported to the GameBoy Advance Nintendo didn't really capitalize on their long history of games. Nobody in the industry did. Everything was focused on moving forward. If you wanted to enjoy the classics you'd have to find an old console at someones yard sale. But during e3 2005 while introducing the Wii Satoru Iwata revealed the Virtual Console.

The Wii was the first Nintendo console with actual backwards compability. But instead of fullfilling the standard of being able to play games from the previous console generation they went beyond that. Via the Virtual Console the Wii was backwards compatible towards all former Nintendo consoles. Of course you'd had to buy the games again, but for many this was a small price for having all of their favourite games on one console. Now you could play A Link to the Past and Super Mario 64 back to back without the need of switching consoles.

The Virtual Console marked the first time that Nintend truly started capitalizing on the massive value of Nostalgia. It was a genius idea and proved that they were capable of adapting to a new market. The Wii was the first gaming console for a lot of people and via Virtual Console they were given the chance to catch up on over 20 years of gaming history.


3: Donkey Kong



It seems hard to understand nowadays, but in 1980 the world was a very different place. And even though video games were mildly successful during that time their appeal was still very limited. They story behind the game is well known nowadays. In 1980 Nintendo of America was left with a large amount of Radar Scope arcade machines, because they failed to sell. Hiroshi Yamauchi, the president of Nintendo during that time, tasked a young designer called Shigeru Miyamoto to create a replacement game, which could be insterted into the machines to replace Radar Scope. This was Miyamotos first shot at designing a video game. He was also supervised by veteran Nintendo engineer Gunpei Yokoi (who you might know as the father of the GameBoy)

The two immidiatelly started working on a game concept that, for that time, was truly revolutionary. Yokoi and Miyamoto used the graphics as a means to characterize the hero of the game. No longer were you a faceless character, but you controlled Jumpman on his quest to save the beautiful Pauline from the brutish Donkey Kong. Not only that, but the two designers also included Cutscenes and different stages. Unheard at that time.

Donkey Kong proved to be a huge success and the jump start for Miyamotos legendary career. It revolutionized story telling in video games. And all that because Nintendo thought outside the box to find a solution for the unsold Radar Scope machines.


2: Metroid Prime:



Let's see. You have one of your most iconic franchises, which hasn't seen a new release in over 8 years. You want to bring it back, but it has to adapt and change to fit into the modern gaming enviroment. Whad do you do?
If your answer is you hand the task to a newly founded american studio, which hasn't released any games so far then welcome abord the board of executives at Nintendo. Because that's exactly what happened in 2002 when Nintendo released Metriod Prime for the GameCube.
In 2000 Shigeru Miyamoto visited the studios of Retro in Austing, Texas. He wasn't impressed with the prototypes of games the studio was working on during that times, but saw a lot of potential in their Action-Adventure Game Engine. He suggested it could be used to develop a new game in the Metroid series. And that's not the only thing he did suggest. He was also the driving force behind transitioning the game into an first person perspective.

This was a bold new step. Afterall Super Metroid is often regarded as one of the best games of all time. To throw nearly everything about this game out of the window and create a new experience in Metroid Prime was a huge risk. But like with Breath of the Wild it was a risk that was very well worth taking. Next to Ocarina of Time and Super Mario 64 Metroid Prime is often named when talking about the perfect example of a 2D to 3D transition. And it has cemented it's place as one of the best games of all time. Just like its predecessor.


1: Wii



In 2005 Nintendo was in a difficult position. Their days of ruing over the console market were long gone. Sony had dominated them the second time in a row with the PlayStation 2 and the Gamecube had even fallen short in defeating the new competitor X-Box. At the end of the sixth generaion the PlayStation 2 reigned supreme with over 150 Million Units followed by the X-Box with 24 and then the Gamecube with 22 Million sales. During this time Nintendo president Satoru Iwata realized something. Nintendo couldn't compete directly with Sony and Microsoft. So instead of entering the ever evolving hardware and power race Nintendo instead opted for something different. Instead of fighting for a finite amount of hardcore gamers they instead decided to tap into a completely new market of customers. People, which up until then, wheren't even considered to be possible buyers. People, who had never played a video game before. Nintendo literally jumped out of the box of pre-existing customers with the Wii.

During e3 2005 Nintendo announced the Nintendo Wii. Barely more powerful than a Nintendo Gamecube and instead focusing on motion controls. It took everyone by surprise. Instead of making games look better and bigger they introduced a completely new way to play. And the reletively weak tech had another advantage. The Wii sold for a retail price which none of the other two consoles could come even close to.

Nintendo had created the perfect storm. Everyone immidiatelly understood the appeal of Motion Gaming through Wii sports and the low price made the decission to get a Wii even easier. No matter on which side you are on the whole Motion Gaming experience in 2006 and 2007 the Wii was the thing to get. And at the end of the console generation, despite it's short comings and a lackluster support during it's latter days, the Wii reigned supreme with over 101 Million Units sold.


When did Nintendo surprise you? Did they ever? Tell me in the comments.

and as always
thanks for reading

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