Tuesday, March 29, 2016

Update

While I wasn't very active during March, I'm planning to work more extensively on this blog in the future and so I thought I would only be fair to tell you my plans for the future of this blog.

First of all there will be a regular stream of content with set upload days.

Each Wednesday I'll post a new thoughtpiece. These always were the centerpiece of this blog and I plan on extending on that. The topics will range from actual events all the way to the history of video games. Of course this still is a mostly Nintendo centric blog, and that won't change, so I'll try keep a connection between Nintendo and the actual topic.
As an example what these posts will be about, tomorrow I'll take a look a the aspect of difficulty in video games. In light of the Star Fox News from last week this hopefully will make an interesting read for you.

Each Friday there will be a write up of the Nintendo news from this week.

These are the two fix points of content you can look forward to each week from now on. There is still room for other weekly ideas, but for now I'm concentrating on these two. But of course that's not all. There will still be other content on this blog, that won't release weekly.

Write Ups of important events (for example E3, Nintendo Investor Meetings, Nintendo Direct, etc.)

Trailer Watch: An in depth look at big new Trailers and the details the hide.

Of course Reviews are also a part of this blog and I will keep it that way. However, because I'm not made out of money, I can't get every single Nintendo game there is and so I'll mostly concentrate on the big Wii-U titles. As for why there is no Review of Pokken Tournament and Twilight Princess HD. I already own Twilight Princess for the GameCube, and what I've seen from the HD Remaster didn't warrant a second purchase and I'm just not a fan of fighting games, so no Pokken Tournament for me. The next review will be Star Fox Zero and I'll try to get it online withing 3 days of the release.

So these are the things you can look forward to from now on on this blog. I hope you'll enjoy the more steady stream of content.

And as always

thanks for reading

Friday, March 4, 2016

Nintendo Direct 03.03.2016


So we got a Nintendo direct yesterday. Hurray! And it was... ok. It was nothing that blew me away (For that I would have needed footage of Zelda U), but it was a solid direct with some new announcements, some deeper insights and some surprises. 



Let's start of with the big hitter Star Fox Zero. It looks great. The artstyle reminds me of The Wonderful 101, one of my favourite Wii-U games, so I can't complain about that. And the action looks really intense. However it also looks like an updated version of Star Fox 64, which already was a updated version of Star Fox of SNES. Although Miyamoto says that there is a new story, this shows his lack of ambition in that department. While there was never a huge focus on Stories in Nintendo games a little bit more variation in that department wouldn't hurt. Still gameplay wise the game looks top notch. Especially the branching paths should add a lot of replay value. The only thing missing now is a good 4 against 4 mulitplayer.
Also Amiibo Support has been confirmed. Touchign a Fox Amiibo will give your Airwing the looks from the SNES classic and change the music to fit that change. It's purely cosmetic and as such I don't mind it.
Star Fox Guard seems like an enjoyable little game and I'll definitely try it out. It's not enough to be its own game, but as a download title it fits perfectly.



Next up was Splatoon and surprise, it will receive more content. This is great, but please fix the map rotation and replace it with a Mario Kart 8 like selection. You have enough maps to do that now.



Mario and Sonic at the Olympic Games doesn't really interest me, but it looks like an enjoyable party game. A big selection of playable characters, fun looking sports... There is nothing wrong with this iteration of the series, and I'm sure it will sell well. Also the HD graphics look really good.



Mario Maker also gets new content. Yay! The addition of spike pillars, but more importantly key, key doors and pink coins, will allow you to create even more devious levels. After seeing some of the puzzle levels already created for Mario Maker I can only dread what will await us on March 9th when the update hits.



Tokyo Mirage Sessions#FE already wins the title for most convoluted name in 2016. This game is breathing Japan with every pixel on screen. The whole Idol theme isn't something we Europeans can relate to, but I'd like to give it a chance. I haven't tried a Persona or Shin Megami Tensei Game so far, but only heard good about them, so I think this could be the perfect opportunity to get into these kind of games. The decision to keep the original Japanese voice acting and only provide subtitles will make purists happy, and was probably done because of the less then stellar sales figures in Japan. Still it's miles better than only having an english dub, like with Fire Emblem: Fates. Speaking of Fire Emblem, let's hope that the censorship happy guys at Nintendo will spare Tokyo Mirage Sessions#FE. Their recent track record doesn't fill me with confidence, so I will keep this game on my radar but remain cautious.



Finally we're getting the Paper Mario Game I predicted for last E3, and many fans aren't to happy about it. Maybe because, according to them, it looks like Sticker Star 2. I can't share this resentment, because I have never truly played a Paper Mario game. So as an outsider to the series the game looks rather appealing to me. I really like the cardboard look of the environment, although it clashes a little with the flat paper characters. The colour feature, if used well, will bring an exciting new layer to puzzle solving and combat. About the fear of a Sticker Star 2 I would advise everyone to remain calm and wait for new information about the game. From this one and a half minute trailer however, I would say that this game looks promising.
Oh and can we talk about how that Shy Guy straight up murdered the Toad in the trailer by draining his very life essence?


After that we got some information on My Nintendo, which we already knew and release dates for Animal Crossing Amiibo before finally heading to...



Hyrule Warriors Legends. I still think that this game is mostly a cash grab and that a full fledged Cartoon Hyrule Warriors with characters from Handheld Zeldas and Wind Waker would have been better, but at least they are providing some new content. I can't approve the download code that unlocks all new characters and stages for the Wii-U Version. Why can't owner of the Wii-U Version download that content from the e-shop? Why do we have to buy a completely new game? A game which runs horrible on the regular 3DS and is practically a New 3DS exclusive?
Also there is a season pass, but the season pass for the Wii-U original was ok, so I don't mind.
And to end this small rant on a high note. Yay we're getting Medley for free on both versions of the game.



Ok first. Shibatas Yokai Dance was amazing. Also this game, which is currently replacing Pokemon as the King of Japan, will probably won't do that here, because it's to its very core Japanese.


Disney Art Academy: Skip!



And now let's talk about the biggest thing of the Direct. Metroid Prime: Federation Force isn't cancelled. I personally don't hate Federation Force. I don't even dislike it. In fact I think it looks like a fun and enjoyable game. But it comes at the completely wrong time. If it wouldn't bear the Metroid Name all would be good. It wouldn't draw the huge attention it does now, but much more people would approach it level-headed. The game itself looks like a fun co-operative shooter with RPG elements. I'm sure it will be a ton of fun with a group of friends. The only complaint I can objectively find about this game is it's artstyle. The chibi characters just seem out of place in such an environment, and Metriod Prime: Hunters already showed a better artstyle on the old DS.
But now let's talk about the biggest problem of the game. That it bears the Metroid Name, even though it's only a spinoff. It releases at a time, when the last real Metroid was already six years ago, and even this wasn't received all too well by the fanbase. Federation Force releasing this spring with a true Metriod Prime 4 on Wii-u coming later this year wouldn't be a problem. Spinoff games are there to complement the main series and offer a fresh look and new perspective on the world. They are not suited to replace a main game, if the series is on a long hiatus. Many fans are just bitter about the fact that this is probably the only Metroid Game they'll get in 8-10 years. And I completely understand that.
And yet it would have been so simple. Release Metroid Prime 4 on Wii-U and a classic 2D Metroid in the spirit of Super Metroid on the 3DS. Everybody's happy.


After that we got a look at some third party, or to tell the truth, indie games coming to Wii-U. I'll probably take a look at Lost Reavers. It looks like it could be fun with some friends and even if not, as a Free to play title nothing of value if lost.



Yeah I already talked enough about Fire Emblem fates and why I won't buy it.


As someone who hasn't played Dragon Quest nor Monster Hunter I can't say much about these games, apart from that I'm happy for fans that they'll get them.



And now for the last part of the direct. A completely new announcement. And the picture above these letters already spoiled it. Kirby: Planet Robobot. On first, and second, glance it falls under the ''More of the same category'' of games, but with the excellent Kirby: Triple Deluxe as it's predecessor I don't mind. It provides everything you'd expect from a classical Kirby platformer. New Abilities and a new main gimmick. While it were the Ultra Abilities in Return to Dreamland and the Hypernova in Triple Deluxe, this time it's the Mecha Suit, which can also use different abilities. And to be honest this looks like a lot of pure simple minded fun. There will also be a group of new Amiibo, and I'm ok with their integration. The game is compatible with every Amiibo, which will give you power ups depending on the Amiibo you use. For example Link gives you the sword ability of Kirby. The special Kirby Amiibo will also give you an ability, but on top also a costume. Met Knight awards you with the sword ability and his look. These are completely cosmetic changes and I'm ok with that.
And like every other Kirby game there is a second mode, which looks like even more fun than the main game. This time you and up to three other players can band together in an RPG style battle mode.


All in all this was a good direct. It provided a healthy dose of everything, gave us some new announcements and further insight into upcoming titles. With a small tease of Zelda U at the end this would've even been a great direct. But for now I'm pretty happy.

So what are your thoughts about the direct? Did it meet your expectations? Were you disappointed?

And as always

thanks for reading

Source of all Pictures: Nintendo Direct 03.03.2016

Saturday, February 27, 2016

Pokemon Sun/Moon


While the Pokemon direct yesterday was pretty disappointing we at least got the announcement of two new mainline games. At the end of the year we'll once again travel into the world of Pokemon with the seventh generation Sun/Moon.
While I'm no hardcore Pokemon by any means, I haven't skipped a generation and I'm looking forward to these new games. Even though I could have waited another year for the seventh generation, and would have been happy with just a Pokemon Z, this development makes sense in the light of the series 20th anniversary.

But what exactly do we know about Pokemon Sun/Moon? Sadly next to nothing. The direct didn't show any trailer or something like that, but we at least got four pictures of concept art out of it, so let's take a look at them.


The first picture shows us that this time Pokemon will be strong integrated into everyday life and not just get used for battling. This is something we already have seen plenty of times in the Anime series, but in the games it had never been reflected. So with this new generation we may see Pokemon doing a wide array of everyday jobs.


Next up is, what looks like, a new Pokemon Center design. There is not much to say about this, but I really like the look of it.


Next up are several pictures that give us a glimpse in the architecture of the new region. I can't nail it down precisely, but the picture on the left gives me a tropical vibe with its Palm trees and warm, blue sky. Could the next region be inspired by the Caribbean?


Lastly we also got a glimpse at the first Pokemon from the seventh generation. It was only a early wireframe model, but it's pretty clear that this is the standard bird Pokemon, which you'll encounter early in the game. Every generation had it, every generation will have it.

And that's all that there is to Pokemon Sun and Moon so far. I'm looking forward to the game. What was your reaction?

And as always

thanks for reading

Picture Source: Nintendo / Pokemon Direct



Friday, February 19, 2016

Why I won't buy Fire Emblem: Fates


Today Fire Emblem: Fates releases in North America. Here in Europe we still have to wait for even an official release date, but at least we got Bravely Second till then. However I won't be getting the newest Fire Emblem when it finally arrives in Europe. Fates development was accompanied by controversies left and right. First the announcement that the game would be split into two different versions. And now the whole censorship debacle.

I personally am against any form of censorship. I think that the creators vision shouldn't be changed or diminished in any way. Even if some people find parts of the game offensive. I was upset about the Censorship in Xenoblade Chronicles X and Fatal Frame, but this time it reached a level, where I can no longer accept the decision. For anyone wondering, here is a list of the things that where removed or changed in Fire Emblem: Fates international release.

  • The Skinship feature, which allowed you to touch your Wife/Husband (kind of like PokeMonAmi) was removed completely.
  • Compared to the Japanese versions 3196 audio files, the NA version only has 1208.
  • Swimsuits were completely removed as a clothing option.
  • Unnecessary character name changes
  • Skill/Class names were changed for no reason, some of them being long running series staples (Pegasus Knight is now Sky Knight)
  • Forcing Memes into Localization.
  • Character confession scenes have been shortened.
  • Localization changes the character of some people completely. (Effie for example)
  • No dual Audio, although Fire Emblem: Awakening provided English and Japanese Audio.
  • Subpar dub quality



These are the information I got so far, about what has been altered during the localization process. Now I think that localization should never alter a game in any way and stay as close to the source material as possible.
Now some people may say that these are only small changes, and who gives a damn if swimsuit outfits are removed, but I strongly disagree. Not only because I like to experience a game, just like the creators intended it, but also because this sets a dangerous precedent. In Fatal Frame we at least got new costumes instead of the censored lingerie outfits. (And the Zero Suit outfit for Yuri is hotter anyway.) This time the swimsuits are gone without any form of compensation. I may go deeper into Nintendo, Censorship and why I can't agree with the practice in a future blog post, but for now I'll keep it short.

With Fire Emblem: Fates the localization team at Nintendo of America tempered with the game too much and reached a level, where I personally can no longer agree with it. As a result of that I won't be buying any version of the game, and I would advise anyone, who likes to enjoy games just as the creators envisioned them, to do the same. And if you don't want to deny yourself the experience of playing the newest Fire Emblem then maybe try looking for a used copy.

And as always

thanks for reading

Sources: http://pastebin.com/rrFyBfUz


Friday, February 5, 2016

Nintendo Investors Meeting - Feb. 2016

Yesterday Nintendo held their investors meeting for the third quarter of the current fiscal year. So let's talk about that.

Overall it got us some pretty good news. Well not so great for the company itself, because Nintendo failed to meet it's goals, but the news about MyNintendo are quite interesting. But let's start with the boring numbers first.

Overall Nintendo managed to generate 221.5 billion Yen (1.7 billion €) in revenue and a profit of 29.1 billion Yen (220 Million €). This is lower than they projected, but a profit is still a profit. So there is that.

3DS:

The 3DS keeps selling rather well, thanks to the Japanese market and the vigor the New 3DS brought. In the last three months of 2015 3.6 Million 3DS consoles were sold, thanks greatly to the immense success of Monster Hunter X in Japan. Still the decline of the console is more then obvious. After five years on the market the 3DS still sells decent, but far from great. It's yearly sales are down in each territory and most, if not all, of Nintendos heavy hitters for the console have already been released. This also becomes clear, when listening to Nintendos future plans for their handheld. Re-emphasizing the appeal of evergreen titles is a clear indication that the 3DS is on it's way out. If he get's replaced this year or next is still up to debate, but I'm fairly certain that it will be sooner than later.


Also here's a list of Nintendo published games, that sold the best on the system:

  • PokemonX/Y 14.46 Million
  • Mario Kart 7 13.03 Million
  • Pokemon Omega Ruby/Alpha Saphire 11.46 Million
  • Super Mario 3D Land 10.63 Million
  • New Super Mario Bros. 2 10.04 Million
  • Animal Crossing: New Leaf 9.86 Million
  • Super Smash Bros. for Nintendo 3DS 7.92 Million
  • Tomodachi Life 4.89 Million
  • Luigi's Mansion: Dark Moon 4.75 Million
  • nintendogs+cats 3.96 Million

Wii-U:

Nintendos struggling home console is, as always, a place of deep shadows, with several rays of light breaking through. While Nintendo once again failed to meet their hardware sales expectations, they managed to exceed them with Splatoon. The colorful shooter is the sensation of 2015. This and Super Mario Maker have been the main driving force in an otherwise pretty barren year. There weren't many words on the future of the console, only the usual talk of supporting the system until the customers are satisfied. So nothing excitingly new on this front.

The list of Wii-U Million sellers got expanded though:

  • Mario Kart 8 7.24 Million
  • New Super Mario Bros. U 5.08 Million
  • Nintendo Land 5.02 Million
  • Super Mario 3D World 4.63 Million
  • Super Smash Bros. for Wii U 4.61 Million
  • Splatoon 4.06 Million
  • Super Mario Maker 3.34 Million
  • New Super Luigi U 2.42 Million
  • The Legend of Zelda: The Wind Waker HD 1.69 Million
  • Mario Party 10 1.65 Million



Amiibo:


Amiibo keeps on proving that it's an unstoppable juggernaut. 31 Million of them have been sold so far, since release at the end of 2014. And with already over 80 different Amiibos and 25 compatible game it doesn't seem like the train will slow down in the near future. With the struggling Wii-U, the declining sales of the 3DS and the research and development costs of the NX, it's pretty clear that Amiibo is the main thing keeping the company afloat at this time. This also means, that we will see even more Amiibos and Amiibo compatible games. If this a good or bad thing remains to be seen, but for now you shouldn't count on an Amiiob free future.


Download Sales:

Download sales have increased over the last year and remain a growing part of Nintendos business. While the raw numbers may not sound all to interesting, this and MyNintendo give us a first glance of Nintendos digital plans for the future and I think it's safe to say that the NX will have a much bigger hard drive than the Wii-U.



Quality of Life:

Nintendo Presidint Tatsumi Kimishima confirmed that currently the company doesn't plan to release their efforts in the field, because they don't live up to Nintendos quality standards. This seems to prove rumors, that QoL was mostly a initiative of former Nintendo president Satoru Iwata, right. While Kimishima made clear that this doesn't mean the end of the initiative and they are still going to work on it, it's pretty sure that we won't hear anything from this in the near future. For reference, the work on the Wii Vitality Sensor was also never officially discontinued.


Theme Park Initiative:

The cooperation with Universal Themeparks, to build Nintendo themed attractions, has been expanded to include Japan.


MyNintendo:

Nintendo finally unveiled their new membership service and it's mostly what one could expect. There are several key points encompassing this new program. The ''Just for you'' service offers players, who have played certain games, personalized recommendations for future purchases, along with a ''Just for you'' discount. Members will also offered a ''Birthday Special Discount.'' The goal here is to increase the satisfaction of consumers, and to me it sounds like a very good idea.


Another key feature of the service is already in place. The ability to purchase software titles with your smart phone or on Nintendos Website, and the automatic download of the game directly afterward.

There will also a new point programm, which will, in Nintendos words, serve as bridge between smart devices and their dedicated video game devices. These new points come in two versions:

  • Platinum Points: Earned when playing smart device apps, visiting the eShop or wen certain conditions are met. These points can be exchanged for digital content and maybe more in the future.




  • Gold Points: Earned for digital purchases of Wii U and Nintendo 3DS games. These can be used to purchase ''coupons'', which will offer discounts for further online purchases. Pretty much like the ''Deluxe Digital Promotion'' for the Wii U.




These are the core features that Nintendo has planned for the release of MyNintendo, which is scheduled for March 2016. But of course they plan to add features, like an unified friends list, cloud saves and even discounts for retail games in the future.


Right now MyNintendo sounds like an extended Club Nintendo, but hopefully sooner than later it should be a full fledged membership service. One could criticize that features like cloud saves aren't available at the start, and one would be right to do so, but at least it shows the dedication of Nintendo to step up it's digital game. At least the membership is free.


Miitomo:


Nintendos first smart phone app will release alongside of MyNintendo and aims to transform the communication between friends and strangers alike into a form of play. In true Nintendo fashion it aims to be something ''that has never been done before.''
All in all I'm still not a big fan of Nintendos smart phone endeavors, but at least they are doing it their way instead of simply copying Candy Crush. As a positive point, you don't have to register for a MyNintendo account to play Nintendos smart phone apps.




NX:

Nothing...


All in all it was a interesting Investors meeting. We got some new information about Nintendos digital plans and MyNintendo sounds like a good replacement for Club Nintendo. Maybe some of you are disappointed because we got no information about the NX or a new game, but an investors meeting is definitely not the place for such things. This is a more number driven event, that allows us a brief glance into Nintendos corporate structure and plans for the near future. I don't expect to hear anything about the NX before e3 in June.

And as always

thanks for reading

Source: https://www.nintendo.co.jp/ir/en/