Overview:
Can Nintendo make the bonus games from
3D World into an own flull-fledged game? That question was raised a
lot after their Digital Event at E3 2014. Many where skeptic if such
a simple game concept would work, but just as many where euphoric.
The Captain Toad Levels were a refreshing change of paint during 3D
World and well received. Now Nintendo has shown us their answer.
Captain Toad: Treasure Tracker is a full game with amazing visuals
and a variety of content. The gameplay mechanics weren't changed but
enhanced. Just like the rest of the game. Everything feels a little
grander in scope, while still retaining the diorama charm from where
it all originated.
By the way. Captain Toad isn't the
first game that stars our loveable mushroom heads in the leading
role. This honor belongs to Warios Woods on the NES.
Captain Toad: Treasure Tracker... lets
talk about it.
Story:
During a simple trip with his friend
Captain Toadette our main hero has to witness his friend and the
precious power star they tracked together get stolen away by the
mischievous bird Wingo. Without hesitation he embarks on an epic
journey to save his friend and get the star. As a Mario Spinoff title
there is of course not much to the story, but like in nearly all
Mario Games the levels are the true stars of the game that keep you
motivated to play.
Gameplay:
The gamplay is the same as in the
3D-World Bonuslevels. Captain Toad has to traverse a small (most of
the time) and cubical (most of the time) level in his search for the
Power Star. Yes indeed. Instead of five Greenstars which are
scattered all across the level our brave explorer now only has to
reach the Power Star at the ''end'' of the level to complete it. And
I say end very loosely because the Power Star can be everywhere. From
completely hidden over right beyond your nose but out of reach to
only appearing after completing a special task or puzzle.
But is this all you may ask? Luckily
not or the game would be even shorter than it already is. Next to the
Power Star each level also houses three hidden Supergems. And these
are much harder to find. At least most of the time. These gems are
used to unlock later levels of the game, but even if you play it very
casually and not really look for them you should have no trouble in
progressing. Just like it was with the Green Stars in Super Mario 3D
World.
Apart from these two things there are a
few other collectibles hidden inside the stages. Coins a scattered
around and also can be plucked from various clumps of grass across
the stage. One hundred of them give you an extra live, just like they
always have and will always do. And every so often you may stumble
across a hidden gold mushroom.. or probably won't because they are
really well hidden.
So far it sounds like a pretty standard
Mario game. You collect stars, coins, run and jump... But here is the
deal. Because of his heavy backpack Captain Toad can't jump. Which is
a pretty big hurdle in the Mario Universe. But our small hero
nonetheless fights his way through the countless perils that await
him on his path to glory (and Toadette). Luckily Captain Toad has
some other abilities apart from not-jumping. He can run, so there's
that, but more importantly, he can pluck. I mentioned the various
clumps of grass that are scattered throughout the stages earlier.
Under these the player not only will find coins, but also other
helpful tools. The good old Turnips from Super Mario Bros. 2 return
and are still as deadly as over 20 years ago. They just obliterate
everything from Shy Guys to even Bullet Bills. And, apart from
falling onto his enemies, are Toads only way of defending himself.
Some clumps hold even better things than turnips. One may find a
Super-Mushroom, which let's Toad grow back to his normal self after
taking one hit. Or you could find the even rarer Super pickaxe.
With this Toad turns into an unstoppable machine of destruction,
which obliterates everything in its path. But only for a short time.
Weed control, however, isn't the only
usage of plucking. There are many switches that only wait for our
hero to pull them to see what happens. Toad can even pluck some
enemies from the ground and throw them.
So running, plucking and, to some
extent, falling are the only abilities Captain Toad has? Yes, but
they are the only ones he needs. In addition the the mentioned
pickaxe and Super-Mushroom there is also one more power up to use.
The double cherry. This power up sadly appears way too rarely,
because the puzzles with this had the potential to be real
challenges.
The last things in Captain Toads
inventory are his trusty turnip-cannon and the mine karts. In some
levels you stumble across a swith which let's you jump into a cannon.
Through shooting turnips you can then defeat enemies, collect coins
and gems and expose new paths by destroying some of the level
architecture. The clou is that the ego perspective you use to aim is
only shown on your gamepad, while the TV-screen shows an overall view
of the level. You aim with your C-Sticks or the gyro-sensor.
The minekart levels work the same and, luckily, are nothing like in the Donkey Kong games. Once you jumped into the kart it will automatically drive and you can fully concentrate on shooting things. These levels are pretty much rail shooters, but they break up the standard gameplay quite a bit. Sadly they also appear a little bit too rarely.
The minekart levels work the same and, luckily, are nothing like in the Donkey Kong games. Once you jumped into the kart it will automatically drive and you can fully concentrate on shooting things. These levels are pretty much rail shooters, but they break up the standard gameplay quite a bit. Sadly they also appear a little bit too rarely.
However, like I mentioned in the Story
section, the real stars of Captain Toad: Treasure Tracker are the
games levels. This is where it truly shows that this is a Nintendo
EAD developed title. It's incredible how much the developers packed
into these worlds. Many seem pretty simple at first glance, but are
full of hidden passageways, caves and secrets. Also there is a lot of
visual variety and although the final objective is always the power
star, the way of getting to it is often vastly different than in the
previous levels. The only gripe I have with the levels is that they
often can be solved in literally seconds, but only if you rush
through them. Also the solution to solve the level is almost every
time obvious at first glance. The gems and bonus objectives may add
some difficulty and replayability, but the game still remains very
easy. Sadly the difficulty curve is sometimes screwed up. You may
encounter a level which takes a little longer, only to breeze through
the next couple of stages without problems. Instead of a smooth line
the difficulty curve often feels like a up and down rollercoaster.
But wait. Haven't I just mentioned
bonus objectives? Yes and I'm only mentioning them now, because
that's exactly how they work. After finishing a level only then
you'll get displayed what the bonus objective has been. So in most
cases you'll have to play this level right again. Some may find this
frustrating, but I didn't mind. Apart from the occasional small
blunder, all levels are so full of charm that I also enjoyed them on
my second playthrough. Also I often found myself appreciating how
well thought out these small levels were.
Even with a second playthrough of all
levels to get the bonus objectives the game is relatively short. It
took me around 10 hours to completely beat the game 100%. (Without
the time trials, because the don't truly add anything, but I may give
them a go later). For 40$ this is a little short, but I've definitely
seen worse. However at a 30$ the price would have been perfect.
Presentation:
This game is charming. Have I said that
already? It runs on the same engine as Super Mario 3D World so you
know what to expect. Many assets from this game return and some new
are added, but overall I'm happy to say that with Captain Toad the
graphics got even more beautiful. They added small details like
better shadows or water effects without sacrificing one FPS. So the
game just runs as smoothly as it's predecessor. The art style still
is beyond any doubt. The game still lacks any form of anti-aliasing,
but you won't even notice if you don't exactly look for such things.
Captain Toad: Treasure Tracker looks absolutely stunning in motion.
Toad and Toadette are also cute enough
to give any grown up man diabetes. During spooky levels they may
shiver in fear and look around cautiously, while they happily fall
asleep in the warm grass, while a setting sun shines on them. With
such a great amount to detail it's a pleasure to help those two
through all their peril.
Smooth graphics and charming
animations. What else is needed for a great game? A soundtrack of
course. Many tunes from 3D World return and are as good as one year
ago. Together with some new tunes they create a wonderful soundtrack.
Nothing completely new or breath taking like the orchestral music in
Galaxy, but something that underlines this game perfectly.
Bonusround or the game after the game:
Spoiler Warning:
After you finished the game, rescued
Toadette from Wingo and watched the credits, you unlock the
Bonus-Episode. This contains some levels from 3D World to play
through as Captain Toad. Of course they have been slightly reworked
to fit the needs of our protagonist. You also may unlock these levels
early if you have a Super Mario 3D World savefile on your system.
There are also some levels where you have to collect the other 3 members of the Toad brigade and guide them through the levels. And finally you have Mummy-Toad levels. Mummy-Toads work just like the shadow clones from Super Mario Galaxy 2. The follow the exact same path you take and damage you if you let them catch up.
There are also some levels where you have to collect the other 3 members of the Toad brigade and guide them through the levels. And finally you have Mummy-Toad levels. Mummy-Toads work just like the shadow clones from Super Mario Galaxy 2. The follow the exact same path you take and damage you if you let them catch up.
However the Mummy-Toad and Toad-Brigade
levels aren't completely new ones, but just taken from the normal
game.
Also you unlock the Prologue of each of
the three normal episodes for repeated playthrough.
And what's in store after you've done
it all? You got all the power stars, super gems and bonus objectives
in all three regular- and the bonus-Episode?
Well then you unlock the most sadistic level I've ever played. And I've beaten Champions Road five times. It sends you into a random generated maze with fifty floors. You'll be hunted by Mummy-Toads and every five floors the enemy layout changes. And it even comes with it's own bonus objective. It's just a cruel endurance test.
Well then you unlock the most sadistic level I've ever played. And I've beaten Champions Road five times. It sends you into a random generated maze with fifty floors. You'll be hunted by Mummy-Toads and every five floors the enemy layout changes. And it even comes with it's own bonus objective. It's just a cruel endurance test.
And for beating it you're rewarded with
the obligatory Thank you message from Nintendo and a crown, which
Toad and Toadette will wear from then on. You also unlock the
coin-rush stages to farm some extra lives.
Conclusion:
Captain Toad is a charming little game
that is filled to the brim with sweetness. It's colorful, rich in
variety and charming. It is, however, also pretty easy, short and the
whole game feels a little bit like it lacks ambition. Everything from
the reused assets, music, game idea and the small worlds feels
charming sure, but also lacking. They enhanced the simple game
principle, but it feels a little bit like a standard job. I had lots
of fun with Captain Toad: Treasure Tracker. It's great variety of
levels are fun to play through and if you enjoy such puzzle-like
games or generally prefer a more relaxed approach, then it's surely
the game for you. But it still feels like Nintendo played it safe
with this one.
- Inconsistent Difficulty
- Short
- Recycled Bosses
- Lacking Ambition
+ Full of Charm and Detail
+ Loveable Characters
+ Rich Variety of Levels
+ Surprisingly engaging Gameplay
7/10
source of all pictures: Nintendo
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