Sorry for the one
day delay, but I was pretty busy yesterday and didn't get the chance
to post. But let's not dwell in the past for too long and look
forward instead. In less then two Weeks Zelda U will finally be fully
unveiled and change the world as we know it. Or at least prove to be
a damn good game. When The Legend of Zelda Producer Eiji Aonuma first
talked about changing the conventions of the Zelda series he
especially mentioned two things.
Source: Nintendo Direct 23.01.2013
Link
between Worlds answered the first question brilliantly and showed the
potential of an Open World Zelda, although it's world was pretty
small. It also introduced a long forgotten concept back into the
series. Strong enemies as natural limitations. You could explore all
of Death Mountain from the start of A Link between Worlds but the
Lynels will quickly toast you. I hope this concept will also be used
in the upcoming Zelda U.
But
the thing I want to focus on today is the second convention. Does
Zelda need to be a single player only game? Well the answer basically
got already answered several times by Four Sword, Four Sword
Adventure and Triforce Hereos. But how could Multiplayer work in
classic 3D Zelda Adventure? Because several problems arise. If the
game isn't build from the ground up to support co-op play then a
second player may make certain puzzles, dungeon or even the whole
game trivial. On the other hand it would be really hard to solve
puzzles, specially designed for co-op play, alone if there is
currently no second player at hand.
A
solution for this problem would be specially designed Extra Dungeons,
which can only be entered together with a second player. Sort of like
Portal 2 had two campains. One for single player and one for co-op
play. But then there is the danger of having the game feel
disjointed.
Of
course any form of Multiplayer in a Zelda game will face challenges,
but also offer the possibility of a new experience. So here are three
ideas how it could work in Zelda U.
The
Helpful Fairy:
This
idea is inspired by the Multiplayer in the Mario Galaxy games, and
certainly would be the weakest implementation. But I also think this
is the most likely. It would offer everything Nintendo likes. Local
only Multiplayer. Easy implementation. The possibility for Non-Gamers
to enjoy the game.
The
basic breakdown of this idea is, that while player number One
controls Link with the Wii-U Gamepad, another player controls a Navi
like fairy with the Wii-Mote. Just point at wherever she should fly.
This companion could pick up items, activate buttons or levers and
stun smaller enemies.
It's
a simple approach and easy to understand, but of course it would be
quite lackluster. It would grow dull quickly. I can't think of anyone
I know who has ever tried the Multiplayer in Mario Galaxy, which
worked in the same way as this idea.
The
good thing about this idea would be that it's easy to understand and
practically anyone can hop right in. As we all know that is something
Nintendo absolutely loves, but I'm not sure that Zelda is the right
place for this. Still it would be the easiest and fastest way to
implement a Multiplayer experience into a 3D Zelda.
The Duo:
Source: http://img04.deviantart.net/0137/i/2014/165/d/0/zelda_and_link_wiiu_by_gabbybites-d7mbph9.png
Next
up is an idea, which would prove to be a great integration of co-op,
but I fear that it could make Single Player quite tedious. Here Link
would be accompanied by a second Character (Zelda?) all the time.
Whenever you play alone the computer would control the other
character. Maybe they could even allow you to switch between Link and
Zelda to capitalize on their unique talents. And if you have a friend
he can take control of one of the characters.
Of
course here we'd have the problem I talked about earlier regarding
the difficulty of the game. If the computer controlled characters
aren't smart enough a human teammate could trivialize the game. Also
constant switching between characters in Single Player could become
quite tedious.
Still
I think this would be the best way of implementing a Multiplayer into
Zelda. It would allow new and exciting puzzles and Dungeon designs.
As an
example there could be a dungeon splitting up Zelda and Link. Zelda
is sent into the past, while Link remains in the present. Now
everything Zelda changes in the past, also changes the dungeon in the
present. Both players (or one player switching between the
characters) have to work together to progress. For example Zelda
could sabotage an important energy conduit, so that it breaks down
after several years, which would lead to the destruction of several
robotic enemies in the present. Or maybe she can decide whether to
pic up a treasure, which would activate it's guardian, creating an
obstacle for Link in the present, or leave it be.
And
that's only one idea I came up with on the fly. Just imagine what
imaginative dungeons Nintendos team could create. It certainly would
be quite demanding and not easy to pull of, but this idea really
could make for a great Multiplayer 3D Zelda.
The Invader:
Lastly
we have another idea I took from a successful game. This time it's
Dark Souls. The Idea here is that your World could be invaded by
hostile players or you could summon friendly players to help you.
This would also allow for a further segregation of difficulty. If the
game or a dungeon is too hard for you, you could use a special item
to invite a random player (or a friend) to help you. This player
would get some materials or items as a reward.
On
the other hand if you equip a special ring (just as an example) you
could get invaded by Dark Links. These hostile players can then track
you down and attack you. If you kill them you'd get some rare
materials or items, but if they manage to beat you they'll get them
instead.
Another
advantage of this idea is that the dungeons and world don't have to
be created from the ground to support co-op play. There are also
enough ways of avoiding the trivialization of the game. For exampe
the helping player could only fight enemies, but not interact with
any switches or levers. This way you'd still have to solve most of
the puzzles alone, but would have someone to watch your back while
you do that.
On
the other hand getting invaded in a dungeon, could create for an
intense game of cat an mouse. You'd have to watch out for ambushes or
maybe plan an ambush yourself.
I
would prefer Number 2 or 3, but I think, if Multiplayer is integrated
into Zelda U, it will be something similar to Number 1.
So
what are your thoughts about this matter? Which idea would you prefer
or do you have an idea of your own? Do you even want Multiplayer in
Zelda U?
And
as always
thanks
for reading
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