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Nintendo at e3 2016 Recap
Well it was a good e3, far better than I anticipated. And even though
Nintendo announced beforhand that they would concentrate on the new
Legend of Zelda Title, which they did, we also got some other
announcements along the way. So without further ado let's dive in.
Paper Mario Color Splash:
We start with the most controversial Nintendo title of this years e3.
It seems as if the fears of many fans have been justified, because
Nintendo themselves call this game a successor to Sticker Star. While
I haven't played a Paper Mario so far, and think the outrage over
this is blown out of proportion, I also can see why some fans are
upset about some of the things, and it's not the battle system
itself. Honestly the battles look quite fun. The small tactical
component of managing your Paint and deciding how much you want to
use to paint your cards and make your attack stronger, looks like it
could be fun. But what disappoints even me is the fact that there
seems to be no kind of leveling present. You don't gain Exp from
fights. This is a big motivation killer for me and many other people.
Also the fact that the World in a RPG is segmented into different
levels with a world map in between feels just wrong. The levels
themselves look great and in fact I think the graphics are one of the
strongest points of the game. Still Paper Mario Sticker Star feels
more like a Mario Jump'n'Run with some twists, than the RPG it should
be.
However we can all find out about the Quality of the title for
ourselves when Paper Mario: Color Splash launches on 7th
October 2016 for the Wii-U.
If you want to take an extended look at the newest Paper Mario here
is the recording of the Treehouse Segment for the game.
Mario Party: Star Rush:
Surprise there is a new Mario Party on the way. Well that in itself
may be not surprising, but it launches for the 3DS and that is quite
the surprise. Many, myself included, thought that the next
installment of the series would release for the Wii-U, probably to
help with holiday sales, but no one thought about the 3DS. Normally
handhelds only get one Mario Party title and Island Tour had already
filled that quota. But Nintendo thought otherwise and brings us a new
Party to Go.
Like its predecessor Island Tour Star Rush ditches the car of the
console Mari Party titles and lets each player move around the game
board by themselves. And while in Island Tour the boards were one way
paths to the goal this time they return to being actual game boards.
And another new addition is that all players can now move at the same
time, so there is no need to wait for the others to finish their
turns before you can role the dice. This speeds up the Gameplay by a
lot and also makes it beautifully chaotic.
While the classical Mario Party Mode will surely be present in the
final game, at e3 Nintendo concentrated on a new Game Mode called
Toad Scramble. Here several ideas from previous Mario Party titles
are combined. The player takes control of a Toad and moves around
tile based boards without predetermined paths. On these maps you'll
find Mushrooms or other helpful items, as well as known characters
like Mario or Peach. These will help you in your quest for the Power
Stars. These are held by several bosses dotted across the game board,
which you'll have to defeat in special Mini-Games. As for know normal
Mini-Games don't seem to be a part of this Game Mode, but as I said,
I'm sure there will also be a standard Party Mode.
While I'm not a fan of the Mobile Mario Parties (I think these games
need to be enjoyed with a couple of friends, beer and pizza on a
couch) all of you who are can look forward to the 7th
October 2016 when the game launches on the 3DS.
Ever Oasis:
Well
that was a surprise. Out of the blue Nintendo announced a new RPG IP
for the 3DS on the second day of e3. Ever Oasis is developed by
GREZZO, who you may know as the guys who did Majoras Mask 3D and
Ocarina of Time 3D and I think some influences of Zelda can be seen
in this newest adventure for the 3DS.
The
game takes place in a huge desert and your main character Tethu
(which can be either, Male or Female) is the leader of a small Oasis.
Your job is it to grow your Oasis into a good place to live. To do
this you must venture out into the desert and it's countless dungeons
to gather materials and dew, which serves as the games currency.
The
bigger your Oasis becomes the more people from across the desert will
visit it and buy in your shops. These People come from varying
tribes, all with different abilities and strengths. You can recruit
some of these people to help you explore the dungeons. It's necessary
to have Teammates to beat the dungeons and the boss monsters hidden
in the deepest corners of them. A great help is the fact that you can
switch between your group members with one button click. This way you
can approach each situation with the optimal tools at your disposal.
The
game looks very promising and I'll definitely keep an eye out for
further information. The mixture of Zelda like exploration and Animal
Crossin like Management of your Town looks like a lot of fun. It
mostly reminded me of the Rune Factory series, which was great.
Hopefully Ever Oasis can deliver the same fun gameplay.
Ever
Oasis will launch in 2017 for the Nintendo 3DS.
Pokemon Go:
Some new information about Pokemon Go also surfaced. There have been
mostly shown Pokemon from the first generation in Trailers and
Screenshots so far and this has a reason. When Pokemon Go launches it
will only contain the first 151 Pokemon. More Pokemon will later be
added. This decision was taken because they wanted the game to be
ready for the 20th anniversary of the Franchise and it
felt right to concentrate on the Pokemon from the first three games
on that occasion.
Another interesting information was the confirmation on how you'll
evolve your Pokemon. This is not done by training and leveling them,
like in the original Game, but by capturing Pokemon of the same
species. For example if you capture 25 Squirtles you'll get 25
Squirtle Candy, which you can use to evolve a Squirtle into a
Wartortle. Let's hope they don't make this aspect of the game to
grindy, because I don't want to capture 100 Charmeleon to get a
Charizard.
We also got some more information on Pokemon Go Plus. This gadget
helps you capture wild Pokemon even when you're not on the Phone. It
works quite simple. When the button blinks green a wild Pokemon is
nearby. You then can decide if you want to capture it. If the button
blinks in rainbow colors you were successful and if it blinks red you
failed. And while we are on the topic of capturing wild Pokemon. Of
course some Pokemon will be rarer than others.
For all of you who can't wait to capture Pokemon in the real world
the good news is that Pokemon Go will launch for Android and IOS at
the end of July. And it will also be compatible with Sun and Moon,
but Nintendo hasn't exactly specified how this will work.
Pokmeon Sun and Pokemon Moon:
The first hour of Nintendo Treehouse dealt with Pokemon Sun and Moon
and while I like what I saw, there wasn't anything truly new.
Pokemon fights have been overhauled and the whole interface is now
much more newcomer friendly and easy to understand. Information about
the Pokemon you're fighting, which attacks are effective against it
and more are now easily accessible through the touch screen. So
you'll have important information always available to you a the tip
of your finger.
Another interesting new addition is the Battle Royal Game mode. Here
four trainer fight against each other in a Free for all battle until
the first Trainer runs out of Pokemon. Then points will be assigned
to the surviving participants and a winner is decided.
This Mode looked like a lot of chaotic fun, but I won't advise you to
play it with friends, because it will almost always end with three
persons ganging up on one, poor, unfortunate soul.
Apart from that we got a good look at the start of your adventure in
the Alola Region, but nothing to exciting happened. Still I'm looking
forward to my next big Pokemon Adventure which starts on 23rd
November 2016.
The Legend of
Zelda: Breath of the Wild:
Ok there is so much to talk about here that I won't cover it all in
this Post. But don't worry a more detailed Post for this game is
already in the Works and this Weekend I'll release a Trailer Watch
for the announcement Trailer. But for now let's stick to the facts.
Breath of the Wild marks a new era for the series. This time Hyrule
is a truly open world, where you can go anywhere at anytime... if you
survive. You can even head directly for the final boss and fight him
with only a pair of underwear and a stick. Of course you'll need to
know how you do this, but for Speedrunner or a second playthrough
challenge this is great news. This won't be an easy challenge of course. After all this time Hyrule is 12 times as big as the world of Twilight Princess and the huge area players got to test during the e3 demo only contains 2% of the entire worlds size.
This Zelda puts a much stronger emphasis on survival. Because of this
Link needs to adjust to his surroundings. He needs to wear warm
clothing in cold environments. His weapons and Shields can break. He
can cook to create food, which will heal or even buff him temporary.
Also in this vein Link can now sneak to ambush his foes from behind
and he can even jump.
Also this time the world itself will be the Star of the Game and,
because of that, be much more interactive than before. Link can climb
nearly everything as long as his Stamina doesn't run out. He can chop
down trees to create bridges or gain wood. The grass can burn and
wind will fan the flames. The dynamic weather system will also force
you to adapt to always changing circumstances.
And while we don't know who the mysterious voice is, who awakes Link
from his 100 year slumber in the beginning, The Legend of Zelda
producer Eji Aonuma has confirmed that several important characters
in the game will have voice acting. Link however will remain silent.
Generally this game goes back to the first Legend of Zelda on the
NES. There is barely any hand holding. Apart from some breadcrumbs at
the beginning you're completely free to explore Hyrule and the Story
for yourselves. Over 100 challenging Shrines await you. These are Mini-Dungeons, which often consist of one puzzle and reward you with optional upgrades or consumables. Of course there will also be full fledged dungeons as we expect from a Legend of Zelda game.
And of course there will be villages and towns. There was some
confusion because of the complete lack of them in the e3 demo, but
Nintendo has assured us that they will be present in the final game.
They have been left out, because Nintendo didn't want to spoil
anything story related. So in the final game you will find towns full
of NPCs to talk to.
Anyway this game looks amazing and single-handedly made this e3
worthwhile. I hope you're as excited as I for this next step in the
Zelda franchise because that means you'll also have to suffer till
next year when The Legend of Zelda: Breath of the Wild finally
releases for Wii-U and Nintendo NX.
While this introduction is ok, I would advise you to take the time and enjoy the uncommented Gameplay of the title done by GameXplain. This truly captures the vibe and spirit of the new Legend of Zelda perfectly.
That was all for this years e3 from Nintendo. Have you enjoyed it?
Are you looking forward to the upcoming games? Or were you
disappointed? Let me known
and as always
thanks for reading
Source: Nintendo
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