I've given this
game a lot of thought over the course of yesterday and I'm not a fan.
I can see why Nintendo did it. I can understand them. But as a fan,
not a shareholder, I'm not happy about this game.
For any of you,
who haven't heard about this yet, Super Mario Run was a surprise
announcement during the Apple Keynote that happened two days ago. It
will launch as a timed exclusive in IOS in December 2016 and it won't
be a Free to Play title. The Concept is pretty easy. Mario runs
automatically through levels and you can make him jump with a tap of
the screen. Nintendo even boasted that they developed the game with
the fact in mind that you'd only use one hand to play.
So the stock
market and analysts have, predictably, been going crazy about this
announcement. Nintendos stock climbed upwards across the board and
everyone with financial ties to the company has received this info
very well. So let's talk about the good and bad aspects of Super
Mario Run.
The logical
conclusion:
From the moment
Nintendo announced their mobile venture it was set in Stone that
Mario would make an appearance. In fact many analysts were
disappointed when their first mobile game Miitomo wasn't using the
Mario Ip. Also this Mario Runner concept isn't all too surprising. In
fact several Nintendo Fansites used this concept as their Apirl Fools
Joke. So in that regard this game had to be expected.
Especially after
the success of Pokemon Go, which also increased the sales of the
Pokemon Games for the 3DS, we need to look at Super Mario Run in that
regard. Nintendos hope is to funnel many new gamers towards their
systems. If they like Super Mario Run they will like Super Mario
Bros. U and maybe even try Super Mario Maker or Super Mario 3D World.
This is the thought process behind releasing Super Mario Run. They
hope to get into this huge untapped market.
Also it will
probably make tons of money. The Mario name still is a huge draw,
even with non gamers. And as opposed with Pokemon Go Nintendo will
keep the profits for themselves with this game.
A dangerous
future:
During several
interviews Miyamoto revealed that they used experienced key members
of the Mario development team to make Super Mario Run. Shigeru
Miyamoto himself acts as Producer while series veteran Takashi Tezuka
serves as the games director. Now Super Mario Run is only a small
project, but it diverts their attention from bigger Mario Project. As
someone, who has no interest in Smart Phone games, I'm not to happy
about that. Of course with only a couple of games in development for
Smart Phones this only poses a small danger, but if they increase
their output, and if they are successful they will, this could impact
the quality of big games negatively.
Also I'm not sure
if the funneling of casual gamers towards their dedicated gaming
platforms will work with this title. Pokemon Go was such a huge
success because of Pokemon. The core concept of that franchise is
something that every human can relate to. Capturing and collecting
are some of the most basic urges we have.
Mario on the other
hand clearly feels like a Video Game. Pokemon can reach people who
have no interest in video games, while Mario can't.
Also the Smart
Phone crowd is a fickle one. Nintendo needs to be very careful not to
chase every small trend and whim of the market there. They need to
draw a distinct line between their Smart Device games and their games
for console and handheld. None should interfere with the other.
There is a real
danger of Nintendo oversimplifying their console games to keep the
Smart Phone Crowd engaged.
In the end Super
Mario Run was an expected announcement. I'm still not happy about it,
but I accept it. What are your thoughts about it? Positive? Negative?
Let me know about it in the comments.
And as always
thanks for
reading.
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