Only a little more than three weeks to
go until we finally get to play Breath of the Wild. After more than
four years, when the game was first mentioned, and nearly three years
from its first showing, it is understandable that people are getting
quite hyped. And because of that we now have to face a very difficult
decision. Game Informer recently ran a huge story about Breath of the
Wild, revealing a lot of things about the World and even one of the
dungeons. Of course this is huge spoiler territory. And now we have
to ask ourselves. Do we want to know the information or want to go
into Breath of the Wild blind? Well I took the bite and spoiled
myself, so I can recap the information about you and then give my own
opinions about it. So if you don't want to be spoiled I would advise
to ignore this post completely and return later when the planned
Thoughtpiece about Star Fox: Zero is released.
You have been warned!
The Information:
- Nintendo previously made Zelda games by making small areas and connecting them together
- For Breath of the Wild, the team first had to figure out what needed to be placed on the map
- Groups were created out of the over 300 devs to work on specific section of the world
- Gam Informer's demo starts at Serenne Stable
- Yammo runs this place
- Link can rest in bed and restore health here
- Stables also let you store horses, meet with merchants, NPCs...
- Stables are located throughout the world
- Each one is run by a distinct character
- You can spend rupees on a more expensive bed, giving you an extra heart at the next morning
- These hearts are yellow and can't be recovered if you're hit in combat
- Spending time by fires in the world passes the time faster
- Dynamic weather system in the game, with the world reacting as a result
- Ex: when it starts raining, NPCs outside the stable quickly go inside
- Beedle is back to sell you goods
- Have to be careful during a thunderstorm, since your metal items can attract thunder
- Metal weapons and shields can be discarded or thrown at enemies
- Link can get killed by lighting
- Difficulty spikes depending on where you are, since you can go around it and avoid it until you're stronger
- Over 100 Shrines
- You can find an item that identifies Shrines
- Discover a Shrine for it to be a fast-travel point
- Shrines also give a Spirit Orb
- Trade in orbs for unknown items
- Dedicated team handled animal A.I.
- Bears, wolves, deer move through the snow
- You can get overwhelmed by enemies quickly
- Link can keep multiple horses at a time
- Affection/Loyalty is important with horses
- Feed and take care of horses to raise their stats
- Can call horses over to you, but horses need to be in a certain proximity to be called
- Horses can be killed by enemies
- Aonuma wanted players to choose their own path, so no companion character this time
- Stamina meter encompasses sprintign, paragliding, climbing
- Meter can be upgraded, but Nintendo won't say how
- Different shields have different speeds and level of control for snowboarding
- Can mine rocks which can be sold for rupees or used for crafting
- Can place stamps to mark areas of interest
- 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond
- Every style of weapon has a unique set of animations and feel different
- No invincible weapons in this game, Nintendo says
- Zelda can get mad at you and scold you
- Players can see the ending without seeing everything from the story
- A certain element was added in the game to make for a more cohesive storyline
- Most difficult Zelda game to make
- Aonuma is still finding new things in the world
New
Dungeon:
- Nintendo took Game Informer directly to a dungeon
- This dungeon is constantly moving
- Game Informer says: Link must manipulate the entire enormous mechanism through his own ingenuity
- Players can skip dungeons if they want and go straight to Calamity Ganon
- The substance known as malice covers the dungeon
- Link gets hurt if he touches it
- Can be destroyed by finding and attacking each pocket of malice's eyball
- Sheikah Slate serves as Link's map, binoculars and more
- Use the slate in the dungeon to see a 3D model, til the entire dungeon from here
- Doing so slices blocks into place and opens up angles you can use to paraglide to new locations
- Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map
- All bombs in the game are remote and don't blow up on a timer
- Simpler approach with dungeons in Breath of the Wild
- Game Informer didn't see the familiar chest opening animation and signature music
- Never found a signature Zelda item or compass
- Wind Blight Ganon is the dungeon boss here
- Voice tells you, “It's one of Ganon's own, it plays dirty.”
- Wind Blight Ganongis a huge monster, has no face, gun-like arm
- Wind Blight Ganon can create tornadoes and will fire large spikes
The
Analysis:
Well
that is certainly a lot of information right there. Let's focus on
the World first before we take a look at the dungeon information,
which hold some juicy tidbits for speculation.
By
this point Breath of the Wild truly seems like a survival game first
and foremost. And a hard one at that. From different streams we
already know how dangerous the enemies in this game can be. From
terrifying guardians, which can kill you in one hit, to Lizalfos,
which will gang up on you and us different tactics to take Link out.
But now we also now that the environment itself poses some danger. I
really hope Nintendo managed to create a breathing and living world,
and all the information we got so far seems to indicate just that.
Another
interesting tidbit is that the Overworld will feature “difficulty
spikes”. So some areas will be much harder to survive than others.
They feel it's okay because you can always avoid these areas and
return later, when you're better prepared. I really like that idea.
It makes your skill and equipment the only determining factor for
your progress. This feels much less artificial as, for example, a
force field that blocks a specific portion of the map until you
complete a certain task. It also makes the world feel much more open.
It also makes exploration much more rewarding. Finally beating an
area, which you couldn't complete earlier, will be extremely
satisfying.
We
also got a lot of expected information. Like for example that the
Stables serve as a place to rest and trade. You can gather materials
and craft. Also much of the information about the Horses has already
been known.
But
there are still two interesting tidbits left. First of Zelda can get
mad and scold you. To me this sounds like Zelda will be a much more
engaged character this time. Maybe she'll even travel alongside you
for longer periods of time. My theory for the Story of Breath of the
Wild is that after their 100 year sleep Link and Zelda travel around
Hyrule to unite the people of the land. Because only a unified Hyrule
has a chance to stand against Calamity Ganon. The Scenes in the last
trailer with the Gerudo Girl, the Zoras, Orni and Gorons supports
this theory.
"Hylians
pass stories of a destined time long past where multiple races lived
and worked together in harmony. The Sheikah Tribe's blue aura
breathed through the land and this mutual prosperity continued until
a cataclysmic disaster stuck. The Hero and the Princess attempted to
seal the terror which became known as the Calamity Ganon. Divine
beasts awoke from four directions and deployed a mechanical army
which made the King and his people fearful. They fractured Ganon's
power and sealed him but the Sheikah were banished from the land ever
since."
From
this introduction text, which was leaked earlier, we know that Zelda
and Link failed the first time against Calamity Ganon and that four
divine beasts rose with a mechanical army to defeat him. This
fractured Ganons power and sealed him away, but the frightful king
and his people also banished the Sheikah, which were responsible for
the four beasts, from the lands. So we have four beasts and
(possibly) four dungeons and four races. I think you can catch my
drift here. To me it sounds like after the King send the Sheika away
distrust grew amongst the races of Hyrule and the Kingdom fractured.
Meanwhile Ganon started corrupting the mechanical beasts and
guardians and plotted his return. During the Trailers we saw those
huge mechanical creatures, which are the divine beasts, either
powered by blue or red energy. As we know the red energy is Ganon's
malice, so it's clear that he was successful in corrupting the beasts
and Link has to cleanse them. Together with the information we got
from the Dungeon section, we now can figure out that Link will have
to enter these four divine beasts and cleanse them from the inside.
I
think the dungeon Game Informer got to play was the huge Bird seen in
earlier trailers.
The
Beast is constantly moving around and the boss Wind Blight Ganon
certainly fits the dungeon. This is also probably the dungeon
connected to the Orni. And from a map shown during the Treehouse
stream several weeks ago, we also know the other beasts/dungeons.
The
camel is linked to the Gerudos. We already saw Link and the Gerudo
Girl/Sage during the last trailer looking at the beast from afar. And
the death mountain robot is clearly linked to the Gorons. Which
leaves the elephant as the Zora dungeon, which is an interesting
choice. So the quest seems clear. Link has to travel to the home of
the four races with Zelda, unite them and cleanse the divine
mechanical beasts from within. He has to defeat the four fragments of
Ganon corrupting the beasts and in the process weaken Clamatiy Ganon.
Or he can head straight to him, defeat him without all that and
probably get a different ending.
-
The
last interesting point in the overworld section is the fact that
there are no “invincible” weapons. Does this mean that the Master
Sword can break? Or that you don't get the Master Sword at all? My
guess would be that you only get the Master Sword for your last fight
against Clamity Ganon. Or maybe you only get the sword, after you
completed the four main dungeons. After all it seems that the
different important characters from the different races are this
games Sages. At the beginning of Breath of the Wild the Master swords
seems to be resting next to the Deku Tree and has gotten quite rusty.
So after saving the Zoras, Gorons, Orni and Gerudo and recruiting the
four sages from those tribes Link and Zelda can restore the Master
Sword to full power to battle Calamity Ganon. Or once again you could
ignore all this and beat him with a Bokoblin Club.
So
even after all this information you see there is a lot to speculate
about. What are your thoughts on all of this? Do you agree with my
theories? Or do you have some of your own? Let me know in the
comments.
And
as always
thanks
for reading
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