Monday, February 20, 2017

Top 5 DLC for Nintendo Games

I'm very sorry about the break last week, but different obligations and a nasty flu kept me from producing any content for the blog. I hope you can understand. But now things should be back to normal.
So this announcement created some waves last week.


For the first time in history a main line Zelda Game would receive additional content. And to say the reaction to this was mixed would be an understatement. Now in this post I won't judge this decision. This will have to wait until this weeks Thoughtpiece. Instead I want to focus on the past times Nintendo decided to create DLC for their Games. So here is, without further ado, the five times Nintendo did DLC right.


5: Super Smash Bros. for Wii-U/3DS


Now this is a little bit controversial of a pic because the Game got a lot of flak for it's DLC and I can see why, but overall I think the DLC for Smash Bros. was done very well.
Fighting Games are always a little bit iffy when it comes to DLC. Things that should be unlockables in the game are often sold instead. Even Smash Bros. is no exception to that with the countless costumes sold for Mii Characters. But I'm willing to forgive this because of the huge amount of content and costumes already present in the basic game.

And while the Mii Costumes weren't exactly a stellar example for DLC the characters themselves are. Bayonetta, Cloud and Co. are DLC done right. Sometimes people tend to forget how much work it is to create a character from the ground up for a Fighting Game. Looking at those DLC characters from this angle, I don't think the are overpriced. Especially those which also include a new stage.
Also most of those characters play very unique and offer a different experience from the fighters in the base game. They are also quite well balanced and fit right into the Meta.


It is clear that Sakurai and his team did their homework with each and every one of those DLC characters. They are a lot of fun and if you play Smash Bros. regularly they are worth their money. And that is what good DLC is all about.


4: Fire Emblem Fates: Revelation


I am one of the loudest critics of Fire Emblem: Fates. The decision to split the game into two parts still leaves a bitter aftertaste in my mouth, even though each part is a fully playable game. Also the blatant and stupid censorship in the title didn't help.
But I'm also the first one to admit that the game is really, really good. Birthright and Conquest both tell a great and engaging story and playing them both gives you a deeper insight into a complicated conflict and backstory. But what if you didn't choose either, Nohr or Hoshido? What if you choose your own path? For anyone also asking this question Nintendo released Fire Emblem Fates: Revelation. A DLC for the the game that has exactly this question as basis.


Instead of choosing one of your two families, you instead reject both and head out to forge your own path. It is an interesting concept and very well done. It is a completely new game and more than worth it's money.


3: Hyrule Warriors


Hyrule Warriors DLC was announced similarly to the Breath of the Wild Expansion Pass. You got some skins directly and a general outlier of what was planned, but no specific information what exactly was part of the DLC. We didn't know which characters would be included only their number. They repeated this vagueness with Hyrule Warriors Legends and I can understand that some people are upset about this practice. When I pay 15$ for a DLC without really knowing what I'm going to get in return, it will always leave a bad aftertaste. Buying the Cat in the bag never feels good.


In the End Hyrule Warriors offered pretty good by the Numbers DLC. Nothing to special or surprising, but a solid extension of the classic game. But it didn't truly offer anything new. Now don't get me wrong. Extending on the main game, adding new characters and adventure maps is fine. And the the fact that this DLC offering is Number 3 on this list, speaks volumes. Still I missed something. New Stages or a new Game Mode would have done wonders for Hyrule Warriors.

But the offering was still excellent. The new characters often had a fresh approach and lots of fan favorites got added this way. Also the DLC Maps for the Adventure Mode played really differently from the original. The factor that holds this DLC offering back from raising further on this list is the lack of new stages to fight on. Even the best stages, like Skyloft, get boring if you have to do them over a hundred times. So to truly become a excellent DLC Hyrule Warriors would have needed some more variety in it's offering.


2: Mario Kart 8


Well it was clear that this game would be on this list and I think many of you probably expected it to be Number One. And while it didn't quite actually make it to the top it's still the absolute best DLC in terms of value. For only 12$ you'll get six new characters, eight new carts and 16 new courses. The value this DLC provides is just insane. Especially because the courses are amongst the best in the entire series. Wild Woods is probably my favorite racing course in any game ever. But enough about me and my love for that course. Instead let us talk about why this DLC is so excellent.

Mario Kart 8s DLC is the epitome of more of the same, which isn't a problem if that means you'll get more of the best course design in any Kart Racer. It can't be stressed enough that the new tracks are the absolute top of the crop. Even the reworks of classic tracks are excellent. Tracks like Ribbon Road are hardly recognizable with their origins. They look and feel like completely new courses.
And while the characters aren't as exciting they still do their job well and the inclusion of Link opened up the possibility of a true Nintendo All-Stars Racing in the future.


So while Mario Kart 8s DLC is truly excellent and is still the absolute Number One in terms of value, why didn't it take the Number One spot on this list. Well it's because the DLC doesn't offer anything new. Like I said earlier it's just more of the same, which isn't a problem, but DLC should also be a possibility to build on the foundation and expand to something new. It doesn't always have to be that way, but if done right, it will result in absolutely amazing DLC.


1: Super Luigi U.


Now some of you may say that this is just a level pack for Super Mario Bros. U and with that statement you couldn't be further from the truth. One the first glance it may seem this way. It is just a level pack for Super Mario Bros. U offering 96 new courses to complete. And instead of Mario you can play as Luigi with his unique controls (Higher Jumps, lower friction). But this is only a very superficial look at this game. Super Luigi U is much more than just a level pack for the original. Instead it is a true expansion. Something that uses the same foundations, but creates an entirely new experience.


You see in Super Lugi U you'll only have one hundred seconds for each level. This has a huge influence on level design and on how you approach the stages. Speed is an essential ingredient of this game. This fact, coupled with the higher difficulty of the game, creates an entirely different experience than Super Mario Bros. U, without departing so much from the core that it becomes an entirely new game.

It is hard to describe with only words, but the flow of Super Luigi U. differs completely from Super Mario Bros. U. And that is why Super Luigi U. is an excellent DLC. It's the perfect way of progressing past the end of the original. If you've mastered Super Mario Bros. U, you're prepared for Luigi U. It gives Veteran Mario players a new challenge and new experience in one package. And because of that it's still my favorite DLC for a Nintendo Game.


So what are your thoughts on DLCs in Nintendo Games? Which ones did you enjoy and which ones aren't worth their money? Let me know your opinions in the comments below.

And as always

thanks for reading

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