As we all know
Censorship sucks. So let's talk about it.
Personally I am
against any form of Censorship. Not only because it devalues the work
of the original creator, but also because it often doesn't make
sense. I will explain later what I mean with that statement, but for
now let's evaluate about what kind of Censorship I'm talking.
Censorship:
Censorship
is the suppresion of speech, public communication or other
information which may be considered objectionable, harmful,
sensitive, politically incorrect or inconvenient as determined by
governments, media outlets, authorities or other groups or
institutions. (Censorship – Definition and More from the FreeMerriam-Webster Dictionary)
The source of
Censorship is always from the outside. Even if the so called
Self-Censorship is only done to appeal to a specific target
demographic. One of these outside influences can be the law. In
Germany and Austria any depiction of symbols from the National
Socialist Party, especially the Swastika, is forbidden. As a
consequence Wolfenstein had to be censored for a release here. The
Nazis in the game were renamed into the Regime and any Swastikas were
changed. And even if I'm also against this form of censorship, I at
least can understand it because of our history.
I think that a
grown up medium can deal with the depiction of controversial themes.
Especially if these themes aren't glorified.
Another source for
Censorship is pressure from media outlets, twitter, etc. This often
happens to eastern video games, especially those who have a large
amount of Fanservice.
The third source
is the company itself, when the so called Self-Censorship happens.
This mostly is done to protect a certain image of a company or to
broaden the games audience.
About these last
two sources I want to talk today, and why it doesn't make sense to
listen to them. For this we'll take a look at Japanese Games coming
to the west (or not), which were censored.
Dead or Alive Xtreme 3:
Picture Source: Dualshockers
Some of you may
have followed the Shitstorm surrounding this game. When Koei Tecmo
announced the release of Dead or Alive Xtreme 3 for the PlayStation 4
and Vita, they also announced that the game would not come to the
West, citing cultural differences. They would, however, release an
English version in Asia. Of course this was met with a backlash by
many gamers lambasting Koei Tecmo for caving in to Social Justice
Warriors. Play Asia, an import shop, announced that the Game broke
their record for highest Pre-Orders for any product ever and later on
also broke their internal sales record.
This proved one
thing. True Fans are willing to go a long way to get an uncensored
and authentic version of their game.
And for the
record, yes Dead or Alive Xtreme 3 is an extremely shallow game that
has little to offer except jiggling tits, but so what? It's brainless
fun and if you're so horny that you'll spend 60 dollars to get off
then more power to you. To find this game disgusting you need to have
a very sex negative attitude. It's stupid yes... so what?
Tokyo Mirage Sessions#FE:
Image Soucre: GameIdealist
I talked about the
censorship of this game last week. (Read it here:http://dilliansthoughthub.blogspot.co.at/2016/05/tokyo-mirage-sessionsfe-hidden-boobs.html )
This case of
censorship is, in my eyes, even more problematic than the non release
of Dead or Alive Xtreme 3. Because of the Region Lock on the Wii-U
and the fact that there won't be an uncensored English version, the
only way to experience the game, as the developers intended, is
importing a Japanese Wii-U, the Japanese Version of the Game and
learning Japanese. I also stated that the censorship of outfits cuts
deeply into the idol world of the game and robs it of authenticity.
And I will use this game as an example, why Censorship often doesn't
make sense.
It doesn't make sense:
Tokyo Mirage
Sessions#FE is a niche game. It was a niche game in Japan and it will
be a niche game here. It sold 50 thousand copies there and I don't
think it will sell much more here. Especially after the censorship.
Because that is the case with such games. Many of them are niche
games in the west for a very specific audience. A very specific, and
often well informed, audience. So things like changes, censorship and
bad translation don't go by unnoticed. That's why the censorship of
such game is often so baffling. They cut their own flesh with such
moves. ''Normal'' Gamers won't buy a game about magical teenage
Popstars, which fight strange looking unicorn Ladies, while riding a
cyborg Pegasus even if the tits are censored.
Image Source: https://www.youtube.com/watch?v=bhSRGH5PVdk
And that is the
baffling part. By censoring parts of their game they don't open it up
to a new audience, but only alienate the original one.
By caving in to
backlash they don't create thousands of new buyers. We have seen that
times and times again. Many of the people calling things problematic
aren't even fans of the product they criticize. And the worst part,
at least for me, is that the creators devalue their own artistic
vision and integrity with such moves. Where is the pride to stand up
for your product?
Even if there are
cultural differences don't change the game. Some players may buy the
game for exactly that reason. To experience a different viewpoint
than the ones they are shown in western games, as a way of cultural
exchange.
Of course it's
often just because of the boobies, but who cares. Let the boobs be
free I say. They are just boobs and, as we all know, asses are far
superior.
What I'm trying to
say is that Censorship is always more harm- then helpful. It angers
the informed fans and it won't appease the critics. I doesn't bring
in new fans, but only alienates old ones. And in the end it robs us
of stupid and sexy, but still harmless, fun.
And as always
thanks for reading
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