Tomorrow Fire
Emblem Fates launches in Europe. To celebrate this let's take a look
at the history of censorship in Nintendo Games.
Censorship has
always been a part of Nintendo games, whenever the transitioned to
the West. Most of the time it was because of religious themes or some
adult jokes not fitting into the kid friendly image of Nintendo of
America. As we all know this is still a problem, so let us take a
look into the past and see how little has changed since then.
The Legend of Zelda Series:
The Legend of
Zelda has had its fair share of censorship starting even with the
first title of the series. I'm not talking about the third dungeon of
the game (during the first quest playthrough), which is shaped like a
left facing swastika. Because this was left in. No I'm talking about
the Book of Magic, which was a bible in the Japanese release of the
game. This also explains the cross on the cover of the book.
In the second game
the Palaces were originally called Temples, but once again this was
changed for religious reasons.
A Link to the Past
is one of the better known cases of censorship in the series. At
least with fans. The original Japanese title translates to The Legend
of Zelda: Triforce of the Gods. Also Agahnim was called a Priest in
the original source instead of Wizard like in the Western releases.
Next up is a well
known case of censorship with German Zelda Fans. The original release
of Link's Awakening for the GameBoy shares many differences with it's
remake for the GameBoy Color. For example Martha the Mermaid lost her
Bikini Top and not her Necklace. If Link dove underwater she quickly
swam away to escape the lecherous hero, who tried to stare at her
bare breasts.
Also, and this
only applies to the German version, if you stun the Buzz Blobs with
the Magic Powder and turn them into Cukeman they will talk to you. In
the german version they then utter sentences like ''Nie ohne Kondom''
(Never without Condom) or ''Gib mir deinen Saft, ich geb dir
meinen.'' (Give me your juice, I'll give you mine).
This was later
edited out with the DX Version and is a one of the reasons why I
prefer the original GameBoy release.
The Game with the
most changes is without a doubt Ocarina of Time. Pretty well known
are the changes to the Gerudo Symbol and the original Fire Temple
music. The Gerudo Symbol was originally a crescent moon and a star.
Many thought this resembled the Islamic emblem to closely. Also the
chants in the original Fire Temple music were taken from Islamic
prayers. Once again for religious reasons these two things were
changed in any release of the game beyond the N64.
Another case of
censorship was turning the Blood of Ganondorf Green to avoid and ESRB
Rating of T (Teen).
Lastly the design
of Skull Kid was changed. This case was similar to the outrage about
the Pokemon Jinx. The original Skull Kid design featured a black face
and prominent lips, often associated in the United States with
derogatory black stereotypes. For Majoras Mask and any following
releases like Ocarina of Time 3D this was changed. Now Skull Kids
sport beaks and their skin color was changed to resemble wood or
straw.
Super Mario Series:
While the Main
Mario Series has been spared from any sort of censorship, the
countless spin-off titles got their fair share of it. However most of
this Censorship was very miniscule.
Let's start with
Super Mario RPG for the Super Nintendo. Here the victory animation
for Bowser had to be changed because it looked like he was flipping
the player off.
Next up is another
Super Nintendo Game Mario Kart. And once again Bowser is the target
of Censorship. While celebrating his victory he could be seen
drinking from a bottle of champagne.
Also another act
of censorship in Mario Kart 64 was the removal of Billboards. In the
Japanese version companies like Marioros (an obvious allusion to
Malboro) advertise all over the race tracks. This was removed for
western releases. However if it's was due to the family friendly
image of Nintendo or concerns of getting sued, is not clear.
And lastly we have
the case of Paper Mario: The Thousand Year door. Here we have several
notable acts of censorship. First up is the infamous house in
Rogueport, which sported the chalk outline of a Toad coupled with
dried blood on the floor. It was obvious that a murder had taken
place in this house. For Western releases all of the evidence was
removed. The Crime Scene Cleaners really did a good job on this one.
Another thing,
that only affected Europe, was the removal of Marios Arm raising
animation whenever he talked to people, because it resembled the Nazi
Salute.
Another small
change was that the bottle of Chuckola Cola was originally called
vintage Red. Nintendo of America changed the Name of the item and the
color of the liquid into something more kid friendly.
Next up is the character Peeka and her obvious resemblance to the design of Playboy Bunnys. Like with the billboards in Mario Kart this was probably changed out of fear of getting sued for copyright infringement and the concerns about their image.
Lastly the big
thing. In the Japanese Version the companion Vivian is openly stated
to be a transgender Woman. It is said that she may look like a woman,
but is in fact a boy. She seeks acceptance from her sisters, who
finally see her as a female in the end. This entire story was
censored in America.
Of course this is only a small overview. Bu from this we can see that Nintendo was always happy to change details, which
they deemed controversial or damaging to their kid friendly image. If
we take a look at recent cases of censorship, like Tokyo Mirage
Sessions#FE or Fire Emblem, we see that this is still the case.
Nintendo is still living in the past and hasn't adapted to this new
situation, where they also release games targeted at a more mature
audience. Xenoblade Chronicles X, Fatal Frame 5, Fire Emblem... These
are all series tailored for a more mature audience. They often deal
with mature themes.
In the End it's
not Nintendos Job to protect Children from ''harmful'' images. This
is the job of the parents.
And as always
Thanks for reading
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