Music is a very
important, and often overlooked part, of video games. There is no
better way to build a specific atmosphere than with a fitting score.
And even though our visual trumps our audio memory, it can't be
denied that specific tunes have a much deeper emotional impact. There
is hardly any Nintendo fan, who won't become excited after hearing
the Zelda Main Theme.
Music is an
integral part in creating memorable moments. The last stand during a
final boss is only half as epic, without the fitting music pushing
the player to its limits. A great score doesn't only accompany the
level. It tells a story of its own, enhancing your experience in the
process. As an example take a listen to Sawmill Thrill from Donkey
Kong Country: Tropical Freeze.
©Nintendo
Even without any
pictures you can exactly tell what is going on. The dramatic chase
through the Sawmill followed by the calm middle section before
heading into the final mayhem. It's perfectly crafted for this
specific level and only works there.
In my opinion the
music of a game is even more important for its atmosphere than the
graphical presentation. And that brings me to the actual theme of
todays Thoughtpiece. Music in Horror Games.
As some of you may
know I'm a big fan of Horror. And while I prefer the methodical
horror of, for example H.P. Lovecraft, which slowly creeps its way
towards you, I also appreciate the tenser kind of horrer that a game
like Outlast provides.
For a Horror Game
to truly work there are many different puzzle pieces that all have to
fit together. And the Music is one of the most important. So how does
music factor into the atmosphere of a horror game?
Horror Groove:
First let us take
a look at actual Music, because the absence of such can also be a
strong building block of atmosphere.
The music used for
horror games is often a duo of sorts. Slow and sinister chords are
broken up by irregular high screaming ones. It creates a dissonance
that doesn't sound bad, but makes us feel uneasy. In a recent study
scientists revealed that these irregular chords, which they labeled
''non-linear chaotic noise'', is similar to distress cries emitted by
children or baby animals, when they are in danger. It triggers a
biologically ingrained response in us.
In the study music
containing such ''non-linear chaotic noise'' was often linked to
feelings such as fear or anxiety by the participants. Researches also
found that music clips where the melodies suddenly became higher
provoked greater emotional reaction. This is also linked to
biological behavior. A scream goes higher when the vocal chords go
tenser, which is a likely result if scared to death. If you're interested and want to delve deeper into the topic, then you can do it here.
Creating a
piece of music for the Horror Genre can be quite the challenge. You have to balance the
''non-linear chaotic noise'' with the internal harmony of the piece.
And for Video
Games there is another layer. The music can't be to effective. Take a
chase scene for example. After some exploration of a dark area, where
the music was kept to a minimum, you are spotted by whatever hunts
you, and a intense chase scene starts. The previous gameplay has all
led up to this. The tension has been building and now it unloads. Now
the music has to support this. It needs to scare you, but at the same
time push you forwards. It needs to get your blood pumping in fear
for your life, but not paralyze you with it.
As an example for
such a piece of music just take a listen to the River Twygz Bed from
Paper Mario. It's distorted noises create a creepy sound, which makes
you feel uncomfortable.
©Nintendo
Now Paper Mario is a relatively harmless
game, but this soundtrack alone made the River Twygz into a
threatening area, where you want to spend as little time as possible. And that is exactly what these music aims to achieve. You shouldn't feel safe or at ease, but constantly threatened.
The Music should create the same feeling as the visuals. In a way they should reflect eachother. Through small changes the familiar can turn into something absolutely horrifying. That goes for musical and visual aspects of the game.
The Music should create the same feeling as the visuals. In a way they should reflect eachother. Through small changes the familiar can turn into something absolutely horrifying. That goes for musical and visual aspects of the game.
The Sound of
Silence:
Now let us take a
look at the other way of using music in Horror Games. Well that's not
entirely true. It's not music, but rather the absence of such. Horror
often needs a minimalistic approach. No grand set pieces, but dark
and confined environments. The same goes for it's music. While
orchestral arrangements can be quite intimidating, they don't have
the effect needed for a horror atmosphere. They are simply not
capable of creating fear.
Instead a
minimalistic approach with no background music can prove to be much
more effective. It let's you focus on your surroundings, taking them
in and learning to fear them. Sounds can provide relief in a tense
situation, and when you hear nothing for several minutes, but the
sound of your own footsteps the tension slowly builds to unbearable
levels. In that situation anything that breaks the silence is
considered a threat. A game which made good use of this was Dead
Space. Abort the USS. Ishimura where countless lonely corridors,
abandoned rooms and hallways. While you slowly wander them, and dread
the next attack of the Necromorphs, you hear nothing but your own
heavy footsteps. The lack of music is there to show your loneliness,
but you know that your not alone. Distant mechanical noises and air
vents, which under other circumstances would be quite normal noises
atop a mining ship, suddenly become threatening. Are they normal? Or
are the Necromorphs close by?
The lack of music
in most areas of the game also increases the impact, when the
developers decide to use audio. This creates a jarring shift in tone,
which is then often considered as a ''non-linear chaotic noise'',
which, as we know, creates feelings of fear and anxiety.
In that regard
ambient noises can be used to the same effect. Something that would
otherwise be considered normal can become quite menacing under the
right conditions. A door opening or closing. The Wind rustling some
leaves. All these sounds, or the lack of them, can be used to craft
an atmosphere.
It is hard to
describe musical atmosphere with words, but I hope you understand
what I mean. Music plays an important part in the atmosphere of a
video game and even more so in the Horror genre. Used right sounds
can make even the most peaceful looking scenery seem threatening.
It's a small ledge to balance on, but one worth aiming for.
I hope you enjoyed
this small excursion into the world of music. I am by far no expert
on this matter, more like a novice if we are generous, but hopefully
I managed to get my thoughts across properly.
So what are your
thoughts on this subject matter? What sounds or noises make you feel
anxious or scared? Let me know in the comments below.
And as always
thanks for reading
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