Wednesday, January 11, 2017

Goodbye Wii-U

This is it. Soon we'll get the full picture about the Nintendo Switch and in only two months time we get to hold the new console in our hands. And with this the time of the Wii-U comes to an end. Nintendos sixth Home Console leaves a torn legacy behind. But I would be hesitant to call it a complete failure. But I also don't want to paint the picture of the console to rosy. The Wii-U failed in many regards, but not in all. So today I'd like to take a look back at it's History, the good and bad parts and where it succeeded.



A Brief look back:


The Wii-U was announced at e3 2011 and garnered a lot of interest, but also confusion. The presentation didn't make it evidently clear that this was the successor to the Wii. Instead it seemed more like an accessory. This problem would stick to the Wii-U for its entire life cycle.
On stage many 3rd Party developers promised to support the Wii-U with their games. A promise which wasn't fulfilled as we know now.
The Wii-U finally released on the 18th November in the US, on the 30th November in Europe and lastly on the 8th December in Japan.



The Problem Child:


Let us start with a negative point first. The Name. There is just no way around it, but the Naming of the Wii-U was a pretty huge fail and played a big part in the problems the console had with the Casuals. The Idea behind it was for it to be an extension of the Wii Brand. If the Wii was about We, then the Wii-U should be all about you, the hardcore gamer. You don't need to be an marketing expert to see that this is a dumb concept. Or maybe you need to. Because marketing experts came up with this.
To the surprise of no one the naming fell short. Many people didn't realize that this was a completely new home console. I worked at a store during that time and I often got the question why you'd have to pay 300€ (or even 350 for the premium version) for the Wii-U, when the Wii was only costing 150€. Most casual customers didn't understand that it was a new console.


Another problem was the price. It became apparent pretty fast that the Wii-U won't be getting a huge 3rd Party support. With that the mainstream gamer was lost as a customer. Today you can't succeed if you don't provide Fifa, Madden, Call of Duty and Co on your platform. Without casuals and mainstream gamers only the Nintendo faithful remained. But there was another chance for the Wii-U. The life as a secondary console. Nintendo offers experiences you can hardly find on other platforms. And many gamer still long for those experiences, but they don't want deny themselves the 3rd Party games. But with a lower price I'm sure many people had bought the Wii-U just to play Mario Kart, Smash Bros. and Co.

Also Nintendo completely misread the market. While the GamePad is a great idea, it was not an intuitive smash hit like the Wii-Mote. Just because people now use Tablets in their everyday life, they don't automatically get the concept behind your system. This together with the lower power, compared to it's competitors, was the final nail in the coffin of the console.

The last problem of the Wii-U, which was a result of the previous ones and bad sales, where the software droughts. With absolutely zero third party support for most of it's lifetime Nintendo alone couldn't provide a continues stream of games. The Wii had a similar problem with most high profile 360 and PS 3 games not releasing for it, but the lower technical threshold allowed small and medium sized projects to be realized for the console. The HD graphics of the Wii-U made this impossible. Even Nintendo themselves were surprised with the amount of work HD development demanded. This only furthered the software problem.

The Wii-U had some very glaring issues which kept it from succeeding, but it was not all doom and gloom with the console. So just like the life cycle of the console will end with High Point in Zelda: Breath of the Wild, let us now look at the positives.


Redeeming Qualities:



While the Wii-U had many problems, some of them had also some positive effects. And while I overall would have preferred a good 3rd Party support for the console, the absence of Assassins Creed (after the initial two years), Fifa and Co. also allowed the Indies to breath. Because of this the Wii-U has a great selection of Indie games. The games in general are a a high point of the console, and I'm sure that in the future we'll look fondly back at the great classics the Wii-U provided.

Another good aspect about the software droughts was that it forced Nintendo to step out of their comfort zone a little. Hyrule Warriors, Tokyo Mirage Sessions#FE, Captain Toad: Treasure Tracker, Splatoon... These games would have been unthinkable on the Wii, but because they had to provide the software for the U basically alone we got this unusual concepts to enjoy. And with Splatoon it brought us the first big new Nintendo IP in over 10 years and a smash hit.

Apart from the software, which was sparse but excellent, we also got the only console with free online, which is something that shouldn't be underestimated.

And the last positive thing about the Wii-U is something that isn't directly tied to the console. But I think the lack of success coupled with the NFC reader build into the Gamepad led to the creation of Amiibo. Nintendo needed to think outside the box, because their console business wasn't earning them profits. Because of that they needed other ways of generating revenue. And Amiibo were the perfect solution for this.
Now the use of the Figures in actual games is still kind of lackluster most of the time, but even if you don't use them they're still very well made collectables.



Sadly the good didn't outweigh the bad and so overall the Wii-U has to be called a failure, even though I thoroughly enjoyed the offering the console provided me with.
What are your thoughts on the Wii-U? Did you buy it? Or didn't it offer enough to justify a purchase? Let me know in the comments.

And as always
thanks for reading

No comments:

Post a Comment