Thursday, January 19, 2017

Nintendo Switch: The Good, the Bad and the Verdict

It has been nearly a week since the final presentation of the Nintendo Switch and many of us are still unsure if we can call it a success or not. Kimishimas first big public appearance answered many questions, but did also raise some issues.
What can be said without a doubt was that the presentation was very Japanese. It was clean, correct and there wasn't too much hype material. But overall it was a good presentation which got the point of the Switch across splendidly. So before we jump in let us recap some of the cornerstones of the Switch Presentation. Oh and if you haven't seen it so far, feel free to catch up.



The Data:



The Nintendo Switch will launch worldwide on 03.03.2017 and will sell for a suggested retail price of around 299$ (in Europe it's probably a little bit higher, but more on that later). The console bundle will include the Nintendo Switch Console, a left and a right Joy-Con controller, a Joy- Con grip to connect the two when playing at home, the Nintendo Switch Dock, an AC-Adapter and a HDMI-Cable. It will however not include any game at all. So if you want to play Zelda you'd have to pay 360$ for the whole package.

The Nintendo Switch will offer local and internet Multiplayer. Locally you can play on one Switch or even connect up to 8 consoles. This, for example, allows local 4on4 matches in Splatoon 2, which is one of the games announced for the System.
On the other Hand Nintendo finally joins Sony and Microsoft in asking you to pay for Online gaming. After an initial free period this paid online will start in fall 2017. From then on you'll have to pay 5$ a month to enjoy online multiplayer, but the system also comes with several perks. Each month you'll get a free SNES or NES game to play, but the game is only available for that month. Also the system will feature online lobbies and voice chat via a special designed app for your phone. And of course you'll get special deals for your digital purchases.

Gamewise there were several great announcements for the Switch, but they were mostly Nintendo exclusives. Xenoblade Chronicles 2 is in development as well as a Fire Emblem Warriors game. There was also a new interesting Ip (ARMS) announced. The obvious highlights are, of course, Super Mario Odyssey, Splatoon 2 and The Legend of Zelda: Breath of the Wild.
Apart from Nintendos own series, which were a given, the 3rd Parties also announced several games. Ubisoft will launch Rayman Legends: Definitive Edition as well as the extreme sports game Steep. Bethesda will give us Skyrim and EA has promised a FIFA game.
Still the strongest support is coming from Japanese developers. Square Enix and Atlus both will bring exclusive games to the Switch. (Project Octopath Traveler and Shin Megami Tensei)

Lastly the Joy-Cons and their functions were introduced to us. The right Joy-Con features a NFC Reader as well as a sensor which can track motion and distance. The left Joy-Con features a share button with which you can share screenshots or videos in social media.
Both of them can be used for Motion control with their build in sensors. And both also feature the new Rumble HD feature, which allows the Joy-Cons to simulate different feelings. For example they can simulate the feeling of holding a glass with Ice Cubes in it and can even simulate water getting poured into the glass.


The Good:


Like I said earlier I think that overall the presentation of the Switch was done very well. Especially the Joy-Cons turned out to be the huge show stealer. I'm really looking forward to seeing what Nintendo comes up with to utilize their unique properties. Because otherwise they will turn out to be another Wii-U Gamepad, which would be a damn shame.
Still the new Rumble HD feature could turn into a huge boost for game immersion. Simulating the feeling of holding a Wheel in your Hands during a racing sim or the recoil of a weapon in a First-person shooter is exactly the kind of ''casual'' immersion the Media needs. What I mean with that is the fact that many people are still kind of overwhelmed with VR Gaming. It is complex and has a big financial threshold.
Of course I'm not saying that Rumble HD is on the same level as PlayStation VR, but it serves the same purpose. Make you forget everything except the game you're playing. And while visual stimulation is certainly stronger than physical Rumble HD offers exactly the cheap and easy to grasp experience that could help further establish the importance of immersion.


The other point which convinced me across the board was the games shown of. Well I need to specify a little. The Nintendo games shown.
For me, who owns a good PC for Third Party games, the first Party offerings of a console are the main selling point. Of course it was obvious that Nintendo would not disappoint in that regard, but seeing Splatoon 2, Mario Odyssey, ARMS, Zelda and possibly Xenoblade Chronicles 2 in the first year reassured me that Nintendo is fully behind the Switch.
Overall I was satisfied with the Wii-Us offering of first party software and with Nintendo mastering HD development the Switch should surpass it's predecessor in that regard.
Also something that should be mentioned is that for almost all games on the Switch Nintendo is targeting 60fps and 720p (Handheld Mode)/1080p (TV Mode), which is great news. And looking at the polish they gave their Wii-U Titles I think that they'll achieve that goal for almost all games. Because we all know that 30fps is not more cinematic.


Lastly the concept itself is just genius. And this time they made it clear from the get go. No more is the Wii-U a new console or just a Wii addon bullshit. From the initial unveil of the Switch in October on they made clear that this is a Home Console, which you can take with you. It is a system that allows you to play wherever you wand, however you want.
The Presentation reassured this statement and showed us that they will keep their promise. The Battery life of 3 to 6 hours depending on the game you play is more than enough, even for longer travels. It is truly a new means of gaming on the go. And that's great news.


The Bad:


So now with the positives out of the way, let us talk about the negative points of the Nintendo Switch. Don't kid yourself, you all knew that there is more than enough to criticize.

First of all the third party support is sketchy at best. They stated that there are over 80 games in development for the Nintendo Switch and I don't doubt that, but they didn't specify how many of those games are small scale or Indie titles. Now don't get me wrong. Indie games are great, but they don't offer the WOW Factor that you need to sell a console. The casual fan is buying a console because of Battlefield or FIFA or Call of Duty or any of those big budget games, which trailers he has seen on TV.
And looking at the Switch from that perspective it doesn't fill me with a lot of confidence that only Bethesda and EA were present at the conference. And one only brought the Port of a six year old game, while the other announced that at least one of their most milked series will release on the Swtich. And looking at EA we shouldn't forget that even the Wii-U got FIFA 13.
Now Reggie addressed this in several interviews and said that they should have communicated a clear message that the Third Parties are fully behind the Switch, but from the announced game Line Up so far I honestly don't see it.
Like with the Wii-U we only get Ports from older games for the Swith launch and so far none of the bigger titles on the horizon have been confirmed for it. If For Honor or Read Dead Redemption got a release for the Switch I would put all these worries at ease. But for now we only have the promise by Nintendo that the Third Party developers will support the Switch. And we already got this promise once with the Wii-U.


Now the Third Party support is something that can't be entirely blamed on Nintendo, but the debacle surrounding Paid Online can. Sadly it was only a matter of time before Nintendo would also hop on that bandwagon and I can understand that move. That, however, doesn't justify the sloppy and downright insulting implementation of the concept. The free game program they offer is laughable. One has to come except a certain level from Sonys PS+ Service and X-Box Live Gold. And even though Nintendo likes to act like it, they don't exist in a Vacuum.
I can totally get behind the initial Idea of offering Virtual Console titles as a reward. Nintendo doesn't like to ''devalue'' their actual games by giving them away for even a reduced price. And with the VC people would be able to experience some classics, which may spark their interest for actual entries in that IP. But the fact that you not only don't get to keep the game, but are only able to play it during that one month were it's free is simply beyond dumb.
I don't get why they do this. It would have been so simple. Just let me choose one free Virtual Console Game each months, which I get to keep as long as I stay subscribed. That way I can pick games that interest me, and won't feel cheated like when my monthly game is from a genre I have zero interest in.
The other problem with their online infrastructure is that they try to outsource it. One of the features of Paid Online will be Voice Chat and Lobies for the games you play. But Voice Chat and Lobbies won't be included in the Switch, instead you'll have to download a special Phone app to use them. Now if these app was optional, or for example, only necessary if you'd want to use those features away from home, I could understand it. But making their use unnecessary complicated only further proves that Nintendo still hasn't fully grasped the Online age.
One thing is clear. If Nintendo wants to justify Paid Online they have to step up their game considerably, but from what we know so far I can only say that this isn't worth any money.


The Use of Micro SD Cards as storage solution is also a little bit worrying. The problem with this form of storage medium is that it's very slow in comparison to regular hard drives and laughable in comparison with SSD hard drives. And that is only if you buy one of the top end Micro SD Cards. So if you buy a regular priced one to store your digital games, you're going to have speed problems. Load times will be an issue with these things. So if you plan on going fully digital with the Nintendo Switch this is one thing to keep in mind.
Another problem with Micro SD Cards is their durability. They have a tendency to break down during extended use, for example when your constantly reading data from them because you're playing a game. So you shouldn't expect them to last five to six years. That is a problem.
If the storage is unreliable this means there are going to be data losses and if Nintendo doesn't offer a modern cloud storage for save files this is going to be a huge problem.


The Verdict:



Now like I said I was mostly satisfied with the Nintend Switch Presentation and I will happily buy the console when Mario Odyssey releases, but that doesn’t mean I close my eyes before the problems of the Switch. Some things, like the Paid Online Concept, can still be fixed and/or improved and we fans should pressure Nintendo to listen and do something about it.
Generally said the Nintend Switch seems to be an improved Wii-U, where Nintendo at least attempts to get some Third Parties on Board. If this concept ends up fruitful has yet to be seen, but I'm quite confident that it will work out. At the very least we'll some great Nintendo Exclusives and for me that is more than enough validation to buy the Switch.

So what are your final thoughts on the Switch? Are you happy with the console and the concept? And what would you like to see improved?
Let me know in the comments below.

And as always

thanks for reading

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